General
Legendary Aspects
- Bonus capped at 500 Resource.
- Capped at 300 Resource gained per second.
Unique Items
Locran's Talisman- Bonus capped at 500 Resource.
Tempering
- Casting an Ultimate Skill Restores Resource reduced from 35/40/45 to 10/14/18.
- Lucky Hit: Chance to restore percent resource changed to 6/10/12 flat resource.
Barbarian
Legendary Aspects
- Previous: and now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 125-250%.
- Now: and now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 25%. Additionally, skills gain 15-35% bonus damage.
- Damage increased from 20-40% to 30-60%.
- Damage increased from 5-25% to 30-60%.
- Previous: Your Rupture does not remove the Bleeding damage from enemies. Can only occur once every 30-10 seconds.
- Now: Double your 's skewer radius, and all Bleed durations are increased by 30-60%.
Unique Items
New Item:
Sabre of Tsasgal (Unique One-Handed Weapon)
- Affixes
+50% Damage (Inherent) - +107-121 Strength
- +62.5-85% Physical Damage
- +2-3 Core Skill Ranks
- +2-3
Unique Power
- You gain 3-5% increased damage for each damaging Skill you have equipped, and an additional 6-10% for 15 seconds when each of those Skills is used.
- Passive bonus decreased from 3-5% to 3-4% and active bonus increased from 6-10% to 9-12%.
- Previous: Upheaval ignites the ground Burning enemies for an additional 1006-1660 damage over 4 seconds increased by 25% for every 100 Strength you have.
- Now: Upheaval deals 75-150%
50-70% increased damage to Burning enemies, and also ignites the ground Burning enemies for an additional 1006-1660 damage over 4 seconds.
- Damage bonus to burning enemies buffed from 50-75% to 75-150%.
- Fury drain now caps out at 40 Fury/second.
- Previous: When you gain Berserking while already Berserk, you have a 40-60% chance to become more enraged granting 35% increased damage, 6 Fury per second, and 10% Cooldown Reduction.
- Now: When you gain Berserking while already Berserk, you become more enraged granting 35-50% increased damage, 6 Fury per second, and 10% Cooldown Reduction.
- Doubled Dust Devils damage.
Developer's Note: This reverses the change made in Season 9: Sins of The Horadrim.- Damage Reduction affix changed to +11.5-15.7% Strength.
- Bonus Duelist Ranks affix changed to +8-16 Maximum Fury.
- Increased bonus Frenzy Ranks from 2-3 to 4-6.
Druid
Legendary Aspects
- Previous: Increase Maximum Spirit by 50-90 and Spirit Regeneration by 50% while is Active.
- Now: Your Maximum Spirit is increased by 50. Casting a Skill with a cooldown increases Spirit Regeneration by 15-25 per second for 8 seconds.
- Previous: Your Companions gain double the bonus of .
- Now: Casting a Companion Skill has a 20-40% chance to activate an equipped Companion Skill and reduce its cooldown by 5 seconds.
- Damage reduced from 60-80% to 40-60%.
- Previous (PTR): drags non-Elite enemies with it and deals 10-20% increased damage for each enemy or object inside of it.
- Now: Tornado drags non-Elite enemies and deals 20-40% increased damage. Each enemy or object inside of the Tornado increases the damage by an additional 10%.
- Improved the behavior of the tornado.
- The area that is considered "inside of the " is now larger, to better match the visual effects and to make it easier to benefit from the bonus.
Unique Items
New Item:
Kilt of Blackwing (Unique Pants)
- Affixes
+636-685 Maximum Life - +2-3 Ranks to
- +13-17.5% Ravens Cooldown Reduction
- +16-25% Chance for to Deal Double Damage
Unique Power
- Ravens deal 60-100% increased damage and shapeshifting into a different form or activating a Companion Skill Summons a that attacks a nearby enemy. Summoning a Raven has a chance to call forth an Unkindness for 10 seconds, increasing the number of Ravens Summoned to 3 for the duration.
- Previous: When you first hit an enemy when an Earth Skill, Petrify them for 3 seconds. Against Bosses, this can occur once every 5 seconds instead. Petrifying an enemy additionally deals 300-900%Physical Damage.
- Now: Petrify now deals 300-900% Physical Damage. Earth Skills Petrify Healthy enemies for 3 seconds.
- Can now trigger from auto-cast Skills.
- Damage on Critical Hit increased from 10-40% to 60-100%.
Tempering
- Previous: Chance for to Cast twice.
- Now: Chance for Boulder to deal Double Damage.
Necromancer
Legendary Aspects
- Essence drain increased from 1 to 2 per second per Minion and from 7 to 14 if no Minions are active.
- Damage bonus increased from 30-50% to 35-55%.
- damage per lanced enemy decreased from 10-30% to 5-15%.
- Blood Lance Critical Strike Damage while Healthy decreased from 25%-45% to 15-35%.
- Sever damage increased from 140-200% to 180-240% of normal damage.
- Now also increases your Golem's damage by 20-40%.
- Previous: Consuming a Corpse increases the damage of your Core and Ultimate Skills by 3.5-7.0% for 5 seconds up to 17.5-35.0%.
- Now: Consuming a Corpse increases your damage by 3.5-7.0% for 5 seconds up to 17.5-35.0%.
- Damage increased from 40-80% to 60-100% of 's normal damage.
's Aspect
- Damage bonus while Fortified increased from 30% to 50%.
- Number of chain targets for increased from 2 to 4.
Unique Items
New Item:
Gospel of the Devotee (Unique Focus)
- Affixes
+80-94 Intelligence - +424-457 Maximum Life
- +4.4-10% Basic Skill Attack Speed
- +13-17.5% Chance for Basic Skills to Deal Double Damage
Unique Power
- Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 20-40%
10-30% increased damage from your other Basic Skills for 10 seconds.
Reap attacks 10% faster. - Decompose now spawns a Corpse every 0.5 seconds.
- Hemorrhage triggers an additional burst on the initial target.
- pierce through enemies.
- Now capped at 100% Critical Strike Damage.
- 's mini nova damage increased from 27-47% to 40-80% of Weapon Damage.
Rogue
Legendary Aspects
's
- Damage bonus increased from 60-80% to 100%-120%.
Unique Items
New Item:
Orphan Maker (Unique Two-Handed Crossbow)
- Affixes
Inherent: +130% Vulnerable damage - +4-6 Ranks to Marksman Skills
- +2-4 Ranks to
- +32-45% Chance for Marksman Skills to Cast Twice
- +125-170% Vulnerable damage
Unique Power
- Basic and Core skills that use this weapon now Reload. Reload Skills gain 250-300% increased damage and every 2nd Reload Skill increases this bonus by 50% for 2 seconds
every 2nd Reload Skill gains twice this bonus.
- Previous: Your Core Skills deal 50-70% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points.
- Now: Your Core Skills deal 50-70% increased damage when spending 3 Combo Points. Casting Basic Skills always generate 3 Combo Points.
- Chance to spawn a increased from 30-50% to 40-80%.
- Damage increased from 40-80% to 110-150%.
- Chance to deal additional damage and Knockdown increased from 30-50% to 50-75%.
Tempering
- Vulnerable damage removed.
Sorcerer
Legendary Aspects
- Previous: After hits enemies 50 times, your next 3 Charged Bolts become waves that pierce and critically surge.
- Now: Crackling Energy deals 40-60% increased damage. When you have Crackling Energy, Charged Bolts spends a charge to also fire a wave dealing Crackling Energy damage in the area.
While you have Crackling Energy, Charged Bolts spends a charge to also fire a wave dealing 120-140% of Crackling Energy damage in the area.
- Previous: pierce but deal 70-35% reduced damage to targets hit after the first.
- Now: The third time an enemy is hit by a single Cast of Charged Bolts, spawn 3-5 new Charged Bolts.
- Damage per point of mana reduced from 0.5-1.5% to 0.3-0.5%.
- Bonus Capped at 500 Mana.
- no longer requires critical hits to splinter.
Unique Items
New Item:
Galvanic Azurite (Unique Ring)
- Affixes
Inherent: 12.5% Resistance to All Elements - Inherent: 5% Resistance to All Elements
- +5.2-6% Critical Strike Chance
- +57-75% Lightning damage
- 8.1-8.8% Cooldown reduction
- +2-3 Ranks to
Unique Power
- Lightning damage leaves enemies magnetized for 4 seconds, causing them to emit Crackling Energy, and increase all Lightning damage they take from you by 40-60%. If two magnetized enemies hit each other with Crackling Energy they pull each other together.
- +Ranks to removed.
- Added + Ranks to .
- Previous: Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing x Lightning damage, increased by 120% for every 100 Intelligence you have.
- Now: Crackling Energy now gains 10% damage for every level in Shock Skills you have equipped and enemies hit have a 5%
2% chance to refund a charge. Upon reaching maximum Crackling Energy, you rapidly unleash all charges on the closest enemy to you dealing 40-80% increased damage. You cannot gain charges from hits while rapidly discharging. - Now deals it's discharge faster.
- Previous: Your Casts of have a 40-80% chance to be attracted to enemies and last 300% longer.
- Now: Charged Bolts attempts to seek enemies, lasts longer, and deals 60-80%
20-40% increased damage for every second the bolt is alive for.
- Damage bonus per stack reduced from 10-25% to 10-20%.
- Damage increased from 140-180% of 's damage to 210-250%.
- Damage increased from 175-225% of 's damage to 260-300%.
Tempering
- + on Cast temper removed.
- Added Chance for Crackling Energy to hit up to three additional targets.
Developer's Note: This also increases the number of strikes with when discharging.Spiritborn
Legendary Aspects
- Damage per stack of Ferocity reduced from 2.0-5.0% to 1.0-2.5%.
- Previous: Every 3rd consecutive smashes an additional 10 times around you dealing 25-45% of its Base damage per hit.
- Now: Every 3rd Crushing Hand smashes an additional 10 times around you for 40-80% of its damage.
- Previous: Payback now echoes forward and additionally deals 90-130% of your Thorns damage to enemies.
- Now: Payback now echoes forward and deals 100-150% of your Thorns along the way. The final echo is larger and deals double the Thorns damage.
- Additional Rake damage increased from 65-85% to 100-120%.
- explosion damage increased from 35-55% of normal damage to 50-70%.
Unique Items
New Item:
Hesha e Kesungi: Unique Gloves
- Affixes
9-11% Attack Speed - 36.5-50% Vulnerable Damage
- 10.5-15% Ultimate Cooldown Reduction
- 2-3 Gorilla Skill Ranks
Unique Power
- can be invoked at range and Pulls inward with its smashes. Enemies in its area take 30-50% increased damage from your Gorilla Skills, doubled while they are Knocked Down or a Boss.
- Damage per Spirit type increased from 10-30% to 20-40%.
- Damage increased from 50-100% to 80-120%.
- Damage bonus per point of Vigor increased from 0.10-0.50% to 0.15-0.75%.