Top 5 Midnight Wishlist
Wishlist |
1. |
Fix single-target vs AoE balance |
2. |
Buff or replace weak and uninteresting talents |
3. |
Fix the conflicting ability priorities during Withering Fire |
4. |
Improve clarity for flags regarding pets and guardians |
5. |
Improve clarity for tooltips |
Fix single-target vs AoE balance
One more recent thing that has caused uproar is the slight reshuffle of the beta talent tree. This has caused the balance between AoE and single-target to go a bit out of wack. Part of the issue here is that single-target focus regeneration is now more closely tied to
Serpentine Strikes, a talent you wouldn't run on AoE. This means that you are painfully focus-starved if you are faced with a single-target situation while in AoE talents (like a Mythic+ boss).
Another part of the issue is that single-target builds can now skip
Wild Thrash, which means that AoE builds once again require picking up 4 talents that do nothing for single-target. As they also nerfed
Beast Cleave and
Kill Cleave, there is a small risk of falling into a similar situation as 11.2, where some AoE talents are skipped even in Mythic+ builds.
Buff or replace weak and uninteresting talents
The next issue concerns the general design of the talents themselves. There are a lot of talents that are both weak and not very interesting, so why are they here?
Examples include:
These estimates were calculated using Pack Leader. If you're playing Dark Ranger, they are all even worse.
Fix the conflicting ability priorities during Withering Fire
With the slight redesign of
Withering Fire, you have a frankly insane amount of conflicting ability priorities going on, to summarize:
What makes this even more confusing is also that:
Target counts can influence the priority.
The effects have different durations. Withering Fire, Bloody Frenzy and the Dark Hound only last for 10 seconds. This means you will likely have a different priority for the final 5 seconds of Bestial Wrath.
It is heavily influenced by RNG due to Soul Drinker, making split second decisions difficult.
Improve clarity for flags regarding pets and guardians
There are a couple of things that are very unclear when it comes to which abilities buff which pets for Beast Mastery, especially now with Midnight. The main sources of confusion here are the new
Animal Companion from
Nature's Ally, and the
Dark Hounds of Dark Ranger.
The Animal Companion from Nature's Ally, seems like it should be identical to the regular one, but there are some notable differences. It does not benefit from Bestial Wrath and related talents and it also does not gain
Beast Cleave or
Kill Cleave.
There is also a wider issue with
Dire Beasts, in that there are now 4 categories of them. There's the regular Dire Beast, there's the
Bear from
Howl of the Pack Leader (but crucially, not the
Boar or
Wyvern, as these are glorified visual effects), there's
Fenryr and
Hati from
Huntmaster's Call and there's
Dark Hounds. What is considered a Dire Beast and what is not? Depending on the talent, this is not consistent.
Dire Frenzy will affect the former three, but not
Dark Hounds. Only the regular Dire Beast will stack Huntmaster's Call and
Heart of the Pack (which results in some weird anti-synergy when
Corpsecaller procs). All in all this is very unclear and non-intuitive at the moment.
Improve clarity for tooltips
Another thing that could be improved is the tooltip on the talents and abilities. I think there should be an effort to clarify and standardize the terminology for hunter effects, with simplification and clarity being a theme of class design this expansion. Some examples follow below.
One common issue is that the phrase "pets" is too vague by itself, such as in
Training Expert. We have a lot of different types of pets, does this include all of them? (It does not). Does
Piercing Fangs and
Laceration being in singular mean that they only affect the main pet? (No they still affect the
Animal Companion).
Animal Companion itself has a lot of issues with clarity, especially now that
Nature's Ally was introduced. The differences in their tooltips makes you wonder if there are any differences in their functionality (like does the regular Animal Companion not
Stomp?), when they are intended to be identical. Pet abilities also lack clarity in how they are referred to, Animal Companion talks about "family abilities",
Aspect of the Beast talks about "unique abilities" and
Brutal Companion talks about "special attacks". Most people would not be able to identify what these refer to without looking at a guide or spelldata. In the spellbook you will also find very different ways of referring to pet spells.
I also generally dislike how they've re-used some names from previous talents rather than make new ones, when they effects are very different. This makes it confusing for returning players who might see the names and expect a similar functionality. It also makes it difficult to discuss old talents in retrospect. Clear examples of this include
Wild Instincts and
Bloody Frenzy.