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RTP
11.0.2
RTP
11.0.5
Beta
Patch 10.1.5 PTR Class and Spell Tuning Changes Build 49719
RTP
Criado
23/5/2023 em 18:28
por
Squishei
Here is the datamined class and spell tuning for the latest PTR build!
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (4)
Thrash has a 10% chance to trigger an additional ThrashThrash.
Thrash stacks 1 additional time.
Rank 1: Thrash has a 10% chance to trigger an additional ThrashThrash.
Thrash stacks 1 additional time.
Rank 2: Thrash has a 20% chance to trigger an additional Thrash.Thrash.
Thrash stacks 2 additional time.
Effect #1 NEW Effect #2 Apply Aura: Modifies Max Stacks
Value: 1
Affected Spells:
Autoattacks have a 20% chance to empower your next
Raze
Raze
Maul, stacking up to 2 times.
Empowered
Raze
Raze
Maulcast of Maul or Raze, stacking up to 2 times.
An empowered cast of Maul or Raze deals 40% increased damage, costs 100% less rage, and reduces the target's damage to you by 15% for 6 sec.
Mangle increases the damage of your next
Raze
Raze
Maul, and
Raze
Raze
Maulcast of Maul or Raze, and casting Maul or Raze increases the damage of your next Mangle by 15%. Stacks up to 3.
Raze
Raze
Maul hasMaul and Raze have an additional 30% chance to critically strike.
Rank 1: Raze
Raze
Maul hasMaul and Raze have an additional 15% chance to critically strike.
Rank 2: Raze
Raze
Maul hasMaul and Raze have an additional 30% chance to critically strike.
Talents (1)
Balance, Feral, Guardian, Initial:
For 3015 sec, all single-target damage also heals a nearby friendly target for 20% of the damage done
Restoration:
For 3015 sec, all single-target healing also damages a nearby enemy target for 20% of the healing done
Duration changed from 30 sec to 15 sec
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Specialization (2)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 512%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 512%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 512%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 512%
Affected Spells:
Increases the damage of your spells by up to 20.0%16.0%, based on the current health of your target. Higher health targets take more damage.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0 (SP mod: 2.52)
Specialization (1)
Eruption
Dream of Spring
or Emerald Blossom
increases the duration of your active Ebon Might effects by 1 sec.
Your empower spells increase the duration of your active Ebon Might effects by 3 sec.2 sec.
Breath of Eons
Breath of Eons
Deep Breath increases the duration of your active Ebon Might effects by 5 sec.
This effect can critically strike, increasing the duration of Ebon Might by an additional 50%.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30002000
Talents (9)
Fly to the targeted location, exposing Temporal Wounds on enemies in your path for 10 sec.
Temporal Wounds accumulate 15% of damage dealt by your allies affected by Ebon Might, then critically strike for that amount as Arcane damage.
Augmentation
Applies Ebon Might for 5 sec
Removes all root effects. You are immune to movement impairing and loss of control effects while flying.
Cooldown changed from 1.5 min cooldown to 2 min cooldown
Breath of Eons grants allies a shield for 100% of the damage dealt. Absorption cannot exceed 30% of your maximum health.
Effect #1 NEW Effect #2 Dummy
Value: 30
Emerald Blossom no longer has a cooldown, deals 35% increased healing, and increases the duration of your active Ebon Might effects by 1 sec, but costs 3 Essence.
Talent position has changed.
The cooldowns of your spells are reduced by 15%10%.
Effect #1 Apply Aura: Modifies Cooldown (Label)
Value: -15-10%
Affected Spells:
"]
(and 528 more.)
Effect #2 Apply Aura: Mod Cooldown %:
Value: -15-10
Effect #3 Apply Aura: Mod Cooldown %:
Value: -15-10
Effect #4 Apply Aura: Modifies Cooldown (Label)
Value: -15-10%
Affected Spells:
Effect #5 Apply Aura: Modifies Cooldown (Label)
Value: -15-10%
Affected Spells:
Effect #6 Apply Aura: Modifies Cooldown (Label)
Value: -15-10%
Affected Spells:
Essence abilities have a chance to form a mote of diverted time near you. Anyone who comes in contact with the mote gains 10 seconds of reduced cooldown to their major ability.
Procs flags changes: NEW Deal Helpful Spell | Deal Harmful Spell
Grant an ally the gift of foresight, increasing their critical strike chance by 3%
Fate Mirror
and occasionally copying their damage and healing spells at 15% power
for 20 sec.
Affects the nearest ally within 2526.5 yds, preferring damage dealers, if you do not have an ally targeted.
Effect #1 Dummy
Value: 0
(Radius 2: 2526.5)
Evoke a paradox for you and a friendly healer, allowing casting while moving and increasing the range of most spells by 40 yds for 10 sec.
Affects the nearest healer within 60 yds, if you do not have a healer targeted.
NEW Effect #9 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 0
Surge forward in time, causing your spells to cool downcooldowns to recover 1000% faster for 2 sec.
Gather earthen power beneath your enemy's feet and send them hurtling upwards, dealing (430% of Spell power) Volcanic damage to the target and nearby enemies.
Augmentation
Increases the duration of your active Ebon Might effects by 3 sec2 sec
Empowering expands the area of effect.
I: 3 yd radius.
II: 6 yd radius.
III: 9 yd radius.
PvP Talents (1)
Ebon Might causes your Living Flame to become instant castreduces the cast time of Living Flame by 100% while it is active.
Spells (1)
Inhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for Fire damage, reduced beyond 5 targets.
Augmentation
Increases the duration of your active Ebon Might effects by 3 sec2 sec
Empowering causes more of the damage to be dealt immediately instead of over time.
I: Deals damage instantly and over 20 sec.
II: Deals damage instantly and over 14 sec.
III: Deals damage instantly and over 8 sec.
PvP Talents (1)
NEW
Verdant Embrace tethers you to an ally, increasing movement speed by 40% and causing enemies who pass through the tether to be damaged for (50% of Spell power) Nature and slowed by 50% for 3 sec.
The tether lasts up to 10 sec or until you move more than 30 yards away from your ally.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
PvP Talents (2)
NEW
The cooldown of Mass Invisibility is reduced by 4 min and can affect allies in combat.
You and your allies within 40 yards instantly become invisible for 10 sec. Taking any action will cancel the effect.
Removed
Category changed from PvP Talents to Uncategorized
Specialization (1)
Your target burns for an additional 5.0% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast
Meteor
Meteor
Phoenix Flames
Phoenix Flames
Cinderstorm
Cinderstorm
, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.
Fire Blast causes your Ignites to spread to 4 nearby enemies.3 nearby enemies.
Effect #1 Effect #4 Dummy
Value: 43
Talents (30)
Phoenix Flames deals 15% increased damage and gains 1 additional charge.
Effect #1 NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec.
While burning, movement slowing effects are suppressed and your movement speed is increased by 150%.
This effect cannot occur more than once every 5 min.
Category changed from Talents to Specialization
Engulfs you in flames for 10 sec, increasing your spells' critical strike chance by 100% . Castable while casting other spells.
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Fireball appliesand Pyroblast apply Conflagration to the target, dealing an additional (7.59%8.5008% of Spell power) Fire damage over 8 sec.
Enemies affected by either Conflagration or Ignite have a 10%15% chance to flare up and deal (7.7625% of Spell power) Fire damage to nearby enemies.
Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1015
Talent position has changed.
NEW
Each time Living Bomb explodes it has a 25% chance to reduce its cooldown by 2.0 sec.
NEW
Meteor's damage is increased by 20% but is now split evenly between all enemies hit. Additionally, its cooldown is reduced by 15 sec.
Fire Blast increases your Mastery by (4 * $mas)% for 5 sec. This effect stacks up to 3 times.
Rank 1: Fire Blast increases your Mastery by (2.7 * $mas)% for 5 sec. This effect stacks up to 3 times.
Rank 2: Fire Blast increases your Mastery by (5.3 * $mas)% for 5 sec. This effect stacks up to 3 times.
Talent position has changed.
Ignite's damage has a 5% chance to reduce the cooldown of Fire Blast by 1 sec.
Talent position has changed.
Each consecutive critical strike you deal increases critical strike damage you deal by 1%, up to 5% for 6 sec.
Rank 1: Each consecutive critical strike you deal increases critical strike damage you deal by 1%, up to 5% for 6 sec.
Rank 2: Each consecutive critical strike you deal increases critical strike damage you deal by 2%, up to 10% for 6 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 12
Talent position has changed.
Maximum rank has changed from 2 to 1
While Combustion is active, your Fire Blast and Phoenix Flames recharge 50% faster.
Talent position has changed.
Damaging an enemy with 3015 Fireballs or Pyroblasts causes your next Fireball to call down a Meteor on your target.Hitting an enemy player counts as double.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3015
If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 40% reduced cast time.
Rank 1: If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 20% reduced cast time.
Rank 2: If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 40% reduced cast time.
Talent position has changed.
Calls down a pillar of fire, burning all enemies within the area for (73.5178% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec.
Cast Time changed from 4 sec cast to 3.5 sec cast
Category changed from Talents to Specialization
Increases Mastery by 2% for each charge of Phoenix Flames offon cooldown and your direct-damage critical strikes reduce its cooldown by 1 sec.
NEW
Flamestrike has a chance equal to 100% of your critical strike chance to build up to a Hot Streak.
When Hot Streak activates, you have a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 56 sec.
Talent position has changed.
Flamestrike's cast time is reduced by 1.0 sec and its radius is increased by 15%.Flamestrike and Pyroblast cast times are reduced by 0.5 sec and damage dealt increased by 10%.
Effect #1 Apply Aura: Modifies Cast Time
Value: -1000-500
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Radius
Value: 15%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Name changed from Improved Flamestrike to Surging Blaze
Talent position has changed.
Casting Scorch on targets below 30% health increase the target's damage taken from you by 4% for 12 sec, stacking up to 3 times.
Additionally, Scorch critical strikes increase your movement speed by 30% for 3 sec.
Rank 1: Casting Scorch on targets below 30% health increase the target's damage taken from you by 2% for 12 sec, stacking up to 3 times.
Additionally, Scorch critical strikes increase your movement speed by 30% for 3 sec.
Rank 2: Casting Scorch on targets below 30% health increase the target's damage taken from you by 4% for 12 sec, stacking up to 3 times.
Additionally, Scorch critical strikes increase your movement speed by 30% for 3 sec.
Maximum rank has changed from 2 to 1
Enemies damaged by Flame Patch have a 5% chance to erupt into a Living Bomb.
Talent position has changed.
Your Fireball, Pyroblast, Fire Blast, Scorch and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by 1.0 sec.
The target becomes a Living Bomb, taking (34.5%44.85% of Spell power) Fire damage over 4 sec, and then exploding to deal an additional (20.125%24.15% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yards.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Cooldown changed from 12 sec cooldown to 30 sec cooldown
Ignite deals 15% more damage while Combustion is not active. Fire Blast spreads Ignite to 42 additional nearby targets during Combustion.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 42
Talent position has changed.
Calls down a meteor which lands at the target location after 3 sec, dealing (299%328.9% of Spell power) Fire damage split evenly between all targets within 8 yardsto all enemies hit reduced beyond 8 targets, and burns the ground, dealing Fire damage over 8.5 sec to all enemies in the area.
Hurls an immense fiery boulder that causes (187.542% of Spell power) Fire damage.
Cast Time changed from 4.5 sec cast to 4 sec cast
Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to instantly reactivate Hot Streak.
Talent position has changed.
Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Effect ends when Fireball critically strikes.
Talent position has changed.
After consuming 8 Hot Streaks, your next non-instant Pyroblast or Flamestrike cast within 1530 sec grants you Combustion for 6 sec and deals 300% additional damage.
NEW
While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames
deal 40% increased damage and reduce the cooldown of Combustion by 2.5 sec.
Ignite deals 5% additional damageYour critical strike damage is increased by 4%. When you activate Combustion, you gain 4% Critical Strike3% additional critical strike damage, and up to 4 nearby allies gain 1% Critical Strike for 10 sec.
Rank 1: Ignite deals 4.0% additional damageYour critical strike damage is increased by 4%. When you activate Combustion, you gain 4% Critical Strike3% additional critical strike damage, and up to 4 nearby allies gain 1% Critical Strike for 10 sec.
Rank 2: Ignite deals 6% additional damageYour critical strike damage is increased by 8%. When you activate Combustion, you gain 8% Critical Strike6% additional critical strike damage, and up to 4 nearby allies gain 2% Critical Strike for 10 sec.
REMOVED Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5%
Affected Spells:
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 43
NEW Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 4%
Affected Spells:
(and 48 more.)
Talent position has changed.
NEW
While Ignite is on 3 or fewer enemies it deals 15% increased damage.
PvP Talents (1)
Increases damage of Fireball, Scorch, and Ignite by 100% but decreases your maximum health by 15%.
Effect #1 REMOVED Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 100%
Affected Spells:
Talents (6)
Your Barriers heal you for 10% of the damage absorbed.
Rank 1: Your Barriers heal you for 10%20% of the damage absorbed.
Rank 2: Your Barriers heal you for 20%40% of the damage absorbed.
The cooldown of Blink is reduced by 2.02 sec.
Rank 1: The cooldown of Blink is reduced by 1.02 sec.
Rank 2: The cooldown of Blink is reduced by 2.04 sec.
Greater Invisibility
Greater
Invisibility increases your movement speed by
Arcane (Level 10)
16
Fire, Frost
40
%40% for 6 sec.
Rank 1: Greater Invisibility
Greater
Invisibility increases your movement speed by
Arcane (Level 10)
16
Fire, Frost
40
%40% for 6 sec.
Rank 2: Greater Invisibility
Greater
Invisibility increases your movement speed by
Arcane (Level 10)
32
Fire, Frost
80
%80% for 6 sec.
Initial:
Cast Barrier on yourself and 3 nearby allies.4 nearby allies.
Fire:
Cast Blazing Barrier on yourself and 3 nearby allies.4 nearby allies.
Frost:
Cast Ice Barrier on yourself and 3 nearby allies.4 nearby allies.
Arcane:
Cast Prismatic Barrier on yourself and 3 nearby allies.4 nearby allies.
You and your allies within 40 yards instantly become invisible for 1012 sec. Taking any action will cancel the effect.
Does not affect allies in combat.
Duration changed from 10 sec to 12 sec
Increases your movement speed by 5% for 23 sec after casting Blink and 20% for 56 sec after returning from Alter Time.
Rank 1: Increases your movement speed by 5% for 210.0% for 3 sec after casting Blink and 20% for 56 sec after returning from Alter Time.
Rank 2: Increases your movement speed by 10% for 220% for 3 sec after casting Blink and 40% for 56 sec after returning from Alter Time.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
PvP Talents (1)
Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for (450% of Spell power) and dispelled ofdispelling all harmful periodic magic effects.
Maximum of 3 Healing Spheres can be active by the Monk at any given time.
Covenant Abilities (1)
For the next 30 sec, your Mastery is increased by
Brewmaster
(1 * 10)
Mistweaver
(4.19999981 * 10)
Windwalker
(1.25 * 10)
%. Additionally,
Windwalker
Rising Sun Kick reduces Chi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec
Brewmaster
Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 8% increased damage from you for 10 sec, stacking up to 4 times
Mistweaver
Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (40% of Spell power) health on channel start and end
Effect #2 REMOVED Effect #1 Apply Aura: Mod Damage From Caster %:
Value: 8
NEW Effect #1 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 8
Affected Spells:
(and 19 more.)
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (3)
An efficient spell, healing a friendly target for (260%300% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.63)
(Pvp Multiplier: 21.75)
Holy Paladin core passive
NEW Effect #29 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
NEW Effect #29 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
Slams enemies in front of you with your shield, causing (42.5%55.25% of Attack power) Holy damage, and reducing the cooldown of Crusader Strike by 2 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.4250.5525)
Talents (14)
You become the ultimate crusader of light for 12 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 400% of the damage done, split evenly among them.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Cost changed from 5 Holy Power to 5 Holy Power / 18.0% of base mana
Increases the range of Light of Dawn to 40 yds.
Rank 1: Increases the range of Light of Dawn to 25 yds.
Rank 2: Increases the range of Light of Dawn to 40 yds.
Talent position has changed.
Maximum rank has changed from 1 to 2
Absorb your active Glimmer of Lights, triggering their effects at 150% value and granting 40003000 Mana per Glimmer of Light consumed.
The healing of your next Holy Light or Flash of Light is increased by 60%, and its cast time is reduced by 30%, and its Mana cost is reduced by 50%.
Effect #1 NEW Effect #3 Apply Aura: Modifies Power Cost
Value: -50%
Affected Spells:
While empowered by Infusion of Light, Flash of Light heals for an additional 20%, and Holy Light or Judgment refund 1%0.5% of your maximum mana.
Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1500
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for (192% of Spell power) or healed for (228% of Spell power). Glimmer of Light's total healing and damage is decreasedincreased by 6% for each target affected, but is split evenly between each target.
You may have Glimmer of Light on up to 3 targets.
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6
Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 80% more, cost 100%50% less mana, and be instant cast.
Effect #3 Apply Aura: Modifies Power Cost
Value: -100-50%
Affected Spells:
Triggers a burst of Light on the target, dealing (61.2% of Spell power) Holy damage to an enemy, or (118.575% of Spell power) healing to an ally.
Holy Shock
Has an additional 10% critical strike chance
Generates 1 Holy Power.
Cost changed from 16.0% of base mana to 13.0% of base mana
Consuming Infusion of Light reduces the cooldown of Holy Shock by 1.02.0 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -1000-2000
Unleashes a wave of Holy energy, healing up to 5 injured allies within a yd frontal cone for (91.476% of Spell power).
Cost changed from 3 Holy Power to 3 Holy Power / 6.0% of base mana
NEW
Holy Shock and Crusader Strike refund up to 15% of their Mana cost and deal up to 50% more healing or damage, based on the target's missing health.
Light of Dawn has a 10% chance to create a second cone of light immediately after the first.Rank 1: Light of Dawn has a 10% chance to create a second cone of light immediately after the first.
Rank 2: Light of Dawn has a 20% chance to create a second cone of light immediately after the first.
Removed
Category changed from Talents to Uncategorized
Shield of the Righteous deals (160% of Spell power) damage to its first target struck.
Every 5 Shields of the Righteous make your next Word of Glory or Light of Dawn free.cost no Holy Power.
Lay on Hands' cooldown is reduced by 1.5 sec per Holy Power spent and restores 5% of your Mana.
PvP Talents (2)
When you dispel an ally within your aura, all allies1 ally within your aura areis dispelled of the same effect.
Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
NEW
After casting Daybreak, you restore (2500 * 12) Mana over 12 sec, but your healing and damage is decreased by 50%.
Daybreak no longer restores Mana from each Glimmer consumed.
Spells (4)
Strike the target for
Blades of Light
Holystrike
Physical damage.
Generates 1 Holy Power.
Cost changed from 10.0% of base mana to 8.0% of base mana
Expends a large amount of mana to quickly heal a friendly target for 1.151.5]].
Holy:
Slams enemies in front of you with your shield, causing (55.25%42.5% of Attack power) Holy damage, and increasing your Armor by (170 * $INT / 100) for 4.5 sec.
Protection, Retribution, Initial:
Slams enemies in front of you with your shield, causing (55.25%42.5% of Attack power) Holy damage, and increasing your Armor by (170 * Strength / 100) for 4.5 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.55250.425)
Calls down the Light to heal a friendly target for (315% of Spell power).
Protection (Level 34)
Protection: If cast on yourself, healing increased by up to 250% based on your missing health
Cost changed from 3 Holy Power to 3 Holy Power / 6.0% of base mana
Talents (1)
Protection:
Word of GloryShieldShield of the Righteous grants 20% bonus armor for 4.5 sec.
Holy, Retribution, Initial:
Word of GloryShield of the RighteousGlory grants 20% bonus armor for 4.5 sec.
Related Azerite Power Spells (Item Level 220) (1)
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all, targets with Glimmer of Light are damaged for (192% of Spell power) or healed for (228% of Spell power), Glimmer of Light'ssplit evenly among them. Glimmer of Light's total healing and damage is decreasedincreased by 6% for each target affected.
You may have Glimmer of Light on up to 3 targets.
When Glimmer of Light is dispelled, its effect is activated at 100% value.
Effect #3 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Now a Holy spell
Cast Time changed from Instant to None
Category changed from Uncategorized to Talents
Duration changed from -1 ms to 0 ms
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
Effect #2 Effect #6 Apply Aura: Mod Mana Pool %: Modifies Damage/Healing Done
Value: -800
NEW Effect #29 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150
Spells (2)
A fast spell that heals an ally for (203% of Spell power).
Cost changed from 3.6% of base mana / 5.0% of base mana / 3.6% of base mana to 3.6% of base mana / 10.0% of base mana / 3.6% of base mana
Shields an ally for 15 sec, absorbing damage.
Cost changed from 2.4% of base mana / 3.1% of base mana / 5.0% of base mana to 2.4% of base mana / 3.1% of base mana / 10.0% of base mana
Talents (9)
NEW
Increases the healing of your spells by 3%.
Dispels Magic on the enemy target, removing 1 beneficial Magic effect.
Cost changed from 2.0% of base mana to 2.0% of base mana / 2.0% of base mana / 14.0% of base mana
Throw a Divine Star forward 27 yds, healing allies in its path for (70% of Spell power) and dealing Shadow damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
Shadow
Generates 6 Insanity.
Cost changed from 2.0% of base mana / 0.5% of base mana to 2.0% of base mana / 2.0% of base mana
NEW
Holy:
Attacks from your Shadowfiend siphon life from enemies, healing a nearby injured ally for (110% of Spell power).
Discipline, Shadow, Initial:
Attacks from your Shadowfiend siphon life from enemies, healing a nearby injured ally for (110% of Spell power).
Your Mindbender's attacks siphon (60% of Spell power) life from enemies.
Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for (161% of Spell power) and dealing Shadow damage to enemies. Healing reduced beyond 6 targets.
Shadow
Generates 10 Insanity.
Cost changed from 2.7% of base mana / 1.0% of base mana to 2.7% of base mana / 4.0% of base mana
Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effects from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
Cost changed from 8.0% of base mana to 8.0% of base mana / 8.0% of base mana / 20.0% of base mana
A word of holy power that heals the target for (150% of Spell power). If the target is below 35% health, Power Word: Life heals for 400% more and the cooldown of Power Word: Life is reduced by 20 sec.
Cost changed from 0.5% of base mana to 0.5% of base mana / 0.5% of base mana / 4.0% of base mana
Places a ward on an ally that heals them for (61% of Spell power) the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump.
Cost changed from 2.0% of base mana to 2.0% of base mana / 2.0% of base mana / 4.0% of base mana
Fill the target with faith in the light, healing for (160% of Spell power) over 15 sec.
Cost changed from 1.8% of base mana / 2.4% of base mana / 1.8% of base mana to 1.8% of base mana / 2.4% of base mana / 4.0% of base mana
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #1 Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 43%
Affected Spells:
NEW
NEW
Talents (1)
For the next 10 sec, 25% of your healing spells and single target damage abilitiesdone and 25% of your damage done is converted to healing on up to 3 nearby injured party or raid members, up to (Total health * 20 / 100) healing to each target per second.
Effect #3 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (6)
REMOVED
If Corruption damages a target affected by your Unstable Affliction, it has a 10% chance per stack of Malefic Affliction to deal (78.2% of Spell power) Shadow damage to nearby enemies.
NEW
When Seed of Corruption deals damage to a target suffering from your Unstable Affliction they explode, dealing (68.034% of Spell power) Shadow damage to all enemies within 10 yards.
If Malefic Affliction exceeds 3 stacks, the target instead takesMalefic Rapture causes targets suffering from your Unstable Affliction to take 30% additional damage from your damage over time effects for 8 sec.
Malefic Rapture causes your active Unstable Affliction to deal 5% additional damage, up to 15%, for the rest of its duration.Rank 1: Malefic Rapture causes your active Unstable Affliction to deal 8% additional damage, up to 24%, for the rest of its duration.
Rank 2: Malefic Rapture causes your active Unstable Affliction to deal 13% additional damage, up to 39%, for the rest of its duration.
Removed
Category changed from Talents to Uncategorized
Afflicts one target with (184% of Spell power) Shadow damage over 16 sec.
If dispelled, deals damage to the dispeller and silences them for 4 sec.
Affliction
Generates 1 Soul Shard if the target dies while afflicted.
Effect #1 NEW Effect #4 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 0
Affected Spells:
NEW
Unstable Affliction deals 15% increased damage.
Rank 1: Unstable Affliction deals 15% increased damage.
Rank 2: Unstable Affliction deals 30% increased damage.
Talents (16)
NEW
Your primary Felguard's damaging critical strikes deal 10% increased damage.
Rank 1: Your primary Felguard's damaging critical strikes deal 10% increased damage.
Rank 2: Your primary Felguard's damaging critical strikes deal 20% increased damage.
Shadow Bolt
Demonbolt
and Demonbolt have
has a 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.Rank 1: Shadow Bolt
Demonbolt
and Demonbolt have
has a 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.
Rank 2: Shadow Bolt
Demonbolt
and Demonbolt have
has a 20% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.
Talent position has changed.
Maximum rank has changed from 2 to 1
Hand of Gul'dan has a 15% chance to generate a charge of Demonic Core.
Removed
Category changed from Talents to Uncategorized
Hand of Gul'dan deals 5% additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard.
Removed
Category changed from Talents to Uncategorized
NEW
Increases Hand of Gul'dan damage by 8% and the critical strike chance of Hand of Gul'dan by 8%.
Rank 1: Increases Hand of Gul'dan damage by 8% and the critical strike chance of Hand of Gul'dan by 8%.
Rank 2: Increases Hand of Gul'dan damage by 15% and the critical strike chance of Hand of Gul'dan by 15%.
Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 2%.
Rank 1: Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 2%.
Rank 2: Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 4%.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 42
Talent position has changed.
Maximum rank has changed from 1 to 2
Shadow Bolt increases the damage of your Demonbolt by 7%, stacking up to 4 times. Lasts 20 sec.Rank 1: Shadow Bolt increases the damage of your Demonbolt by 7%, stacking up to 4 times. Lasts 20 sec.
Rank 2: Shadow Bolt increases the damage of your Demonbolt by 15%, stacking up to 4 times. Lasts 20 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
Reduces the cooldown of Felstorm by 10 sec.
Removed
Category changed from Talents to Uncategorized
Felstorm and Dreadbite deal 10% additional damage.Your primary Felguard's Legion Strike damage is increased by 10%.
Your primary Felguard's Felstorm damage is increased by 5%.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
NEW
Increases your primary Felguard's critical strike chance by 10%.
NEW
Increases the critical strike chance of your Wild Imp's Fel Firebolt by 5%.
Rank 1: Increases the critical strike chance of your Wild Imp's Fel Firebolt by 5%.
Rank 2: Increases the critical strike chance of your Wild Imp's Fel Firebolt by 10%.
You passively summon a Wild Imp to fight for you every 12 sec. While in combat, you also have a 5% chance to summon an additional Demon to fight for you for 15 sec.Rank 1: You passively summon a Wild Imp to fight for you every 12 sec. While in combat, you also have a 5% chance to summon an additional Demon to fight for you for 15 sec.
Rank 2: You passively summon a Wild Imp to fight for you every 12 sec. While in combat, you also have a 10% chance to summon an additional Demon to fight for you for 15 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
Call Dreadstalkers has a 50% chance to summon an additional Dreadstalker.Rank 1: Call Dreadstalkers has a 50% chance to summon an additional Dreadstalker.
Rank 2: Call Dreadstalkers has a 100% chance to summon an additional Dreadstalker.
Removed
Category changed from Talents to Uncategorized
When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 10% for 8 sec.
Removed
Category changed from Talents to Uncategorized
NEW
Shadow Bolt deals 15% increased damage and Demonbolt deals 10% increased damage.
Hand of Gul'dan has a 8% chance to burn its target for additional Shadowflame damage every 2 sec for 6 sec.
Rank 1: Hand of Gul'dan has a 8% chance to burn its target for ((48.0164% of Spell power) * (1)) additional Shadowflame damage every 2 sec for 6 sec.
Rank 2: Hand of Gul'dan has a 15% chance to burn its target for ((48.0164% of Spell power) * (2)) additional Shadowflame damage every 2 sec for 6 sec.
Talent position has changed.
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