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10.2.7
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January 10th PvP Hotfixes - Havoc Demon Hunter and Shadow Priest Nerfs
No ar
Criado
10/1/2023 em 04:23
por
Anshlun
In addition to the previously announced changes coming with the weekly reset
for PvE
and
Raid Tuning
, Blizzard posted a list of PvP changes. These changes address PvP outliers like Shadow Priests and Havoc Demon Hunters.
Player versus Player
Classes
Demon Hunter
Soul Rending leech bonus reduced by 40% in PvP Combat.
Havoc
Glimpse (PvP Talent) damage reduction reduced to 35% (was 75%).
Essence Break damage bonus for Chaos Strike and Blade Dance reduced by 37.5% in PvP Combat.
Soulrend damage reduced by 16.7% in PvP Combat.
Developers’ notes: We have noticed Havoc Demon Hunter overperforming in several facets of PvP including personal survivability, burst damage, and overall DPS. We’re taking action to reduce their effectiveness in these areas while still aiming to keep them competitive.
Evoker
Preservation
Energy Loop’s mana regeneration reduced by 25% in PvP combat.
Developers’ notes: Energy Loop’s mana restoration has been overperforming compared to its contribution in PvE due to game-wide reduced mana regeneration within PvP instances. We’re adjusting this to bring it in line with expected benefits, but still want this effect to remain a powerful option as we feel it can lead to compelling decision making with Essence resources.
Mage
Arcane
Siphon Storm’s effectiveness has been reduced by 50% in PvP combat.
Developers’ notes: Siphon Storm has been a culprit for one-shot scenarios, so we are adjusting its effectiveness down heavily.
Frost
Reduced Glacial Spike's damage increased from Mastery: Icicles by 25%. This will be reflected in the tooltip in a later patch.
Developers’ notes: Siphon Storm has been a culprit for one-shot scenarios, so we are adjusting its effectiveness down heavily.
Monk
Blackout Kick damage increased by 30% in PvP Combat (was 15%).
Tiger's Palm damage increased by 30% in PvP Combat (was 15%).
Mistweaver
Rising Sun Kick now deals 12.5% additional damage in PvP (was 25%).
Developer’s note: We are looking to offset the incoming PvE buffs to Rising Sun Kick as we think it currently hits hard enough to be effective for Mistweaver in PvP.
Windwalker
Thunderfist damage reduced by 40% in PvP Combat.
Skyreach increases critical strike chance by 30% in PvP Combat (was 50%).
Fists of Fury damage increased by 15% in PvP Combat.
Developers’ notes: Windwalker burst has continued to be above a level we’re comfortable with. We’re targeting Thunderfist and Skyreach, as they have been large contributors to this. We’re also increasing their sustained damage, as we feel there is room for that to improve as their burst is reduced.
Priest
Flash Heal healing is increased by 30% in PvP Combat (was 20%).
Holy
Heal healing is increased by 35% in PvP Combat (was 25%).
Holy Word: Serenity healing is increased by 15% in PvP Combat.
Developers’ notes: Holy received PvP reductions in casted healing effectiveness in previous patches that we now feel are unnecessary and are reverting. We also feel Holy Word: Serenity has not been as effective as we would like at handling burst damage, so we are increasing that as well.
Shadow
Shadow Word: Death damage reduced by 30% in PvP Combat for Shadow only (was 20%).
Mind Blast damage reduced by 25% in PvP Combat for Shadow only.
Mind Spike damage reduced by 25% in PvP Combat.
Devouring Plague damage reduced by 25% in PvP Combat.
Vampiric Touch damage reduced by 5% in PvP Combat (was increased by 10%).
The trigger rate of Shadowy Insight has been reduced by 25% while in PvP Combat.
The trigger rate of Surge of Darkness has been reduced by 25% while in PvP Combat.
Developers’ notes: Shadow Priest has been widely overperforming, so we are looking to offset recent PvE buffs to them and reduce their power defensively through changes to Focused Will. We’re also reducing their instant proc damage availability as we feel Shadow Priests do not have to hard cast spells as often as we would like them to.
Rogue
Assassination
Improved Garrote’s Garrote damage bonus reduced by 40% in PvP Combat.
Iron Wire damage reduction debuff now has a PvP duration of 4 seconds (was 8 seconds).
Developers’ notes: Assassination’s spread and single target Garrote pressure has been very high. We’re targeting this by decreasing the effectiveness of Improved Garrote. Iron Wire’s damage reduction effect has also felt too potent to us at preventing enemy pressure.
Warlock
Demonology
Demonic Strength unleashes a Felstorm that deals 150% increased damage in PvP Combat (down from 400%).
Demonfire damage increased by 75% in PvP Combat.
Dreadbite damage reduced by 10% in PvP Combat.
Developers’ notes: We feel Demonic Strength can be a difficult spell to notice and has little counter play compared to Demonic Tyrant and its associated Demonfire casts. We’re looking to adjust Demonology’s burst sources while aiming to keep them at the same relative power. We also want to slightly reduce Demonology’s overall pressure by targeting Dreadbite.
Warrior
Defensive Stance now reduces damage done by 15% (was 20%) in PvP combat.
Developers’ notes: Defensive Stance was adjusted in previous patches to address damage issues we no longer feel are present for Warriors. We’re increasing damage done in Defensive Stance to help increase their offensive pressure without affecting them defensively.
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