As with legion legendary s. At the end after the pain of getting them it was fun sure. The system was trash i'd rather it not have existed. RNG for such big gains should never be a factor to the extent legion legendary items and BFA corruption was. Also locking it on a weekly rotation was a bad move. I'm sure in 2-3 years people will say "corruption was fun" in the same way the say "Legendary's were fun" forgetting about the hell it took to get to that point!
The idea of corruption is one of the best systems that's added/invented. It has great potentials, and fixing the balancing issue is an easy job. People talking about good/bad/success/failure of a feature purely according to their feeling, which is indeed the best evaluation of a feature, but can be very off in terms of evaluating the philosophy of a feature.
Simple NO it sucked and made the game worse the RNG on it was also worse then titianforging
I know others (especially the vocal on forums) hated titan forging.. but i thought warforge / titanforge was way better than corruptionat least when you got a warforge you could quickly see if it was better than you had with corruption you might get something higher than you currently have but is actually worse since it has no corruption or the wrong corruption or take this piece of armor off so you can use that 1 or have to cleanse it to use your new 1
I had fun. BUT before the vendor it wasnt, i couldnt play all my speccs cus i didnt had the corruption 'cus it was random, with the vendor it was a lot better
Making the decision of more negative effects vs more corruption was cool. Tanks have to do that to some degree, especially on farm content (if you are trying to maximize your dps). Being able to grind out things that are otherwise random is pretty decent (amount of grind dependant of course). The vendor rotation is pretty annoying, especially since they've kept it this late. The freedom/flexiblity of gearing this offers, once you have enough time spent etc is pretty great frankly, being able to stack a bunch of effects or stats is pretty enjoyable! Although class dependant, but playing around with 100% crit builds, or, max mastery, or heavy procs etc is interesting and it's more control over stats etc than we've ever had.That said, I don't pvp much, I get that it's been pretty bad for that.
I hated corruption but I hated being stat starved more. Percentage increase corruptions made playing passable. With those corruptions many of the classes I used started to work.
Corruptions have killed me more times then the elevator boss.....I can't wait to get rid of them.
The only thing corruption did was give people a way to feel stupid OP for a few months and to push harder content etc.. It had no real sustaining meaning to the game, it was basically just a filler system to an already dead Xpac.
The idea was good, the execution was terrible. We wanted something that doesn't matter as much as titanforging. They gave us something that matters 50 times more. I wanted corruption to be a little addition to your character, not something you entirely rely on to do your dps instead of you.
I thought corruption was great. It gave me something to do over the last 6 months maxing out the cloak and collecting the perfect set of corruption affixes. It was also good as a whole for giving the entire player base a slow power creep so they could tackle more and more of difficult content that might normally be beyond what they can handle. Blizzard needs something in the expansion ending content patches to keep non-cutting edge guilds slowly pushing farther through raids so they have reason to keep playing and don't get too frustrated with lack of progress. In some past expansions they have done direct nerfs to raid bosses that increase every week, but I think this way of player power gain is better.All that said, corruption should have been kept out of rated pvp. It's total bull@#$% in arena.
This system was a total failure - especially for people who came back late in the expansion/patch. I main a holy priest and I was consistently having to use gear 10 ilvls (or more) lower than my highest ilvl piece for that slot because of corruption (honed mind in particular). Having to use a lower ilvl just feels bad. Granted while it's fun that my top highest healing is Echo of Light (usually roughly 40% of my healing at 7-8M) followed by literally anything else due to hitting over 100% mastery in combat, it didn't feel fun trying to get to that.
I've been playing since launch in 2004. I hated gearing more in this patch than any other. Well more. I just gave up on it entirely the past couple of weeks; it's possible that gear I've gotten during this time has been an upgrade, but I'm just so tired of dealing with.For me, corruption failed hard. It was not an interesting addition to the game.
I started playing again recently and I haven’t been able to get any good damage dealing corruptions yet. Just about every high performing player I’ve seen since returning seems to have most of their damage come from those types of corruptions. My buddy’s dps shot up significantly just by getting one really good corruption. We were joking around about how ridiculous it was. It’s made the process of trying to get back into the game pretty frustrating. Personally, I can’t wait for corruptions to be a thing of the past. Everyone I’ve spoken with about it recently hates the system.
"A new expansion is comming, maybe it is time to go back to the game, i miss it""Corruption what? How do you get it? what does it do?"Oh no..""no""pls""no""Ok, i will wait for prepatch"
I feel like the person how design the corruption system have never played WoW ever.
The only thing corruption did well was the bump in the tanks damage, it was cool to see DPS actually having to press buttons to surpass a tank. That's it.