So, what value does player housing bring to the overall game?
instanced housing, allows for plots anywhere in the world (see rift)add carpentry profession, make it secondary like archaeologytake the housing concepts used by rift, xiv and wildstar. do blizzard things and take all three + build on them and make them better
I'd like to see a sort of housing system based on guilds as a middle ground - the guild receives an instanced zone for housing and the guild members are able to build their homes within that plot. While it may not allow for walking by random players homes and exploring, I think that tends to strike a balance between the garrisons in WoD and the FFXIV style housing.I'd love to have a little guild land where community members can just hang out and build $%^&.
Do these devs not play their own game. Every zone except the current xpac is dead. No reasons for players to go to them. Of all the things they 'borrow' from Gw2 and other games that make their world feel alive, maybe focus on that instead of player housing. Esp for a game that seems to be catering to people who don't want to group up for stuff or turn warmode on.
Whether you hate the idea or not, player housing is coming, so stop questioning the "why"...Someone commented on a previous player housing article that every character should get their own player housing. I have 52 max level characters. Each one of them getting their own house sounds absurd. Imagine how much system resources that would take - and there are many others like me with 20+ alts. Another commenter stated they want a free-place system. That's even more insane. It's going to be grid based, calling it now. Again, to limit resources. Sometimes life is about making choices, and this should be one of those times. I propose a hard cap of FOUR houses per player, one of each size (see below for more on house sizes).A player should be able to place their houses in instanced areas in ANY zone. I struggled on this one. Do Humans belong in Durotar? How does an Orc house look in Ashenvale? But as we're basically at World of Friendcraft that everything is kumbayah and we're all friends, I think this makes sense. Plus, there are Horde towns in Ashenvale and Alliance towns in Durotar, so there's already a precedent.Let's NOT implement housing the way FFXIV did - that was stupid and didn't work. I'm partial to the way SWG did it twenty years ago, with extended variation. I foresee a few variations on both sides at launch, major races first, with more added as time goes on.Love the personal portal idea in your home that is able to be set to any major city of your choosing - but it needs to be restricted - maybe the destination can only be changed once every 24h - or once per week. It also goes without saying we should have a means to teleport home - a "homestone" if you will - that has little to no cooldownBanks (i.e. storage) and mail at your home make sense, auction houses, transmog, and barbershops do not.A carpenter and lumberjack professions make sense to craft items and drive economies, but other professions should be able to get involved as well. Tailors could create pillows, Alchemists could create dyes, BS could create nails and brackets for larger constructed items. Enchanters could be involved with the personal portal. JCs for bling (everyone wants bling!), LW for chairs, some (not all) window shadesSomeone mentioned the idea of collecting professions being able to gather seeds while mining/herb gathering in the wild and being able to plant/seed them in your own areas. Love that idea. Limited bonus, but not total replacement as garrison was.Guild housing is a nice idea, but let's get one thing done at a time, so they can iterate and learn on a small scale before we go larger.Player housing should NOT be available until a certain character level. That ensures someone puts the time and effort in to earning one and we don't have thousands of useless homes hogging resources. On that note, the higher the level, the more variety you should have. A very small and basic house for a Level 30. A medium house for a 60. A large house for a level 90 (let's say that's max character in Midnight) and and extra large house at max level TLT level (let's call that Lvl 100). You're only eligible for the styling if you have a character race of that level. If you have a 90 Alliance human and a 60 Nelf, you can choose from S/M NElf architecture or S/M/L Human architecture because that's what you unlocked. Again, this drives buy-in and commitment to the game. mind you this would only be for the ARCHITECTURE, not for the decorations inside the house. All of that should come from player-driven economies.L and XL size houses could have some sort of selectable class-specific special area. Monks and shaman might have a meditation area, priests or paladins a small home chapel, an in-home library for mages and warlocks, Warriors, rogues and DH should have an outdoor training area, hunters an outdoor shooting range, etc. DK could opt for a runeforge at home. (Having to trek back to Acherus is ridiculous at this point) None of these areas - save the runeforge - will confer any sort of power or bonus, and just be for RP and design esthetic
I mean they added Pokemon, it'll be fun to also have animal crossing/sims. I'm not super fond of home building/dress up games, but I think it'll be really fun to play Sims with with my alts. Having all 40 various toons walking around a castle lighting things on fire randomly will be great.Or we get one bedroom apartment where we display random ^&*! and forget it exists :/
False info again wowhead..Garrisons we NOT player housing.You're better than this.
A "Guild Hall" where all people in the same guild will have separate Hearthstone for it , can expand it by either achievments , collectibles or gold , with big "Boss Heads" on the walls which they get when they achieve CE or Hall of Fame or similar big achievments , with added vendors , AH etc or overall where players can sit and chill would be nice to have rather than housings and garrisons.
Not very excited about player housing. It will just end up with everyone sitting in their house and capital cities becoming empty. They will probably be places of convenience with AH/professions/mailbox - presumably why they sold the Brutosaur recently, because it won't be as special when housing comes out.Garrisons are a good example of how the game feels when everyone is just sitting in their own private instance - it removes the World from World of Warcraft. I know a subset players have been asking for this for ages, but I've never seen the appeal. It will take more from the game than it brings. Hopefully I'm proved wrong.
If I wanted to play the "Hearthfire" add-on, I'd be playing Elder Scrolls.If I wanted to play 'Pokeman', I'd play Pokeman.If I wanted to play "The Sims", Id play The Sims.If I wanted to play a MOBA, I'd play a MOBA.Quit shoving other games into World of Warcraft, it can't take much more.
I think we should have instanced housing In our major cities. It just feels like they way it should go. Open world housing will kill the vibe and everyone who fell in love with the world wont recognize it and just leave to play classic just to have that world back. Don't believe me? its how we got classic after cataclysm. Those who don't remember the past are doomed to repeat it.
Maybe make it to where your neighborhood consist of your guildies which you can evict if they go AFK for too long and when you do evict somebody they don’t lose their house. They just lose the house location inside your guild neighborhood.
The "neighbourhood" thing is just a headache, we don't need that in WoW. Player houses should facilitate player expression, but a random neighbour dude's freedom to create a upskirt scholgirl Sylvanas mosaic in his front yard goes against my freedom to have the house I spent gold and time on be located in a non-brain-broken area. So no thanks, I'll take targeted house invites and decorator permissions over randomly assigned semi-public areas any day.WoW is so late to the housing game that they need to get a few things right straight out of the gate:
I probably would've done without a river since that started not getting flying right off the bat. Also, why no mention of Legion? You couldn't progress your class campaign if you ignored the mission board, especially for Paladins.