While I wouldn't consider this tier to be hard, only a 1% increase weekly after 4 weeks seems quite low. I see this getting buffed or changed in some way
Good addition.
Why is this so much worse than what we had in War Within?Why is so much of Midnight just worse than War Within?
3% start was much better choice than 1%, even if it was every other week rather than every week. With those overpowered bosses in Quel'Danas, it will literally make no difference for anyone.
Power.... Overwhelming!
a passive +1% weekly increase to Damage and Healing in raids completely devalues player effort. People who spent weeks optimizing their performance, learning mechanics, and pushing through difficult encounters are now effectively being told that their skill and dedication don’t matter—because eventually, everyone will get a free, stacking buff that trivializes the same content. It turns hard-earned victories into something that will simply be handed out over time. it creates an imbalance between raid and Mythic+ players. it sets a bad precedent. Instead of designing better encounters or improving class balance, the solution becomes “just add a buff over time.” That’s lazy design.
They expect us to raid another 15 weeks in Season 1? That seems excessive...
Do you have to talk to the npc each week to get the buff? If you miss a week do you miss that buff or will it be rolled into the next week? My main is level 86 and I am hoping I will not have lots of buffs to catch up on when I am able to get to max level in hopefully a month.
id*ots just give 3% to the total 15% every week practically no one cares anymore how who and with what buff will beat the raid that way you will give people more desire to go raid even with a poorly equipped alt so the raid will somehow still run until the end of the seasonand for those who cry that it's too easy with the buff then give the option for the NPC to turn it offproblem solved the wolf ate and the sheep remained whole.
do we get raid teleports after 15/15% on buff? thats partly why i liked raid renown in tww was the raid teleport spells.
1% a week... should've been like 2%
Will this make arcane mages and warriors more viable now?
1%? Really? Is that another out of season April fools joke or what? It should be at least 5% per week if not more considering how overtuned those raids are...