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Hardest Alliance and Horde capital city to invade lore-wise
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Post by
Gumball
I saw this topic in MMO-champion and thought it would be a good idea to share it here and see your opinions. (originally posted by bigyin109)
So, what you think?
I'd say
Darnassus
for the Alliance: if you disable the portal, the enemies can attack only from air, but the city and the whole area around it is sorrounded by a huge tree, which provides a strong defense.
And
Thunder Bluff
for the Horde: if you disable the lifts, you would only worry about air assaults.
Post by
Kibbles
after Cata, Org will be hardest to attack. As for elsewhere NOW, I would say Ironforge because once the handy gnomes disable the tram they can just sit at that door forever, maybe even collapse it and survive on rations. And for horde.... Undercity because they can collapse the secret entrance (Shaped charges anyone) and stand there at the elevator. If not them, then it would be your original suggestions, although I would advocate The Exodar because they are the same as Darnassus, except that their city can be barricaded up so that flyers can't come in
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345952
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Post by
375923
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Post by
Atik
Ever wonder why noone invades switzerland? It is kinda like TB.
As for alliance. Wouldn't the Exodar have some massive ship-mounted guns? Being a warship and all.
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345952
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Post by
Monday
Thunderbluff on the Horde side for sure. Time for lore explanations and tactics, woohoo!
Silvermoon would be rather easy to raid. There is dissension among the people, and for the first little while there were constant Scourge attacks. And Silvermoon is way isolated from the rest of the Horde, too long to bring in reinforcements from anywhere except the Undercity.
The Undercity would be easy and hard to attack at the same time. There are almost no forces on the defenses outside the city, but the elevators can be cut. However there are two ways into the city. So if an invading force took the elevators
and
the sewers the Forsaken would be screwed.
Thunderbluff's elevators are the sole means to enter the city. With those removed, the city would be vulnerable to an aerial attack. However I wouldn't attack TB with flyers even if you paid me. Do you know how many shamans the Tauren have? And how much those shamans like lightning?
Orgrimmar has two entrances, and frankly the front entrance would be hard to defend. If I remember correctly there is no portcullis on the gate, and the gate has two entrances. That would suck to defend.
For the Alliance, I would say a cross between Ironforge and the Exodar.
The Exodar is way out of the way, and is also made of metal and crystal, with one way in. If that one way in is blocked off, it would be impenetrable.
Darnassus is situated on Teldrassil, which would suck to have to get to the top, however if they do get up the city only has one low wall defending it, easily breached.
Ironforge/Stormwind would be easiest to defend. Stormwind has 3(?) gates blocking the front gate, along with that big-a** wood gate that could shut off the Valley of Heroes. Once Stormwind is actually invaded there are multiple gates that could be used to seal off specific parts of the city, isolating any enemy forces and perhaps separating them.
Ironforge held up against the entire Orcish Horde during the second war with most of Dun Morogh inside. Not only that, but if enemy forces actually breached that GI-FREAKING-GANTIC gate, the whole population could just evacuate through the Deeprun Tram.
Edit: Misentro is right, the Exodar wasn't a warship, it is theorized to be the Living Quarters of Tempest Keep (Like how the Eye is the command center, the Botanica is the Greenhouse and the Mechanar is the mechanical center.)
Post by
457914
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Post by
Adamsm
it is theorized to be the Living Quarters of Tempest KeepIt is the living quarters of the Keep. But defense wise, it's fairly easy to seal off the Exodar; just close the two entrances into the city, and sit back and wait for reinforcements from Teldrassil. After all, those crystals took an impact of the city into the planet, and are still fairly stable, I don't really think the Horde has a weapon at this point that could breach the walls.
What you said about Darnassuss can also be considered its' weakness no? I mean, couldn't the enemy set up some sort of blockade outside the portal and then start hacking away at the tree from the bottom? What would the elves do then?
The fact that entire Island is a tree kinda puts a kibosh on that... not to mention, there are Guardian Ancients all over the place protecting it.
Post by
Kibbles
http://www.wowwiki.com/Dimensional_Ship
You might be right about Org, except for the fact that the main door can be rendered inaccesible and archers can be stationed on the walls for air attacks, making it as hard as darnassus to attack.
Thunderbluff will obviously be open to Sappers and ground simply ripping apart the compacted earth, as well as air drops and basically anyone who can climb, fly, or ride a bird, although yes it will make it very hard.
Undercity's secret entrance can be collapsed (I think), which means they can wait behind the elevators, or better yet disable the elevators.
SMC is obviously indefensible, unless you can mass behind the BC portal to ghostlands designed to prevent vanilla players from sneaking in, in which case SMC is impossible to destroy without sargeras/a god/LK or something.
Stormwind's boats can be shut off, however sea assaults can be made, meaning the seaward side must be manned. They are vulnerable to air assaults. And the main gate, while looking sturdy, is in fact anything but (Where would they stand, on the bridge for Typhoon, behind the gates for explosives/cats?)
Ironforge's tram system can be shut down (lfm for tram walk anyone?) and collapsed, forcing everyone to come through the main door, which can have the entire dwarf race behind it.
Gnomeragan will be much the same in cata, with the elevator inoperable there is no way in.
Darnassus is only accessible by boat (destroy it, can't swim through ocean) and air (
Na'vi
Night elf casters/hunters hidden in the treetops mean you have to burn down the tree.... good luck on Pandora!
The Exodar can be blockaded much the same as Darnassus, but this time they are in a space shuttle designed for living in that can be blocked off easily.
And I believe Gilneas has already blocked it off from external contact for quite some time, a little while longer shouldn't be much trouble.
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449584
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Post by
Vaeku
Stormwind: It could hold up, but I don't know how long, and if it's a two-pronged attack (and they get past the navy), the city is basically screwed. Also, vulnerable to aerial assaults.
Ironforge; It held up against the Old Horde just fine, so once the main gate is closed it can be held up for months/years. And the Deeprun Tram is perfect for evacuations. In addition, if they retain control of the airfield they can bomb the invading units.
Darnassus: Once the portal is shut-off they can also be held up for months/years, with the advantage of being able to grow their own food. However, it IS wood so it might be able to be penetrated easier. Plus, there's no way to evacuate.
Exodar: Well, it's a crashed ship. There's two entrances which are both poorly guarded. I suppose if the back entrance was destroyed they can be held up for a bit, but because it's isolated I doubt they could get any reinforcements. They might get help from the Stillpine, but meh. They wouldn't have a lot of weapons because the Exodar was the living quarters of Tempest Keep.
Orgrimmar: Even with the reinforcement in Cata, would be hard to defend. Two entrances that can't really be defended well, not to mention it's open to aerial assaults.
Thunder Bluff: Cut off elevators, and you just have to worry about aerial assaults. However, because the buildings are crudely made, would be easy to destroy, not to mention they can't really grow anything up there.
Undercity: Cutt off elevators and destroy sewer entrance, and they're perfect. Since the Forsaken don't need to eat/sleep they can defend the city forever. Also, if worse comes to worse, I'm sure they have some Blight hiding somewhere... (However, in Cata it's supposed to be exposed more, so I dunno)
Silvermoon: Was razed by the Scourge pretty easily, and only half the city is repair. Suppose they could defend it as there's only the one entrance, but it's too isolated for reinforcements and very vulnerable to aerial assaults.
For Alliance, I'd choose Ironforge. For Horde, I have to go with Undercity.
Post by
Monday
It could hold up, but I don't know how long, and if it's a two-pronged attack (and they get past the navy), the city is basically screwed.
Not really. Have you noticed the walls separating each section of the city? Those have multiple portcullises that can be shut off at will, to trap or separate a hostile force.
Exodar: Well, it's a crashed ship. There's two entrances which are both poorly guarded. I suppose if the back entrance was destroyed they can be held up for a bit, but because it's isolated I doubt they could get any reinforcements.
If they shut off both entrances the city would be impenetrable. The Exodar survived smashing into the planet at high speeds. I doubt there is anything that can destroy it. And since the Exodar is filled with one of the most magically adept races in Azeroth, who are good at portals... yeah, it would be a bugger to take.
Post by
229054
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183199
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Post by
Monday
I have a feeling that Blizzard may do something to rock IF to the core. If not in 4.0 patch, then perhaps in a future patch that's major content.
SPOILERS
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Apparently Magni does a ritual to protect the mountain of Ironforge, and in return the Elements turn him to Stone.
I am still pissed off.
Post by
Gumball
Ironforge's mountain can collapse by using some explosives.
Post by
229054
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Post by
Joemaster240
Definitely the easiest city to defend would be ironforge. Simply because of the terrain around it being harsh and the city itself being easily sealed off and defended.
One of the hardest cities to defend though is Orgrimmar because in cata there is three entrances, One into the barrens, one into durotar, and one into Azshara. The gates into Durotar and Azshara are well defended but the rear gate is very much lacking in defense and could easily be stormed and enemies could rush into the valley of spirits.
Post by
Adamsm
Ironforge's mountain can collapse by using some explosives.
I'm sure the Old Horde's goblins would have used this tactic were this possible.
You'd need a metric ^&*! ton to blow your way in.....and you'd probably end up running into a mass of dwarven steam tanks at wherever you were trying it; lots of noise and shaking, providing the dwarves don't beat you to it and blow up sections of their own mountain to keep the enemy from getting in deeper.
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