In Season 2, you’ll see slightly increased creature health pools, a larger emphasis on skills like target prioritization and damage checks, and some abilities trading raw damage effects for penalties to damage output or mobility. We still want dungeons to move at a good pace. The health changes are there so priority targets, cooldown usage, and damage checks have more room to matter. Tanks and healers will still have plenty to manage, but success should feel more evenly shared across the group.