These minor fixes change nothing. It's still massively overtuned.What they should do is literally start deleting some mechanics completely to get rid of mechanics overbloat.This raid is a worst raid of all time so far...
Unless I read this wrong, the one-armed Bandit reads as a QOL change/nerf across ALL difficulties, this post doesn't mention ''mythic-only'' unlike with Mug'Zee.Edit: okay the health nerf on the Reel Assistant now specifies ''mythic only''. But the other changes still don't.
where.is.the.class.tuning.post? 3 weeks and nothing meanwhile UH and Birds obliterating everything and no way to get into 12-13s unless you play one of them. (yeah obviously you can get into one if you are a nolifer and sit there the whole day)
Where Rik Reverb firework spawn location fix? Cant single target all in the whole room.
Unholy DK castration where?
Remove the stupid kickback mechanic on Sprocket, and reduce the number of adds on Stix while you’re at it. Heroic has been a nightmare for majority of guilds, and a pug killer. It’s probably been the absolute worst heroic raid to pug in a long time.
As an experienced meta player (BOOMKIN), I can say that these nerfs are not enough. There needs to be at least a 28.54% nerf to attendees so that people don't have to STACK shadowpriests and let me come to raid. I am tired of all these parsings peters stealing my raid spot and raid buff.
the raid looked in first view realy insane to me but is it just me or are most of these booses unfun to play? i mean im far away from clear but till now its realy unfun. very much moving most up%^&*ed cd timings (2min) Stix giga random when you get ball idk hopefully next raid will be better
I have a question how do you data mine the wow files do you have there encryption key
Gallywix Heroic could use some small-raid-size nerfs. We went from doing it with 18 last week to 12 this week (mostly our top players too) and 12 players was far more difficult because the mechanics weren't spread out between players enough, and we had e.g. just as many bombs to handle with fewer players to do it. So despite our average DPS/player being higher, we were constantly behind relative to a larger raid size.