Second boss still needs more tuning.
Did a +15 yesterday, while we did make it albeit over time (with pretty much just S1 gear), we had some serious trouble with the Nova. Main issue we had was that if we couldn't burst it down fast enough (which is hard with how frequent it spawns), it often got out of range of the triangle and we had to either risk getting 1 shot, or get nuked by a boatload of damage.Not sure if nerfing the HP is the best way to go (but a welcome change), I mainly just want them to have the nova move towards the triangle so we can at least DPS it. We were lucky we had 2 ranged, otherwise we wouldn't have been able to beat the fight.
Excellent changes overall, only thing that really needs attention now is Halls probably. Everything else is within reason
In the first season my goal was to complete all instances in 20 (in time) in order to have the teleport.I think I'll wait for this second season to try it, as every day they modify something and reduce their damage or extend the cast time of some enemies.I don't think it's right that we are beta-testers of the game, when on top of that we pay to get in. It's a disgrace.
The main issue is the overlap of the two mechanics. I did VP 16 yesterday, and I think the second or third star is spawned and then like 3 sec after the boss does the chain lighting. And its 100k tics from the star + 300k chain lighting. Nasty if you dont have defs available. That being said, nerf to health is also a good change.
I thought second boss was harder lol.
Just slammed this on +17, can see why the Skyfall nova needed a nerf, but overall VP seems really easy, they shouldn't change much more.