Updates from PTR
Base Game
General
Aspect of Apogeic Furor - Ultimate Skill Damage bonus per stack reduced from 8-18% to 6-10%.
- Maximum Ultimate Skill Damage bonus reduced from 80-180% to 60-100%.
Vehement Brawler's Aspect - Ultimate Skill Ranks reduced from 4 to 2.
Ultimate Rank 5 Bonuses scaling two or more attributes have been adjusted due to scaling incorrectly and gaining too much value.
Barbarian
Skills
- Damage increased from 80% to 90%.
- Critical Strike Chance and Damage per 10 Fury increased from 3% to 5%.
Whirlwind - Damage increased from 18% to 22%.
- Rank 5 Bonus: Damage while Healthy/Injured scaling bonus reduced from 80 to 60%.
- Critical Strike Damage increased from 40% to 50%.
- Previous – Dealing direct damage to an enemy after swapping weapons reduces 's Cooldown by 1 second.
- Now – Swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.
Passives
- Damage bonus after damaging with a Basic Skill increased from 3% to 4%.
- Maximum Fury increased from 3 to 5.
- Previous – Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 20% Crowd Control Duration and Attack Speed.
- Now – Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed.
- Bleed explosion damage increased from 120% over 5 seconds to 150%.
Legendary Aspects
Aspect of Incendiary Fissures - Earthquake damage bonus increased from 35-55% to 40-60%.
Executioner's Aspect - Earthquake scaling reduced from 25% for every 100 Strength to 15%.
- Earthquake damage bonus increased from 10-30% to 20-60%.
Aspect of Bul-Kathos - Earthquake damage bonus increased from 10-30% to 20-60%.
Unique Items
Mantle of Mountain's Fury - damage bonus after an Earthquake explodes increased from 50% to 100%.
- Blood pool damage bonus increased from 50% to 70%.
Paragon
- Damage vs Close scaling amount increased from 30% to 40%.
- Maximum bonus increased from 150% to 200%.
Base Game
Game Updates
New Items and Tempering Recipes
General
Aspect of Apogeic Furor – Offensive- Casting an Ultimate Skill increases your Ultimate damage by
8-15.5% 6-10% , up to 80-155% 60-100%. At 10 stacks, your Cooldowns and this bonus are reset.
Vehement Brawler's Aspect – Offensive- Casting an Ultimate Skill increases your damage by 10-30% for 8 seconds. Gain
4 2 additional Ultimate Skill Ranks.
Barbarian
Mantle of Mountain's Fury – Unique Chest Armor- Affixes
Inherent: 50% 100% damage for 5 seconds after an Earthquake explodes - 200-350 Armor
- 3-5 Ranks to
- 2-3 Skill Ranks of
- 13.5-22.5% Chance for Earthquake to Deal Double Damage
Power
- also forms a seismic line that deals its damage and Slows enemies hit by 60-80% for 4 seconds. Any Earthquakes it passes through explode for their total damage and are consumed.
Aspect of Incendiary Fissures – Offensive- Your Earthquakes deal
35-50% 40-60% increased damage and their damage is converted into Fire.
Vehement Augments – New Weapon Tempering Recipe- +Ranks of
- +Ranks of
- +Ranks of
Balance Updates
Barbarian
Skills
- Damage increased from 70% to
80% 90% . - can now strike ground areas without enemies, but will approach when a target is selected for attacks.
- Previous - gain 2% Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds.
- Now - Hammer of the Ancients gain
3% 5% Critical Strike Damage and Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds.
- Impact damage increased from 80% to 105%.
- Pulse damage increased from 35% to 50%.
Kick- Skill Ranks now increase 's damage.
- Knockdown duration increased from 2 to 4 seconds.
- Rank 5: Wrath of the Berserker Pulls in enemies instead of Knocking Back and deals 200% damage to them.
- Now has the Summoning tag.
- New Rank 5 Bonus: While is active, gain
40% 50% Movement Speed and 20% Distant Damage Reduction.
- Damage bonus increased from 25% to 30%.
- Two-Hand Bludgeoning Slam damage increased from 60% to 75%.
- Duel Wield Swing damage increased from 33% to 43%.
- New Rank 5 Bonus: damage is increased by
80% 60% of your Damage to Injured and Healthy bonuses.
The following Skills Tree upgrades which directly deal damage will now scale up their damage with increased Skill Ranks of the base Skill.
Passives
- Previous - Your Ultimate Skills deal 15% more damage.
- Now - Your Ultimate Skills, Earthquakes, and s deal 15% more damage.
- Previous - Increase the Damage Reduction gained while you are Fortified by an additional 2%.
- Now - While Fortified, you gain an additional 2% Damage Reduction and Heal 0.5% Maximum Life every second.
- Previous - You deal 5% increased damage against Injured enemies.
- Now - You deal 5% increased damage to Injured and Healthy enemies.
- Previous - Your Core Skills deal 45% increased damage but cost 100% more Fury.
- Now - Your Core Skills deal 45% increased damage but cost 100% more Fury. The damage is doubled against Injured enemies.
- Previous - Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 8% increased damage for 10 seconds. While all three damage bonuses are active, you gain an additional 10% increased damage and Attack Speed.
- Now -
Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, gain 20% Crowd Control Duration and Attack Speed. Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed.
Legendary Aspects
Executioner's Aspect- Previous - Killing an enemy with an Overpower leaves behind an Earthquake at their location, dealing Physical damage over 4 seconds. Can only occur once every 4 seconds.
- Now - Your Overpowers will spawn an Earthquake every 4 seconds that deals Physical damage over 4 seconds. Your Earthquake damage is increased by
25% 15% for every 100 Strength you have.
- Previous - creates an Earthquake damaging enemies for Physical damage over 4 seconds. While standing in Earthquake, you deal 10-25% increased damage.
- Now - creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquake and for 4 seconds afterwards, you deal 10-25% increased damage. Your Earthquakes deal
10-25% 20-60% increased damage.
- Previous - creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquake, you gain 10-25% increased Damage Reduction.
- Now - creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquake and for 4 seconds afterwards, you gain 10-25% increased Damage Reduction. Your Earthquakes deal
10-25% 20-60% increased damage.
- Now gives a 20-40% Summoning Skill damage bonus.
- Now gives a 20-40% Summoning Skill damage bonus.
- Previous - After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals 40-70% increased damage.
- Now - After spending 100 Fury, your next Weapon Mastery or Brawling Skill within 8 seconds deals 50-80% increased damage.
- damage increased from 15-35% to 25-45%.
Unique Items
- Previous - After casting 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage.
- Now - After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage and Stunning for 1 second.
- 1-2 Skill Ranks of swapped to 2-3 Skill Ranks of .
- Enemy Damage Reduction increased from 10-30% to 20-40%.
- Fire damage bonus increased from 60-80% to 80-100%.
- Inherent Fire Resistance increased from 50% to 100%.
Paragon
– Legendary Node- Previous - Every 12 seconds, your next Skill is guaranteed to Overpower.
- Now - Every 12 seconds, your next Skill is guaranteed to Overpower. Whenever you Overpower, your Ultimate Skills deal 10% increased damage for 10 seconds, up to 80%.
– Legendary Node- Previous - Swapping weapons grants you 8% of your Maximum Fury.
- Now - Swapping weapons grants you 8% of your Maximum Fury. You deal 30% increased damage to Injured and Healthy enemies.
Summons and Minions Update
All skills that summon entities, such as Necromancer Minions, Druid Companions, Sorcerer Conjurations, are now all tagged as Summon skills for consistency across classes.
- Added the Summoning Skill Tag to Druid Companion Skills, Sorcerer Conjuration Skills, Rogue , Barbarian , in addition to Necromancer , Golem, and .
- Units created by these Skills are now collectively referred to as Summons.
- All damage from Summons is attributed to the player's character, rather than the Summoned unit.
- Updated wording on various effects to use the new Summons terminology where appropriate. Many effects still interact only with the class specific version of these Summons.
- Updated wording on various effects to remove "You and your Summons" where it is now redundant to specifically call out your Summons.
Developer's Note: Summoning Skills have behaved inconsistently across the Classes, making it hard to know how to scale their damage or what effects would interact with your Summons. This update aims to standardize their interactions across the board by attributing the damage they deal to the player, rather than the Summoned unit. This means that damage from your Summons will be able to trigger all of your Lucky Hit effects, and interact with all of your damage modifiers, multipliers, and triggers. Note that effects such as still properly increase their damage output based on the damage bonuses you have for the specific Minion type that triggered the effect. Additionally, specific changes for Necromancer have been implemented to reflect these changes, which can be seen above in the relevant section.Bug Fixes
Barbarian
- Fixed an issue where Barbarian's could snapshot bonuses from the initial instance to the rest of the explosions.
- Fixed an issue where were not properly consumed by the Seismic Line spawned by when using Mantle of the Mountain's Fury.
- Fixed an issue where the description for did not mention that the upgrade made a Core Skill.
- Fixed an issue where would Heal for more than intended.
- Fixed an issue where the screen would jitter when casting .
- Fixed an issue where Talic from would occasionally fail to cast his ability. Additionally, now spawns the Ancients slightly faster.