Good. More nerfs plz. Nerfs are good for the game as a whole.
Alright, which dev is on mythic broodkeeper prog tonight?
The bosses the world first guilds fight end up being so different than the ones casual CE guilds fight. Basically nerfed to slightly above heroic difficulty lol.
I get that anti-magic shell is an important death knight feature, but cloak of shadows has been ignored for removing mechanics so many times, that as a rogue main I'm wondering how come this ability doesn't pierce that to begin with? That seems like a pretty serious design flaw right there to apply that to a dps and not ya know a TANK.
Other bosses need some touches too, like Sennarth ignoring taunts or pulling people through webs. On Kurog mythic shoud see some adjustmnets too.
Nice to have it more accessible to other tanks.
Um akshually 0 damage < 400k damage
I'm pretty sure that 0 damage is not, in fact, larger than 400k damage. :)(I know what the author of the news meant, this is not a serious comment)