Overview: Vectis creates instances of
[Omega Vector] which bounce endlessly between players during the encounter. When
[Omega Vector] jumps between players it leaves behind a stack of
[Lingering Infection], which has no duration and cannot be removed. Vectis will create multiple instances of
[Omega Vector] at the beginning of the encounter.
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On Mythic difficulty, [Contagion] will trigger additional effects based on the number of [Lingering Infection] stacks each player has.
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