Blizzard
Base Game
Game Updates
New Items and Tempering Recipes
GeneralAspect of Apogeic Furor – Offensive
- Casting an Ultimate Skill increases your Ultimate damage by 8-15.5%, up to 80-155%. At 10 stacks, your Cooldowns and this bonus are reset.
Aspect of Decisive Resolution – Offensive
- Casting an Ultimate Skill increases your damage by 10-30% for 8 seconds. Gain 4 additional Ultimate Skill Ranks.
Vessel of Hatred
Game Updates
New Items
Aspect of Endless Talons- hitting an enemy increases your Eagle Skill damage by 1% for 4 seconds, up to 30-50%. Razor Wing Critical Strikes grant 3 stacks.
Sunstained War-Crozier - Unique QuarterstaffAffixes
- Inherent: 45% Block Chance
- 160-188 Dexterity
- 1060-1142 Maximum Life
- 2-4 Focus Skill Ranks
- 26-35% Chance for Potency Skills to deal Double Damage
Unique Power
- Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 10-20% for 8 seconds, up to 100-200%.
Balance Updates
Spiritborn
Skills- Vigor generated increased from 5 to 7.
- Vulnerable duration increased from 2 to 3 seconds.
- Ferocity gain increased from 1 to 2.
- Damage increased from 70% to 77%.
- Damage increased from 50% to 60% of its Base damage.
- Damage increased from 40% to 50%.
- Maximum Barrier increased from 30% to 40% of your Maximum Life.
- Cooldown reduced from 15 to 8 seconds.
- Touch of Death's swarm now ignores Invulnerable enemies.
- Maximum active Razor Wings increased from 12 to 15.
- Vigor generated increased from 5/10/15 to 10/20/30.
- Previous: If you've dealt damage within the last 5 seconds and are moving, you generate 1/2/3 Vigor per second.
- Now: Generate 1/2/3 Vigor per second while moving.
- Thorns increased from 40/80/120 to 120/240/360.
- Previous: Gain 1/2/3 additional Evade Charges. After you Evade your next Eagle Skill deals 10/20/30% increased damage.
- Now: Gain 1 additional Evade Charge. After you Evade, your Eagle Skills deal 8/16/24% increased damage for 2 seconds.
- Delay to gain Barrier after taking damage reduced from 5 to 2 seconds.
- Rank 5: The Protector's domain pulses 100% of your Thorns as Physical damage to enemies within every second.
- Rank 5: The Seeker's damage is increased by 50% of your Critical Strike and Vulnerable Damage bonuses.
- Rank 5: The Hunter's initial damage will Execute Injured Non-Boss enemies.
- Rank 5: The Devourer's damage is increased by 150% of your Healing Received bonus.
Spirit HallCentipede Primary Spirit Hall
- Previous: Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.
- Now: Hitting an enemy with a Centipede Skill reduces their Damage by 2%, Slows them by 10%, and deals 70% Poisoning damage over 6 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.
Eagle Secondary Spirit Hall
- Delay before the bonus is reset increased from 2 to 4 seconds.
Tempering Recipes – Weapons Recipe
- Chance for Projectiles to be Cast Twice replaced with Chance for Razor Wings to Deal Double Damage.
- Brilliance Skill Ranks Removed.
– Defensive Recipe
- Maximum Resolve Stacks replaced with Armor +X%.
– Weapons Recipe
- Chance for Swarms to Reinfect on hit replaced with increase to Touch of Death duration.
– Utility Recipe
Legendary Aspects- Thorns damage increased from 100-160% to 100-200%.
- Additional functionality: Now always grants Jaguar Skills 15% Critical Strike Chance.
- Blocked Damage Reduction increased from 10-30% to 20-40%.
- Blocked attacks no longer have to come from a Close enemy.
- No longer drops for the Spiritborn, as they do not have Channeled Skills.
- Aspect Category changed from Offensive to Utility.
- No longer requires enemies to be Vulnerable for its effect to activate.
- Lucky Hit bonus per stack of Ferocity increased from 3% to 5%.
- Pestilent Swarm Duration increased from 1.5 to 3 seconds.
- Additional Swarm Duration reduced from 100% to 50%, increasing the Swarm Duration from 3 to 4.5 seconds.
- Previous: You gain Resolve for each 30-10 Vigor you gain over 100.
- Now: You gain Resolve for each 40-20 Vigor you gain while at maximum Vigor. This Resolve can overfill your maximum Resolve stacks by 5.
- Previous: Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 20% increased damage to Slowed enemies.
- Now: Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 10-30% increased damage to Slowed enemies.
- upgrade now causes reflected to spiral outwards.
Unique Items Unique Boots
- Effects that reduce Evade's cooldown now affect Soar's Evade Override.
- Soar Deals Damage Based on Distance Traveled increased from 203-275% to 308-425%.
- Soar Grants Maximum Life as Barrier replaced with Lightning Resistance.
- Bonus Soar damage increased from 10-50% to 50-100%.
Unique Ring
- Lucky Hit Chance while you Have a Barrier replaced with Critical Strike Chance.
- Bonus Damage after Gaining Resolve replaced with Resource Generated when Losing Resolve.
- Ranks to replaced with Maximum Resolve stacks.
- Previous: Casting Evade consumes 1 stack of Resolve to generate 20-40 Vigor. Gain 's Passive Effect.
- New: Casting Evade consumes 1 stack of Resolve to increase your damage dealt by 20-40% for 5 seconds. Gain 's Passive Effect.
Unique Glaive
- Casting an Ultimate Skill Restores Primary Resource replaced with Maximum Life.
- Primary Spirit Hall Potency increased from 50-100% to 100-200%.
Unique Ring
- Ranks of replaced with Chance for Pestilent Swarms to deal Double Damage.
- Pestilent Swarm damage increased from 35-65% to 60-120%.
- Delay between spawning Pestilent Swarms decreased from 10 to 4 seconds.
- Pestilent Swarm Duration increased from 1.5 to 3 seconds.
- Vigor generated when Pestilent Swarm hits an enemy increased from 1 to 3.
Unique Quarterstaff
- Ranks of replaced with Ranks of .
- No longer reduces Core Skill damage dealt by up to 30%.
- Bonus Critical Strike Damage for each point of Vigor consumed reduced from 1-3% to .1-.5%.
- Life on Hit replaced with Armor +%.
- Remaining Cooldown duration reduction reduced from 3 to 2 seconds.
- Spending Vigor Healing increased from 1-10% to 5-10%.
Paragon Legendary Glyph
- Maximum Thorns increased from 2,000 to 3,000.
Legendary Node
- Bonus Thorns increased from 20% to 35%.
Legendary Node
- Previous: When you heal for 100% of your Maximum Life, deal 20% damage to Close enemies. This damage is increased by your Healing Received bonus.
- Now: When you heal for 100% of your Maximum Life, afflict Close enemies, dealing 200% Poisoning damage and causing them to take 10% increased Poisoning damage for 6 seconds, up to 40%.
Bug Fixes
Spiritborn
- Fixed an issue where a Damage Resistance Aura could be removed by activating Mystic Circles with the .
- Fixed an issue where the tooltip for did not show the correct amount of Thorns applied by .
- Fixed an issue where spent 5 stacks instead of 4 and would not stack multiple hits on the same Elite enemy.
- Fixed an issue where the Health drain effect of did not trigger from or .
- Fixed an issue where non-damaging abilities could consume the buff from .
- Fixed an issue where could provide stacks towards or without costing anything.
- Fixed an issue where the damage increase from was calculated incorrectly and was granting far more increased damage than intended.
- Fixed an issue where the Critical Strike Damage bonus from the could be much higher than intended.
- Fixed an issue where extra damage from , the primary Gorilla Spirit Hall upgrade, and the Dominant Passive could trigger off making enemies Vulnerable.
- Fixed an issue where 's Feathers that hit a wall could not return to the player when using the .