absolutely not
They're not. Layering and lack of server community kills a lot of what makes classic great. Seeing the guy who helped you clear Deadmines 40 levels later in Scholomance is completely lost without proper servers. Megaservers are an awful idea in general and have no place in MMO's. They ruined ESO's roleplaying scene too.
I don't like mega servers. Part of what I love about Classic and, indeed, WoW back in the day before you starting seeing people from every realm, is seeing the same people over and over. Mega servers make global channels so busy as to be useless, cities so packed as to be impossible to just enjoy, and the whole experience extremely chaotic. I'd rather struggle to find people for a group or to do an enchant any day over the awful mess that is wading through mega server trade chat for what you need. What I love about Classic is the community aspect. Being crammed on a mega server with everyone else severs that and means I never learn to recognize anyone but the biggest jerks. It feels like being adrift instead of a part of something.
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I found mega servers were fine as long as you didn't have a ton of layers out in the open world. I feel like layers should be almost exclusive to cities and large scale events. The population should be more tightly controlled with server queues if it's not possible.
One of the biggest drawbacks while levelling is that despite many layers, quest mobs are constantly farmed out. It makes completing quests a lot slower when you are competing for respawns with 10 other people. And forget escort quests or named mobs...
The thing with the "bugs" for me is that while AH lag may not break the game, it does break my spirit and my interest in staying logged in. It shouldn't be that much trouble to hand list a few items from my bags before I log out. But if it's going to be an un-fun chore I tend to give up and log out with messy bags. Then I log in and see messy bags and I just log out again. Can't be bothered unless I resolve to just vendor my stuff for bits and bobs at vendor price.I dunno maybe they resolved the layering issues for anniversary but the issues were so severe for so long on MoP that by the time they released Nalak I killed it once on purpose to further my legendary quest and have not attempted to kill it again. I simply gave up entirely on world bosses which killed that part of the game for me and lead to me raid logging on a smaller number of characters because being in the game environment on a regular basis was feeling like even more of a chore than it already was just based on actual intended game design.So for me while I kind of like smaller separate servers with their own tight-knit communities, if the game if going to be constantly broken and the community is going to die either way I guess I don't really care what the server set up is, although in that case a mega server will have better overall longevity (statistically, not always applicable to every single server or occasion)
I miss non-mega servers tbh. I'm ok with having to wait a bit longer for certain things because the vibes are very different from present day with 17 or more layers. I hope we have at least the option to play on a non-mega servers come Classic+.
Like it or not it is best for the health of the game to have a mega server. Time and time again split servers just lose population as the player base migrate to the most populated server anyways.People say they want one thing, but player behavior proves otherwise.
no there are 3 many different types of players in WoW, if they have one RP, one PvE and one PvP that could work but that's it really.
mega servers are fine if we had hyper-spawning gathering nodes and dynamic hyper-spawning mobs
I stopped playing Anni because of the mega servers. I think it's ironic that the introduction of LFG and LFR were the key drivers of what would spawn Classic, and now these servers are effectively the same play style. You never have to leave the city to join a group, you can be summoned anywhere, you don't have to interact with anyone in your group ever again, and the content has been dissected enough that failure is impossible. Part of what makes Classic special is the time invested. I can make more money, but I can't get more time. I don't want to be part of a community that buys gold, buys carries, and buys nostalgia. That's not what I signed up for when I created characters on Classic realms; I wanted an experience that I could sink time into. When the world is full of bots, all nodes are spawn camped, quests take longer than dungeons, and everyone is a stranger we cross into a realm without the World in Warcraft. With that being said, modern WoW is awesome and does capture this sense. Major props to the modern team. You all are awesome.