honestly, good change overall
I wonder how much XP the mobs will give if players are able to solo parts of early dungeons
It's probably at least for the beginning, so people will go out into the open world, with the new zones and quests they've created. We should try it first before giving an opinion. They said they will listen to feedback, so let's see what the future brings ^^
I hope you could disable that white light filter in forever, looks like there's smoke everywhere
People will stop thinking this is a good thing once they have to fight over open-world resources
Have a good luck to find a group after 2 months.Have a good luck to find a tank.
Good change imo. Helps small groups who only want to run a dungeon once, and also benefits those who want to run a dungeon a few times for drops without leveling too far ahead of their friends.
Honestly this is a good change. Reducing the xp for subsequent runs, but instead increase the first time quest runs. Making people priority outdoor content and only farm dungeons for items.
Blizzard needs to stop policing the fun in every game.Let me play the way I want please. Maybe buff open world quests instead of nerfing dungeons. There will always be a best way to level and minmaxers who optimize the fun out of everything. You cannot stop it so stop trying.
Will you create separate articles for the 38 other bullet points from the Sun article you posted 3 hours ago?
I think they've done this so activities like afk dungeon boosting won't be as lucrative or worth doing in general. With the addition of all these extra quests , I assume we won't need 5-6 dungeon runs per bracket to catch up on available quests even later in the lvling phase. The worst part was always the 45 to 60 where we had large gaps but at that point we'll be spamming dungeons anyway for the quest lines, gear etc.
I like these new changes that indirectly discourage boosting.