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PTR
Season of Discovery Phase 7 PTR Class & Spell Changes
Posted
2025/01/16 at 10:14 PM
by
PopularTopular
The Season of Discovery Phase 7 PTR is now available! While Naxxramas is not ready for testing we have been able to begin datamining. Below is the Season of Discovery Phase 7 PTR class & spell changes - please note that some of these changes have already taken effect in the form of previous Hotfixes.
Season of Discovery Tier 2.5 Set Bonus Adjustments
Class Tools
Balance
Talents
Feral Combat
Talents
Restoration
Talents
Rune Engraving (1)
Engrave your bracers with the Elune's Fires rune:
Some of your spells and abilities extend the duration of your damage and healing over time effects on their target:
Starfire extends Moonfire by 6 sec.
Wrath extends Sunfire by 3 sec.
Regrowth extends Rejuvenation by 6 sec.
Shred extends Rip by 12 sec.
Each effect can only be extended up to its initial duration.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Spells (1)
NEW
Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec.
Hidden and invisible units are revealed.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Rune Engraving (1)
Engrave your helm with the Mental Dexterity rune:
Dealing damage with Stormstrike increases your Attack Power by 100%150% of your Intellect, and your spell damage by 35% of your total Attack Power for 30 sec.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Rune Engraving (4)
Engrave your chest with the Blood Frenzy rune:
Rend can now be used in Berserker stance, Rend's damage is increased by 100%, and Rend deals additional damage equal to 3%4% of your Attack Power each time it deals damage.
Engrave your chest with the Raging Blow rune:
A ferocious strike that deals 100%115% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 1 sec.
Engrave your gloves with the Quick Strike rune:
A reckless instant melee attack with your two-handed weapon dealing (Attack power * 2530 / 100) to (Attack power * 3540 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
Engrave your gloves with the Single-Minded Fury rune:
While dual-wielding, your movement speed is increased by 10% and you gain 2%3% attack speed each time your melee auto-attack strikes the same target as your previous auto-attack, stacking up to 5 times. Lasts 10 sec or until your auto-attack strikes a different target.
Spells (2)
A reckless instant melee attack with your two-handed weapon dealing (Attack power * 2530 / 100) to (Attack power * 3540 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
A ferocious strike that deals 100%115% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 1 sec.
Your critical strikes with Strike abilities and Mongoose Bite have a 100% chance to resetReduces the cooldown on those abilities.your Wyvern Strike ability by 2 sec, reduces the cooldown on your Raptor Strike ability by 1 sec, and reduces the cooldown on your Flanking Strike ability by 8 sec.
Effect #4 REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -2000
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -1000
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -8000
Affected Spells:
ProcChance changed from 100 to 0
Item Set: Cryptstalker Prowess: 4 pieces
Your critical strikes with Shot abilities have a 100% chance to resetReduces the cooldown on those Shot abilities.your Chimera Shot, Explosive Shot, and Aimed Shot abilities by 1.5 sec and reduces the cooldown on your Kill Shot ability by 3 sec.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -1500
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -3000
Affected Spells:
ProcChance changed from 100 to 0
Item Set: Cryptstalker Armor: 4 pieces
Kill Shot's cooldown is reduced by 50%. While Rapid Fire is active with Rapid Killing engraved, Kill Shot has no cooldown, and when used against a non-player controlled target, fires 3 additional Kill Shots at 30% damage, with a minimum range.
Item Set: Striker's Pursuit: 4 pieces
-0.1 sec to the casting time of Flash Heal and -0.1-0.2 sec to the casting time of Greater Heal.
Item Set: Dawn Prophecy: 2 pieces
You have a 100% chance to gain 1 Energy each time you deal periodic Nature or Bleed damage.
Item Set: Bonescythe Armor: 4 pieces
Your Lightning Bolt critical strikes have a 35% chance to reset the cooldown on Lava Burst and Chain Lightning and make the next Lava Burst Chain Heal, or Chain Lightning within 10 sec instant.
Item Set: Earthfury Eruption: 4 pieces
Reduces the cooldown on your Chaos Bolt by 50% and increases Chaos Bolt and Shadow Bolt damage done by 10%. In addition, Chaos Bolt can now trigger your Improved Shadow Bolt talent and causes it to have 26 additional charges (does not stack with Shadowflame's additional charges).
Item Set: Doomcaller's Corruption: 2 pieces
You deal 10%15% increased damage while any nearby enemy is afflicted with both your Rend and your Deep Wounds.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1015
Item Set: Conqueror's Advance: 4 pieces
NEW
Treats your Seal of the Dawn bonus as if you were wearing $1 additional pieces of Sanctified armor. (Your total number of Sanctified armor pieces cannot exceed $2)
Item Set: Undead Slayer's Armor: 3 pieces
Item Set: Garb of the Undead Slayer: 0 pieces
Item Set: Battlegear of Undead Slaying: 0 pieces
Item Set: Regalia of Undead Cleansing: 0 pieces
Item Set: Battlegear of Undead Warding: 0 pieces
Item Set: Battlegear of Undead Purification: 0 pieces
Item Set: Garb of the Undead Cleansing: 0 pieces
Item Set: Garb of the Undead Warder: 0 pieces
Item Set: Garb of the Undead Purifier: 0 pieces
Item Set: Undead Cleanser's Armor: 3 pieces
Item Set: Undead Purifier's Armor: 3 pieces
Item Set: Undead Warder's Armor: 3 pieces
Item Set: Regalia of Undead Purification: 0 pieces
Item Set: Regalia of Undead Warding: 0 pieces
Your critical strikes with Strike abilities and Mongoose Bite have a 100% chance to resetReduces the cooldown on those abilities.your Wyvern Strike ability by 2 sec, reduces the cooldown on your Raptor Strike ability by 1 sec, and reduces the cooldown on your Flanking Strike ability by 8 sec.
Effect #4 REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -2000
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -1000
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -8000
Affected Spells:
ProcChance changed from 100 to 0
Item Set: Cryptstalker Prowess: 4 pieces
Your critical strikes with Shot abilities have a 100% chance to resetReduces the cooldown on those Shot abilities.your Chimera Shot, Explosive Shot, and Aimed Shot abilities by 1.5 sec and reduces the cooldown on your Kill Shot ability by 3 sec.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -1500
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -3000
Affected Spells:
ProcChance changed from 100 to 0
Item Set: Cryptstalker Armor: 4 pieces
You have a 100% chance to gain 1 Energy each time you deal periodic Nature or Bleed damage.
Item Set: Bonescythe Armor: 4 pieces
-0.1 sec to the casting time of Flash Heal and -0.1-0.2 sec to the casting time of Greater Heal.
Item Set: Dawn Prophecy: 2 pieces
Your Lightning Bolt critical strikes have a 35% chance to reset the cooldown on Lava Burst and Chain Lightning and make the next Lava Burst Chain Heal, or Chain Lightning within 10 sec instant.
Item Set: Earthfury Eruption: 4 pieces
Kill Shot's cooldown is reduced by 50%. While Rapid Fire is active with Rapid Killing engraved, Kill Shot has no cooldown, and when used against a non-player controlled target, fires 3 additional Kill Shots at 30% damage, with a minimum range.
Item Set: Striker's Pursuit: 4 pieces
Reduces the cooldown on your Chaos Bolt by 50% and increases Chaos Bolt and Shadow Bolt damage done by 10%. In addition, Chaos Bolt can now trigger your Improved Shadow Bolt talent and causes it to have 26 additional charges (does not stack with Shadowflame's additional charges).
Item Set: Doomcaller's Corruption: 2 pieces
You deal 10%15% increased damage while any nearby enemy is afflicted with both your Rend and your Deep Wounds.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1015
Item Set: Conqueror's Advance: 4 pieces
+70 Attack Power.
Category changed from Uncategorized to Item Effect Spell
Used by Item
+29 ranged Attack Power.
Category changed from Uncategorized to Item Effect Spell
Used by Items
Equipped with state of the art Creepy Censor Sensors, allowing you to see anything!
Disclaimer: Goggles may not allow you to see much at all.
Effect #1 NEW Effect #2 Apply Aura: Area Trigger
Value: 0
Used by Item
NEW
Increases the damage dealt by your damage over time spells by 2%.
Used by Items
NEW
Increases the damage dealt by your damage over time spells by 3%.
Used by Items
NEW
Increases the damage dealt by your damage over time spells by 4%.
Used by Item
NEW
Increases the damage dealt by your damage over time spells by 2%.
Used by Items
NEW
Increases the damage dealt by your damage over time spells by 3%.
Used by Items
NEW
Increases the damage dealt by your damage over time spells by 4%.
Used by Item
Chance to discharge electricity causing 100 to 150250 to 300 Nature damage to your target.
Used by Item
NEW
Effect #1 Learn Spell
(Trigger Spell: Enchanted Flare
Enchanted Flare
)
Used by Item
Increases damage and healing done by magical spells and effects by up to 130180 for 20 sec.
Effect #1 Apply Aura: Mod Damage Done
Value: 129180
Effect #2 Apply Aura: Mod Healing Power
Value: 129180 (SP mod: 1)
Used by Item
NEW
Gives you a 2% chance to get an extra attack on the same target after dealing damage with your weapon.
Used by Items
Increases the block value of your shield by 235400 for 20 sec.
Effect #1 Apply Aura: Mod Block Value (2) Modifies Damage/Healing Done
Value: 234400
Used by Item
NEW
Increases your attack speed by 1%.
Used by Items
NEW
Increases your attack speed by 3%.
Used by Item
Increases healing done by up to 92 and damage done by up to 31 for all magical spells and effects.
Category changed from Uncategorized to Item Effect Spell
Used by Items
Increases healing done by up to 97 and damage done by up to 32 for all magical spells and effects.
Category changed from Uncategorized to Item Effect Spell
Used by Items
Increases damage done by Shadow spells and effects by up to 46.
Category changed from Uncategorized to Item Effect Spell
Used by Item
Increases damage done by Shadow spells and effects by up to 60.
Category changed from Uncategorized to Item Effect Spell
Used by Items
Increases damage and healing done by magical spells and effects by up to 61.
Category changed from Uncategorized to Item Effect Spell
Used by Item
NEW
Improves your chance to get a critical strike with all spells and attacks by 3%.
Used by Items
NEW
Improves your chance to get a critical strike with spells by 3%.
Used by Item
Increased Defense +22.
Category changed from Uncategorized to Item Effect Spell
Used by Items
Reflects the next offensive spell cast on the user, and increases resistances to all schools of magic by 40 for 2015 sec.
Duration changed from 20 sec to 15 sec
Used by Item
NEW
Chance on hit to Increase your Strength by 250 and movement speed by 15% for 15 sec.
Used by Item
Unlocks your potential while inside Naxxramas. Increasing your damage by 2%0.83% and your health by 0.83% for each piece of Sanctified armor equipped.
REMOVED Effect #1 Apply Aura: Mod Damage Done %
Value: 2
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 83
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 83
Used by Item
Unlocks your potential while inside Naxxramas. Increasing your healing and shielding by 2%0.83% and your health by 0.83% for each piece of Sanctified armor equipped.
REMOVED Effect #1 Apply Aura: Mod Damage Done %
Value: 2
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 83
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 83
Used by Item
Unlocks your potential while inside Naxxramas. Increasing your threat caused by 1%2.08%, your damage by 1%0.83%, and your health by 1%0.83% for each piece of Sanctified armor equipped.
REMOVED Effect #1 Apply Aura: Mod Threat
Value: 1
REMOVED Effect #2 Apply Aura: Mod Damage Done %
Value: 1
REMOVED Effect #3 Apply Aura: Mod Increase Maximum Health - % Modifies Damage/Healing Done
Value: 1
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 208
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 83
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 83
Category changed from Uncategorized to Item Effect Spell
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your damage by 2.92% and your health by 2.92% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your damage by 4.17% and your health by 4.17% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your damage by 6.67% and your health by 6.67% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your damage by 8.33% and your health by 8.33% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your damage by 12.08% and your health by 12.08% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your damage by 14.17% and your health by 14.17% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your damage by 18.75% and your health by 18.75% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your damage by 21.67% and your health by 21.67% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your damage by 25.00% and your health by 25.00% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your threat caused by 2.92%, your damage by 2.92%, and your health by 2.92% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your threat caused by 3.33%, your damage by 4.17%, and your health by 4.17% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your threat caused by 3.75%, your damage by 6.67%, and your health by 6.67% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your threat caused by 4.17%, your damage by 8.33%, and your health by 8.33% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your threat caused by 5.00%, your damage by 12.08%, and your health by 12.08% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your threat caused by 5.42%, your damage by 14.17%, and your health by 14.17% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your threat caused by 6.25%, your damage by 18.75%, and your health by 18.75% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your threat caused by 6.67%, your damage by 21.67%, and your health by 21.67% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your threat caused by 7.08%, your damage by 25.00%, and your health by 25.00% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your healing and shielding by 2.92% and your health by 2.92% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your healing and shielding by 4.17% and your health by 4.17% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your healing and shielding by 6.67% and your health by 6.67% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your healing and shielding by 8.33% and your health by 8.33% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your healing and shielding by 12.08% and your health by 12.08% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your healing and shielding by 14.17% and your health by 14.17% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your healing and shielding by 18.75% and your health by 18.75% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your healing and shielding by 21.67% and your health by 21.67% for each piece of Sanctified armor equipped.
Used by Item
NEW
Unlocks your potential while inside Naxxramas. Increasing your healing and shielding by 25.00% and your health by 25.00% for each piece of Sanctified armor equipped.
Used by Item
Increases Attack Power by 260280 for 20 sec.
Effect #1 Apply Aura: Mod Melee Attack Power Modifies Damage/Healing Done
Value: 259280
Effect #2 Apply Aura: Mod Ranged Attack Power Modifies Damage/Healing Done
Value: 259280
Used by Item
Permanently imbue your shoulders with the Soul of the Chaos Harbinger:
Reduces the cooldown on your Chaos Bolt by 50% and increases Chaos Bolt and Shadow Bolt damage done by 10%. In addition, Chaos Bolt can now trigger your Improved Shadow Bolt talent and causes it to have 26 additional charges (does not stack with Shadowflame's additional charges).
Used by Item
Permanently imbue your shoulders with the Soul of the Hastened Healer:
-0.1 sec to the casting time of Flash Heal and -0.1-0.2 sec to the casting time of Greater Heal.
Used by Item
Permanently imbue your shoulders with the Soul of the Sanguinist:
You deal 10%15% increased damage while any nearby enemy is afflicted with both your Rend and your Deep Wounds.
Used by Item
Permanently imbue your shoulders with the Soul of the Trick Shooter:
Kill Shot's cooldown is reduced by 50%. While Rapid Fire is active with Rapid Killing engraved, Kill Shot has no cooldown, and when used against a non-player controlled target, fires 3 additional Kill Shots at 30% damage, with a minimum range.
Used by Item
Permanently imbue your shoulders with the Soul of the Volcano:
Your Lightning Bolt critical strikes have a 35% chance to reset the cooldown on Lava Burst and Chain Lightning and make the next Lava Burst Chain Heal, or Chain Lightning within 10 sec instant.
Used by Item
Increases your casting speed of non-channeled spells by 1%.
Category changed from Uncategorized to Item Effect Spell
Used by Items
Increases your casting speed of non-channeled spells by 2%.
Category changed from Uncategorized to Item Effect Spell
Used by Items
Increases your casting speed of non-channeled spells by 3%.
Category changed from Uncategorized to Item Effect Spell
Used by Item
Increases your casting speed of non-channeled spells by 4%.
Category changed from Uncategorized to Item Effect Spell
Used by Items
NEW
Effect #1 Apply Aura: Faction Override
Used by Item
Scarlet Insignia
Reduces your size and the threat you generate by 99%70% for 20 sec.
Effect #1 Apply Aura: Mod Threat
Value: -99-70 (SP mod: 1)
NEW Effect #2 Apply Aura: Mod Size % Modifies Damage/Healing Done
Value: -70 (SP mod: 1)
Used by Item
Category changed from Item Effect Spell to Uncategorized
Increases the wielder's Strength by 400, but they also take 400%20% more damage from all sources for 8 sec.
NEW Effect #2 Apply Aura: Mod % Damage Taken
Value: 20
Used by Items
Reagent
Arcanite Bar
amount decreased from 30 to 20.
Reagent
Obsidian-Infused Thorium Bar
amount decreased from 8 to 4.
Reagent
Arcanite Bar
amount decreased from 20 to 15.
Reagent
Obsidian-Infused Thorium Bar
amount decreased from 5 to 3.
Reagent
Arcanite Bar
amount decreased from 20 to 15.
Reagent
Obsidian-Infused Thorium Bar
amount decreased from 5 to 3.
Reagent
Large Brilliant Shard
amount decreased from 6 to 4.
Reagent
Obsidian-Infused Thorium Bar
amount decreased from 12 to 3.
Reagent
Obsidian Blasting Powder
amount decreased from 9 to 6.
Reagent
Obsidian-Infused Thorium Bar
amount decreased from 4 to 2.
Reagent
Nexus Crystal
amount decreased from 6 to 4.
Reagent
Obsidian-Infused Thorium Bar
amount decreased from 15 to 10.
Reagent
Nexus Crystal
amount decreased from 6 to 4.
Reagent
Obsidian-Infused Thorium Bar
amount decreased from 4 to 2.
Reagent
Obsidian-Infused Thorium Bar
amount decreased from 4 to 2.
Reagent
Obsidian-Infused Thorium Bar
amount decreased from 4 to 2.
Reagent
Obsidian-Infused Thorium Bar
amount decreased from 3 to 1.
Reagent
Obsidian-Infused Thorium Bar
amount decreased from 10 to 8.
Reagent
Obsidian Blasting Powder
amount decreased from 10 to 5.
Reagent
Mooncloth
amount decreased from 5 to 3.
Reagent
Core Armor Kit
amount decreased from 5 to 1.
Reagent
Cured Rugged Hide
amount decreased from 5 to 3.
Reagent
Core Armor Kit
amount decreased from 5 to 1.
Reagent
Cured Rugged Hide
amount decreased from 8 to 4.
Reagent
Bolt of Qiraji Silk
amount decreased from 12 to 9.
Reagent
Cured Rugged Hide
amount decreased from 8 to 4.
Reagent
Bolt of Qiraji Silk
amount decreased from 12 to 9.
Reagent
Cured Rugged Hide
amount decreased from 8 to 4.
Reagent
Bolt of Qiraji Silk
amount decreased from 12 to 9.
Reagent
Cured Rugged Hide
amount decreased from 8 to 4.
Reagent
Bolt of Qiraji Silk
amount decreased from 12 to 9.
Strikes fear in an enemy, causing it to flee in terror for 4 sec. Only 1 target can be feared at a time.
ProcChance changed from 101 to 0
Calls down a pillar of flame, burning all enemies in a selected area and inflicting additional damage every 2 sec. for 8 sec.
ProcChance changed from 101 to 0
Some of your spells and abilities extend the duration of your damage and healing over time effects on their target:
Starfire extends Moonfire by 6 sec.
Wrath extends Sunfire by 3 sec.
Regrowth extends Rejuvenation by 6 sec.
Shred extends Rip by 12 sec.
Each effect can only be extended up to its initial duration.
Effect #1 Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 12 (SP mod: 1)
NEW
Exposes all hidden and invisible enemies within 0 yards of the targeted area, and staves off magical darkness for 2 sec.
Hidden and invisible units are revealed.
Gain the Blood Frenzy ability:
Rend can now be used in Berserker stance, Rend's damage is increased by 100%, and Rend deals additional damage equal to 3%4% of your Attack Power each time it deals damage.
Gain the Elune's Fires ability:
Some of your spells and abilities extend the duration of your damage and healing over time effects on their target:
Starfire extends Moonfire by 6 sec.
Wrath extends Sunfire by 3 sec.
Regrowth extends Rejuvenation by 6 sec.
Shred extends Rip by 12 sec.
Each effect can only be extended up to its initial duration.
Gain the Mental Dexterity ability:
Dealing damage with Stormstrike increases your Attack Power by 100%150% of your Intellect, and your spell damage by 35% of your total Attack Power for 30 sec.
Gain the Quick Strike ability:
A reckless instant melee attack with your two-handed weapon dealing (Attack power * 2530 / 100) to (Attack power * 3540 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
Gain the Raging Blow ability:
A ferocious strike that deals 100%115% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 1 sec.
Gain the Single-Minded Fury ability:
While dual-wielding, your movement speed is increased by 10% and you gain 2%3% attack speed each time your melee auto-attack strikes the same target as your previous auto-attack, stacking up to 5 times. Lasts 10 sec or until your auto-attack strikes a different target.
NEW
Increases the damage dealt by your damage over time spells by 1%.
Dealing damage with Stormstrike increases your Attack Power by 100%150% of your Intellect, and your spell damage by 35% of your total Attack Power for 30 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100150
Effect #1 Apply Aura: Mod Melee Attack Power Modifies Damage/Healing Done
Value: 100150
Effect #1 Effect #1 Apply Aura: Mod Damage Done %
Value: 1015
NEW
Increases the damage dealt by your damage over time spells by 1%.
Rend can now be used in Berserker stance, Rend's damage is increased by 100%, and Rend deals additional damage equal to 3%4% of your Attack Power each time it deals damage.
Effect #1 Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 34
Affected Spells:
Replaces your Heroic Strike ability with Quick Strike:
A reckless instant melee attack with your two-handed weapon dealing (Attack power * 2530 / 100) to (Attack power * 3540 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
While dual-wielding, your movement speed is increased by 10% and you gain 2%3% attack speed each time your melee auto-attack strikes the same target as your previous auto-attack, stacking up to 5 times. Lasts 10 sec or until your auto-attack strikes a different target.
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1
Comment by
shippyship
on 2025-01-24T04:47:10-06:00
didnt these warrior changes happen already?
1
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