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RTP
10.1.0
RTP
10.1.5
Notícias
September 16th Hotfixes - Tank Damage and AoE Nerfs
The latest round of Legion hotfixes are up! Of particular note:
Most abilities used by Tank specializations have had their damage reduced by 10%.
Havoc and Windwalker burst AoE was proven to be too strong.
Several followers have had the effectiveness of their abilities reduced against players.
Legion foods and drinks should now restore twice as much health and mana.
Fixed an issue where PvP World Quests would occasionally reward items that were more powerful than intended for low Honor rank players.
Guide to Tanks and Tanking
We're always trying to help players improve at their roles, or pick up a new one, and so, thanks to
Sunnier
, we have a basic guide to tanks and tanking. Of course, if you're a seasoned tank, much of this may not be news to you, although you may learn something about classes other than your own. For newer players, would-be tanks, and anyone wanting to learn more about tanking, read on.
World of Warcraft Warlords of Draenor Guide to Tanks and Tanking for Patch 6.0.3.
Tanking in Warlords of Draenor has remained largely unchanged as a role since the introduction of active mitigation in Mists of Pandaria. If you're new to tanking, your base role responsibilities are as follows:
Ensure that any enemy mobs that can be tanked are attacking you instead of your fragile allies.
Position enemies to best enable your allies and avoid unnecessary damage.
Use your mitigation abilities to ensure you're taking as little damage as possible.
This guide aims to give you the basics on how to tank, and a summary of the five tanking classes in Warlords of Draenor.
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Vengeance Hotfix and Starlight Ink Trades
Vengeance Hotfix
Daxxarri
A hotfix will be applied to adjust how Vengeance stacks for tanks of all classes:
Vengeance should now ramp up more quickly. Avoidance will now grant Vengeance based on the average damage of the avoided NPC auto-attack, instead of just refreshing existing Vengeance. This does not apply to enemy special attacks.
This will be noted in the next hotfix update, but we wanted to let you know immediately, as this change will be applied sometime today.
Ink Trading
Nethaera
Beginning after the maintenance on Tuesday, October 9, ink traders will be converting from accepting Blackfallow Ink to accepting Ink of Dreams and Starlight Ink will become available for purchase. If you’re still holding on to your Blackfallow Ink, your time to trade it in is running short.
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New Ghostcrawler Blog: Bloody Mitigation
A few weeks ago, we had
a small debate
about what the best tank was on Wowhead's forums. It got brought up time and time again that death knights had some issues, despite being an amazing class for PvP and PvE DPS. Many players, even those like myself who don't tank, just felt that they were an extremely situational tank that was worse on more fights than they were better--such as Heroic Ragnaros.
Ghostcrawler seems to be on a similar wavelength, choosing this blog to explain the DK model more in-depth and tanking as a whole as well as his plans for the class and role in 4.3.
The end result is that 4.3 will have some major changes for DKs as well as tanks in general. Blizzard isn't done refining how tanking happens, particularly cooldown management and mitigation itself.
What Active Mitigation Actually Means, and the Future of the Blood Death Knight
We recently buffed tank threat significantly and suggested that we would fill in any potential lost gameplay with new gameplay. What I meant by that was that if tanks don’t need to hit their buttons to generate threat, they may realize th
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News Round Up: Hotfixes, Dev Watercooler, and Dragonwrath Questline
Major changes to threat today were hotfixed in. And when we say major, we mean
major
--basically it's a non-factor from this point on.
Hotfixes
Classes
Threat
Threat generation for all tanks has been increased to 500%, up from 300%. This applies to
Guerreiro
s in
Vanguarda
,
Cavaleiro da Morte
s in
Veterano da Terceira Guerra
,
Druida
s in
Forma de Urso
, and
Paladino
s with
Fúria Íntegra
.
should no longer be generated when damage is fully absorbed by damage shields. When the shield breaks from damage or damage is partially absorbed, the amount of Vengeance generated is equal to the full amount of damage taken (including the damage absorbed.)
More information can be found in our latest
Dev Watercooler
.
Dungeons & Raids
Guarnição Baradin
Occu'thar
has come into a larger supply of PvE gear than he previously possessed.
Terras do Fogo
Cão do Inferno
s should now be nigh impossible for a single player to kill.
The first six bos
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Ask the Devs #9: Tanking, Next Topic to be DPS
In Ask the Devs #9, Blizzard covers the topic of tanking. The topics addressed a number of practical concerns and provided insights into how Blizzard perceives the strengths and weaknesses for each tank. Topics included: the role of mastery for each tank, aggro-generating abilities for warriors and druids, the decreasing amount of tanks required in a raid, the OP nature of protection paladins, the possibility of new tank classes--and most importantly, when tanking classes will get a legendary weapon.
Stay tuned soon for the answers to
Ask the Devs #10: Damage Dealing.
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Patch 4.1 Dungeon Finder: Call to Arms - Goodie Bags From Heroics!
Blizzard has just released
major
details about the latest changes to the Dungeon Finder coming in Patch 4.1! The Dungeon Finder will now detect which roles are in demand (*cough*tanks and healers*cough*) based on queue times. When certain queue times have been reached, a Call to Arms will go out for the desired role and players who queue and successfully complete a dungeon as that role will be rewarded with a special goodie bag (each time)! This goodie bag can contain:
Gold
Rare Gems
Flasks/Elixirs
Non-Combat Pet (Including cross faction pets!)
Rare Mounts (Including rare dungeon drop mounts!)
So what do you think? Will this help the Dungeon Finder queue problems? Will this cause more players to utilize dual specs to play their other roles and help out the queue timers? Or will we just end up with healers who can't heal (or won't heal) and tanks who don't have tanking gear? What do you think?
In patch 4.1 we'll be introducing
Dungeon Finder: Call to Arms
, a new system intended to lower queue times. Call to Arms will automatically detect which class role is curr
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News Roundup: Blizzard Talks Soulstone, WSG Graveyard Changes, DK Tanking and more!
In addition to Blizzard's latest statement regarding the recently revealed fact that the
Firelands raid will not come with patch 4.1
, there have been quite a few detailed and informative Blizzard posts lately. Check 'em out!
Latest topics include:
Valor to Justice Points Conversion in 4.2
Soulstone as a Combat Resurrection
An End(?) to Graveyard Camping in WSG
On Preventing Spam Through Chat Limitations
Blizzard's 20th Anniversary Video Contest
Thoughts on the State of DK Tanking
Check out the full Blizzard posts after the break!
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News Roundup: Vengeance Clarified, Cataclysm Sales Record, Razer Switchblade
Just more of the latest news from the World of Warcraft!
All has been relatively quiet on the Blue front, aside from their
recent post discussing Tol Barad balancing
, though we do have a clarification on the mechanics of the
Vengeance
tanking specialization. Vengeance does not cap at 10% of health, but rather at raw stamina + 10% of
base
health.
Hey all, I'm hopping in to see if this will help you all a bit in understanding how this is meant to work. Hopefully it will clear up a little confusion.
The Vengeance calculation is working correctly as far as we can ascertain. Vengeance caps at a number equal to Stamina plus 10% of base health, which is lower than 10% of health. When we buffed Stamina late in Cataclysm development, we specifically did not buff Vengeance because we didn’t think tanks needed 40% additional attack power in order to maintain threat or contribute to damage done by the group. The Vengeance too
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