If Blizzard manages to balance giving casual players access to 95% of the game while still giving the "hardcore" players a challenge they can really sink their teeth into I would have to say yes, they have their answer. The ability to slide difficulty the way this sounds seems to be a great way to give everybody a little piece of the pie.
so basically it's Sarth on Vehicles? So FarWhy don't they just release a 40man Naxx/Sunwell difficulty raid aswell as a lolWotLK difficulty raid?
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This.Sounds.Epic.I hope my guild is ready for some instance farming! :D
All I know is, I'm respeccing Fury for our first Uldar raid, I'm equipping the two biggest 2H weapons I can find, I'm deviate fishing myself into a ninja, I'm drinking a winterfall Fire elixer, I'm eating a Giant Feast, I'm getting in a catapult and launching myself towards Flame Leviathan while my shaman Bloodlusts, and someone is going to take a screenshot of myself flying towards it.Simply because it's the most $%^&ing epic thing I can think of.
dun dun duuuuhhhh
This sounds pretty sick. I like the idea of more difficulty levels so more people can enjoy the instance and hardcore players can have more of a challenge.I bet there'll be lots of achievements if there are as many difficulties as they make out to be.
This look EPIC to mee.But addressing the difficulty is not there, it just stress the Guild/Raid setup.I think one thing they should restore is the Raid / Heroic difficulty requirements.
From what I've seen and read, Ulduar looks pretty epic. Just looked at some of the pictures and things released on the site, and it's pretty cool. There's somehow like 6 different settings that you experience...I just hope Blizzard can pull it off and make Ulduar what they've cracked it up to be.