Not really sure what the point of just adding another restricted Legendary does. The Insignia shouldn't be tied to the two legendary cap. Everyone should be able to use it regardless of other legendaries. Hoping they address how I can use all of my Feral/Guardian forms on my other druids. I really want to use Harambear on all of them.
Thanks for sharing
Jaina is not a Dreadlord; Heroes of the Storm canon is not Warcraft lore.Welp, there goes all the speculations. But that mean Jaina will be the new Khadgar on next patch (or atleast one of the leading NPC)
So, if Artifacts are leaving after Legion will we be going back to running raids/dungeons praying for a good weapon drop? I mean, that's one drop over the 3 when compared to artifacts because of the relic slots but I liked not having to switch my weapon around every new raid tier and getting it enchanted.
So have they confirmed that appearances unlocked after Legion will still be usable for transmog?
Bugger, was hoping for someone to explain to him how Prestige is flawed as a reward system.
so does this mean once legion is done and say... we never got to do a +15 mythic keystone we can go back and get it or no? Its hard to do some of these cheeves like the RBG ones after legion has ended so i do wish we had some more clarifications cause i alway am curious if id be able to use the paladin MT skin of the flail on say.. a warrior or a shaman?
Kj was hard in all difficulties. Not just Mythic.And for me the big reason was Armaggedon attack. The main wipe reasons were due to this attack. The players basis cant handle attacks like this. Was too difficult for the mayority of players to catch up the soaking mechanic. And it also got an ingredient of RNG.Felclaws damage also was overtuned for many tank specs at the beginning specially the non bear tanks.So Kj as raid end boss got many issues, bad design of mechanics, hope they dont repeat the same issues with boss Argus and the final Legion boss.
KJ mythic is toxic design, even after over 20 kills across the world you see only specific classes being used, so good luck seeing this boss if you're a non-bear tank or a dps that isn't one of the following: rogue, warrior, mage, hunter, boomkin, warlock. There was even such things as guilds transferring to horde for goblin rocket jump to give an extra edge against the knockback heavy design, many of priests, dks and other "no blink, no charge" classes if they were in the fight at all, they were goblin. So far across over these 20 guilds only twice a non-bear tank was used, one was monk used by Lazel in Fat Shark Yes, but the guild admitted having tank issues and their original tank quitting, another was Blueprint in Honestly, but they used a 3-tank strat with 2 bears anyway. I agree to an extent some classes should shine on some bosses while having weaknesses and harder time dealing with another, but the current design where some classes are rarely or never used on the final boss, it's just bad. I hope they change something with this boss after 7.3.
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I would love if they considered combining how artifacts works and how tier gear works into a new form of legendary class tier set. A legendary tier set for a full expansion that can earn transmorgs by the content one plays, like the artifacts, that can be empowered with relic type items and powerered up with AP. 5 different types of relic slots on each piece of tier, for 5 types of relics empowering the gear for that specific type of content it came from: PvE Raid, PvE Dungeon, PvE WQ/Daily, PvP bg, PvP rated. Maybe a 6th relic slot for profession bonus.
Update - we didn't realize at first, going by the video title, that this was a joint interview with Vanion as well as French fansite Mamytwink. We've since updated the title of the post and added a link to Mamytwink's French transcript if any international users would like to check that out. The interview had some cool questions and just want to give everyone involved credit :)