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RTP
10.1.7
RTP
10.2.0
Class Changes Dragonflight Pre-Patch PTR Build 46112 - Evokers, Protection Paladin, Warriors
RTP
Criado
14/10/2022 em 20:09
por
Squishei
It's a late night Friday Dragonflight PTR Build which contains new class changes! This includes changes to Evokers, Protection Paladins, Warriors and much more.
There have been many reports of bug fixes included in this build. These are not listed in the diff below. The diff is set to show NEW class changes since the Dragonflight beta earlier this week.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Spells (1)
Engrave your weapon with a rune that causes (%1.127% of Attack power)% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times.
Modifying your rune requires a Runeforge in Ebon Hold.
Anima Powers (1)
Engrave your weapon with a rune that causes (%1.127% of Attack power)% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times.
Modifying your rune requires a Runeforge in Ebon Hold.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (7)
Go Berserk for 20 sec. While Berserk:
Finishing moves have a 20% chance per combo point spent to refund 2 combo point.
Swipe generates 1 additional combo point.
Rake and Shred deal damage as though you were stealthed.
Berserk: Frenzy
Combo point-generating abilities bleed the target for an additonal 125% of their damage over 8 sec
An improved Cat Form that grants all of your known Berserk effects and lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. During Incarnation:
Energy cost of all Cat Form abilities is reduced by 20%, and Prowl can be used once while in combat.
Berserk
Finishing moves have a 0% chance per combo point spent to refund 2 combo point.
Rake and Shred deal damage as though you were stealthed
Berserk: Frenzy
Combo point-generating abilities bleed the target for an additonal 125% of their damage over 8 sec
Rake damage increased by 30%, and Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec.
Talent position has changed.
Moonfire is usable in Cat Form, costs 30 energy, and generates 1 combo points.
Talent position has changed.
Omen of Clarity now triggers 50% more often, can accumulate up to (1u + 1) charges, and increases the damage of your next Shred, Thrash, or
Brutal Slash
Brutal Slash
Swipe by 15%.
Talent position has changed.
Your auto attacks have a
Moment of Clarity
high
chance to cause a Clearcasting state, making your next Shred, Thrash, or
Brutal Slash
Brutal Slash
Swipe cost no Energy
Moment of Clarity
and deal 15% more damage
Cat's Curiosity
Clearcast abilities generate 25% of their Energy cost
Moment of Clarity
Clearcasting can accumulate up to (0u + 1) charges
Instantly restores 50 Energy, and increases the damage of all your attacks by 15% for their full duration. Lasts 10 sec.
Raging Fury
Finishing moves increase duration by 0.4 sec per combo point spent
Talents (3)
Ironfur increases your Agility by 35, and has a 10% chance to grant 2 applications.Rank 1: Ironfur increases your Agility by 35, and has a 10% chance to grant 2 applications.
Rank 2: Ironfur increases your Agility by 35, and has a 10% chance to grant 2 applications.
Now available to all specs
Category changed from Talents to Azerite Traits
Ironfur has a 10.0% chance to apply two stacks and Frenzied Regeneration has a 10% chance to not consume a charge.
Rank 1: Ironfur has a 5.0% chance to apply two stacks and Frenzied Regeneration has a 10% chance to not consume a charge.
Rank 2: Ironfur has a 10.0% chance to apply two stacks and Frenzied Regeneration has a 10% chance to not consume a charge.
Now a Guardian spell
Category changed from Uncategorized to Talents
Reduces the cooldowns of Barkskin and Survival Instincts by 33%15%.
Rank 1: Reduces the cooldowns of Barkskin and Survival Instincts by 15%.
Rank 2: Reduces the cooldowns of Barkskin and Survival Instincts by 30%.
Effect #2 Effect #1 Apply Aura: Add Modifier - % Modifies Cooldown
Value: -33-15%
Affected Spells:
Effect #2 Apply Aura: Mod Cooldown %
Value: -33-15
Talents (1)
Incarnation: Tree of Life
During Incarnation: Tree of Life, you gain Clearcasting every 65 sec. The cooldown of Incarnation: Tree of Life is reduced by 1.52.0 sec when Lifebloom blooms and 1.0 sec when Regrowth's initial heal critically strikes.
Convoke the Spirits
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Spells (3)
Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
Sabertooth
Ferocious Bite increases all damage dealt by Rip by 5% per Combo Point spent for 4 sec
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Heals a friendly target for (173% of Spell power) and another over 12 sec.
Improved Regrowth
Initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth
Incarnation: Tree of Life
Tree of Life: Instant cast.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 1.73)
(Pvp Multiplier: 11.15)
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (156.6% of Spell power) Nature damage over 18 sec
Improved Sunfire
to the primary target and all enemies within 8 yards
Balance
Generates 0 Astral Power.
REMOVED Effect #4 Apply Aura: Mod Damage From Caster % Modifies Spell Effectiveness
Value: 0
NEW Effect #4 Apply Aura: Mod All Damage Done % by Caster Modifies Damage/Healing Done
Value: 0
Affected Spells:
Talents (3)
Increases your movement speed by 15%.
Rank 1: Increases your movement speed by 8%.
Rank 2: Increases your movement speed by 15%.
Effect #1 Effect #1 Apply Aura: Increase Run Speed % - Stacks Modifies Damage/Healing Done
Value: 15
Abilities not associated with your specialization are substantially empowered for 45 sec.
Feral, Guardian, Restoration
Balance: Magical damage increased by 30%, and Starsurge is instant
Balance, Guardian, Restoration
Balance, Feral, Restoration
Balance, Feral, Guardian
Rake the target for (27% of Attack power) Bleed damage and an additional (115.55% of Attack power) Bleed damage over 15 sec.
Infected Wounds
Reduces the target's movement speed by 20% for 12 sec
Double-Clawed Rake
Also applies Rake to 1 additional nearby target
Awards 1 combo point.
Class Tools
Devastation
Talents
Preservation
Talents
Writers Note: These changes appear to just be a reversion of this weeks Beta changes. Given Evoker hasn't experienced much tuning on the PTR servers, it's unlikely these are real changes.
Talents (2)
Focus your energies to release a salvo of pure magic, dealing Spellfrost damage to an enemy.Damages additional enemies within 12 yds of the target when empowered.
I: Damages
Eternity's Span
2 enemies
1 enemy.
II: Damages
Eternity's Span
4 enemies
2 enemies.
III: Damages
Eternity's Span
6 enemies
3 enemies.
Fire Breath deals 20% more damage over time.
Rank 1: Fire Breath deals 20% more damage over time.
Rank 2: Fire Breath deals 40% more damage over time.
Effect #1 REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Specialization (1)
Effect #2 Effect #10 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 020%
Affected Spells:
Effect #10 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 020%
Affected Spells:
Talents (5)
Every 3 Emerald Blossoms leaves behind a tiny sprout which gathers 15%10% of your healing over 1015 sec. The sprout then heals allies within 30 yards, divided evenly among targets.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1510
Empower spells cause time to flow 10% faster for you for 105 sec.
Rank 1: Empower spells cause time to flow 5% faster for you for 105 sec.
Rank 2: Empower spells cause time to flow 10% faster for you for 105 sec.
For each ally healed by Emerald Blossom or Dream Breath gain a stack of Ouroboros, increasing your next Echo's direct healing by 15%, and decreasing its cast time by 5%, stacking up to 20 times.
Rewind
Erasure
25%
50% of damage taken in the last 5 seconds by all allies within 40 yds. Always heals for at least (Spell power * 0.4 * 4).
Healing increased by 100% when not in a raid.160% of Spell power).
Healing increased by 100% when not in a raid.
When you or an ally fall below 20% health, a version of yourself enters your timeline and heals them for (309.6%258% of Spell power). Your alternate self continues healing for 8 sec before returning to their timeline.
May only occur once every 90 sec.
Spells (1)
Inhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for 113.4%133.4% of Spell power)] 27.4% of Spell power) * 10)] Fire damage, reducedFire damage. Deals reduced damage beyond 5 targets.
Empowering causes more of the damage to be dealt immediately instead of over time.
I: Deals I: Deals damage over 4 sec.
II: Deals of Spell power) * damage instantly and over 20 sec.
II: Deals 0.666667] damage over 8 sec.
III: Deals of Spell power)] 27.4% of Spell power) * 3)] damage instantly and over 14 sec.
III: Deals damage over 12 sec.
Font of Magic
IV: Deals of Spell power) * 27.4% of Spell power) * 6)] damage instantly and over 8 sec.1.33333] damage over 16 sec
Talents (2)
Fire Breath's damage over time lasts 0 sec longerinstant damage is increased by 10%.
Rank 1: Fire Breath's damage over time lasts 2 sec longerinstant damage is increased by 2%.
Rank 2: Fire Breath's damage over time lasts 4 sec longer.instant damage is increased by 4%.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Fly to an ally and heal them for (309.6%258% of Spell power).
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (1)
Fire a shot that tears through your enemy, causing them to bleed for 45%35% of Attack power) * 5] damage over 8 sec
Thrill of the Hunt
and increases your critical strike chance by 3% for 8 sec, stacking up to 0 times
Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
Effect #1 Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.450.35)
Talents (1)
A powerful aimed shot that deals (273% of Attack power) Physical damage
Precise Shots
and causes your next 1-2
Chimaera Shot
Chimaera Shots
Precise Shots
Arcane Shots
or Multi-Shots to deal 0% more damage
Careful Aim
Aimed Shot deals 0% bonus damage to targets who are above 70% health
Serpentstalker's Trickery
Aimed Shot also fires a Serpent Sting at the primary target
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.73)
(Pvp Multiplier: 11.15)
Talents (3)
Survival, Initial:
has a chance to fling an Arctic Bola at your target, dealing (40% of Attack power) Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 2 target.
Marksmanship:
Aimed Shot has a chance to fling an Arctic Bola at your target, dealing (40% of Attack power) Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 2 target.
Beast Mastery:
Cobra Shot has a chance to fling an Arctic Bola at your target, dealing (40% of Attack power) Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 2 target.
Beast Mastery, Marksmanship, Initial:
Reduces the cooldowns of Aspect of the Cheetah Survival of the Fittest, and Aspect of the Turtle by 7%.
Give the command to kill, causing your pet to savagely deal Physical damage to the enemy.
Effect #1 Effect #2 Dummy
Value: 129
(Pvp Multiplier: 10.868217)
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (1)
Conjures a Mana Gem that can be used to instantly restore 25% mana and grant 5% spell damageSpellpower for 12 sec. Holds up to 3 charges.
Conjured Items
Conjured items disappear if logged out for more than 15 minutes.
Specialization (2)
Throws a fiery ball that causes (73.32% of Spell power) Fire damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.7332)
(Pvp Multiplier: 11.15)
Your target burns for an additional 6.0% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast
Meteor
Meteor
Phoenix Flames
Phoenix Flames
Cinderstorm
Cinderstorm
, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.
Fire Blast causes your Ignites to spread to 4 nearby enemies.
REMOVED Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #3 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 0
Talents (1)
Hurls an immense fiery boulder that causes (128.346% of Spell power) Fire damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.28346)
(Pvp Multiplier: 10.898)
Talents (2)
Launch a bolt of ice at the enemy, dealing (200% of Spell power) Frost damage and granting you Brain Freeze.
Splitting Ice
Deals Frost damage to a second nearby target
Flurry now has 2 charges.
Talent position has changed.
Spells (2)
REMOVED
Creates a portal, teleporting group members that use it to Valdrakken.
REMOVED
Teleports you to Valdrakken.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (2)
Summons an effigy of Niuzao, the Black Ox for 25 sec. Niuzao attacks your primary target, and frequently Stomps, damaging all nearby enemies
Improved Invoke Niuzao, the Black Ox
for (16.38% of Attack power) plus 25% of Stagger damage you have recently purified
.
While active, 25% of damage delayed by Stagger is instead Staggered by Niuzao.
Purifying Stagger damage while Niuzao is active increases the damage of Niuzao's next Stomp by 25% of damage purified, split between all enemies.
Name changed from Improved Invoke Niuzao, the Black Ox to Invoke Niuzao, the Black Ox
Talents (1)
Wraps the target in healing mists, healing for (324% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Effect #1 Effect #1 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 0 (SP mod: 0.54)
(Pvp Multiplier: 11.1)
Talents (4)
Spinning Crane Kick damage increased by 10%.
Rank 1: Spinning Crane Kick damage increased by 10%.
Rank 2: Spinning Crane Kick damage increased by 20%.
Your abilities reset Faeline Stomp 100% more often. Enemies and allies hit by Faeline Stomp are affected by Fae Exposure, increasing your damage and healing against them by 8% for 10 sec.
Talent position has changed.
Your Combo Strikes grant a stacking 1.0% chance for your next Fists of Fury to grant 10%8% Haste and invoke Xuen, The White Tiger for 8 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 108
Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing (350%500% of Attack power) Nature damage.
Artifact Traits (1)
Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing (350%500% of Attack power) Nature damage.
Spells (2)
Expel negative chi from your body, healing for (120% of Spell power) and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards.
Brewmaster (Level 43)
Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm
Mistweaver (Level 54)
May be cast during Soothing Mist, and will additionally heal the Soothing Mist target
Expel Harm Windwalker
Generates 0 Chi.
Reverse Harm
Generates 1 Chi.
Expel Harm now generates 1 Chi.
Now a Windwalker spell
Category changed from Abilities to Specialization
Talents (1)
When a hit deals more than 20% of your maximum health, reduce all damage by 0%10% for 4 sec.
This effect cannot occur more than once every 30 seconds.
Rank 1: When a hit deals more than 20% of your maximum health, reduce all damage by 10% for 4 sec.
This effect cannot occur more than once every 30 seconds.
Rank 2: When a hit deals more than 20% of your maximum health, reduce all damage by 20% for 4 sec.
This effect cannot occur more than once every 30 seconds.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 0-10
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (1)
Judges the target, dealing (112.5% of Spell power) Holy damage
Greater JudgmentJudgment
and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock
Talents (2)
Imbue a friendly target with a Barrier of Faith, absorbing damage for 12 sechealing them for (65% of Spell power). For the next 18 sec, Barrier of Faith accumulates 40% of effective healing from your Flash of Light or Holy Light spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Effect #1 NEW Effect #1 Heal
Value: 0 (SP mod: 0.65)
Triggers a burst of Light on the target, dealing (68% of Spell power) Holy damage to an enemy, or (155% of Spell power) healing to an ally.
Holy (Level 18)
Has an additional 30% critical strike chanceeffect chance
Generates 1 Holy Power.
Specialization (1)
Increases your chance to block melee attacks by 8.0%.
Protection
While inside your Consecration, your damage taken is reduced by 0.0%3.0% and you have a chance equal to your block chance to reduce your damage taken from harmful periodic effects
Also increases your attack power by 8.0%.
Talents (4)
Avenger's Shield deals 15%10% increased damage to its primary target.
Rank 1: Avenger's Shield deals 15%10% increased damage to its primary target.
Rank 2: Avenger's Shield deals 30%20% increased damage to its primary target.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1510
Avenger's Shield deals 200%100% increased damage but only strikes one target.
Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 200100%
Affected Spells:
Grand Crusader's chance is increased to 20% and it grants you 2% Strength for 8 sec.
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 5
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Proc Chance
Value: 5
Affected Spells:
For the next 15 sec, you generate an absorb shield for 20% of all damage you deal, and Avenger's Shield damage is increased by 20% and its cooldown cooldown is reduced by 75%.
Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2050
Talents (2)
Art of War has a 35%20% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3520
Blasts the target with Holy Light, causing (100% of Attack power) Holy damage and burns the target for an additional Holy Damage over 12 sec. Stuns Demon and Undead targets for 5 sec.
Applies the damage over time effect to up to 7 nearby enemies if the target is standing within your Consecration.
REMOVED Effect #2 Dummy
Value: 7
Talents (3)
Consecration heals you and 5 allies within itup to 5 allies for every 1 sec while standing within it.
Your
Blessed Hammer
Blessed Hammer
Hammer of the Righteous
Hammer of the Righteous
deals 10%damaging Holy Power spending abilities deal 5% increased damage.
Rank 1: Your
Blessed Hammer
Blessed Hammer
Hammer of the Righteous
Hammer of the Righteous
dealsdamaging Holy Power spending abilities deal 5% increased damage.
Rank 2: Your
Blessed Hammer
Blessed Hammer
Hammer of the Righteous
Hammer of the Righteous
dealsdamaging Holy Power spending abilities deal 10% increased damage.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Hammer of Wrath and Judgment deal 10% additional damage and extend the duration of
Echo
Crusade
Avenging Crusader
Avenging Crusader
Sentinel
Sentinel
by 0.5 sec.1 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5000.5
Covenant Abilities (1)
REMOVED
Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy.
Blessing of the Seasons: Turns to Autumn after use.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
A touch of darkness that causes 49 Shadow damage over 21 sec, and heals you for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 4 Insanity.
Effect #1 Effect #2 Apply Aura: Periodically Leech Health Modifies Damage/Healing Done
Value: 0 (SP mod: 0.1836)
(Pvp Multiplier: 11.1)
Talents (1)
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (191.25% of Spell power) Shadow damage to all targets within 8 yards and applying Vampiric Touch to 4 of them.8 of them.
Generates 15 Insanity.
Spells (2)
Fade out, removing all your threat andthreat
Fade
and reducing enemies' attack range against youyou
<br /> for 10 sec.
Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec
Discipline, Holy
stacking up to 1 times
Focused Will
stacking up to 1 times
Talents (1)
Fill the target with faith in the light, healing for (160% of Spell power) over 15 sec.
Effect #1 Effect #1 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 0 (SP mod: 0.32)
(Pvp Multiplier: 11.15)
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (1)
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : damage, 2 sec
2 points: damage, 3 sec
3 points: damage, 4 sec
4 points: damage, 5 sec
5 points: damage, 6 sec
Deeper Stratagem
6 points: damage, 7 sec
Effect #1 REMOVED Effect #7 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Talents (1)
Carve a deathmark into an enemy, dealing (244.8% of Attack power) Bleed damage over 2016 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing 100% of normal damage.
Effect #1 Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.24480.306)
Duration changed from 20 sec to 16 sec
Specialization (1)
Finishing move that deals damage with your pistol, increasing your critical strike chance against the target by 20%.
1 point : damage, 3 sec
2 points: damage, 6 sec
3 points: damage, 9 sec
4 points: damage, 12 sec
5 points: damage, 15 sec
damage, 18 sec]
damage, 21 sec]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.217199)
(Pvp Multiplier: 10.916667)
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (1)
Summons two
Elemental Spirits
Elemental
Spirit
Glyph of Spirit Raptors
Raptors
Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects, and each
Elemental Spirits
Elemental
Feral Spirit summoned grants you
Elemental Spirits
20%
20% increased 15% increased
Elemental Spirits
Fire, Frost, or Nature
Physical damage dealt by your abilities.
Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec.
Talents (1)
Restorative waters wash over a friendly target, healing them for (170% of Spell power) and an additional (132% of Spell power) over 18 sec.
Effect #2 Effect #1 Heal
Value: 0 (SP mod: 1.7)
(Pvp Multiplier: 10.85)
Effect #2 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 0 (SP mod: 0.22)
(Pvp Multiplier: 10.85)
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (1)
Inflicts increasing agony on the target, causing up to Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Effect #1 Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (SP mod: 0.0134)
(Pvp Multiplier: 11.15)
Talents (1)
Afflicts one target with (184% of Spell power) Shadow damage over 16 sec.
If dispelled, deals damage to the dispeller and silences them for 4 sec.
Affliction
Generates 1 Soul Shard if the target dies while afflicted.
Effect #1 Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (SP mod: 0.23)
(Pvp Multiplier: 11.15)
Spells (1)
Corrupts the target, causing
Affliction (Level 54)
(13.8% of Spell power) Shadow damage and an additional
(91% of Spell power) Shadow damage over 14 sec.
Effect #1 Effect #3 School Damage
Value: 0 (SP mod: 0.138)
(Pvp Multiplier: 11.15)
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (1)
Effect #2 NEW Effect #14 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: 300
Affected Spells:
NEW Effect #14 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: 300
Affected Spells:
Talents (1)
Overpower the enemy, dealing (90% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.
Martial Prowess
Increases the damage of your next Mortal Strike or Cleave by 20%. Stacking up to 1 times
Increases the damage of your next Mortal Strike by 20%. Stacking up to 1 times
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.9)
(Pvp Multiplier: 10.91)
Specialization (1)
Effect #2 NEW Effect #10 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: 300
Affected Spells:
NEW Effect #10 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: 300
Affected Spells:
Talents (1)
Reduces damage taken by 30%, and Bloodthirst restores an additional 20% health. Usable while stunned. or incapacitated. Lasts 8 sec.
Specialization (1)
Reduce the rage cost of Thunder Clap by 400100 and Thunder Clap generates 50 rage.
Effect #1 Effect #2 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: -400-100
Affected Spells:
Talents (1)
Execute increases Execute's damage dealt by 3% for 20 sec, stacking up to 1015 times.
Talents (6)
Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.
Effect #1 Effect #1 Apply Aura: Mod Cooldown Ms
Value: -15000
(Pvp Multiplier: 0.50.7)
Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.
Effect #2 Apply Aura: Mod Cooldown Ms
Value: -3000
(Pvp Multiplier: 0.50.33)
Rallying Cry's duration is increased by 3 sec and it grants an additionala further 5% maximum health.
Arms, Fury, Initial:
If Whirlwind hits 3 or more enemies, it hits them 1 additional time for 30% damage.70% damage.
Effect #3 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: -30-70%
Affected Spells:
Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -30-70
Blasts all enemies within 8 yards for (46.2% of Attack power) Physical damage
Thunderstruck
rooting them for 1 sec
and roots them for 1 sec
and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
Protection
Generates 0 Rage.
Cost changed from 30 Rage to 0 Rage
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec sec.
Rank 1: Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec sec.
Rank 2: Haste increased by 2% and your auto-attack critical strikes increase your auto-attack speed by 20% for 10 sec sec.
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