Sooooo... it's confirmed 1k house experience each month? What a shame. What's the point on capping it like that? I mean... it's a content that doesn't affect character progress. It's just for fun.Oh, wait, I answered myself... fun. FUN NOT ALLOWED.Btw, it's the progress you could "add" to the project via tasks capped as well? I've been doing a lot of endeavor tasks and I feel like the bar is not moving an inch.
I've been posting a lot about it on the forums -- they need to change this by removing the cap and also make the House XP earned via endeavors fully account-wide. House XP from the endeavor system is per house at the moment, meaning we have to do twice the grind. It also flies in the face of what Blizzard previously said about endeavors being the main way we level our house, and it severely diminishes reasons to continue doing endeavors once you hit the cap. It's incredibly player unfriendly and a stark contrast to Blizzard's recent philosophies about respecting player time and interests.If reputations/renowns are fully account-wide, then why aren't houses? It doesn't make sense and it doesn't feel good.
Not a very fun system, yet. Very grindy actually.
I really felt like wow housing would be the best there is all MMOs included (at least those I know about)But this ? I was looking forward to endeavor to level up my houseThey gave us 3-4 more level with prepatch except you can't even level ONE with an endeavorI was prepared to grind hard to level up, but learning that it is caped mean I won't even be able to reach lvl 6Housing is supposed to be fun content to do where you can express your creativity, but it ended up as being one of the most grind demanding feature
The system as it is now is terrible; housing xp is a prime motivator for doing tasks, alongside progressing the endeavour itself. Capping the exp gained from engaging in the tedium that is endeavour tasks which already rely on neighbourhood participation is a bad move, especially since the more furniture you collect the harder it becomes to fill the gaps of what's left.Either remove the cap on housing exp, or reduce the amount needed to level up. And for god's sake, sync the exp gained from endeavours between neighbourhoods; there is no way I want to have to do that grind twice a month.
What a stupid decision Blizzard made here... Insane L.
Time-gating Housing is definitely a choice. A weird choice.I think the worst part of the Endeavors is each person gets diminishing returns toward neighborhood progress. This is a shame, because most neighborhoods are going to have a few very active players and the rest not-so-active. This drastically slows down progression.For reference, download the add-on Vamoose Endeavors. It shows each player's contributions, and how much each task contributes. Some of the tasks gave 1.0 the first time, then 0.8, 0.6, 0.4, etc. They say they're repeatable, but give less contribution each time. The fact the default UI doesn't show this makes it clear Blizzard knew it would upset people.
Feedback: this is not a good idea.
Of course it is capped..
We can't let players just... have FUN with housing. Oh no, we need to lock stuff behind a bigass grind. And then? AND THEN? WE ALSO &*!@ING TIMEGATED IT.
Well, even if it wasn't capped, the 80% diminishing return on the repeatable activities, and the relatively small number of activities available, means the grind quickly becomes hellacious. If they were to uncap, or even increase it to say double, they would also need to do something about the diminishing returns that turn a grind into a horrific hell experience.Endeavors should last a week not 40 days, and it ought to be able to complete everything in like three hours of effort. You ought to be able to get a housing level at least every month. I think in another interview they said to expect like 10 new housing levels every major content patch.
Friendly reminder that Elder Scrolls Online's housing system launched with 40 houses (across 12 racial styles and 4 different sizes from apartments to small, medium, and large houses), with most houses immediately purchasable for gold, and large houses purchasable for gold after completing their zone's quests, with players having the ability to own 1 of every house if they wish. The longevity and the progress comes from crafting/earning decorations, and the variety and freedom of being able to furnish epic fantasy homes with wildly different styles and vibes.Meanwhile WoW's idea of a housing system is releasing 4 styles, but players can only have 2, medium house sizes are locked behind a 3-month timegate, large houses locked behind who knows how long of a multi-month timegate, and all the boring grinding old content busiwork Endeavours that drip-feed house xp need to be done twice if you want to progress two houses, and that's what we have to look forward the the next arbitrarily gated 6+ months.Wow requires 10x times more effort in the form of chores and timegated xp progress that doesn't respect the player's time, and the reward is a 0.1 fraction of the sheer variety and access that Eso provides. In the time it would take me to unlock 1 single Wow house to medium size, I could get and fully decorate 10 Eso houses in a variety of sizes, from an underground crystal-infused grotto bathhouse to a large open air marketplace and festival grounds with an outlaw's hideout underneath, from a sunlit vinyard and farm manor to a wood elf city built between the boughs of giant trees high up in the canopy.Guess which system I'm more likely to invest more time and money in, Blizz.
Surprised blizzard doesn't gate levelling at this point tbh
If they're keeping an eye on feedback..For smaller neighbourhoods, the monthly bar to fill seems too long considering the diminishing returns from tasks and this housing EXP cap. For example, I've done roughly half of the tasks in both my neighbourhoods a couple times, and the DR are making me feel like it's not worth doing them again considering how long they take with the reward dropping - and even then, neither of my neighbourhoods have hit the first milestone with five players chipping away at them. I get this is just day 4 out of 40, but I don't see how we'll hit the end of the bar if all of us who are actually putting the effort in hit a DR point and stop getting house EXP before we hit the second milestone, let alone the third or fourth. Also, some of the tasks just take too long for the reward. "Be a good neighbour" is fine in theory, but in practice I spent half an hour running around both neighbourhoods trying to find anything to click - it wasn't fun or engaging, it felt like a waste of time. It took so long and was so annoying I assumed it was a once-per-endeavour task, but no, it's repeatable. The idea of doing it more than once per neighbourhood per month feels horrible to me, let alone five times to maximise my contribution. Housing seems like it could be a great addition, and endeavours as a system are theoretically fine, but the tuning is definitely off right now, especially for smaller neighbourhoods. The active player scaling needs adjustment, or there needs to be more stuff you can do during the month in current content to help naturally hit the bar before the month is over by just doing new content for when people get tired of specifically targeting tasks, and interactable items in the neighbourhood need to be on the minimap, or at least visible from more than 10 yards. At this point I'm hoping this round is just early-access pains, or that we only have half our monthly tasks and more will come soon, preferably related to the prepatch event. I'm hoping once Midnight goes live, we get more tasks added to the "do X dungeons", "do X delves" endeavour-agnostic list of tasks along the lines of "fill X work orders", "collect X gathering materials in Midnight zones", Midnight lumber, complete quests in Midnight, etc. Wanting people to go back to older content for this stuff is fine and all, but it can't be at the expense of player's time in new content they're paying for. I finished Zaralek two years ago, I finished Forbidden Reach. I don't mind going back there for a few hours to knock out some tasks for the neighbourhood but I DEFINITELY don't want to be spending multiple days there every month when I've got plenty of Midnight stuff I want to be doing too.
WoW players when a new evergreen system purely for fun doesn't allow them to speedrun it in a single sitting be like..."Why would they make it so slow what's the point? It gives no power just let me do everything instantly!"Okay, so what will you do tomorrow? Next week? Next month until the next endeavor drops? Next year, when you've already maxed out your house and gotten all furniture instantly on week 1? They should go and spend a year's worth of development time to pump in more "content" that you will speedrun in a single day, then complain due to lack of content?Endeavors take an entire month. I'm not sorry you couldn't finish it all in a single day. It doesn't even require you to do anything special, you can have your neughbourhood/guild play regular endgame content, and max out the endeavor in like 2 weeks easily, when 2 to spare. Your house level is supposed to take more than a year. They're not going to add more house levels, because there's only so much content it can unlock. It will take time for the designing and implementation of more racial themes, and other features that might be put into it.
That doesn't feel good at all... and now i see that you can't do Crafting Orders for Housing Items anymore.. Why? No reason... just farmed a bunch of Wood and can not craft all items i wanted. I have to level up all professions. I don't have the Gold for this.