Oh, that Gilded Claws will hurt. XD
Good changes, not substantial changes.
Nerf trash heavily and remove most of their abilities. Increase trash % so you can clear a dungeon without needing stealth. Reduce rewards to 1 loot per run.
The Priestess buffs are justified. That boss gives respite halfway through AD, one of the reasons it's generally considered to be the easiest BfA dungeon (added that the other bosses are not that dangerous either). Now the group's actually 100% required to coordinate the pools and getting hit by gold or not purging the claws is going to be significant. The cannon nerf is probably justified if too much is being killed with them.
Yeah, most of these seem like good changes. I'm side-eyeing the sheer amount they're buffing tainted blood by, that seems like it could get kind of absurd on high keys, but every other thing on Alun'za is easily avoidable. Seriously, if you don't know how to purge/cleanse/not get hit by obvious, slow-moving balls, that's kinda your fault and not the dungeon's. Freehold was a bit too easy to time relative to other dungeons, and it's not like they're removing the ability to kill massive groups of enemies with the TD cannons, you just can't trivialize the entire second half of the dungeon with them now (at least not without a lot of planning and careful mob maneuvering). And I'm sure KR will be a marginally more tolerable dungeon now that you're not practically getting one-shot by spit gold, though honestly that place could still use another nerf or two.
Thank god for the cannon buff/nerf. Best news I have heard. The fact that TD was vastly different in difficulty for a group with two rogues or a rogue and DH compared to any other comp was ridiculous. Hopefully this change actually makes this dungeon puggable in another comp.
heh... better to not tell anything, cuz it would be full of dirty words.... everything is getting adjusted to the esports... M+ aren't a fun now and will not be fun at all when 8.2 is released.... time to unsub, sorry. You are going wrong way... You should nerf hard dungs, not buff the playable ;-)