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RTP
10.1.0
RTP
10.1.5
Notícias
Patch 7.2 Catch-Up Tips for Returning 110s and Alts
If you're returning to WoW after a break, it may feel overwhelming with all the rapid-fire patches and new developments. However Patch 7.2 has made some parts of the game easier to catch-up on, so we've rounded up frequently asked questions for alts!
In this post we'll address:
How do I get Artifact Knowledge quickly?
What are quick ways to gain Artifact Power?
How do I improve my Artifact?
How do I gear up quickly?
What activities should I focus on at 110?
Draenor Dungeon Event Bonus Weekend July 31st - August 3rd
For this weekend's
Evento das Masmorras de Draenor
bonus event, defeating enemies in Heroic or Mythic Draenor dungeons will award you with various Draenor reputations. You will have the buff
Signo do Emissário
which will grant you the reputation. In addition, you can pick up the quest
Emissário da Guerra
(Complete 4 Mythic Draenor dungeons) which awards an
Baú do Tesouro da Frota de Ferro
. This awards a Heroic-level Hellfire Citadel item .
There are eight dungeons total:
Auchindoun
,
Bloodmaul Slag Mines
,
Everbloom
,
Grimrail Depot
,
Iron Docks
,
Shadowmoon Burial Grounds
,
Skyreach
,
Upper Blackrock Spire
. Click on the links to view strategy guides for each dungeon.
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5.3 PTR: New and Heroic Scenarios Overview
Four new scenarios and six heroic-difficulty scenarios are coming in Patch 5.3. If you're looking for something harder than dungeons but easier than Challenge Modes, Heroic Scenarios should be a good fit. Plus, in this current PTR build, you can get 0
Pontos de Bravura
in one, which isn't a bad deal.
In this initial preview, we'll look at the details, rewards, and UI for heroic scenarios, as well as the lore and stages for the four new scenarios. They should be testable soon on the 5.3 PTR, as Blizzard has recently
made feedback threads
for all of them.
Check out our other 5.3 Scenario coverage:
Blood in the Snow and Dark Heart of Pandaria
Secrets of Ragefire and Battle on the High Seas
Heroic Scenarios
Heroic scenarios should appeal to players that enjoyed learning heroic dungeons in the middle of past expansions. The basic information has been taken f
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Real ID Party System No Longer Going Premium
Blizzard announced that their Real ID cross realm party system is now out of beta testing. Apparently it's here to stay as a free service rather than the initially speculated premium one--good news to those of us who made frequent use of this service. Of course, this shouldn't come as any surprise given both its popularity as a service and the negativity it was met with when it was announced as potentially premium only.
We’re happy to announce that the testing period for World of Warcraft's new Real ID Party system is now complete, and the feature is now officially live! We received a lot of great feedback from the community throughout the course of our testing, and we appreciate everyone taking the time to share their thoughts and experiences with us.
For those who haven't yet had a chance to try it out, the Real ID Party system allows players to invite Real ID friends of the same faction to a 5-player normal or Heroic dungeon, regardless of what realm their friends are on. This new feature makes it easier than ever for real-life friends to play together, and it's available to all World of Warcraft players at no additional charge -- all
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Want an Amani Battle Bear? Tips and Tricks to Completing the Speed Run in 4.1
Itching for a new mount or sad you never got an
Urso Guerreiro Amani
first time around? There's a new
Urso de Batalha Amani
in Zul'Aman and it can be yours if you follow these tips to shave off a few minutes when clearing the first four bosses and freeing their prisoners. We'll assume you've already acquainted yourself with the basic flow of the instance, either by running it several times this week, reading our
Dungeon Guide
for boss strats or were familiar from the BC version.
Anyway, here are our favorite tricks to beating the timer this early on. You'll only have 25 minutes to get this mount, so listen closely!
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Closing the Gap: A Guide to Gearing up in 4.1
Many players have alts, but are they geared? And how about your main, have you started raiding yet? Well, if your answer to either question was no, you're in luck. 4.1 introduces some additions that make the game more friendly and the gear gap smaller, from additional BoAs to changing valor point gains in heroics. Most importantly, 4.1 brings about the revamped 5-player dungeons Zul'Gurub and Zul'Aman! The bosses from these dungeons drop ilvl 353 epic loot—potentially cutting out hours of farming heroics and doing dailies. But with so much new loot, what should you really keep an eye out for?
See how good the new loot is and also see what gear is easily obtainable before raiding right after the break!
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Patch 4.1 Is Coming! Witness the Return of Zul'Aman and Zul'Gurub, and a whole lot more!
As some of you guys may already know, PTR
Patch 4.1
has just shown up on Blizzard's Public Test Realm data servers, and with it came some exciting new changes and additions! As usual, we've brought back our
PTR site
so that you guys can stay on top of all the latest additions!
Check out the 4.1.0 latest additions!
Patch 4.1 Official Blizzard Announcement
PTR Patch 4.1 Official Patch Notes
4.1.0 Spell Changes
4.1.0 New and Updated Icons
Check out all of the latest new data and information after the break, including:
The Return of Zul'Gurub and Zul'Aman
New Zone and Epic Trinkets - Firelands Raid Coming in 4.2
New Mounts and Companion Pets
New G
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Dungeon Finder's Luck of the Draw Buff Increased up to 15% in 4.0.6
Blizzard is taking another step towards improving the quality of random pickup groups and hopes to increase their success rate in Heroic dungeons with their latest plan to increase the effect of the
Sorte da Extração
buff. Apparently, this buff (which is applied whenever you have a random player in your Dungeon Finder group) wasn't even working properly in Cataclysm dungeons, which caused some encounters and dungeons to be harder than intended for pickup groups. This has been corrected, and the buff will now increase 5% per random player up to a maximum of a 15% increase in damage, healing and health.
Of course, this increase is by no means a way to "fix bad" and some groups will still experience issues, however hopefully this buff, combined with the plethora of dungeon and encounter changes coming with the patch, will make the random dungeon experience more enjoyable (or at least bearable).
What do you think? Is this a step in the right direction?
Check out Ghostcrawler's detailed blog on the subject after the break!
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Dungeon Finder: Friend, Foe or Fail?
Recently, a player on the official forums brought forth a strong opinion regarding the use and abuse of the Dungeon Finder. I'll admit, I haven't been using the Dungeon Finder much lately to find groups as I've been solely doing Heroics with my guildmates or premade server groups. Apparently, though, many players are reporting cases of abuse of the system, ending up in groups which are ruled by seemingly tyrannical leaders / groups who call the shots in rude and unfair ways. That is, when they're actually playing. Players are also reporting groups where people will queue up as a majority or tank / healer role, then refuse to actually
play the game
. I'm sorry, but if you're going to sit there and go through the trouble of logging into the game and queueing up for a dungeon, why the hell
wouldn't
you play?
How should players deal with this? Is it our responsibility to have to deal with attempting to kick players (which won't always work), or are changes to the Dungeon Finder by Blizzard the answer? Do you think the problem is in the Dungeon Finder's lack of penalty for such players? Would a karma system
actually
work? Read on for a full look at the Dungeon Finder system and learn to
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Are Heroics Too Hard? Blizzard Doesn't Think So (And Neither Do I, Hah!)
As many players hit level 85 and begin to queue for Heroic dungeons, there has been a resounding echo among the users of the official forums and pretty much everywhere else, all preaching a single thought: Heroic dungeons are too damn hard! Many of these players are skipping straight into Heroics as soon as their item level average permits, since (after all) this is the intended "ready" point for the content. But is it too low? Or are the Heroic themselves too difficult?
Today, Blizzard poster Zarhym responded to an angry poster, admitting that Wrath of the Lich King content was actually
too easy
and the Heroics are supposed to be as difficult and as much of a test of skill as they now are.
Players were conditioned at the end of Wrath of the Lich King to mow through Heroics at lightning speed. Not only were they too easy to begin with, by the time Dungeon Finder came out players greatly out-geared the majority of these dungeons.
The reality is that it makes sense for Heroics to be a true and necessary stepping stone into raiding. They are more difficult
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