- Ash'Golm yells: Fire has a life of its own.
- Ash'Golm yells: I am... Extinguished.
- Ash'Golm yells: I will burn this prison to the ground!
- Ash'Golm yells: So ... long ... where is my Lord of Fire, why does he not answer my call?
- Ash'Golm yells: So... C.. Cold.
- Ash'Golm yells: We give rise to flame.
- Ash'Golm yells: You cannot contain these flames!
- Ash'Golm yells: Your bones will blacken, your life extinguished.
- Ash'Golm yells: Your flesh will know the sweet caress of fire.
Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.
- Overview – Ash'golm gradually fills the playspace with more and more lava until he is frozen by the room's countermeasures. Once frozen, Ash'golm becomes Brittle and takes additional damage until he reheats and begins to fill the room with fire once again.
- Tanks –
Ash'golm aims his [Fissure]
ability in the direction of his current target.
Embers always attack random enemies and cannot be tanked.
Players can absorb lava by moving through it.
- Lava – Players who walk through Lava absorb it; but will suffer 9 Fire damage per 3 sec.
If an Ember absorbs the Lava, it will explode shortly thereafter.
- Lava Wreath – The caster calls upon their elemental might, creating a ring of lava.
- Fissure – The caster stomps on the ground, causing a fissure to erupt in a straight line from the center of the platform to their current tank target.
- Volcano – The caster hurls a rock of molten lava at a random enemy. When it lands a volcano forms that will inflict 17 Fire damage to all enemies within its confines.
While active, the volcano spawns embers at random locations around the room.
- Ember – Embers Sear targets at random. If Lava passes under an Ember it will get Fired Up, increasing its damage.
Countermeasures are present around the room. Activating any one of these will freeze any fire present in the room. Elementals affected in this manner are made Brittle for a short duration.
- Brittle – The target is frozen. No actions can be taken while frozen and all damage taken is increased by 25%.
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