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10.2.7
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10.2.6
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Hunter Talent Tree Changes in Dragonflight Alpha Build 45232
Dragonflight
Criado
27/8/2022 em 07:00
por
Paryah
Several Talents have been rearranged, but all Hunters also get a few new abilities added to their trees in Alpha Build 45232.
Hunter Class Talent Tree Changes in Build 45232
NEW ability Arctic Bola added at 9-3
Tiro Explosivo
and
Barragem
choice moved to new node at 10-4 (was 9-3)
NEW ability Serrated Shots added to new node at 10-5
Check out the spec Talent Tree changes for before/after images and links to the Talent Calculator.
Beast Mastery Talent Tree Changes in Build 45232
Beast Mastery Talent Calculator
Disparo da Naja
moved to 1-1 (was 2-3)
Disparo da Naja
moved to 2-3 (was 1-1)
Aspecto da Fera
now a 1 point node (was 2)
Node removed at 3-2
Farpas Afiadas
moved to 4-4 (was 5-1)
Picada da Naja
moved to 5-1 (was 4-4)
Qa'pla, Ordem de Guerra de Eredun
moved to 6-3 (was 8-4)
Presa do Caçador
now a 1 point node (was 2)
Select: VIP 1
moved to new node at 7-3 (was 8-3)
Chamado da Selva
moved to 7-4 (was 6-3)
Aspecto do Indomado
moved to 7-5 (was 7-3)
Uno com a Matilha
moved to 8-3 (was7-4)
NEW ability
Tratador Mestre
and NEW ability
Mordida de Cobra
choice at 8-4
Last Build
Current Build
Marksmanship Talent Tree Changes in Build 45232
Marksmanship Talent Calculator
Tiro Certeiro
now 1 point node (was 2)
Concentração Real da Garra da Águia
moved to 2 point node at 9-3 (was choice at 10-2)
Tiros em Sequência
moved to choice at 10-2 (was solo at 9-3)
NEW ability
Barragem de Correventos
and NEW ability
Prontidão
choice on new node at 10-3
Last Build
Current Build
Survival Talent Tree Changes in Build 45232
Survival Talent Calculator
NEW ability
Bombardeira
now a choice at 10-2
Last Build
Current Build
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (24)
Increases the damage and healing of your pet's abilities by 30%.
Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 50%.
Rank 1: Increases the damage and healing of your pet's abilities by 15%.
Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 25%.
Rank 2: Increases the damage and healing of your pet's abilities by 30%.
Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 50%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Grants you and your pet 5 Focus per sec and 10% increased critical strike chance for 20 sec.Fire off a Cobra Shot at your current target and 1 other enemy near your current target. For the next 20 sec, your Cobra Shot will fire at 1 extra target and Cobra Shot Focus cost reduced by 10.
Effect #8 REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 10
Affected Spells:
REMOVED Effect #2 Apply Aura: Periodically give power Modifies Threat
Value: 5
REMOVED Effect #3 Apply Aura: Add Modifier - Flat Modifies Global Cooldown
Value: -200
Affected Spells:
REMOVED Effect #4 Apply Aura: Mod Melee & Ranged Crit % Modifies Damage/Healing Done
Value: 10
REMOVED Effect #5 Apply Aura: Periodically give power Modifies Threat
Value: 5
NEW Effect #1 Dummy
Value: 1
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: -10
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Range changed from 100 yd range to 40 yd range
REMOVED Removed: Ignore Line of Sight
Talent position has changed.
Fire a shot that tears through your enemy, causing them to bleed for 26.1%45% of Attack power) * 5] damage over 8 sec.
Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2610.45)
Charges changed from 1 Charges to 2 Charges
Talent position has changed.
Barbed Shot reduces the cooldown of Bestial Wrath by 0.0 sec and the cooldown of Aspect of the Wild by 0.0 sec.
Rank 1: Barbed Shot reduces the cooldown of Bestial Wrath by 6.0 sec and the cooldown of Aspect of the Wild by 4.0 sec.
Rank 2: Barbed Shot reduces the cooldown of Bestial Wrath by 12.0 sec.and the cooldown of Aspect of the Wild by 8.0 sec.
Effect #1 Apply Aura: Dummy Modifies Max Stacks
Value: 012000
REMOVED Effect #2 Apply Aura: Dummy Modifies Max Stacks
Value: 0
Talent position has changed.
Maximum rank has changed from 2 to 1
Rapidly fires a spray of shots for 3 sec, dealing an average of Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets.
Talent position has changed.
Barbed Shot has a 15% chance to apply a second stack of Frenzy.
Rank 1: Barbed Shot has a 15% chance to apply a second stack of Frenzy.
Rank 2: Barbed Shot has a 30% chance to apply a second stack of Frenzy.When Barbed Shot causes Frenzy to stack up to 3, your pet will immediately use its special attack and deal 100% bonus damage.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 153
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100
Name changed from Bloody Frenzy to Brutal Companion
Maximum rank has changed from 2 to 1
You sound the call of the wild, summoning 2 of your active pets for 20 sec. During this time, a random pet from your stable will appear every 4 sec to assault your target for 6 sec.
Cooldown changed from 2 min cooldown to 3 min cooldown
Cobra Shot reduces the cooldown of Kill Command by 1.0 sec.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -1000
A quick shot causing Physical damage.
Reduces the cooldown of Kill Command by 1 sec.
Talent position has changed.
Kill Command has a 30% chance to also summon a Dire Beast to attack your target for 8 sec.
Rank 1: Kill Command has a 10% chance to also summon a Dire Beast to attack your target for 8 sec.
Rank 2: Kill Command has a 20% chance to also summon a Dire Beast to attack your target for 8 sec.
Rank 3: Kill Command has a 30% chance to also summon a Dire Beast to attack your target for 8 sec.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 30
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 30
Every 5 Dire Beasts summoned resets the cooldown of Kill Command, and reduces the Focus cost and cooldown of Kill Command by 50% for 8 sec.
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
Cobra Shot has a 10% chance to make your next Kill Command consume no Focus.
Rank 1: Cobra Shot has a 10% chance to make your next Kill Command consume no Focus.
Rank 2: Cobra Shot has a 10% chance to make your next Kill Command consume no Focus.
Talent position has changed.
Kill Command has a 5%10% chance to reset the cooldown of Kill Shot, and causes your next Kill Shot to be usable on any target, regardless of the target's health.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 510
Maximum rank has changed from 2 to 1
While Beast Cleave is active, Kill Command now also strikes nearby enemies for 50% of damage dealt.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 50%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50
Barbed Shot has 1 additional charge.
Removed
Category changed from Talents to Uncategorized
NEW
Each temporary beast summoned reduces the cooldown of Aspect of the Wild by 2.0 sec.
Wild Call has a 20% increased chance to reset the cooldown of Barbed Shot.
Rank 1: Wild Call has a 5% increased chance to reset the cooldown of Barbed Shot.
Rank 2: Wild Call has a 10% increased chance to reset the cooldown of Barbed Shot.
Talent position has changed.
Dire Beast lasts an additional 1 sec and deal 20% increased damage.
Rank 1: Dire Beast lasts an additional 1 sec and deal 20% increased damage.
Rank 2: Dire Beast lasts an additional 2 sec and deal 40% increased damage.
Name changed from Pack Resilience to Dire Frenzy
Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 10% chance to the cooldown of Kill Command.
Rank 1: Barbed Shot deals 5% increased damage, and applying Barbed Shot has a 50% chance to the cooldown of Kill Command.
Rank 2: Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 100% chance to the cooldown of Kill Command.
Talent position has changed.
Barbed shot damage increased by 1%.
Rank 1: Barbed shot damage increased by 5%20%.
Rank 2: Barbed shot damage increased by 10%40%.
Talent position has changed.
NEW
While Aspect of the Wild is active, Cobra Shot deals 30% increased damage.
Summon a herd of stampeding animals from the wilds around you that deal 22.113% of Attack power) * 6] Physical damage to your enemies for 12 sec.over 12 sec.
Enemies struck by the stampede are snared by 30%, and you have 10% increased critical strike chance against them for 5 sec.
Your auto shot critical strikes have a 20% chance to reset the cooldown of Barbed Shot.Rank 1: Your auto shot critical strikes have a 10% chance to reset the cooldown of Barbed Shot.
Rank 2: Your auto shot critical strikes have a 20% chance to reset the cooldown of Barbed Shot.
Talent position has changed.
Maximum rank has changed from 2 to 1
While Call of the Wild is active, Barbed Shot has a 25% chance to gain a charge any time Focus is spent.
Talents (15)
Targets rooted by Binding Shot or stunned by Intimidation deal 10% less damage to you for 8 sec after the root or stun effect ends.Rank 1: Targets rooted by Binding Shot or stunned by Intimidation deal 10% less damage to you for 8 sec after the root or stun effect ends.
When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 015 times.
Rank 1: When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 015 times.
Rank 2: When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 030 times.
Every 80 Focus spent reduces the cooldown of Trueshot by 1.5 sec.Rank 1: Every 80 Focus spent reduces the cooldown of Trueshot by 1.5 sec.
Rank 2: Every 40 Focus spent reduces the cooldown of Trueshot by 3.0 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
Kill Shot now has 2 charges and has its cooldown reduced by 3.0 sec.
Effect #1 NEW Effect #2 Apply Aura: Mod Cooldown Ms
Value: -3000
Aimed Shot has a 15% and Rapid Fire has a 25% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.Rank 1: Aimed Shot has a 15% and Rapid Fire has a 10% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.
Trueshot lasts an additional 3.0 sec and reduces the Focus cost of all of your abilities by 25%.
Inventory Type: Head, Waist, Hands
Now available to all specs
Category changed from Talents to Runecarving Power
NEW
Trueshot lasts an additional 1.5 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 12%, and reduces the Focus Cost of Aimed Shot by 12%.
Rank 1: Trueshot lasts an additional 0.1 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 50%, and reduces the Focus Cost of Aimed Shot by 1500%.
Rank 2: Trueshot lasts an additional 0.0 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 100%, and reduces the Focus Cost of Aimed Shot by 3000%.
Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing (188.5% of Attack power) Fire damage to all enemies within 8 yards. Deals reduced damage beyond 5 targets.
Talent position has changed.
Trick Shots now ricochets to 2 fewer targets, but each ricochet deals an additional 25% damage.
Name changed from Heavy Ammo (NYI) to Heavy Ammo
Arcane Shot and Chimaera Shot Focus cost reduced by 10.
Rank 1: Arcane Shot and Chimaera Shot Focus cost reduced by 10.
Rank 2: Arcane Shot and Chimaera Shot Focus cost reduced by 20.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: -10-20
Affected Spells:
Maximum rank has changed from 2 to 1
Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional target.
Name changed from Light Ammo (NYI) to Light Ammo
NEW
Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charge of Aimed Shot.
Fire a shot that poisons your target, causing them to take (16.5% of Attack power) Nature damage instantly and an additional (99% of Attack power) Nature damage over 18 sec.
Talent position has changed.
NEW
Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit.
Bonus Wind Arrows from Aimed Shot have a 100% increased critical strike chance and deal 50%25% increased critical damage.
Effect #2 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 5025%
Affected Spells:
Talents (15)
Kill Command now has 2 charges, and deals 30%15% increased damage.
Effect #3 Effect #2 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 3015%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Charges
Value: 1
NEW Effect #4 Apply Aura: Add Modifier - % Modifies Effect #2's Value
Value: 15%
Affected Spells:
Attacking your pet's target with
Mongoose Bite
Mongoose Bite
Raptor Strike or
Butchery
Butchery
Carve extends the duration of Coordinated Assault by 1.5 sec.Kill Shot strikes up to 3 additional targets while Coordinated Assault is active.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 15003
NEW
Wildfire Bomb's cooldown is reset at the start and end of Coordinated Assault.
You and your pet charge your enemy, striking them for (455%125% of Attack power) Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack to empower your next spell cast:
Wildfire Bomb: Increaase the initial damage by 20%
Kill Shot: Applies Bleeding Gash to your target.Bleed the target for 50% of Kill Shot's damage over 6 sec.
REMOVED Effect #2 Dummy
Value: 0
REMOVED Effect #4 Dummy
Value: 0
NEW Effect #2 Apply Aura: Mod Cooldown %
Value: 0
NEW Effect #4 Apply Aura: Add Modifier - % Modifies Cooldown
Value: 0%
Affected Spells:
NEW Effect #5 Apply Aura: Ignore Aura State Modifies Damage/Healing Done
Value: 0
Affected Spells:
Name changed from Coordinated Assault (NYI) to Coordinated Assault
NEW Added: Reset cooldown when boss encounter ends
While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 5, and Kill Command cooldown resets extend the duration of Spearhead by 1.0 sec.
Rank 1: While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 5, and Kill Command cooldown resets extend the duration of Spearhead by 0.8 sec.
Rank 2: While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 10, and Kill Command cooldown resets extend the duration of Spearhead by 1.5 sec.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -51000
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1000
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: -5
Affected Spells:
Name changed from Coordinated Kill (NYI) to Deadly Duo
While Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 25%, Wildifre Bomb generates 5 Focus when thrown, Kill Shot's cooldown is reduced by 25%, and Kill Shot can be used against any target, regardless of their current health.
Rank 1: While Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 30000%25%, Wildifre Bomb generates 5 Focus when thrown, Kill Shot's cooldown is reduced by 25%, and Kill Shot can be used against any target, regardless of their current health.
Rank 2: While Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 60000%50%, Wildifre Bomb generates 510 Focus when thrown, Kill Shot's cooldown is reduced by 50%, and Kill Shot can be used against any target, regardless of their current health.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 25
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: -25
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 5
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: -25
Affected Spells:
Name changed from Deadly Duo (NYI) to Coordinated Kill
You and your pets maximum Focus is increased by 10.Rank 1: You and your pets maximum Focus is increased by 10.
Kill Shot reduces the cooldown of Wildfire Bomb by 2.5Wildfire Bomb cooldown reduced by 1.0 sec.
Rank 1: Kill Shot reduces the cooldown of Wildfire BombWildfire Bomb cooldown reduced by 2.0 sec.
Rank 2: Kill Shot reduces the cooldown of Wildfire BombWildfire Bomb cooldown reduced by 4.0 sec.
Effect #1 Apply Aura: Mod Cooldown Ms
Value: -2500-1000
Furiously strikes all enemies in front of you, dealing Physical damage over 4 sec. Critical strike chance increased by 30%50% against any target below 20% health. Deals reduced damage beyond 5 targets.
Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec.
Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3050
Wildfire Bomb now has 2 charges, and the initial explosion deals 100%50% increased damage.
Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 10050%
Affected Spells:
Range of your melee attacks and abilities increased by 3 yd.Rank 1: Range of your melee attacks and abilities increased by 1 yd.
Fury of the Eagle has a 15% increasednow gains bonus critical strike chance against targets below 20%25% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.5 sec.
Rank 1: Fury of the Eagle has a 15% increasednow gains bonus critical strike chance against targets below 20%35% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.5 sec.
Rank 2: Fury of the Eagle has a 30% increasednow gains bonus critical strike chance against targets below 20%50% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.0 sec.
Rank 3: Fury of the Eagle has a 45% increasednow gains bonus critical strike chance against targets below 20%65% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.5 sec.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 15
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 5
Affected Spells:
You and your pet charge your enemy, striking them for (35% of Attack power) Physical damage. You then become one with your pet for 12 sec. While active, your pet damage is increased by 25%, Raptor Strike and Mongoose Bite deal an additional 35% damage over 4 sec, and Kill Command has a 20% increased chance to reset.
NEW Effect #4 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: 0
Affected Spells:
Name changed from Spearhead (NYI) to Spearhead
Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for (200% of Attack power) damage over 20 sec.
Damage other than Steel Trap may break the immobilization effect. Trap will exist for 1 min. Limit 1.
Talent position has changed.
Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it:
Shrapnel Bomb: Shrapnel pierces the targets, causing
Mongoose Bite
Mongoose Bite
Raptor Strike and
Butchery
Butchery
Carve to apply a bleed for 9 sec that stacks up to 3 times.
Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones.
Volatile Bomb: Reacts violently with poison, causing an extra (explosion24.57% of Attack power) Fire damage against enemies suffering from your Serpent Sting, and applies Serpent StingsSting to up to 5 targets.3 targets.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 53
Spells (2)
Furiously strikes all enemies in front of you, dealing Physical damage over 4 sec. Critical strike chance increased by 30%50% against any target below 20% health. Deals reduced damage beyond 5 targets.
Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec.
Effect #2 REMOVED Effect #21 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #13 Apply Aura: Charge Recovery Affected By Haste Regen
Value: 0
Talents (7)
NEW
Survival, Initial:
has a chance to fling an Arctic Bola at your target, dealing (20% of Attack power) Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola bounces up to 2 time.
Marksmanship:
Aimed Shot has a chance to fling an Arctic Bola at your target, dealing (20% of Attack power) Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola bounces up to 2 time.
Beast Mastery:
Cobra Shot has a chance to fling an Arctic Bola at your target, dealing (20% of Attack power) Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola bounces up to 2 time.
Throw a deadly chakram at your current target that will rapidly deal (31.6% of Attack power) Physical damage 7 times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take 31.6% of Attack power)%10% more damage from you and your pet for 10 sec.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Dodge chanceAvoidance increased by 2%.
Rank 1: Dodge chance increased by 4%.
Rank 2: Dodge chance increased by 8%.Avoidance increased by 3%.
Rank 2: Avoidance increased by 6%.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Dodge % Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Mod Secondary Stat %
Value: 2
When Tranquilizing Shot successfully dispels an effect, gain 10 Focus.Rank 1: When Tranquilizing Shot successfully dispels an effect, gain 5 Focus.
The cooldown of Tar Trap, Steel Trap, Hi-explosive Trap, and Freezing Trap is reduced by 2.5 sec.
Rank 1: The cooldown of Tar Trap, Steel Trap, Hi-explosive Trap, and Freezing Trap is reduced by 2.5 sec.
Rank 2: The cooldown of Tar Trap, Steel Trap, Hi-explosive Trap, and Freezing Trap is reduced by 5.0 sec.
Give the command to kill, causing your pet to savagely deal Physical damage to the enemy.
Cooldown changed from 7.5 sec cooldown to 7.5 sec recharge
Charges changed from None to 1 Charges
NEW
Serpent Sting and Bleed damage increased by 10%. This value is increased to 20% against targets below 30% health.
Rank 1: Serpent Sting and Bleed damage increased by 10%. This value is increased to 20% against targets below 30% health.
Rank 2: Serpent Sting and Bleed damage increased by 20%. This value is increased to 40% against targets below 30% health.
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