The hero we deserve?
Really I think the deathknell in Hearthstone comp was the Standard/wild split. Sure they spilt the format to make it 'easier to balance' but at the same time they introduce EVEN MORE powercreep with Wispers of the Old Gods than there was prior with GvG for some classes, notably shaman.Really who were the offenders in GvG? Boom, Shielded Minibot, Mechwarper, Coghammer, Glaivezooka, and Muster for Battle right? Most of those could easily be nerfed. And with Sledge Beltcher still being in the rotation without the split, we wouldn't see as much aggro dominance. And Loatheb would really hurt Tempo/Yogg decks.
But RNG is what Blizzard defines as "fun".So I guess they literally have to get "serious" then.
If it comes down to a choice between fun cards like Yogg and pleasing the professional e-Sports players then I choose more fun with Yogg.I don't like the idea that these people should be trying to force Blizzard to remove the fun from the game just because, to them, it's a business.I tune into the HCT championship streams and I see plenty of players and plenty of consistency in the top players proving that it's still about the skill and there's plenty of fun in the games I'm watching. Every event seems to have had different ideas about what decks are good and what decks aren't so I don't even buy the idea that the deck choices are stale. Maybe within a specific event but not across events.In any case, the tournament scene isn't restricted to Blizzard's rules. Organizers are free to make up their own rules as BatStone proves so why moan at Blizzard and the cards if it's something you can change for yourselves?As far as I'm concerned the meta has never been so varied and interesting. I just think the pros are getting to sound a bit self-entitled. The game wasn't created for them it was created for us!
When the price is a lot of money, You get the idea of Yogg stealing your championship.... RNG is fine, but when you play for money that is kind of upseting..right? For ladder and casual...Bring the fun and RNG..But for Profesional plays keep that away...That is what i think..And BatStone is ok in that particular case..Ban those problematic RNG cards..Its fair i think.
I dont understand, what have of RNG, "Fiery War Axe" and "Call of the Wild"?
Hearthstone doesn't need tournaments for it to be a successful game. If Blizzard has to choose between keeping the game fun for casual players or fair for competitive players, they'll choose casuals every time.
Varied and interesting? Tell that to all the zoo, aggro shamans, and Yogg-Saron decks I've faced recently. I think that these decks are too relevant for there to be variance. Saying that though, there are a few fun competitive decks, such as the mid range hunter utilizing cloaked huntress. However, the aggressive meta prevents slow decks from being played competitively, such as malchezar or elise starseeker decks.
What they really need to do is give players an additional 15 health to axe aggro once and for all. When Aggro is all you can play, it really hurts the game on many many levels.Though with the aggro powercreep, I don't think 15 health would be enough.
You can have your wild and standard, but maybe tournaments need a more restrictive type of standard just for them which isnt in the game.People can practice their tournament decks against their friends anyway, or once certain banned or "changed wording" cards have been mentioned you can simply build your deck with that in mind.. Having 3x formats isnt ideal I know but maybe it is the best way.All "competitive" restricted decks will be standard automatically.I'm not a competitive player, that side of the game doesnt interest me at all, but for those that it does I can understand their sentiment about instant random swings. It's like making a card at the extreme that reads... flip a coin, if it's heads you win. if it's tails you lose.
Formats... there are already three formats (Standard, Wild, Arena). I don't really like Standard anyway, but I guess it's needed to make the game accessible to new players. It'd be too expensive for them otherwise. But that said, not all cards of a given expansion should necesarily be Standard. It'd be fine if some of them (like Yogg) went Wild from the beginning.That'd also open the door for moving some Classic cards into Wild to please those that complain about a stale game; although I think those are mostly streamers and professional players that play so much Hearthstone that anything will feel stale to them well before most normal players have even tried half of what sounds interesting to them. I know that I hardly can keep pace with the changes as is.The idea of increasing health to combat aggro is a good one, since it would make OTKs much harder and force everyone to fight for the board, but it would also hurt all decks based around spell damage over time. You'd run the risk of many decks simply running out of cards making anything but very defensive decks with lots of removal for fatigue wins useless, which wouldn't be any better than the current state.So you'd probably need to increase deck size as well; one card per point of health should give decks enough power. Add some defensive cards like Sludge Belcher and Unstable Ghoul back into the game and Aggro should take a massive hit.Although I think many Aggro decks would suffer if people started to include Abominations into their decks. It's not the most powerful five drop but it wrecks most large boards, be they zoo or totems. There are so few decks that run silence these days that it is hard to counter.
HEARTHSTONE: HEROES OF THE SHAMANS!