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11.0.2
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11.0.5
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World of Warcraft Patch 3.1.0
World of Warcraft Client Patch 3.1.0 -
Last Updated Tuesday, April 14, 2009
The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/
Secrets of Ulduar
Since discovering Ulduar in the Storm Peaks, adventurers have journeyed to the titan city to learn more about its mysterious past. Further exploration has revealed that the magnificent complex is above all a prison, intended to permanently confine the Old God of death, Yogg-Saron. This ancient horror has corrupted its guards, and now it is breaking through the last of its restraints. Faced with the peril of Yogg-Saron's imminent freedom, a band of mortals has made preparations for a sweeping assault on the city. Overcoming the legions of iron minions and towering defenses at the city's entrance will take tremendous strength, but even that great victory may not be enough to overcome the madness that dwells below.
The Argent Tournament Begins!
As the might of the Scourge wanes under the pressure of Azeroth’s heroes, the Argent Crusade have taken a foothold in Arthas’s back yard. Off the northeastern coast of Icecrown, the Argent Crusade have sounded the call for the most bold and brave adventurers of the Horde and Alliance to take part in the Argent Tournament. Representatives of all ten faction capitols, from Undercity to Exodar, have traveled to the tournament grounds to find champions among their heroes who will prepare for the inevitable battle against the enemy of all living beings, the Lich King.
General
Due to significant talent tree revisions, all players will have their talent points reimbursed. Several new spells and abilities have been added for select classes. Players will need to visit their class trainer to learn new spells.
The Argent Tournament, a permanent in-game event, has come to Icecrown. Players interested in taking part in this event should visit the Argent Pavilion located on the west side of the tournament grounds. Features include:
New ways of gaining reputation with capital cities.
All new daily quests, achievements and titles.
New rare and epic items, tabards, pets, banners, faction shirts and mounts.
Mounted combat, and much more to come!
All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.
Players level 40 and higher will now be able to visit their trainer to pay a one-time fee and access the dual talent spec feature.
The achievement Brew of the Year has been removed from the
Brewmaster
meta-achievement. The achievement Brew of the Month has been added in its place.
Noblegarden has been redesigned into a week-long holiday with new items, quests, and more. Various achievements have been added, including the meta-achievement Noble Gardener, which is now required for the meta-achievement What A Long, Strange Trip It's Been.
Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions).
PvP
Arenas
Enemy Unit Frames: This feature is only available while in Arenas, with several options in the Interface Options.
Battlegrounds
Battleground quests
Concerted Efforts
(Alliance) and
For Great Honor
(Horde) now require an
Alterac Valley Mark of Honor
in addition to the current requirements. These quests now award more honor upon completion.
Players will now be able to queue for battlegrounds from any location. Leaving a battleground will return you to the location from which you entered.
Seaforium Barrels can be looted while mounted, can now be seen from anywhere in the zone, and can now be found at the Central Graveyard.
Teleporters can now be used while mounted and can now be seen from anywhere in the zone.
Alterac Valley
Drek’Thar, Vanndar Stormpike, the tower Heralds and Warmasters have received a hit point and damage upgrade in the level 80 version of Alterac Valley.
Strand of the Ancients
Capturing the Southern Graveyard will now automatically capture both the East and West Graveyards.
Lake Wintergrasp
All players who attack a siege vehicle should now get credit if it is destroyed.
Daily quests
Slay them all!
(Horde) and
No Mercy for the Merciless
(Alliance) have had their PvP kill requirements reduced to 10 from 20. NPCs defending the fortress and south towers now count toward these dailies as well.
The number of NPCs defending fortress has been increased.
Siege Engines now have Steam Pressure as a resource type (replaces energy).
Siege Engines now have the Steam Rush ability from Ulduar.
The southern Siege Factories can be captured.
The time between battles will be saved should a realm shut down. If Wintergrasp is active when a realm shuts down, the game will restart from the beginning when the realm is once again live.
Towers in Southern Wintergrasp now have more defensive cannons.
Races: General
(Orc Racial): Applies to shaman pets, and now correctly applies to death knight pets.
Gift of the Naaru (Draenei Racial): The heal has been changed to an instant-cast heal-over-time.
Stoneform
(Dwarf Racial): No longer makes you immune to poison, disease and bleed effects for 8 seconds. Instead, using Stoneform will clear those effects when cast. Cooldown reduced to 2 minutes from 3 minutes.
Classes: General
Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
The damage threshold for
,
,
Hex
,
Intimidating Shout
, and
Turn Evil
to break early has been significantly reduced.
Haste Rating: Shamans, Paladins, Druids, and Death Knights now receive 30% more melee haste from Haste Rating.
Hysteria
,
Tricks of the Trade
,
,
,
,
Arcane Power
,
,
The Beast Within
, and
Avenging Wrath
damage bonuses no longer stack together.
Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
The shaman's Fire Elemental and Spirit Wolves, mage's Water Elemental, and druid’s Treants have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.
Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts.
Death Knight
Anti-magic Shell: The amount of damage this ability can absorb is now limited to 100% (Up from 50%) of the death knight’s health.
's damage increased to make up for
no longer doing damage.
now does some damage to undiseased targets and extra damage to diseased targets. Its damage radius has been decreased to 10 yards.
Blood Plague
: Now lasts 15 seconds untalented.
: Bonus damage for diseases is now a multiplier rather than a flat bonus.
Death Pact
: This heal cannot be a critical.
: Amount of healing per damage done has been reduced by 20%.
: Now lasts 15 seconds untalented.
Veteran of the Third War
: Now grants 5% damage reduction instead of 15% magic damage reduction.
: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
Blood Boil
does no damage and has only one rank.
and
Blood Plague
no longer remove heal-over-time effects. Plague Strike's damage increased quite a bit to compensate.
Raise Ally
now has a cooldown greater than 15 minutes and can no longer be used in Arenas.
Raise Dead
: Duration lowered to 60 seconds and cooldown lowered to 3 minutes. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
now procs per minute instead of a 5% chance.
Rune of the Fallen Crusader
: This weapon enchant now provides only 15% strength, but its chance to proc is doubled.
Rune of Razorice
now affects Frost damage done by the death knight only, but stacks up to 10%.
no longer does damage and has been reduced to one rank.
Talents
Blood
: This effect can now also be caused by
.
: Now grants 1/2/3/4/5% damage reduction instead of 2/4/6/8/10% parry.
: Replaced with Improved Blood Presence. This allows the death knight to keep the healing from damage done bonus of
in any presence, and increases healing received while in
.
now grants armor penetration instead of expertise.
: The bonus damage this talent grants to
has been reduced to 10/20/30%.
now heal more.
Dancing Rune Weapon
: Damage done by, and duration of this pet is reduced by 50%, but the cooldown is reduced to 90 seconds. Attack speed of pet increased from 2.0 to 3.5.
New talent: Improved Death Strike: Increases
damage by 10/20%, and critical strike chance by 3/6%.
: Bonus damage for diseases is now a multiplier rather than a flat bonus. No longer affected by Glyph of Blood Strike.
: This ability now causes the target to lose health rather than take damage.
: No longer affects
.
: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed.
: This talent has been increased to 15/30/45% damage reduction from a direct damage spell.
now procs a free
instead of requiring you to push the button. Ranks reduced from 5 to 3.
Vampiric Blood
: Cooldown increased to 2 minutes from 1 minute.
: This ability now has a 15-second cooldown on how often it can occur.
Frost
The following talents have moved in the Frost tree:
,
,
,
, and
.
Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and Shadow damage instead of 4/8/12/16/20% to Frost.
: Now also increases damage dealt by Frost Strike by 3/6/9/12/15%.
: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.
: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of
Veteran of the Third War
in any presence, and decreases damage taken while in
Veteran of the Third War
.
: Third rank added, and damage bonus increased to 7/13/20%.
: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. Cooldown increased to 8 seconds. Swapped positions with Hungering Cold in the talent tree.
and
: These talents now have new icons.
Improved Icy Touch: Now increases Icy Touch damage by 5/10/15% instead of by 10/20/30%.
Lichborne
: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune.
Rime
: When this talent triggers, it also resets the cooldown on Howling Blast.
: Moved up to tier-1 and reduced to 2 ranks (15/30%).
Tundra Stalker: Now increases the damage on abilities by 3/6/9/12/15% instead of 2/4/6/8/10%.
Pillar of Frost
: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute.
Unholy
: Cooldown increased to 2 minutes from 1 minute.
: This talent now has a 100% chance to be triggered, works with Scourge Strike, and instantly snares targets within the Desecration area. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered.
New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune and lasts 30 seconds. Requires at least 30 points in the Unholy tree.
Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack power scaling.
: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.
Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 seconds. This talent now requires at least 25 points in the Unholy tree, and has Night of the Dead as a prerequisite.
Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities. Requires at least 15 points in the Unholy tree; prerequisite for Master of Ghouls.
: No longer increases Blood Boil damage. Now gives a 7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered to 10/20/30%.
: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil.
: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
Shadow of Death: This talent has been removed.
Unholy Aura: Replaced with Improved Unholy Presence. Allows the death knight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
and
Summon Gargoyle
have swapped places in the Unholy tree. Gargoyle is the new 51-point Unholy talent.
: This talent no longer affects Death Strike.
Druid
: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.
and
: Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.
: The damage generated by this ability in
Bear Form
and
has been increased substantially.
Innervate
: This spell no longer costs mana.
Lifebloom
: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.
: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 sec. per combo point.
: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).
Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the Druid deals a melee critical strike, they gain a physical damage shield equal to 25% of their attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.
: Cooldown reduced to 90 seconds.
Swipe
: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.
Talents
Balance
re-designed: Reduces the pushback suffered from damaging attacks while casting
,
and
Cyclone
by 23/46/70% and increases your total spell haste by 1/2/3%.
: The benefit to
triggered by casting Starfire has been increased to +30% bonus damage.
: The bonus damage from spellpower on this damage over time ability has been increased significantly to match similar spells on other classes.
and
can now be cast while in
Moonkin Form
.
Moonkin Form
: Mana cost reduced.
re-designed: All spell critical strikes have a 33/66/100% chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 seconds.
is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
: Now causes a 3-second daze.
Feral
: Stamina bonus changed to 2/4/6/8/10%.
: This talent no longer works when in Moonkin form.
New Talent: Primal Gore: Grants the periodic damage from your
Lacerate
and
abilities the ability to critically hit.
: The damage reduction while stunned effect now only works in Cat Form.
: The critical strike bonus for Ferocious Bite reduced to 5/10/15/20/25%, down from 10/20/30/40/50%.
Savage Roar
is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.
: Bonus armor reduced to 11/22/33% instead of 22/44/66%.
Restoration
: This talent now accounts for total healing including overhealing.
: Now also increases all of your total attributes by 1/2%.
: Now grants 17/33/50% of mana regeneration while casting.
New Talent: Improved Barkskin: Increases the damage reduction granted by your
Barkskin
spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of
Barkskin
.
: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your
Regrowth
and
Nourish
spells by 5/10/15/20/25%.
: This talent is now re-named "Revitalize" and now also works with
.
Tree of Life
: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns while within this form. Mana cost reduced to match the cost of Travel Form. In addition, the discount on heal-over-time spells from this talent is now active at all times, whether or not the druid is in Tree of Life form. Mana cost reduced to match the cost of Travel Form.
Hunter
Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built in to Hunter Autoshot.
is now raid wide, and radius increased from 30 yards to 40 yards.
Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30 minute cooldown.
Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet's abilities based on its specializations.
Disengage
: Cooldown increased by 5 seconds.
Ice Trap
: If the target who triggers
Ice Trap
is immune to its effect, the
Ice Trap
area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
re-designed: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster's maximum mana), and energizing the Hunter equal to 300% of the amount drained. Only one Sting per Hunter can be active on any one target.
Talents
Beast Mastery
: No longer reduces the cooldown of
Master's Call
, but instead increases the duration of the
Master's Call
effect by 3/6 sec.
now has a new spell effect.
Marksmanship
Chimaera Shot
: Mana cost reduced from 16% to 12%.
redesigned: 2-point talent. Now causes your
and
Chimaera Shot
to have a 50/100% chance to daze the target for 4 seconds.
: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
Careful Aim
re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
: Points reduced from 5 to 3, 1/3/5%.
redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of
, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain
.
: No longer on the global cooldown.
: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an
Auto Shot
, to 80%.
Survival
redesigned: When your
Ice Trap
,
Immolation Trap
,
and
are triggered, you entrap all afflicted targets, preventing them from moving for 2/3/4 seconds.
: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers
and
Judgment of Light
.
: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
redesigned: You now have a 33/66/100% chance when you trap a target with
Freezing Trap
,
or
Ice Trap
and a 2/4/6% chance when you deal periodic damage with your
Immolation Trap
or
to cause your next 2
or
spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown. Shares a cooldown with all other traps.
: Increases damage done by
,
, and
by 2/4/6%.
: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
,
and
now all affect Black Arrow.
Improved Wing Clip: This talent has been removed.
duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.
Pets
Bullheaded
now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.
Cornered
: The critical strike reduction when this ability is active has been increased.
increased to 8/16% damage up from 6/12%.
(wolf special ability) now stacks with
and
, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn't up 100% of the time.
Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
and
Roar of Sacrifice
are now also available to Cunning pets.
increased to 5/10/15% magic damage reduction, up from 3/6/9%.
cooldown decreased to 3 minutes, down from 6 minutes.
New Talent: Shark Attack: This new two-rank talent is available to Ferocity pets. It increases pet damage.
New Talent: Silverback: This new two-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
Roar of Sacrifice
can be used on the hunter only.
(rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.
Mage
stacking effect is no longer considered a Magic effect and will not be dispelled.
: Now grants 50% of mana regeneration while casting.
: The images no longer cast Polymorph.
Molten Armor: Chance to critically strike is now increased by a percentage of the mage's total spirit.
Talents
Arcane
: Now grants 17/33/50% of mana regeneration while casting.
Fire
Ignite
: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
: Increased critical strike chance is now 1%, down from 2% per application of the Improved Scorch effect. In addition, the critical strike chance of Scorch, Fireball, and Frostfire Bolt is increased by 1/2/3%.
: Now grants 17/33/50% of mana regeneration while casting.
Frost
Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the Mage's party, casting
now has a 33/66/100% chance to provide the
Replenishment
buff to up to 10 people in the Mage's party or raid.
: Increased critical strike chance is now 1%, down from 2% per application of Winter's Chill. In addition, the critical strike chance of Frostbolt is increased by 1/2/3%.
Paladin
Auras will now persist through death and affect a 40 yard radius.
is now trainable at level 20. Removed from talent trees.
can once again be dispelled.
: Now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.
Blessing of Sacrifice
: The damage transferred by this ability is now capped by the Paladin’s health.
Forbearance
reduced to 2 minute duration.
: This effect cannot be cast on more than one friendly target at a time.
Seal of Blood/Seal of the Martyr: The damage done by these two seals has been increased but the damage done by their judgements decreased. The balance is now roughly 60% from either seal and 40% from a judgement on total damage done. The total damage done should be roughly the same.Please note that the 3.0.9 tooltips had incorrect values for the damage done, but the tooltips should be much more accurate in 3.1.0.
: Base damage and scaling factor increased by 30%.
: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.
Talents
Holy
Aura Mastery: Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics, and increases the effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute cooldown.
: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to tier-4.
: No longer increases the range of Judgement of Justice. Moved to Tier 10.
: The resistance to silence and interrupt mechanics granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
Infusion of Light
: Now increases the critical chance of your next
by 10/20% instead of reducing cast time. Moved to Tier 10.
moved to Tier 9.
: Now reduces duration of all curse, disease, and poison effects by 15/30%.
: Now reduces the cooldowns of
and
by 17/33% instead of increasing critical strike chance.
moved to Tier 8.
Protection
: Reduced to 3 ranks for 10/20/30%.
: Base damage and scaling factor increased by 30%.
: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won't gain mana).
: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
: Now increases the effectiveness of Divine Sacrifice by an additional 5/10% and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.
Divine Protection
: Cooldown reduced to 3 minutes.
New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin's auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin's max health). Lasts 10 sec. 2 minute cooldown.
New Talent: Divinity: Increases healing done by and to you by 1/2/3/4/5% (tier-1).
: Now makes
50/100% less likely to be dispelled.
: Reduced to 2 ranks for 10/20-second cooldown reduction.
: Base damage and scaling factor increased by 30%.
: Now also reduces the cooldown of
Hammer of Justice
by 10/20 seconds, and increases the duration of the Seal of Justice stun effect by .5/1 second.
: Reduced to 3 ranks for 4/7/10%.
Shield of the Templar
: Rank 1 now increases Stamina by 4%.
: No longer increases the damage done by
,
, and
. Now grants 33/66/100% chance to silence your
targets for 3 seconds.
Retribution
now affects
Hand of Reckoning
.
: Moved to Improved Retribution Aura's position.
Divine Storm: Damage increased.
reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
Judgement of the Wise: The immediate return of base mana from this spell has been increased to 25%, up from 15%.
Repentance
no longer resets the paladin's melee swing timer.
Improved Retribution Aura: This talent has been removed.
reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. Now triggered by Crusader Strike as well.
: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.
Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.
: Now grants its haste bonus while any aura is active.
Priest
: Now cleanses a disease every 3 seconds, down from 5. Duration reduced from 20 seconds, down to 12 sec.
: This spell now has a new icon.
redesigned: You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for 4960-5208 every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
is now trainable at level 31.
: Mana cost reduced approximately 20%.
Improved Holy Concentration removed.
redesigned: You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 seconds for 8 seconds, and temporarily increases their total maximum mana by 20% for 8 seconds. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
,
,
,
and
now all affect
.
Prayer of Healing
: This spell now heals the target's party, rather than being limited to just your direct party.
Shadowfiend
: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. No longer has a 75% reduced chance to be hit by melee, ranged and spells. Movement speed normalized to player movement speed. Tooltip revised.
Talents
Discipline
Divine Aegis
- Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target). It will also now take into account total healing including overhealing.
Improved Divine Spirit: This talent has been removed.
New Talent: Improved Flash Heal: Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
Grace: This talent no longer decreases damage done to the target, but the duration has increased to 15 seconds and the healing bonus has increased from 2% to 3%. This affect now cannot be applied to more than one target at a time.
- Now also increases your total Stamina by 2/4%.
and
have changed locations with each other.
: Now grants 17/33/50% of mana regeneration while casting.
: Reduced to 3 points (4/7/10%), down from 5.
New Talent: Soul Warding: Reduces the cooldown of your
Power Word: Shield
ability by 4 seconds, and reduces the mana cost of your
Power Word: Shield
by 30%.
: Damage increased approximately 30%. This spell can now be cast on yourself.
Power Infusion
: This effect now has a new spell effect.
: This talent also now allows you to proc the Renewed Hope buff on all party/raid members every time you cast
Power Word: Shield
, reducing damage taken by 3%. Lasts 20 sec.
: Increased from 3/6/9/12/15% to 6/12/18/24/30%.
Holy
New Talent: Body and Soul: 2-point talent. When you cast Power Word: Shield, you increase the target's movement speed by 30/60% for 4 seconds, and you have a 50/100% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.
Circle of Healing
: Healing increased by approximately 40%.
re-designed: Mana regeneration is increased by 16/32/50% for 8 seconds after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
re-designed: When you heal with
or
, the cast time of your next Greater Heal or
Prayer of Healing
spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6 to 4/8/12%.
Shadow
Blackout: This talent has been removed.
: This talent is now in tier-1, moved up from tier-6.
: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.
New Talent: Improved Devouring Plague: Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
: Now also increases the periodic critical strike chance of your Shadow Word: Pain, Devouring Plague and Vampiric Touch spells by 3/6%.
: Has been redesigned and is now a 1-point talent. You terrify the target, causing them to tremble in horror for 3 seconds and drop all weapons (disarm effect: including bows) for 10 seconds. 2 minute cooldown. (Up from 1 minute) Instant cast. The horror effect can be dispelled, but the disarm cannot.
: Now grants 17/33% of mana regeneration while casting.
: Now also causes you to receive 5/10/15% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.
New Shadowform
: Now reduces all damage taken by 15%, not just physical damage. Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
Silence
: Range increased to 30 yards.
: Now grants 83% of mana regeneration while casting.
Vampiric Embrace
duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.
: When dispelled, Vampiric Touch will deal damage to the afflicted target.
Rogue
Deadly Poison: The amount of damage this poison generates from the Rogue’s attack power has been increased from 8% per application to 12%.
Deadly Throw: Missile speed increased.
Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
Shiv
: This ability can no longer generate a critical strike, and the poisons it applies cannot be critical strikes either.
Tricks of the Trade
: Will now begin following the first damaging attack.
Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
Talents
Assassination
: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the rogue’s target. No longer removes bleeds from the rogue. Now costs 15 energy and lasts for 60 seconds.
Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%.
Combat
Adrenaline Rush
cooldown reduced to 3 minutes.
Killing Spree
: Now also increases all damage done by the Rogue while active by 20%.
improved to 2/4% increased damage against poisoned targets.
reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.
Subtlety
now opens a new action bar when used.
Shaman
Bloodlust
/
Heroism
: Cooldown reduced to 5 minutes, but
Sated
and Exhausted now last 10 minutes.
Earth Elemental Totem: The summoned Earth Elemental should now have significantly more health and slightly more armor.
Fire Elemental Totem: The summoned Fire Elemental should now have moderately more health and mana, and its damage scaling has been increased. In addition, the Fire Elemental’s spells now cost less mana.
: Bonus damage from spell power now based on weapon speed. Slower weapons will benefit more from spell power.
: Damage increased by approximately 20%.
Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect.
Poison Cleansing Totem and Disease Cleansing Totem have been merged into "Cleansing Totem." Cleansing Totem pulses every 3 sec, down from 5.
Talents
Enhancement
redesigned: Your Earthbind Totem has a 50/100% chance to also remove all snare effects and make you and nearby friendly targets immune to them for 5 seconds when it pulses.
: Now provides 5/10/15/20/25% haste instead of 10/15/20/25/30%.
New Talent: Frozen Power: Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
Lava Lash
now has a new icon.
: Now reduces all threat generated by 30%, not just physical attacks.
Stormstrike
charges have been increased by 2, and cooldown reduced by 2 seconds.
re-designed: When you
Stormstrike
, you have a 50/100% chance to immediately grant you 20% of your base mana.
: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.
- Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total Expertise by 3/6/9%.
Elemental
New Talent: Booming Echoes- Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.
Master of the Elements
redesigned: When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost and Nature damage spells have a 15% increased critical strike chance for 15 seconds.
Master of the Elements
now shares a cooldown with
.
: Now also increases the range of your Flame Shock spell by 5/10/15 yards.
: No longer increases the range of your Flame Shock spell, but now increases your casting speed by 10/20/30% when your Flame Shock spell is dispelled for 6 seconds.
: Reduced to 3 points (7/14/20%), down from 5.
: No longer increases the range of your Earth Shock or Wind Shock spells, but now also causes your Earthbind Totem to have a 33/66/100% chance to root all nearby enemies for 5 seconds when initially cast.
can now be cast while stunned.
Restoration
: This talent now accounts for your ineffective healing, rather than effective.
and
have swapped places in the Restoration talent tree.
Cleanse Spirit
now has a new icon.
Mana Tide Totem
: This spell no longer costs mana.
Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.
: This spell has a new icon.
: Now has a new spell effect.
Warlock
: Now has a 6-second PvP duration.
(Rank 5) - Increased to 13% spell damage, up from 10%.
has been removed.
- Now also reduces the armor of the target by 5%.
Drain Soul
: Each time
deals damage to a target which can grant experience, it now has a chance to generate a
Soul Shard
.
: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%.
Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes. Damage reduced approximately 30%, and health reduced approximately 30%.
Warlocks now innately have an increased 10% spell hit chance on the
spell.
Fire Shield
(Imp): You can now cast this ability on raid members, rather than party members.
Ritual of Summoning
: The summoning of the initial portal is now instant cast, down from 5 seconds.
Soul Shard
: This item now has a maximum count of 32 in inventory.
Voidwalker: The health bonus on this pet has been reduced from 60% to 10%.
Talents
Affliction
: Whenever you deal damage with
, you have a 6% chance to gain the Eradication effect. The Eradication effect increases your spell casting speed by 6/12/20% for 10 seconds. Internal cooldown removed.
: Now only increases your shadow damage-over-time spells on the target.
: No longer increases the effect of
, but now also increases the periodic critical strike chance of your
and
spells by 3/6/9%.
: This talent has been reduced to a 1-point talent. Now grants your
and
the capability to critically hit.
: Now only increases the damage done by your shadow damage periodic spells.
: The Siphon Life spell has been removed. Siphon Life now causes your
spell to instantly heal you for 40% of the damage done. In addition, the damage done by your
,
and
damage over time effects is increased by 5%.
re-designed: Increases the amount drained by your
and
spells by an additional 3/6% for each of your Affliction effects on the target, up to a maximum of 9/18% additional effect.
: Now increases spell hit for all of your spells.
and Immolation are now in the same exclusive category (both damage- over-time effects cannot be present at the same time by the same caster on a target).
Demonology
Demonic Empathy has been removed.
: This talent now has a unique spell effect.
: This talent has been removed.
has been moved to tier-1. No longer increases Intellect, Stamina and damage of your summoned demon.
Improved Enslave Demon talent removed.
: This talent is now a 1-point talent, down from 3-points. Now is the 21-point talent in Demonology. Now grants 100% mana return to your pet, up from 33/66/100%.
: Increased from 15/30% up to 150/300%.
New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 sec.
New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.
Destruction
re-designed: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-req).
: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
Chaos Bolt: Damage increased approximately 15%.
: Spell now works similar to
Swiftmend
, consuming an
or
effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
: Now increases the damage done by your
by 10/20/30%, rather than just the direct damage.
: Now increases the damage done by your
Shadow Bolt
spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
: Now has a 50/100% chance to proc
Replenishment
.
: This talent has been moved to Demonology (tier-8).
New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
re-designed: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with
or
. Lasts 10 sec. Also moved down to tier 7, down from tier-5.
Warrior
: Now increases armor penetration by 10%.
: Now increases damage taken by 5%.
: Duration of stun effect now lasts 1.5 seconds. This effect no longer has diminishing returns.
Vanguard
: Now reduces damage caused by the warrior by 5% (previously 10%).
: This ability now disarms ranged weapons as well.
Heroic Throw
missile speed increased.
Intimidating Shout
: Cooldown reduced to 2 minutes.
Shattering Throw: This new warrior ability, trainable at level 71, deals damage the same as Heroic Throw, but also causes the victim’s armor to be reduced by 20% for 10 sec. (stacking with Sunder Armor). If the victim is immune, it will remove that immunity instead of dealing damage and reducing armor. Costs 25 rage, only useable in Battle Stance, 5 min cooldown.
Talents
Arms
improved to 2/4% increased damage.
: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.
and
have once again swapped places in the talent tree.
New Talent: Juggernaut: Grants the warrior the ability to
while in combat. Critical strike chance of next Slam or Mortal Strike increased by 100% following Charge.
: Will now proc 33/66/100% of the time with a 6 second cooldown.
: Now also increases the damage of
Overpower
and
by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the target’s non-physical damage and healing by 25/50% for 6 seconds. Tooltip and visual updated.
Fury
Improved Berserker Stance: Now increases strength by 4/8/12/16/20% while in Berserker Stance.
Titan's Grip
: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
Protection
Last Stand
: Cooldown reduced to 3 minutes.
: Now also allows Intervene and Intercept to be used in any stance.
Professions
Alchemy
All flasks now last 1 hour. To compensate, all flask recipes will provide 2 flasks for the same material cost.
Blackmouth Oil
and
Fire Oil
no longer require a vial.
Elixir of Greater Firepower
now grants spell power to all schools of magic.
Flasks now stack to 20, and their vendor sell prices have been reduced to lower the Auction House deposits.
Increased the health granted by the
Mixture of Stoneblood
.
Northrend flasks will be converted to mixtures. This includes the Flask of Stoneblood, Flask of Pure Mojo, Flask of Endless Rage, and Flask of the Frost Wyrm. Mixtures can create 2 flasks of the corresponding type. This allows players who stockpiled Northrend flasks to convert them to the new system without any loss.
The
Crazy Alchemist's Potion
is now correctly increased by Alchemist Stones.
The
Mercurial Stone
is no longer required as a tool for alchemists. It is instead a uncommon quality bind-on-equip trinket.
You can now sometimes find Alchemist's Caches from bosses in Ulduar. Only players with an Alchemy skill of 425 or higher can loot these secret caches.
Blacksmithing
Added a new recipe for the Titansteel Spellblade, an epic one-handed caster dagger, available from trainers.
Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
Most of the recipes in the 1-300 skill range of blacksmithing have received major stat updates to make them more useful.
Titanium Plating
now reduces the duration of disarm effects by 50% as well as increasing your block value.
Cooking
A new recipe has been added to cooking trainers for making Black Jelly, using several
Borean Man O' War
as ingredients. While it looks disgusting, it restores more health and mana than the highest level food.
Flint and Tinder
is no longer necessary for creating a campfire. You're just that resourceful!
Grub
now sells the
Dig Rat Stew
recipe to players who completed the quest.
Ingredients such as Spices, Apples, and the like have been removed from most cooking recipes.
Players no longer need to complete the
Clamlette Surprise
quest to gain Artisan cooking. The quest now offers the unique recipe, Clamlette Magnifique. If you already completed the quest, you can visit
Dirge Quikcleave
in Gadgetzan to learn this recipe (for free).
Prospector Khazgorm
, found in Bael Modan in southern
The Barrens
, now sells the recipe for
Dig Rat Stew
to the Alliance.
Several Northrend recipes were given greater skill up ranges to make it easier to reach 450 cooking skill.
You no longer need to learn cooking from books. The trainers have finally done their reading and are able to teach you the same thing.
Enchanting
Added two new recipes for enchanting staves with spell power, available from
Vanessa Sellers
in Dalaran City.
Greatly increased the drop rate of recipes found in pre-Lich King dungeons and raids.
Several recipes in the 250-300 skill range have been rebalanced, and the reagent requirements have been reduced.
Some enchants now have level restrictions. Note: the enchant is never removed from the item to which it's applied, however, the player no longer receives its benefit until they reach the required level. Any enchants modified in this way have had their tooltips updated.
The enchanting interface now correctly sorts grey recipes by skill difficulty.
Engineering
Added a new Reticulated Armor Webbing engineering enchant that increases the armor on plate gloves.
Added a new Springy Arachnoweave engineering enchant that grants passive spell power in addition to turning your cloak into a parachute.
Engineers can now obtain the schematics for Lil' Smoky and the Pet Bombling from certain creatures found in Gnomeregan. Specialized Gnomish or Goblin engineers can obtain both schematics equally. The repeatable quest that used to randomly grant these schematics has been disabled.
Flexweave Underlay now grants passive agility in addition to its normal effect.
Gnomish X-Ray Specs
have a new model.
Nitro Boosts now grant passive critical strike rating in addition to their speed boost.
Nitro Boosts now make you drop PVP flags when used, as well as preventing you from picking them up while the effect is active.
Fishing
A new (and very rare) special mount can now be caught from Northrend fishing pools.
New fishing dailies are now offered from
Marcia Chase
in Dalaran City!
Players are no longer required to do the
Nat Pagle, Angler Extreme
quest to gain Artisan fishing. The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit
Nat Pagle
in
Dustwallow Marsh
to receive this new fishing pole.
The time needed to catch fish has been reduced.
You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill.
You can now fish in
Wintergrasp
, and the fishin' is good!
You no longer need to learn fishing from books. The trainers have finally done their reading and are able to teach you the same thing.
Gathering Skills
,
, and
now have level requirements equal to the level required for the corresponding skill rank: Apprentice (1), Journeyman (1), Expert (10), Artisan (25), Master (40), Grand Master (55).
You can no longer fail when Mining, Herbing, and Skinning.
Herbalism
Find Herbs no longer tracks
Glowcap
.
Northrend herbs now yield more herbs on average.
The herbalism requirement for gathering
Tiger Lily
has been reduced to 375.
The time it takes to gather herbs has been reduced.
Inscription
Added a recipe to trainers for creating a level 70 superior-quality off-hand item.
Added a recipe for creating a different level 70 superior-quality off-hand item. Scribes will find the recipe is dropped from residents of Silverbrook.
Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading a Book of Glyph Mastery randomly discovers one of the newly-added recipes.
Glyph icons have been updated so it is easy to distinguish between classes.
Players will now learn 3 recipes the very first time they perform
. This does not apply to players who have already discovered recipes from Northrend Inscription Research (sorry).
Jewelcrafting
Added a new recipe to cut black diamonds.
Added a recipe for
Shifting Twilight Opal
to the daily jewelcrafting vendor.
Added recipes for superior-quality PVP rings and necklaces to Northrend jewelcrafting trainers.
Leatherworking
Added a recipe for combining
Borean Leather Scraps
into
Borean Leather
. You can still use Borean Scraps from your inventory to combine them.
Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
Several lower-level items crafted by leatherworkers have received major changes to make them more appealing.
Shadowskin Gloves
and
Dusky Boots
no longer require
Shadowcat Hide
to create, but instead require an equal quantity of
Shadow Silk
. Shadowcat Hides can no longer be obtained from skinning.
Mining
Northrend deposits now despawn 1 minute after mining them. This change was made to speed up respawning when nodes were partially looted.
Tailoring
Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
Added recipes for superior-quality PVP cloaks to Northrend tailoring trainers.
The Lightweave tailoring enchant now sometimes grants a temporary spell power bonus instead of dealing direct damage to your target.
Several lower-level items crafted by tailors have received major changes to make them more appealing.
Quests
The fight event for the "
Grim(oire) Business
" quest at Vim'gol's Circle in the
Blade's Edge Mountains
now only requires one character to stand within a fire circle in order to summon
Vim'gol the Vile
. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim'gol the Vile's
Unholy Growth
cast.
Horde characters may now obtain the quest
CLUCK!
from Chickens. While
Farmer Saldean
won't be selling Special Chicken Feed to the Horde, perhaps "Westfall" William Saldean in Brill might...
Dungeons and Raids
New dungeon maps have been added for all Wrath of the Lich King dungeons.
The Eye of Eternity
Malygos
will now properly delay before breathing after a Vortex on Heroic difficulty.
Naxxramas
The
Chains of Kel'Thuzad
will no longer reset the raid's threat.
The
Portal of Shadows
created by
Shade of Naxxramas
will only persist for a maximum of one minute.
Players with pets who attempt to use the Obedience Crystals in
Naxxramas
will have their pets dismissed automatically so they may possess an Understudy.
Vault of Archavon
Archavon, Emalon, and their allies will now banish themselves 10 minutes prior to the beginning of a Lake Wintergrasp battle. A warning will be given 15 minutes prior to the start of Wintergrasp. They will not banish themselves if in combat.
User Interface
New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.
A new Color Blind option is available under the Interface panel.
Spell Effect Level setting has been split into Particle Density and Projected Textures. Previously, Spell Effect Level controlled both of these features.
Added new Video Mode Ultra (should only be used on the highest-end systems).
Shadow Quality has a new higher level of detail. The slider for adjusting Shadow Quality remains the same, though there is an additional step at the high end of the spectrum.
A new feature has been added allowing players to allocate talent points before confirming they’d like to spend them. This feature must be turned on in the Interface Options.
New high-resolution player textures for Northrend armor sets have been added. Players can enable this feature by setting Player Textures to High in the Effects Panel of the Video Options.
Players can now return items purchased with an alternate currency back to the original vendor within 2 hours of the purchase time for the original cost of the item. Stackable items (such as Frozen Orbs and gems) and charged items that can be purchased with an alternate currency are not eligible.
Confirmation boxes have been added to purchases over 150 gold.
The calendar now supports a guild-wide sign-up sheet, allowing the event organizer to invite his or her entire guild.
Class roles (i.e. damage, tanking, healing) have been added to the Looking For Group feature. Class roles will be displayed when sorting through the Looking For More section.
Quest and Achievement tracking are now combined in a new Objectives Tracking window. Advanced features can be activated from the Objectives Options panel.
On-Use items will display in the Objectives Tracking when tracking a quest that uses them. No more searching through your bags for that on-use quest item!
Health and Fuel/Ammo bars have been added to the vehicle interface whenever operating a vehicle.
The mini-map has been optimized for better performance. Displays for vehicles, class colors, and off-map pings have been added as well.
Players first entering any dungeon that will result in a lock-out timer will be warned if they are going to be saved to the instance. This warning will include an option to port to the nearest graveyard before being saved.
New elite mob frames have been added for V-Key frames.
For additional notes on Lua and XML changes please visit the UI & Macros forum.
Items
Arena Grand Master
: Dodge rating has been replaced with stamina.
Badges and Emblems looted off of any dungeon bosses by a member of the party or raid will automatically be given to all eligible party or raid members. Party or raid members must still be inside the instance to receive Badges or Emblems.
Death Knight Tier 7 DPS Sets: Death Strike has been added to both the 2-piece and 4-piece bonuses.
Enhancement Shaman PvP Set Bonus: The cooldown reduction of Stormstrike has been increased to 2 seconds, up from 1 second.
Existing crafted resilience armor sets now offer additional stamina and resilience ratings through set bonuses.
Gift of Arthas
: Now considered a curse instead of a disease.
Hearthstone
: Cooldown has been reduced to 30 minutes down from 60 minutes.
Darkmoon Cards of the North will now take three seconds per card to create.
will now trigger
Illustration of the Dragon Soul
.
Frozen Scepter of Necromancy
now sounds like other maces.
Heavy Junkboxes will no longer have deprecated poison materials.
Libram of the Sacred Shield: Increases block value.
Magic Dust
now has a 10 second PvP duration.
Old Naxxramas Shoulder Enchants will now soulbind items.
Outrider's Lamellar Legguards
and
Sentinel's Mail Leggings
have had their costs reduced to the correct value.
Pack of Endless Pockets
can now be mailed.
Paladin Healer PvP Set Bonus: The bonus for Holy Shock healing has been reduced to 10%.
Patroller's Pack
now sounds like a bag.
PvP Trinkets will now break
Shackle Undead
.
Several beverages missing from the "Beverages Consumed" statistic have been added.
Several foods missing from the Food Eaten statistic have been added.
Sigil of Awareness
: Now provides bonus damage to Death Strike as well.
Sigil of the Frozen Conscience
: The bonus to
from this relic has been reduced to a value appropriate to the item's level.
Sprite Darter Eggs: May now (very rarely) drop from
Sprite Darters
in Feralas. Note that only Horde characters can attack and kill Sprite Darters.
Three new mounts are available from Horde mount vendors, equalizing the number of purchasable normal and epic mounts: the Black Wolf, the White Kodo, and the Black Skeletal Horse (in Orgrimmar, Bloodhoof Village, and Brill respectively).
Thunder Capacitor
again requires four charges.
Tiny Emerald Whelplings: May now (very rarely) drop from
Adolescent Whelps
in the
Swamp of Sorrows
.
White Tickbird Hatchling
is now classified as a Pet.
Clams
A new clam, the Giant Darkwater Clam, can be obtained by fishing in
Wintergrasp
. This mighty clam has a greatly increased chance to drop pearls, and yields up to five times the regular amount of clam meat.
Loot from clams now stacks correctly!
Changed the icon for Succulent Clam Meat so it doesn't look quite as disgusting.
Glyphs
Death Knight
Glyph of Blood Boil: This has been replaced with Glyph of Heart Strike, which adds a snare effect to Heart Strike.
Glyph of Dancing Rune Weapon: Increases the duration of
Dancing Rune Weapon
by 10 sec.
Glyph of Dark Death: Increases the damage done by Death Coil by 15%.
Charred Glyph
: This glyph now increases Death Strike damage by 1% per 2 runic power, but has a limit of 25% increase.
Glyph of Disease: Your
ability now refreshes disease durations on your primary target back to their maximum duration.
Glyph of Howling Blast: Your
ability now infects your targets with Frost Fever.
Glyph of Hungering Cold: Reduces the cost of
by 10 runic power.
Charred Glyph
: Icebound Fortitude now grants at least 30% damage reduction, regardless of defense skill.
Charred Glyph
: Bonus lowered to 20%.
Glyph of Strangulate: This glyph has been changed to reduce the cooldown by 20 seconds.
Charred Glyph
: Increases the amount of damage absorbed by Unbreakable Armor by 20%.
Glyph of Unholy Blight: Increases the duration of
by 10 seconds.
Druid
Glyph of Barkskin: Reduces the chance you’ll be critically hit by melee attacks by 25% while Barkskin is active.
Glyph of Berserk: Increases the duration of
Berserk
by 5 seconds.
Glyph of Monsoon: Reduces the cooldown of your
spell by 3 seconds.
Glyph of Nourish: Your
Nourish
heals an additional 6% for each of your heal over time effects present on the target.
Charred Glyph
: Target now returns to life with full health.
Glyph of Savage Roar: Your
Savage Roar
ability grants an additional 3% bonus damage done.
Charred Glyph
: Now increases remaining duration on
by 2 seconds each time it is used, up to a maximum of 6 seconds.
Glyph of Starfall: Changed to reduce the cooldown by 30 seconds.
Glyph of Survival Instincts: Increases the percentage of your maximum health received from Survival Instincts to 40%.
Glyph of Wild Growth:
now affects up to 6 targets.
Hunter
Charred Glyph
: Now reduces cooldown by 2 seconds.
Glyph of Chimera Shot: Reduces the cooldown of
Chimaera Shot
by 1 second.
Glyph of Explosive Shot: Increases the critical strike chance of
by 4%.
Glyph of Explosive Trap: The periodic damage from your
can now be critical strikes.
Glyph of Kill Shot: Reduces the cooldown of
by 6 seconds.
Glyph of the Monkey: This glyph has been converted to Glyph of Mending, which increases the healing done by Mend Pet by 40%.
Glyph of Raptor Strike: For 3 sec. after using
, you take 20% less damage.
Glyph of Scatter Shot: Increases the range of
by 3 yards.
Charred Glyph
: Now reduces damage taken by snakes from area damage by 90%.
Charred Glyph
: Now reduces the cooldown by 6 seconds, down from 15 seconds. No longer reduces the damage done by Wyvern Sting’s effect.
Mage
Glyph of Arcane Barrage: Reduces the mana cost of
by 20%.
Glyph of Deep Freeze: Increases the range of
by 10 yards.
Charred Glyph
: Now increases resistance and armor by 50%.
Glyph of Ice Barrier: Increases the amount of damage absorbed by your
by 30%.
Glyph of Living Bomb: The periodic damage from your
can now be critical strikes.
Glyph of Mirror Image: This glyph has been redesigned and now increases the number of copies of the mage to 4.
Paladin
Glyph of Beacon of Light: Increases the duration of
Beacon of Light
by 30 seconds.
Glyph of Divine Plea: While
is active, you take 3% reduced damage from all sources.
Glyph of Divine Storm: Your
Divine Storm
now heals for an additional 15% of the damage it causes.
Charred Glyph
: Now Lay on Hands grants 100% bonus mana, and that amount of mana is granted to the paladin and their target.
Charred Glyph
: Changed to 20% bonus damage.
Glyph of Hammer of the Righteous: Your
Hammer of the Righteous
hits 1 additional target.
Glyph of Holy Light: Can no longer critically strike and has had its range updated.
Glyph of Holy Shock: Reduces the cooldown of
by 1 second.
Glyph of Lay on Hands: Now reduces the cooldown of Lay on Hands by 5 minutes.
Glyph of Salvation: When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
Glyph of Seal of Blood: When your Seal of Blood, Seal of the Martyr, Judgement of Blood, or Judgement of the Martyr deals damage to you, you gain 11% of the damage done as mana.
Charred Glyph
: Increases damage done by this seal by 10%.
Glyph of Shield of Righteousness: Reduces the mana cost of
by 80%.
Priest
Glyph of Dispersion: Reduces the cooldown on
Dispersion
by 45 seconds.
Charred Glyph
: Now reduces cooldown by 9 seconds.
Charred Glyph
: Now reduces duration and cooldown by 1 minute.
Glyph of Guardian Spirit: If you
Guardian Spirit
lasts its entire duration without being triggered, your
Guardian Spirit
cooldown is reset to 60 seconds.
Glyph of Hymn of Hope: Now increases the duration of Hymn of Hope.
Charred Glyph
: Increases bonus armor by 50%.
Charred Glyph
: Increases duration by 30 seconds.
Glyph of Mind Sear: Increases the radius of effect on
by 5 yards.
Glyph of Pain Suppression: Allows
Pain Suppression
to be cast while stunned.
Glyph of Penance: Reduces the cooldown of
by 2 seconds.
Glyph of Psychic Scream: Increases duration by 2 seconds, but increases cooldown by 8 seconds.
Rogue
Charred Glyph
: Now increases duration by 5 seconds.
Charred Glyph
: Now increases remaining duration on
by 2 seconds each time it is used, up to a maximum of 6 sec.
Glyph of Cloak of Shadows: While
Cloak of Shadows
is active, you take 40% less physical damage.
Charred Glyph
: Poison chance bonus increased to 20%.
Charred Glyph
: Increases the movement reduction by 10%.
Glyph of Fan of Knives: Increases the damage done by
Fan of Knives
by 20%.
Glyph of Hunger for Blood: Increases the bonus damage from
by 3%.
Glyph of Killing Spree: Reduces the cooldown on
Killing Spree
by 45 seconds.
Glyph of Mutilate: Reduces the cost of
by 5 energy.
Charred Glyph
: Now reduces cast time by 100%.
Charred Glyph
: Increases duration by 20 seconds.
Glyph of Shadow Dance: Increases the duration of
by 4 seconds.
Charred Glyph
: No longer reduces the duration.
Glyph of Tricks of the Trade: Your
Tricks of the Trade
grants an additional 10% bonus damage to your target.
Shaman
Glyph of Earth Shield: Increases the amount healed by your
by 20%.
Glyph of Feral Spirit: Your spirit wolves gain an additional 30% of your attack power.
Glyph of Hex: Increases the damage your
Hex
target can take before the Hex effect is removed by 20%.
Glyph of Riptide: Increases the duration of Riptide by 6 seconds.
Glyph of Stoneclaw Totem: Your
also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
Glyph of Thunder: Reduces the cooldown on
by 7 seconds.
Glyph of Totem of Wrath: When you cast
, you gain 30% of the totem's bonus spell power for 5 minutes.
Warlock
Glyph of Banish: This glyph has been replaced with Glyph of Incinerate, which increases the damage of Incinerate by 5%.
Glyph of Chaos Bolt: Reduces the cooldown on
by 2 seconds.
Glyph of Demonic Circle: Reduces the cooldown on Demonic Circle by 4 seconds.
Glyph of Haunt: The bonus damage granted by your
spell is increased by an additional 3%.
Glyph of Immolate: The bonus damage provided by this glyph to Immolate’s periodic damage has been reduced to 10%, down from 20%. The 10% reduction to Immolate’s initial damage has been removed.
Charred Glyph
: Increases your Imp’s Firebolt damage by 20%.
Glyph of Life Tap: When you use
, you gain 20% of your spirit as spell power for 20 seconds.
Glyph of Metamorphosis: Increases the duration of your
by 6 seconds.
Glyph of Shadowflame: Your
also applies a 70% movement speed slow on its victims.
Glyph of Siphon Life: Redesigned to increase the healing received from the Siphon Life talent.
Glyph of Soul Link: Increases the percentage of damage shared via your
by an additional 5%.
Glyph of Succubus: Redesigned to remove all damage-over-time effects from the target of
Seduction
.
Warrior
Charred Glyph
: Increases threat on Mocking Blow by 100%.
Glyph of Bladestorm: Reduces the cooldown on
Bladestorm
by 15 seconds.
Glyph of Enraged Regeneration: Your
ability heals for an additional 10% of your health over its duration.
Charred Glyph
: Now reduces the cooldown of
Last Stand
by 60 seconds. The penalty on maximum health gained has been removed.
Charred Glyph
: Now provides 100% chance on all parries.
Glyph of Shield Wall: Reduces the cooldown on
Shield Wall
by 2 minutes, but
Shield Wall
now only reduces damage taken by 40%.
Glyph of Shockwave: Reduces the cooldown on
Shockwave
by 3 seconds.
Glyph of Spell Reflection: Reduces the cooldown on
Spell Reflection
by 1 second.
Charred Glyph
: Now makes
Sweeping Strikes
cost 0 rage.
Glyph of Vigilance: Your
ability transfers an additional 5% of your target's threat to you.
Mac
Support for Logitech G-15 and G-19 keyboards with LCD displays has been added.
A number of performance and smoothness enhancements have been implemented.
The new high-res player textures are supported on dual processor systems running OS X 10.5.
A crashing bug involving chat channel commands has been fixed.
A problem involving window focus and foreground/background status has been fixed.
Movie recording feature has had some user interface improvements.
Bug Fixes
Leaving a group while in an instance will now port you to the nearest graveyard rather than your
Hearthstone
location.
Yaaarrrr
now has a detailed tooltip.
Classes
Death Knight
Acclimation: This talent will no longer sometimes grant nature resistance while fighting Sapphiron.
Anti-magic Zone: This ability will no longer cause strange absorb messages in the combat log and floating combat text.
Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the death knight. In addition, it will now only echo death knight spells whose primary purpose is dealing damage. This pet will no longer break stealth on nearby targets and attack them. Also corrected a bug making the effect last 8 seconds longer than intended.
Death Coil: This spell will no longer sometimes cause the death knight to animate a swing twice.
Death Grip: This spell will no longer automatically cast on the nearest enemy when no valid target is selected.
Death Runes: Fixed a bug where it was possible when using two abilities with the same rune cost to not get correctly granted a second Death Rune when appropriate.
Ebon Plaguebringer: Multiple death knights can now use this debuff against a target without overwriting each other.
Howling Blast: Each rank now properly shares a cooldown with the other ranks.
Necrosis: The damage from this ability will no longer benefit multiple times from damage increasing effects.
Pestilence: This ability will now spread disease centered on a position between the death knight and its target, rather than the target’s center position (for very large creatures, this used to cause no disease spread at all).
Raise Ally: The buff from this ability can no longer be right clicked to cancel.In order to end the effect, the player controlling the Risen Ghoul must right click on the unit portrait and dismiss the pet. In addition, using this ability on a player whose level is too low will now give a "Target is too low level" error message instead of "You have no target."
Raise Dead: This pet now despawns instantly when it dies. In addition, this ability can no longer be used while riding any type of vehicle. The Risen Ghoul is also now properly immune to Charm, Fear, Sleep, and Horror.
Rune of Cinderglacier: Charges of this will now only be used if the target actually took damage from the attack.
Scent of Blood: This talent can no longer be triggered by environmental damage.
Scourge Strike: The tooltip incorrectly stated it did 60% weapon damage increased by 9% from diseases, when it was actually 45% increased 11% from diseases. The tooltip has been corrected, but the damage done is unchanged.
Sigil of Awareness: The tooltip on this incorrectly indicated it added much more damage than it actually did. The tooltip has been corrected to show the actual bonus.
Summon Gargoyle: The Gargoyle will no longer re-attack rogues after they Vanish, or night elves who use Shadowmeld. Monsters will stop trying to chase a Gargoyle after it flies away. The debuff on the target indicating he or she is being pursued by a Gargoyle will no longer display the duration, and will be removed when the buff is removed from the death knight. Max duration in the tooltip changed to 40 seconds.
Druid
Bash: This ability will now still interrupt casting even if the victim is immune to the stun due to diminishing returns.
Feral Attack Power: Heirloom weapons now correctly grant the amount of attack power in Cat, Bear, and Dire Bear Forms that is stated on the weapon tooltip. In addition, the attack power bonus will now work properly for druids below level 60.
Lifebloom: Corrected some bugs with the new blooming functionality and dispels.
Predatory Strikes: This talent now properly affects the attack power gained from weapon enchants.
Swipe: Now properly affected by area-of-effect damage caps.
Thorns: This spell will now properly use the druid’s spell power to determine its scaling instead of the target’s spell power.
Wild Growth: Fixed a bug that sometimes prevented Wild Growth ranks from overwriting each other.
Hunter
Cower: This pet ability will now display its cooldown correctly.
Disengage: This ability can no longer be used while riding any type of vehicle.
Froststorm Breath: This pet ability will now display its cooldown correctly.
Heart of the Phoenix: Can no longer be set to autocast (which did not work).
Hunter traps will no longer be able to be set off by totems.
Rake: This pet ability will now always refresh when used by the pet.
Savage Rend (raptor special ability): Fixed a tooltip error to correctly note this ability boosts damage rather than attack power.
Spirit Strike: This pet ability now has its damage increased by Prowl as intended.
Spore Cloud: This pet ability will now autocast properly at all ranks.
Steady Shot: Now does correct damage with heirloom weapons.
Mage
Arcane Potency: Fixed a bug where sometimes the benefit was consumed before altering the critical strike chance of the mage. In addition, will no longer benefit the critical strike chance of Molten Armor’s damage.
Deep Freeze: Floating combat text will now display when this ability is able to be used.
Focus Magic: When spell-stolen, this buff will no longer grant the originally casting mage a buff when critical strikes occur.
Frostbite: Fixed a bug preventing this from overwriting the effect from the Frostbite talent.
Ignite: The debuff from this talent now benefits properly from Arcane Subtlety. In addition, effects which modify damage done will no longer be applied a second time to the damage from this talent.
Master of Elements: Now refunds the correct amount of mana when used with Arcane Missiles.
Mirror Image: Mirror Images will now appear with maximum health and mana. In addition, this ability can no longer be used while riding any type of vehicle.
Slow Fall: Can no longer be cast on NPCs.
Torment the Weak: Now properly increases damage when used against victims of the snare from Hunter Frost Traps.
Paladin
Beacon of Light: This spell no longer duplicates the heal on yourself if your target is currently immune to being healed due to being on a vehicle. It will simply not duplicate the heal. In addition, Divine Plea will only penalize the original heal instead of applying the penalty a second time on the duplicated heal.
Blessing of Sanctuary: This spell can now overwrite a Greater Blessing of Sanctuary that has less than 10 minutes duration remaining.
Blessing of Wisdom: It is no longer possible to have the icon for this spell and Greater Blessing of Wisdom active at the same time (which didn’t give any benefit, but was confusing).
Combat Expertise: This talent will now properly increase spell critical strike chance.
Hammer of Justice: This ability will now still interrupt casting even if the victim is immune to the stun due to diminishing returns.
Hammer of the Righteous: Now does correct damage with heirloom weapons.
Holy Shield: Damage from this ability now increases properly from attack power.
Judgement of Command: Fixed incorrect combat log tooltips.
Righteous Vengeance: Effects which modify damage done will no longer be applied a second time to the damage from this talent.
Sacred Shield: Now scales properly from spell power granted by Sheath of Light.
Seal of Vengeance/Corruption: The bonus damage applied a target which already has the maximum stack of debuffs is now properly affected by Judgements of the Pure. In addition, fixed some missing tooltips in the combat log.
Sheath of Light: Critical heals from Lay on Hands will now trigger this talent.
Priest
Inner Fire: Charges of this buff will now be consumed properly if the priest is attacked while using emotes.
Mind Control: This spell can no longer be cast while it is already active.
Misery: The tooltip on this talent was badly worded and implied a bonus much larger than it actually gave. The tooltip has been rewritten to be more clear.
Prayer of Mending: This spell will no longer fail from "A more powerful spell is already active" errors. It will now always cast, including overwriting a weaker Prayer of Mending. In addition, trinkets which are triggered from casting a healing spell will now be triggered properly by Prayer of Mending.
Rogue
Master of Subtlety: The amount of time remaining on the damage bonus for this talent is now displayed.
Shaman
Cleanse Spirit is now properly in the Nature spell school.
Tremor Totem: Now correctly pulses every 3 seconds, up from 1 seconds.
Warlock
Dark Pact: Can no longer be cast when the warlock has an enslaved demon pet that does not have mana.
Demonic Circle: Summon: This spell can no longer be cast while on a transport or other moving object.
Fel Synergy: This talent will no longer heal vehicles the warlock is riding.
Ritual of Summoning: This spell can no longer be cast while on a transport or other moving object.
Unstable Affliction: Feedback damage from dispelling this debuff will no longer be modified by effects on the victim which modify the damage the victim does.
Warrior
Concussion Blow: Now properly triggers a 1.5 second global cooldown.
Damage Shield: Fixed a bug which caused this ability to benefit from Recklessness.
Enrage: This ability can no longer be triggered by environmental damage.
Enraged Regeneration: While this is active, the warrior is blocked from using abilities that trigger being enraged (which would do nothing and waste the cooldowns).
Improved Revenge: This talent will now increase the damage done by Revenge by the proper amount.
Rend: Now does correct damage with heirloom weapons. In addition, low ranks of this ability will no longer incorrectly gain a damage bonus against targets above 75% health.
Slam: Slam will no longer sometimes show 2 miss messages.
Items
Dartol's Rod of Transformation
has had its tooltip corrected.
Glyph of Gushing Wound
: Correctly increases damage of the ability by 25%.
Glyph of Rejuvenation: Effects which modify healing done will no longer be applied a second time to the healing granted by this glyph.
Charred Glyph
: Tooltip has been corrected.
Heirloom Items: The bonus spell power granted by these items has been redesigned to provide substantially more benefit for players lower than level 58.
Hook of the Master Angler: Using this item to shape-change into a fish now cancels Shadowform.
Howling Blast: Each rank now properly shares a cooldown with the other ranks.
Justicar (T4) Retribution Set: The bonus to seals now works properly on Seal of Blood and Seal of the Martyr.
: Corrected some bugs with the new blooming functionality and dispels.
Mace of Unending Life
is correctly a two-handed weapon.
Many Northrend maces now make correct noises when sheathed and unsheathed.
Many items with 110 attack power now correctly grant 110 ranged attack power.
Oracle Talisman of Ablution
's spell data has been clarified.
Personal Rating Requirements for offhand Deadly Gladiator items should now display correctly.
Several Hateful and Deadly plate helms have had their stats correctly reduced.
Several Naxxramas items with block values were not providing the correct stat amounts and have been fixed.
Summon Gargoyle: The Gargoyle will no longer re-attack rogues after they Vanish, or night elves who use Shadowmeld. Monsters will stop trying to chase a Gargoyle after it flies away. The debuff on the target indicating he or she is being pursued by a Gargoyle will no longer display the duration, and will be removed when the buff is removed from the death knight. Max duration in the tooltip changed to 40 seconds.
Sigil of Arthritic Binding
: The tooltip was incorrect for this item and overstated the bonus to Scourge Strike. This has been fixed.
Thunder Capacitor
's cooldown functions.
Wall of Terror
,
Fleshless Girdle
, and
Inexorable Sabatons
have had their stamina values adjusted to the proper levels.
Racials
Blood Fury: The tooltip on the attack power version of this ability will now tell how much attack power it grants to the orc.
Shadowmeld: Using this ability will no longer cause friendly players to deselect the night elf.