This does nothing to fix the fight.
This fight is just an awful design...no fixing it.
Great, now fix Sprocket
Why isn't TOMRUS here yet to tell me what to think?
boss is already free why are they nerfing it more?
They had to slow down the balls and increase explosion timers of bombs , reduce all adds overall hp , increase enrage timer or reduce boss hp as some guilds still gets in to enrage with all team members alive , then the nerfs would have been nice. This is just slightly less aoe damage taken , the remaining 2 changes dont matter that much at all after 10-15 pulls.
All this effort when they can fix it with one single change: delete bombs...
That boss was killed a long time ago w/o any nerfs. So why are they keep nerfing it? Maybe people should get geared and learn the fight. Nothing wrong with progressing a boss for 3-4 weeks. In 3-4 weeks they will they : " oghh I'm bored. Nothing to do..."
OK, now what're they going to do about fixing it in heroic?This is just a poorly thought out & balanced fight.Choosing random raid members at random times to do a new non-practicable-outside-raid mini-game that needs to be executed with precision is a significant hurdle.On normal it's somewhat manageable because you don't have the add bombs being randomly hit by players who're bad at the new mini-game, but introducing a pacman sequence into a raid fight either needs to let us pick the raid members who can actually play that game or else be nerfed into inconsequence.
So much whine in these comments ;_;