This post was from a user who has deleted their account.
At one moment, I had to stop raiding because raids were clashing with my work time. With time to play but no time to raid, and no one to do arenas with, (so, not much to do on my main) the list of my characters was increasing rapidly. I'd tell myself I'm making a character because I want to try that class I never played. Then I get it to some level (30, 50, 70...), get bored and stop playing it. In the end, when I had over 20 characters (on some realms I had just one character), some of which were just same class all over again (telling myself that I like the class but not the realm it's on), I realised that I'm just chasing that feeling from years ago when all felt new and exciting, hoping I'll meet some interesting people along the way to 85, hoping I'll feel like I belong to the comunity again. I'd like those times back when you could go to a zone, find some people doing world PvP and join in, or help someone with an elite mob, or run into lowbies in front of an instance, or just fight other people for quest mobs. It's nice that, now, casual players can experience almost same content as hardcore ones can. But, the game became too casual. We have no real need to go outside main cities after level 15 and we have no real need to hang out with other players unless it's for endgame content. As many people said here, comunity is what keeps WoW alive, and the comunity is suffering a lot at the moment.
Wow, some of you guys sure are positive!
I completely agree, while the guild perks are nice, the whole new guild system really killed a lot of the game dynamics. That was one of the biggest and most game altering change that Cataclysm brought that really did more damage than good, imo.
I've been playing about 2 years now and although not nearly seasoned as others, my biggest disappointment is the inability to find consistent players willing to raid, and login for a few hours each week. My feeling is player behavior is outrageous with no accountability. Blizzard would do some good by tightening the reins on players, getting more people to stay with a guild and put some requirements into maintaining integrity. Build a point system, raiding title or something for the effort to maintain involvement.Finally, Blizzard should hugely market to older players - 30-50 yr range, likely going to be more respectful, more consistent, get achievements and explore the number of great aspects of this game. The early twenty-year olds that got me started, no longer play because the got through BOT/BWD, that was it. They hugely miss out on the number of things the game has to offer. IMO - Blizzard needs to market an older crowd but offer new content raids for the younger, "ah, let me hack everything" genre.
I don't believe anything comes close to WoW. I simply believe "The grass is always greener". I also know that many MMO's have tried and failed. Greener doesn't always mean better, and that is what's going on. People need change, and there is much that can be done in the game. Open vistas, dark areas, an even better and larger Karahzan, high fog table fishing spots. They could have an almost dark part of an instance with light cauldrons that make specific things visible at different points. Setting better mood "art" within the game should be a primary thing. A random scare, scream, or grunt here or there. Then a friendly peaceful area, with a not so friendly underground. A shifting tall hedge maze with divided same-time tasks with random live angel like statues (give more meaning to our rezzers area), this could be vastly eerie, or not so much, or could shift from one to the other.There are tons of ideas, they just need to expand their visions..
Exactly! I agree, when Bliz further develops cross-realm raids, it would vastly help to award players that stay in pug raids for x amount of time (pug in-raid time), and completed pug raids. The amount of "mains" running things like ZA/ZG is high when new content comes out, then goes down as the "mains" get their gear. At the point that this is happening, the game stalls in 5-mans, because it becomes 10/25 mans, then nothing. 5 mans should be pushed out, one or two at a time when this happens. This would help in current 10/25 mans on smaller servers, and give people something to do. Timing is everything, always.Many of us older players HATE PvP. Why would I do that, then spend all that time trying to help guildees un-PvP for raiding? Why PvP wasn't made to COMPLEMENT PvE (the quest/story-line/game), I'll never understand. If you want to get lvl 410 gear from PvP, then do that, if you want to get lvl 410 from 5 mans, then go do that. It should be the players choice. There is no good excuse for why it is this way, because Bliz can add (does not work on other players),(+/- 100 to other players), and if players are not ready for one or the other, make that the choice of the guild.. Why PvP content is divided when it could all be happening in world/10/5man raids with BOTH PvE/PvP abilities, that all players would have for use in events. A temporary collaboration, open PvP/PvE world bosses and events. How many players log in for raids, then log out? There is no excuse for this, content, availability, viability, and timing.
Also more events, there should not be many weeks going by without a holiday type event that has real rewards.
Been playing for at least 4 years but I agree with some of the comments made here such as-bring back the split 10-25 raids which in my opinion was just crappy move that was done during WothLK-making wow a market to older people (may have some problems but will see such as terminology and so on)-having a massive 24h Battle Ground were everyone can enter and of course if the losing side is losing reinforcements are on the way i truly think that a great idea so pretty much earn honor and maybe a mount or companion then mayby every 2 hours have like a boss that appears in the middle attacking both sides and once killed drops a chest on which each faction fights over -enjoying the environment more other than standing in sw and org (i know its to be social) i think the only way to get peaple out there is maybe give them a reason to go out there kinda like gold at the end of the rainbow-Trasmog ( almost got a full judgement set :D) - banning gold sellers completelyThe changes id make:-Maybe start to merge the realms might be a fairly decent idea finding people is just getting to hard and i should know since i like doing old content-BG's honestly if your not horde you will get owned but i guess that's what rbg's are for..........have like allys vs ally or better yet have like a rated system you can do anytime not just in a group of people you gotta invite on which you gotta do for rbg have that for guilds-More kicks during 5 man we had a hunter that was so ill geared ( had a tank trinket and gem with str and wasnt even able to break 5k) and he refused to leave and he was in a TROLL instance this needs to be fixed....... maybe to expand on this maybe when a person finishes a quest its only show what you can use ummm or maybe at the start when people first create there character maybe tell them or progress them on how to gear more effectively-reforging believe it or not should be taken out how can a well gemmed. enchanted and gear play ilvl 373 just break 11k (pally)?-Getting into 5 mans and raids with pvp gear honestly please fix this but i must admit some of the gear helps when first starting-valor shoulders and head gear.....why do it all separate? i know its to get us to raid but come onLOVED WotLK
PVECasualThe rush to the 'new' highest level (Be it 1-60 or 60-70 70-80 or 80-85) <- FunThe rush to finish the 'new' zones/quests <- FunThe rush to finish dailies for exalted reputation rewards <- BoringAchievements <- Some are fun some are boringMiddle of the RoadDoing dungeons the first time <- Fun (depending on the group)Grinding the same heroics day after day <- Boring (horrible depending on the group)HardcoreRaids <- I would not know as I have enough 'people issues' with heroics. Don't even want to try them. Plus too much of a time commitmentPVPCasual - BGs <- Fun while you gear up. Nothing to do with honor once you max your gear. Gets repetitive.Hardcore (arenas/rated BGs). If you have the time and a good group, more power to you.I know this is supposed to be a 'social' game, but I pretty much gave up on grinding heroics or venturing into raids. They feel too much like work, including the nasty boss and pain-in-the-butt co-workers. No thanks, I am here to have fun, not to argue with jerks and trolls.I do see why people get bored. No matter how high up there you get, eventually it gets to doing the same thing day in day out for months at a time, and once a new release comes out, you lose everything you worked so hard for (at least you keep your achievements).I still love Warcraft, I have not find a better game so far.