Hardcore is something that works well as a community event. The key is to jsut lay down a no exceptions rule for all deaths from the start. Dying, be it from over-pulling or a disconnect, is part of the game. The addon was great before there was official support, so going back to that is easy. Just state up front that death is death, and there will be no appeals for any reason.
"The XP curve in TBC Classic was adjusted from the original Vanilla version, with a 15% reduction in XP required per level between levels 20 and 60, and increased quest XP between levels 30 and 60. Quest experience is based on the quest level rather than the character's level, meaning players can still receive full XP rewards on quests up to five levels below their own, even after reaching level 60. " Wouldn't this just water down the essence of a Hardcore experience.
So if you get turned into a ghost on Gorefiend are you allowed to be rezzed or are you supposed to restart?
I was gonna say, how do they plan to handle Teron Gorefiend and Azgalor?
Hardcore Retail would be the only version I'd try.
TBC HC is not that bad. Just change Gorefiend and Azgalor mechanics to reduce to 1hp. They have done more unasked changes in Era out of nothing
what a waste of time. Such a small HC "community".
Imagine u enter in dungeon with some hardcore freak and he dies , press altf4 or raid. Pls Blizzard give this adrenaline junkies own server.
imagine playing the most simple and easy version of the game EVER and thinking even for a second that what you are doing is hard and calling it hardcore+ or whatever.. LMAO classic people are funny as hell boy! Yall just noobs, accept it! ^^ grown ass man and woman dying on a 20+ year old version of the game that has ZEEEEROOOOO difficulty whatsoever and calling it a hard experience, hahahahah good one!
Classic players adding challenges like playing with one hand blindfolded to feel anything while playing instead of giving an actually challenging game a try.