cool
I love how it went from "Well, on T3 it could be 20 if you're lucky or 25 if you're really unlucky." to "Well f**k all of you whiny b*****s, the worst value it always is. Cowabunga my dudes."\rAnd knowing the community they will moan about this as well.
Yes the community will moan about this because it shouldn't be tiers. I think that 11 different ways to roll an item should be enough doesn't need to be 3 tiers on every roll.... Meaning you have 33 ways to roll a corrupted item isn't that completely insane? Please correct me if I'm wrong but wasn't titanforging like 5-6 different ways? This is worse IMO.
Seriously....my ocd doesn\u2019t like 17....couldn\u2019t it be 15 or 20....not 17!
I love how it went from "Well, on T3 it could be 20 if you're lucky or 25 if you're really unlucky." to "Well f**k all of you whiny b*****s, the worst value it always is. Cowabunga my dudes."\rAnd knowing the community they will moan about this as well.\r\rWhile it is true that they will always have the worst value now, at least it removes this infinite gamble of trying to get the item you want with the lowest possible corruption, which is a good thing.
Two Tier 1s = 20 Corruption and 4% increase in whatever total, while T3 = 25 Corruption at the same 4%. Wonder if they'll tweak that a bit more or here's to hoping for Tier 1 items vs Tier 3.Thinking some more if they change T2 = 15 corruption and T3 = 20 corruption. That would equal out the values just perfectly. Cause then a 4% increase on two T1 items = 20 corruption and a 4% increase on a T3 item is also 20 corruption. That kinda makes more sense.
2 Tier 1s = 20 Corruption and 4% increase in whatever total, while T3 = 25 Corruption at the same 4%. Wonder if they'll tweak that a bit more or here's to hoping for Tier 1 items vs Tier 3.\r\rIt's not the same for "tank" stats though for anyone who stacks reduction\/healing effects since they go 3\/6\/10\r\rAnyway, yep, this means that you aren't always going to want the perfect tier 3 corruption. \r2 x tier 1 is better than 1x tier 3. 2 x tier 2 is better than a tier 1 & tier 3. In fact, as much as possible early on you'll probably want to skip tier 3 as it has the worst corruption to stat bonus ratio.
Ok, good. Now reduce the item level of last two myrhic bosses or give PvPers similar loot for 2.4+.
Been talking about this with my friends since the first iteration. \rCrit damage affix should be just simply deleted. Would make for a much less frustrating experience.\rBecause now crit damage kind of makes the other ones a bit obsolete for a good amount of dps classes. The other affixes seem to be just about in line with eachother.\rAlthough the cd reduction thing might be very good for some classes who spam the same ability. For Example my veng tank will love it on fracture and demon spikes. But we Will see :)\r\rAlso I think that getting less corruption For 2 tier 1 items than 1 tier 3 is justified in a sense, that you had to get 2 items to corrupt with the good affix on different slots to get the same values.
Lol they made it the max values. Saw that coming.This is guaranteed WORSE in every scenario. Since they chose the max values there's not lower values. Without this change you would have more than likely gotten better corruption stats in almost every single situation unless you were unlucky.
This is blizzard listening, thanks, we really don't like RNG
Lol they made it the max values. Saw that coming.This is guaranteed WORSE in every scenario. Since they chose the max values there's not lower values. Without this change you would have more than likely gotten better corruption stats in almost every single situation unless you were unlucky.the make a good coice and you flaming again? less RNG is better then RNG everywhere.. if the make the max value or the lowest It doesn't make any difference...... all have the same requirements.. so stop flaming
\rif the make the max value or the lowest It doesn't make any difference......\r\rBrackets like 10-15 mean there are 7 possible results, 6 of which are better than the highest one possible. So it DOES make a difference and you can't do math in 6\/7th. This is actually WORSE than random generation in a min-max bracket, because random in the long run tends to average (12,5 in 10-15 bracket for example, and now you are stuck with 15). The highest possible corruption score will just mean another layer of simming and calculating if the item in question is worth it, like that critical damage bonus. While the real problem - yo dawg, we heard u hate RNG, so we put some more RNG on your RNG on your RNG on your RNG so you can hate while you hate - still exists. I predict gear setups based on that 2% critical damage and purging pretty much all other corruption out of raid equipment.
Immagine still not fixing essences for alts after focusing so much on alt friendlyness in Shadowlands during Blizzcon... Literally not touching most alts because I will for sure not grind out mecharep\/nazjrep\/followerxp\/BG honor etc for anymore than the I have currently. Reducing rep levels to revered doesn't help at all tbh.\r\rGod, I miss Legion.. At least there you could get legendary tokens, and legendary aquisition was heavily nerfed further down the line along with the AP grind for alts. We're in the last patch, and alt friendlyness is only getting worse:\/
Immagine still not fixing essences for alts after focusing so much on alt friendlyness in Shadowlands during Blizzcon... Literally not touching most alts because I will for sure not grind out mecharep\/nazjrep\/followerxp\/BG honor etc for anymore than the I have currently. Reducing rep levels to revered doesn't help at all tbh.\r\rGod, I miss Legion.. At least there you could get legendary tokens, and legendary aquisition was heavily nerfed further down the line along with the AP grind for alts. We're in the last patch, and alt friendlyness is only getting worse:\/\r\rAlt friendliness went downhill from legion and onwards though, it was not a huge issue before legion, since all you had to grind really was gear.\rWhen legion was introduced we got huge layers of RNG, we got legendaries that took ages to get in the beginning where there were also some duds in between. I recall the whole "ups the legendary bad luck protection actually worked in reverse making effort turn into having less of a chance at getting a legendary" &*!@ up at the start, then there was the AP grind... It wasn't good for alts and it wasn't good for OS either since you had to level each weapon separately. \r\rThen we had stuff like unstable mana crystal remember that little baby? It was so freaking strong that it was desirable for almost everyone and they never nerfed it enough to keep it at a fair power level.\r\rOn top of that they spent a year defending these newly implemented things and saying they were great even though the entire community was in an uproar about how bad it was because of all the rng.\r\rSure after a freaking year they figured out that maybe they had been a bit too rough on us and started implementing more and more catch up methods, but that should have been something we would have had from the get go, I am specifically talking about having the reduced grind and the token for other classes implemented from the get go.\r\rIt was a super flawed design from the start and it took them so long to figure it out and fix it.
Who said the tier 1-3 corruption is random? The ilvl cap on the ptr is still 455?\rWould be more logic if:\rNormal gear ilvl 445, Tier 1, 10 corruption\rHc gear ilvl 460, Tier 2, 17 corruption\rMyt gear ilvl 475, Tier 3, 25 corruption\r\rSo tier 3 will be always better than tier 1 (lets ignore the 2% crit dmg increase for now xD)\r\rBlizz said they regret from benthic gear, so 90% chance they will do the logic way and not the RNG way
Opposite, actually. Tier 1 is nearly always better unless you have excessive corruption resistance.Two Tier 1s = 20 Corruption and 4% increase in whatever total, while T3 = 25 Corruption at the same 4%. Wonder if they'll tweak that a bit more or here's to hoping for Tier 1 items vs Tier 3.Thinking some more if they change T2 = 15 corruption and T3 = 20 corruption. That would equal out the values just perfectly. Cause then a 4% increase on two T1 items = 20 corruption and a 4% increase on a T3 item is also 20 corruption. That kinda makes more sense.That's not really a change, though. The ranges were such that a tier 1 nearly always has a better bonus\/corruption ratio than higher ones.In fact, on "perfect" corruption rolls it was much more pronounced, with T1 only giving 5 corruption while T3 gives 20, or 4 times as much, compared to the static 2.5 times it gives now.
Yes the community will moan about this because it shouldn't be tiers. I think that 11 different ways to roll an item should be enough doesn't need to be 3 tiers on every roll.... Meaning you have 33 ways to roll a corrupted item isn't that completely insane? Please correct me if I'm wrong but wasn't titanforging like 5-6 different ways? This is worse IMO.\r\rThe thing to keep in mind is that along with Titanforging, random sockets and tertiary stats are also gone. Titanforging alone was between 1 and 15 rolls depending on the original ilvl of the item, then sockets double that number, then there is another 4 ways from leech, avoidance, speed and unbreakable. So anywhere from 8 to 120 ways.\r\rIt's less RNG in total.
Corruption looks like a really stupid stat, and I don't think I'll be participating in anything 8.3 related. Just waiting for Shadowlands now.
Seriously....my ocd doesn\u2019t like 17....couldn\u2019t it be 15 or 20....not 17!\r\rYou will get better as you work on it, OCD triggers every other week by uneven numbers
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