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RTP
10.2.7
RTP
10.2.6
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Lvl10 priest 1k health
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Postado por
pabadin
in battlegrounds
how is that possible? im now lvl11 with 500 health.
Postado por
JemiS
Full heirlooms with good enchants?
Postado por
881971
This post was from a user who has deleted their account.
Postado por
pabadin
thanks guys
Postado por
GravenTerenas
As JemiS said full Boa gear and enchants. You can put the plus 3 or 4 stats on a boa chest, not to mention food buffs an buffs from other players. I don't know if you can do it now but you used to be able to request buffs from higher lvl players before you q for a bg an be fully buffed when you get into the bg.
Nah, they changed buffs like that to work on a percentage, so for example Fortitude now gives you +10% health, instead of the 500 stamina it used to give. There's also a level limit on some buffs.
Postado por
1069282
This post was from a user who has deleted their account.
Postado por
Izichial
Base health is the health you have with no bonuses to stamina (i.e. naked). Endurance adds very little health.
Postado por
584547
This post was from a user who has deleted their account.
Postado por
Twizelbang
Soon this could change... copy pasted this information:
By Perculia:
5.2 PTR Patch Notes:
Updated January 16
Battlegrounds
Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket. Players' base stats and spells are scaled accordingly and are treated as the same level when determining hits, misses, and critical effect chance.
Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 200
Postado por
xcrunr1647
Soon this could change... copy pasted this information:
By Perculia:
5.2 PTR Patch Notes:
Updated January 16
Battlegrounds
Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket. Players' base stats and spells are scaled accordingly and are treated as the same level when determining hits, misses, and critical effect chance.
Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 200
That is...interesting.
Will effectively negate (mostly, anyway) the advantage that loomed out toons have in bgs. Assuming I'm reading it properly.
Postado por
lonewolfe31705
Will effectively negate (mostly, anyway) the advantage that loomed out toons have in bgs. Assuming I'm reading it properly.
No, it wont.
effective leve
l raised to the maximum level allowed in that battleground bracket. Players'
base stats
BoA gear is still going to give you better stats than leveling gear, as well as the enchants. This will boost the non BoA players some, but you will still end up blowing through them.
Postado por
Twizelbang
Posted 17 days ago
by Perculia
5.2 PTR: New Heirlooms, Future Item Upgrades
, Ghostcrawler Tweets
Ghostcrawler has been using Twitter instead of the forums for a while, and recently he's been addressing a lot of class balance issues, as well as talking about the PTR.
5.2 New and Upgraded Heirlooms
Patch 5.2 has both new shield and offhand heirlooms, as well as upgraded versions of existing heirlooms that give experience until 85, instead of 80.
Postado por
pabadin
well, one thing for sure, as a vanilla toon you stand indeed no chance against all those uber-toons! i have learned to hit and run and avoid as much as possible direct confrontation. if i am alone it always ends up with me dead, even if i am 2 or 3 level higher!
Postado por
Interest
Soon this could change... copy pasted this information:
By Perculia:
5.2 PTR Patch Notes:
Updated January 16
Battlegrounds
Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket. Players' base stats and spells are scaled accordingly and are treated as the same level when determining hits, misses, and critical effect chance.
Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 200
That is...interesting.
Will effectively negate (mostly, anyway) the advantage that loomed out toons have in bgs. Assuming I'm reading it properly.
Not really. It won't account for gear differences. In fact, given my interpretation of it, gear differences will still matter quite a bit (especially at lower levels).
Also critical effect chance, I don't think this will have as much effect at lower levels. I remember the scaling was normalized to a specific level at some point.
Postado por
Twizelbang
My take on why i think same of the changes (5.2 PTR patch) will make the difference is that players will be the same level. This will mean greater health pools & base stats will be the same. Gear wise thats another story.
I agree with
Interest
at the same time.. BoA items can give that extra edge... but it will have a less dramatic effect then how Battle grounds are at the minute, hence the change... The real answer will only come true to light, once it's in motion.
I hope it will make it more balanced for everyone, will give the battles more depth / challenge. Nothing fun about, one shot eveything because they happen to be low level compared to me. First time players it could be fun... but when you have done pvp since Vanilla... it becomes rather boring.
Since you will all be the same level, players with BoA gear can't single out low level characters so much. So you can still curbstomp i think with BoA's if the player has green poo on. But add in skill factor.. with 5.2 PTR patch.. i think it will make it harder to curbstomp everything.
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