pretty disappointing really, we haven't even gotten a reset yet and were already nerfing the required AP for unlocking traits? sure you could have a few pieces of M0 gear that you haven't unlocked all your traits for yet, but to already nerf the requirements for the traits seems foolish to me.
I had Mythic Azerite gear with 0 traits unlocked, and most people were in the same state. I think this is a warranted change.
This change are golden! Can trade in my 310-325's with 340's - now they need to add more decent weapons 😋
I'm perplexed by the level requirements for some of this gear. I have an ilvl 295 and a ilvl 300 Groggy Brawler's Chestplate. The Ilvl 295 2nd and 3rd tiers don't activate until 16 and 21. The ilvl 300 are all unlocked already at lvl 15...The effects on the ilvl 300 are all slightly more powerful because of the 5ilvls. Why does the 295 require higher Azeroth levels?
Still too high also please do something about my ilvl 310 blues requiring lvl 20...
The worst part was (still probably is) that since there are ZERO secondary stats on 3 gear slots with highest stats budget, if you can not access at least major traits then it's simply few extra numbers on your main stats. And you lose the traits until you farm more and more azerite to feed the bottomless well of AP grind.Taking away secondary stats in exchange for some "procs for few secs" traits is literally a downgrade, no matter how you look at it.
I think there is a scaling bug with world quest Azerite gear... every piece I've seen has trait requirements as if they are max level 325 gear, instead of min level 295 gear... makes them unuseable, compared to 280 quest gear AND 300+ dungeon gear...
they all needed to be reduced, not just these.
Just scrap this whole failure of a system.