Not surprisingly (and I hope I'm not sounding like a jerk), the dude whose systems were such that generally required third-party addons doesn't use third-party addons.
While he's generally right about the "don't copy others" - he's missing fundamental point. World first guilds are not terribly undergeared when they start progress - with the existence of tokens and prevalence of BoE's and the whole split run exercise - they are actually fairly well geared instead of being woefully undergeared - looking (and copying) what Limit did with Mythic Shriekwing when they started, is completely viable (and good!) way for a casual #$%^ter guild who is just now starting to do it - we're similarly geared to what they were back then.
If you think of it, obtaining gear has been a progress thing since vanilla. As more and more content is released, gear has been more and more easier to obtain. That's the only down part from the latest expantions from my point of view. Content is fine, storylines are very good, but obtaining gear/mounts/pets/toys/achievements so easy it's one of the biggest downfalls. As far as the third party addons goes, well even though it has been a lifesaving solution since TBC I believe that it shouldn't be dependable for someone to use them in order to play the game correctly. I believe Blizzard will have to address this someday.
Did Wrath raiding really necessitate addons? Maybe at the highest levels of competition but as someone who ran a lot of pugs for ICC25 and TOTC25 and 10Heroic, never felt anything other than simple DBM was a necessity, and that too just as a matter of convenience.
I don't use heal specific addons, and most of my addons is pretty much moving UI arounds so things are easier to see. And obviously BigWigs for mechanic timers, which i probably don't need except for progressions raiding.#showtoolip/use InsertHealingSpellHere This macro is incredibly powerful for a healer, and as Ghostcrawler mentioned, putting your raid frames in a good spot also important (you can also make PARTY into a raid frame)Blizzard actually did an amazing job making important buff/debuff to be visible on the default raid frames, i have always been healing this way since Cataclysm (i don't want to talk how i heal pre-cata...)Cata as resto shaman, mop as holy paladin, Legion/bfa/Shadowlands mainly druid, though i play all healing classes now.I very rarely heal a Mythic raid, except when one of our healer didn't comes to raid, or we needed 5th healer. But when i do heal mythic raid, my healings are more or less equal with the main healers.Timing your Healing Cooldowns play an insanely huge part for healers in raiding. But impossible to do in unorganized pugs.
Interesting read, I always liked Greg and his devs watercooler thingy;-)He has a point that everyone (who raids and especially heals in raids and more challenging M+) knows - Blizzard UI just doesn't cut it anymore. On one hand, I understand it and it's up to me to make the UI as efficient as it needs to be to suit my needs, on the other hand - the game should be able to do a lot of that stuff just from the get go. You have a hot class but the game cannot track and display all your hots on the party bar, because there's a limit of... 4 I believe? That shouldn't be an issue at all. And so on.I love the new AH UI - very clean and well done. I think WOW UI team should have a hard look at the UI and make changes so a player who wants to heal is not forced into using addons they might not be comfortable with. I know some players who do not heal just for that reason - addons like healbot or ELVUI+clique feel too overwhelming to them.
he has a good last point I must admitthere are often multiple debuff flying out that a healer can cleanse and being able to tell the one that will absolutely murder someone vs one that slows them down by 25% is importantalthough one does have to account for the class it's being applied on too (a slow debuff on a mage is pretty useless since they can blink as an example)
Ghostcrawler is overrated. His comments are "just another" comment since he's a regular player now. His "time" wasn't golden so comparing modern time with an era long gone makes no sense.
wasn't this guys suppose to be super busy making his own game now ? and what people already said.. yes Ghostcrawler was considered a good guy among the theorycrafter community cause he wanted to talk to them, but that age is long gone, unless you accept facts from 8 years ago, I recommend searching for greener pastures, or just follow the guy and go play some of his current employer products
I have to say that I find it painfully ironic that he plays a holy priest. I fought for shadow for so long during his reign and never felt like I got any traction. That said- maybe he was successful, since I did think healing during that era was fun (for the most part, we'll pretend like the start of Cata never happened, so much better that way).
For someone who worked on the game for years as lead designer, it's amazing how... "noobish" his opinions are. I don't know how else to say it, but "heal yourself before you heal others" was something we learned in Vanilla. Still interesting to hear what he has to say, I really liked Ghostcrawler back in the day and thought his community interaction was great.
I think it's interesting to hear what Ghostcrawler has to say partly because back in the day, what he said, was said with some decorum and application of reason. Today that is still true. I don't think Greg would really want you listen to him "because he did X " or "because he was Y". Are his comments more newsworthy than the comments of any other person? I'm afraid so, because he's an expert in the field, and like it or not, expertise is something that is earned, that sets you above the common herd (and I speak as a cow).