Updates from PTR
Base Game
General
Aspect of Apogeic Furor - Ultimate Skill Damage bonus per stack reduced from 8-18% to 6-10%.
- Maximum Ultimate Skill Damage bonus reduced from 80-180% to 60-100%.
Vehement Brawler's Aspect - Ultimate Skill Ranks reduced from 4 to 2.
Ultimate Rank 5 Bonuses scaling two or more attributes have been adjusted due to scaling incorrectly and gaining too much value.
Rogue
Skills
- Pierce chance increased from 20% to 35%.
- Damage to enemies who resist its Pull In increased from 120% to 180% of its damage.
- Cleave area increased when using Cleaves Tempering affix.
- Radius increased by 15%.
- Angle increased by 33%.
- Rank 5 Bonus: Damage to Distant Enemies scaling bonus reduced from 100 to 80%.
Passives
Exposure - Active Cooldown reduction for Trap Skills increased from 20% to 30%.
Legendary Aspects
- Damage increased from 100-120% to 100-200%.
Aspect of Bitter Infection - Periodic damage increased from 30-50% to 30-70% of 's damage.
- Shadow Imbuement bonus damage increased from 30-50% to 30-70%.
Slice and Dice Aspect - ' cleave area increased.
- Radius increased by 15%.
- Angle increased by 33%.
Unique Items
Assassin's Stride - Ranks of Mobility Skills affix increased from 1-2 to 2-3 ranks.
- Ranks of affix increased from 2-3 to 3-4 ranks.
Base Game
Game Updates
New Items and Tempering Recipes
General
Aspect of Apogeic Furor – Offensive- Casting an Ultimate Skill increases your Ultimate damage by
8-15.5% 6-10% , up to 80-155% 60-100%. At 10 stacks, your Cooldowns and this bonus are reset.
Vehement Brawler's Aspect – Offensive- Casting an Ultimate Skill increases your damage by 10-30% for 8 seconds. Gain
4 2 additional Ultimate Skill Ranks.
Rogue
Assassin's Stride - Unique Boots- Affixes
Inherent: Casting a Mobility Skill grants +100% Movement Speed for 2 seconds - 34.9-40% Shadow Resistance
- 10-15% Mobility Cooldown Reduction
- 2-3 Skill Ranks to Mobility Skills
- 3-4 Skill Ranks to
Power
- Mobility Skills are always Shadow Imbued with 40-80% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 40-80% chance to instantly trigger a free explosion.
Slice and Dice Aspect – Utility Aspect- ' initial hit cleaves. Twisting Blades returns 25-45% faster.
Aspect of Bitter Infection – Offensive Aspect- Enemies infected by take
30-50% 30-70% of its damage every second. Shadow Imbuement deals 30-50% 30-70% increased damage.
Ultimate Efficiency — Rogue — New Resource Tempering Recipe- Cooldown Reduction
- Cooldown Reduction
- Cooldown Reduction
- Energy after Casting an Ultimate Skill
Balance Updates
Rogue
Skills
- The 8% bonus damage to targets impaled by Twisting Blades duration increased from 1.5 to 3 seconds and now stacks.
- Chance to shoot an additional arrow when hitting an Elite or Boss increased from 25% to 40%.
- Previous - You gain 15% increased Critical Strike Chance against Injured enemies infected by .
- Now - You gain 15% increased Critical Strike Chance against enemies infected by Shadow Imbuement.
- Previous - 's primary explosion makes enemies Vulnerable for 2 seconds.
- Now - Shadow Imbuement's damage makes enemies Vulnerable for 3 seconds.
- Previous - Lucky Hit: Cold Imbued Skills have up to a 35% Chance to instantly Freeze enemies for 3 seconds.
- Now - applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%.
Caltrops- Can now be cast at a target location, rather than always at the Rogue's feet.
- Casting animation updated to no longer moves you backwards.
- No longer has the Mobility Skill Tag.
- New Functionality: Enemies are Pulled into Death Trap when it activates.
- Damage increased from 250% to 300%.
- Rank 5: has an additional Pull In effect when it appears.
- Previous - Enemies are Pulled into when it activates.
- Now - Death Trap Slows all surrounding enemies by 85% for 5 seconds when it activates.
- Damage increased from 200% to 300%.
- Is now also considered a Summoning Skill.
- Damage from the is now attributed to the Rogue, allowing it more consistently trigger effects and benefit from damage bonuses.
- Rank 5: Casting Shadow Clone will Daze surrounding enemies for 3 seconds and deal 200% damage to them. Your Shadow Clone becomes a Cutthroat Skill on cast.
- Previous - Arrows rain down over a large area 2 times, each wave dealing damage. Rain of Arrows' first wave Knocks Down enemies for 3 seconds.
- Now - Arrows immediately rain down over a large area dealing damage and Knocking Down all enemies hit for 3 seconds.
- Damage increased from 220% to 450%.
- Delay before arrow impact reduced from 1 second to 0.25 seconds.
- Casting animation has been smoothed out and improved.
- Lucky Hit Chance increased from 4% to 12%.
- Rank 5: damage is increased by
100% 80% of your Damage to Distant bonus.
- Previous - deals 60% increased damage to Crowd Controlled enemies.
- Now - Rain of Arrows deals 60% increased damage to both Vulnerable and Crowd Controlled enemies.
The following Skills Tree Upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.
Passives
Deadeye- You deal 10/20/30% increased damage to Distant enemies.
- Previous - Lucky Hit: Shadow Damage has up to a 10% chance to Stun enemies for 0.5/1.0/1.5 seconds.
- Now - Lucky Hit: Shadow Damage has up to a 10/20/30% chance to Stun enemies for 1.5 seconds.
Precision- Stacks required to activate the guaranteed Critical Strike reduced from 4 to 3.
- Casting a Marksman Skill no longer generates an additional stack if the skill Critically Strikes.
- Baseline Critical Strike Damage bonus increased from 50% to 65%.
Legendary Aspects
- Now goes up to 21 ranks.
- Bonus damage while Inner Sight is active increased from 21-30% to 35-55%.
- Previous - Your Imbuement Skills have 25-45% increased potency against Vulnerable enemies.
- Now - Your Imbuement Skills have 40-60% increased potency.
- Previous - Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-25% chance to drop a Healing Potion.
- Now - Lucky Hit: Damaging a Vulnerable enemy has up to a 5-25% chance to drop a Healing Potion.
- Time between Unstoppable Buffs reduced from 8 seconds to 6 seconds.
- Previous - Explosions from the Victimize Key Passive Heal you for 42-252 Life for each enemy damaged, up to a maximum of 126-755 Life.
- Now - Explosions from the Victimize Key Passive grant you a Barrier for 5-15% of your Maximum Life for 5 seconds.
- Skill Ranks of Agility and Subterfuge Skills increased from 1-3 to 3-5.
- Previous - and receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second.
- Now - , , and receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second.
Unique Items
- Affix
New Inherent: s Execute Injured Non-Elite Enemies - Skill ranks of Core Skills Affix is now Skill ranks of Markman and Cutthroat Skills
- Lucky Hit Chance Affix is now Critical Strike Chance
Power
- Previous - Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a 24-44% chance to summon a that mimics the Skill.
- Now - Casting a Marksman or Cutthroat Skill has a 30-50% chance to summon a Shadow Clone that mimics the Skill.
- Internal cooldown on summoning the Shadow Clone reduced from 3 seconds to 1 second.
- New inherent affix: Your Trap and Grenade Skills are now also considered Core Skills.
- Unique effect now also grants 10-20% Core Skill Damage.
- Internal cooldown on triggering a trap reduced from 1 second to 0.75 seconds.
- Additionally grants 30-50% increased Damage to Distant bonus.
Paragon
Ambush Glyph- Damage bonus to Trapped enemies increased from 10% to 12%.
Canny Glyph- Non-Physical damage bonus stacking limit increased from 10% to 15%.
Chip Glyph- Physical damage bonus stacking limit increased from 10% to 15%.
Ranger Rare Node- Damage to Distant increased from 40% to 80%.
Legendary Node- Damage bonus to your next Skill after casting a Mobility or Subterfuge Skill increased from 50% to 75%.
Legendary Node- Damage increase after using an Imbued skill increased from 20% to 30%.
— Legendary Node- Ultimate Skill Damage bonus increased from 10% to 20%.
- Maximum Bonus increased from 45% to 60%.
Tempering
— Resource Recipe- Changed to Utility Recipe.
— Mobility Recipe- Removed Movement Speed Affix.
— Offensive Recipe- Stun Grenade Size Affix removed.
— Utility Recipe- Stun Grenade Size Affix added.
— Weapon Recipe- Chance for to Deal Double Damage Affix added.
Summons and Minions Update
All skills that summon entities, such as Necromancer Minions, Druid Companions, Sorcerer Conjurations, are now all tagged as Summon skills for consistency across classes.
- Added the Summoning Skill Tag to Druid Companion Skills, Sorcerer Conjuration Skills, Rogue , Barbarian , in addition to Necromancer , Golem, and .
- Units created by these Skills are now collectively referred to as Summons.
- All damage from Summons is attributed to the player's character, rather than the Summoned unit.
- Updated wording on various effects to use the new Summons terminology where appropriate. Many effects still interact only with the class specific version of these Summons.
- Updated wording on various effects to remove "You and your Summons" where it is now redundant to specifically call out your Summons.
Developer's Note: Summoning Skills have behaved inconsistently across the Classes, making it hard to know how to scale their damage or what effects would interact with your Summons. This update aims to standardize their interactions across the board by attributing the damage they deal to the player, rather than the Summoned unit. This means that damage from your Summons will be able to trigger all of your Lucky Hit effects, and interact with all of your damage modifiers, multipliers, and triggers. Note that effects such as still properly increase their damage output based on the damage bonuses you have for the specific Minion type that triggered the effect. Additionally, specific changes for Necromancer have been implemented to reflect these changes, which can be seen above in the relevant section.Bug Fixes
Rogue
- Fixed an issue where would not provide cooldown reduction if the target died before the dealt damage.
- Fixed an issue where s was not functioning properly.
- Fixed an issue where could cause the enemy to be instantly Frozen.
- Fixed an issue where was not properly increasing its value with legendary ranks.
- Fixed an issue where did not properly treat all Trap and Grenade Skills as Core skills.
- Fixed an issue where Scoundrel's Leathers did not properly grant bonus core skill damage.
- Fixed multiple instances where Tempering affixes for chance to deal double damage, chance to spawn bonus projectiles, and chance to hit twice did not work properly when using .
Developer's Note: The following effects and affixes still do not work properly in the context of :- Additive damage per combo point
- Effect Size increase
- Effect duration increase
- Fixed an issue where was Account bound on pickup.
- Fixed an issue where the affix for bonus Maximum Life while is active did not factor in all sources of additional Maximum Life.
- Fixed an issue where Paragon node was activating on Ultimate skills which had been cast for free.
- Fixed an issue where both Critical Strike Chance bonuses to Vulnerable and Crowed Controlled enemies from could apply at the same time.
- Fixed an issue where would incorrectly deal additional damage to adjacent enemies when it killed a target.
- Fixed an issue where the Passive would not trigger if you had infinite resources, such as from Inner Sight.
- Fixed an issue where the Stun Grenade tag on was not properly flagged as a search-only tag.
- Fixed an issue where would incorrectly increase Poisoning duration.
- Fixed an issue that caused to infinitely cast while using .
- Fixed an issue where reduced Charge cooldown by 2 seconds instead of 3.
- Fixed an issue where multiplicative damage to Close Enemies, was not being properly accounted for in the bonus from Key Passive, such as from the and Glyphs.
- Fixed an issue where projectiles with equipped couldn't hit certain stationary enemies, such as Hollow Defilements.
- Fixed an uncommon issue where Preparation wouldn't reduce your Ultimate Skill's Cooldown by the appropriate amount.
- Fixed an issue where could trigger certain Lucky Hit effects.
- Fixed a bug causing to gain its bonuses multiplicatively with each stack of itself.
- Fixed an issue where you could get stuck after using the Volley dismount ability in certain scenarios.
- Fixed an issue where the bonus from the could be randomly removed.