Good change, hope we see some One-Armed Bandit, and Mug'Zee nerfs as well.
But why? most guilds still have 20 more ilvl to get and the raid buff stacking, in a few weeks these bosses are gonna fall over
W
why are they nerfing bosses this early on? stacking dmg buff coming aswell, just killing all the fun of progressing hard content
"Massive" lul. Considering how much cluster$%^& this boss is, these changes are like a drop in the ocean...
This is it guys , nerfs after nerfs will inc after RWF is done , stop watching it , stop supporting it , the "main event" which it causes should remain only in-game not in "viewer sight" so 3 guilds use it to make money. When this happens all the remaining 99% of guilds that chase CE will have it much smoother and normal rather than "oh snap , we dont have billions of gold and 200 people to help us with splits alongside WA/Addon makers so we can push beyond this boss" , instead those guilds have to "wait" for specific nerfs to come so they can go beyond the 3rd boss which even top 20 guilds struggled to kill to this day...
The only hard part of the boss was sub 15% so during the week we get a 3% buff and more ilvl they are also removing 11% of the bosses hp?