- Taloc yells: Activating cudgel retrieval.
- Taloc yells: Deploying cudgel.
- Taloc yells: Fluid evacuation in progress. Entering standby.
- Taloc yells: Fuel levels depleted. Shutting down...
- Taloc yells: Hosts detected. Infection commencing.
- Taloc yells: Initiating blood dispersal of target host.
- Taloc yells: Initiating plasma collection.
- Taloc yells: Levels at maximum. Resume collection.
- Taloc yells: Specimen targeted for destruction.
- Taloc yells: Subjects primed for contamination.
Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.
- Overview – Taloc's blood-fueled magic will flood the room with [Blood Storms]. His powerful [Cudgel of Gore] will absorb nearby [Blood Storms].
At 35% health, Taloc's fuel spills into the arena causing him to [Power Down] and spawn Coalesced Blood and Volatile Droplets.
Volatile Droplets will continue to spawn once Taloc reabsorbs his fuel, canceling [Powered Down] and engaging the raid once more.
- Cudgel of Gore – Taloc charges at his target and slams his mighty cudgel into the ground, inflicting 80 Shadow damage and knocking back targets within 30 yards. Damage decreases the further targets are from the point of impact.
Additionally, the cudgel absorbs instances of Blood Storm within 18 yards.
- Sanguine Static – Taloc unleashes bolts of charged blood magic that surge away from him, inflicting 40 Shadow damage and knocking back all players caught in their path.
- Hardened Arteries – Taloc's blood magic hardens and clogs his enemy's arteries, slowing movement over 6 sec before exploding and inflicting 50 Shadow damage to players within 8 yards of each target.
- Enlarged Heart – Taloc overwhelms the very heart of an enemy, splitting 500 Shadow damage among all players within 8 yards of the target.
Stage Two: Ruin's Descent
- Powered Down – Taloc powers down, spilling his blood fuel into the arena. While powered down he is deactivated and immobilized, and all damage taken is reduced by 99%.
- Uldir Defensive Beam – Focused beams of energy project from the arena, inflicting 70 Arcane damage every 0.2 sec to players within.
- Coalesced Blood
- Slough Off – The Coalesced Blood continuously leaves Blood Storms in its wake.
- Blood Storm – A thundering storm of blood magic gathers, inflicting 10 Shadow damage every 1 sec to players within.
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