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RTP
10.2.5
RTP
10.2.0
Death's Caress and Dancing Rune Weapon Change - Blood Death Knight Rotation Impacted
No ar
Criado
09/11/2022 em 03:20
por
Mandl
A new change has hit live and Dragonflight Beta servers for Blood Death Knights, removing Marrowrend from the rotation due to a new interaction between Death's Caress and Dancing Rune Weapon.
Introduction
The Dragonflight beta has been the host of many changes, experiments and tweaks to spells Blood Death Knights have previously had. The most significant noticeable difference (at least from a tooltip perspective!) was the near-total rework of
Afago da Morte
- a once reviled and purposeless spell - into a very efficient
Escudo Ósseo
generator.
Along with this,
Arma Rúnica Dançante
saw a near-total overhaul on October 19th. It came with a near-total rework under the hood of the entity spawned by
Arma Rúnica Dançante
, along with the way it copies spells:
Spells copied by
Arma Rúnica Dançante
are now copied once
each
per weapon (previously, only your first weapon would copy spells - and would do it twice)
The second
Arma Rúnica Dançante
entity now applies its own
Peste Sanguínea
Ceifador de Almas
is now copied. There is still an outstanding bug/issue: the detonation only happens if
Arma Rúnica Dançante
is active. The detonation fizzles if
Arma Rúnica Dançante
has expired.
A new change hit beta, PTR and live servers simultaneously on November 8th. It concerns
Afago da Morte
- let's dig in!
Afago da Morte
,
Arma Rúnica Dançante
and the Drive for Consistency
Previously,
Afago da Morte
was only partially copied. The damage and the application of
Peste Sanguínea
were both copied, but the two
Escudo Ósseo
charges it provided were not copied. As of November 8th, this is now entirely consistent:
Without
Vínculo Perpétuo
selected,
Afago da Morte
generates
four
Escudo Ósseo
charges during
Arma Rúnica Dançante
With
Vínculo Perpétuo
selected,
Afago da Morte
generates
six
Escudo Ósseo
charges during
Arma Rúnica Dançante
It sounds like a straightforward change, but it has wide-ranging implications. Most importantly, it
nearly completely
removes
Rasga-medula
from the rotation, as
Afago da Morte
is now more efficient at everything except at spending runes
fast
, both during
Arma Rúnica Dançante
and outside it.
Before this change, the
Escudo Ósseo
dynamic actively leveraged both spells, although you could make a case in favor of not using
Afago da Morte
as the optimization was
very
small - you ended up using
Rasga-medula
at the very end of
Arma Rúnica Dançante
to shoot yourself back up to 10
Escudo Ósseo
charge, coast over the next 30 seconds and only hit
Afago da Morte
at 6
Escudo Ósseo
charges.
With the reworked and copied
Afago da Morte
, things are trivial:
During
Arma Rúnica Dançante
, you
Afago da Morte
at five or fewer
Escudo Ósseo
charges and instantly get back to 10 each time (the optimal is technically at 4, but 5 is safer and a sub-10 DPS loss)
Outside of
Arma Rúnica Dançante
, you
Afago da Morte
at 5 or fewer
Escudo Ósseo
charges or if
Escudo Ósseo
is about to fade
Talent and Playstyle Implications
The very slight optimization edge that existed prior to this change is gone. As a direct result,
Rasga-medula
(a talent you
cannot
skip - you cannot spend enough points on the right side of the tree to pass the first gate if you do!) is relegated to your spellbook (or as the button of shame if you let
Escudo Ósseo
fade, as
Afago da Morte
has a 6 second cooldown), or as a rune-burning tool during
Energizar Arma Rúnica
(and the primary driver to this specific case is because
Energizar Arma Rúnica
provides additional runes you cannot easily burn off otherwise).
This change also makes
Rasga-medula
the second talent that we
have
to pick and actively ignore, which is an interesting conundrum considering how valuable talent points could be. The first of such talents was
Flagelo Vermelho
, which has been a sore spot and has been flagged up numerous times. Due to the multitude of buffs and effects tied to
Morte e Decomposição
(
Solo Sanguíneo
,
Solo Profano
,
Ossos Estilhaçados
, to name a few), the incentive to fish for a free
Morte e Decomposição
proc, a paltry heal and 10 Runic Power is completely outclassed even on single target by just mashing it on cooldown, and this gets exacerbated even further by
Eco da Morte
. It would be a shame for
Rasga-medula
to follow that trend and be another top-level, iconic spell we end up leaving in our spellbook due to it being crushed on the altar of consistency.
That said, a probably more rewarding solution would be to rethink
Escudo Ósseo
generators. Up until Dragonflight,
Rasga-medula
has been an uninteresting and clunky single-target maintenance buff generator; with this change, it is simply outclassed in terms of efficiency, but at the core of it, the main issue is that both of these spells are just drivers of a boring maintenance buff. Adding further gameplay hooks to both, and making sure that they do cool things, would likely be preferable, even if it is something as boring as retrofitting a "
Rasga-medula
cleaves all nearby targets for 25% of its damage" on it (there's a precedent - demonology warlocks just got
Armamentos Antoranos
!)
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