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Nazmani Bloodhexer
Encounter Journal
Heroic | Mythic | |
Deadly | Important | |
Tank | DPS | |
Healer | Interruptible | |
Magic | Curse | |
Poison | Disease | |
Enrage |
- Overview – Zul begins the encounter assisted by the Forces of Blood. He will continue to summon additional Forces of Blood that the party must contend with while his energy fills.
At 40% health, Zul no longer summons the Forces of Blood and becomes fully empowered with the Blood of G'huun, unleashing [Locus of Corruption], spending his Elder Blood to afflict the raid with [Corrupted Blood] for the remainder of the encounter. Players must defeat him before the damage from [Corrupted Blood] overwhelms them.Tanks –
Nazmani Crushers use [Thrumming Pulse] when their energy is full. Make sure they are not within range of their allies!
Avoid melee attacks from Bloodthirsty Crawgs or use defensive abilities to reduce their healing from [Hungering Maw].
[Rupturing Blood] will create a large area of [Ruptured Blood] when it wears off - make sure you are far away from other players!Healers –
[Dark Revelation] and [Deathwish] deal high group damage.
Dispel [Deathwish] before players leap to their deaths!
Once Zul casts [Locus of Corruption], the group will begin taking constant damage for the remainder of the encounter.Damage Dealers –
Move away from the party when afflicted by [Dark Revelation].
Dispelling [Bound by Shadow] from Minions of Zul will instantly kill them.
Quickly kill the Animated Ichors summoned from [Congeal Blood] before they reach Zul.
Pool of Darkness – Creates a Pool of Darkness at a location for 20 sec. Periodically, the Pool of Darkness will explode in Erupting Darkness, unless a player is standing inside of it.
Players standing in a Pool of Darkness are afflicted with Absorbed in Darkness.- Absorbed in Darkness – Standing within a Pool of Darkness inflicts 1810 Shadow damage every 2 sec.
On Mythic difficulty, each time a player takes damage from Absorbed in Darkness they also receive a stack of Corrupted Blood.
Erupting Darkness – Inflicts 3556 Shadow damage to players within 45 yards.
On Mythic difficulty, players who take damage from Erupting Darkness also receive a stack of Corrupted Blood.
- Dark Revelation – Unleashes a Dark Revelation after 10 sec, dealing 49 Shadow damage to all players. This damage decreases with distance from the affected player. Additionally, a Minion of Zul is created near the player's location.
On Heroic difficulty and above Dark Revelation affects 2 targets each time it is cast.
- Minion of Zul – Minions of Zul fixate on players and cannot be tanked.
- Bound by Shadow – Absorbs 14628 damage and increases damage done by 20%. Kills the target when removed.
Pit of Despair – When a Minion of Zul reaches its target, it causes a wave of terror, making players within 5 yards run in fear for 12 sec.
On Normal and Raid Finder difficulties, Minions of Zul die after casting Pit of Despair.
- Shadow Barrage – Inflicts 5334 Shadow damage to a random player.
- Call of Blood – Zul forms allies out of the blood he has been gifted by G'huun, summoning the Forces of Blood.
- Forces of Blood
Blood Recall – When killed, the Forces of Blood will regenerate after a short period unless afflicted by Decaying Flesh.
Decaying Flesh – The instability of G'huun's blood magic suppresses Blood Recall for 12 sec, allowing the afflicted creature to be killed without regenerating. When removed, will jump to another creature of a different type.
Nazmani Crusher
Thrumming Pulse – Increases the damage done by Zul and his minions within 30 yards by 50% for 40 sec. This effect stacks.
On Raid Finder difficulty, Thrumming Pulse only affects the caster, not nearby allies.
Cast at full Energy.
- Nazmani Bloodhexer
- Congeal Blood – Congeals the ambient blood of G'huun into an Animated Ichor at the Bloodhexer's location.
- Animated Ichor – Animated Ichors attempt to move to Zul. Upon reaching Zul, they will cast Ichor Transfusion.
- Dripping Blood – Animated Ichor loses 1% health every 0.5 sec.
Ichor Transfusion – Transfers all of the Animated Ichor's current health to Zul, and instantly kills the Animated Ichor.
Sanguine Presence – If two Nazmani Bloodhexers come within 20 yards of each other, their Sanguine Presence will burst, healing all enemies for 10% every 2 sec.
- Bloodthirsty Crawg
- Hungering Maw – Whenever a Bloodthirsty Crawg deals damage, they heal for 200% of the damage dealt.
Engorged Burst – The Crawg ruptures, killing it and inflicting 8890 Shadow damage to all players every 2 sec. for 10 sec.
Cast at full Energy.
- Locus of Corruption – Zul consumes all of his energy, applying one stack of Corrupted Blood to all players per 5 energy consumed.
- Corrupted Blood – Inflicts 107 Shadow damage every 2 sec. This effect stacks and lasts until the end of the encounter.
Rupturing Blood – Afflicts targets in a cone in front of Zul with Rupturing Blood, dealing 3148 Physical damage every 2 sec. for 20 sec, and creating a pool of Ruptured Blood upon expiration.
This effect stacks.- Ruptured Blood – Creates a large pool of blood that periodically applies Corrupted Blood to any players inside it.
- Corrupted Blood – Inflicts 107 Shadow damage every 2 sec. This effect stacks and lasts until the end of the encounter.
Deathwish – Fills a player with a Deathwish, causing them to walk towards the edge of the arena and jump off the platform to their death upon reaching it.
When the player jumps, or when Deathwish is dispelled, Deathwish inflicts 35 Shadow damage to all players. This damage is reduced by range. In addition, several Minions of Zul are created.On Raid Finder difficulty, Deathwish does not cause damage when it is removed or when the player jumps.
- Minion of Zul – Minions of Zul fixate on players and cannot be tanked.
- Bound by Shadow – Absorbs 14628 damage and increases damage done by 20%. Kills the target when removed.
Pit of Despair – When a Minion of Zul reaches its target, it causes a wave of terror, making players within 5 yards run in fear for 12 sec.
On Normal and Raid Finder difficulties, Minions of Zul die after casting Pit of Despair.
Pool of Darkness – Creates a Pool of Darkness at a location for 20 sec. Periodically, the Pool of Darkness will explode in Erupting Darkness, unless a player is standing inside of it.
Players standing in a Pool of Darkness are afflicted with Absorbed in Darkness.- Absorbed in Darkness – Standing within a Pool of Darkness inflicts 1810 Shadow damage every 2 sec.
On Mythic difficulty, each time a player takes damage from Absorbed in Darkness they also receive a stack of Corrupted Blood.
Erupting Darkness – Inflicts 3556 Shadow damage to players within 45 yards.
On Mythic difficulty, players who take damage from Erupting Darkness also receive a stack of Corrupted Blood.
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