Just buff all the other tanks defensives
how do i delete my own wowhead comment lol
The timed-chart is really interesting. Somehow, some commentators on here still believe that dungeons are "tuned perfectly" for "real average players". They are not. There are keys that have been upped to 10 and 10s. Nobody is running anything else, because why would they? We'll come full circle eventually, getting highest rewards at +15 again.
Isn't this the usual early xpac brewmaster stuff that goes on where they're able to live on fresh content super early on when they're pushing, but then they get gapped later. Or are they just that good overall?
Gotta love the 3-4 Class DPS meta again (Funny enough, its usually the same 3-5 Classes FOR almost 6-7 years straight now). Cant wait to play queue Simulator in 16+ keys again. (Blizzard not everyone wants to play Fotm dogwater)
Monk too strong, lets nerf bear again
As others have said leave brew be and increase some of the other tanks. They let VDH sit uncontested for the best part of an xpac and a half.
What if other tanks could survive mechanics in M+ without needing perfect play, constant kiting, and strict cooldown management, while Brewmaster is doing 350k DPS and 150k HPS and doesn’t have to play perfectly? That doesn’t really encourage people to play other tanks.Do not nerf Brewmaster, buff rest tanks
Weeks with little-to-no tank tuning. Nerf Brew, buff BDK, Prot Pally, and VDH.
Laughing in the representation of Enhance Shaman, that says a lot...
they need to rebuff bear tanks we cant keep aggro and the survivability of the class is directly affected by the damage changes, let the bears have some fun for once
I'm a tank main since Legion - mostly playing Guardian Druid.I'd be so happy if Blizzard would come up with a cool concept for tanks in general.I'd love to be more than just a DPS with just enough defence to not die in a single global (well, accept for those battle axes in AA).Make us way more tanky.Reduce our DPS.Rework aggro to be about "activity towards a mob" and not just damage so you can rework the second point.Give us cool tank mechanics (maybe starting with like a "tank kick"? an ability that can only be stoped by a specific type of skill only tanks can spec into? make it so that interrupting this kind of mechanic gives a dmg buff to the group? maybe the group get's a dmg reduction, so that boss mechanics can be survived easier?)I'd so love to be a some supportive kind of tank.This would probably open up the meta to some more variaty. :(
Not surprised AA is the "hardest". Tons of magic damage for tanks and the last boss is such a cluster.
Just buff the other tanks (DEFENSIVELY) to be where Brew is at. Prot Paladin has been melty unless you layer CDs and buffs perfectly since TWW and splitting Sentinel/Crit wings (with rare exception). BDK has been BDK forever (a god, until you hit a certain key level, and then you just fall over). Tanks don't want to play a tank that %^&*ing melts, and healers don't want to heal it.For once Brew feels good, rotation is a good combo of active without bloat, you feel tanky, you have self sustain. As others have said, VDH was busted for multiple SEASONS untouched (I didn't even play it at the time, was still enjoying Prot War), but Brew is good for a week and suddenly people lose their %^&*?I'm having a blast on Brew, I want the other tanks to have this kind of fun. Most of the healers I play with ENJOY healing keys with Brew and DISLIKE healing the less tanky tanks. So if you just nerf Brew defensively then... I guess EVERY tank is miserable, and EVERY healer is miserable? Enjoy your 90 minutes of queue simulator and one dungeon a night DPS, because the more miserable tanking gets, the more I only dungeon when I have a full group of friends.The way Brew feels right now defensively (where you are rotationally strong baseline) should be the target for all tanks. &*!@ around with the damage tuning if it makes people feel better (but for the love of god stop balancing by warcraftlogs without testing it out and paying attention to threat, you've already made bear miserable, if tanks can't hold threat that basically makes the game miserable for EVERYONE).
Glad we nerfed Guardian Druid damage into the ground!
Tanks are getting crushed this season so far.. tanks need defensive buffs to match Brew because its so hard to even find a tank right now.. no one wants to almost die every pack.