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45
Class Changes for Battle for Azeroth Build 26095
posted
2018/02/23 at 1:40 PM
by
perculia
In this post you'll find a list of class changes for the latest Battle for Azeroth build. Check out our
other datamining post
for more updates like new models!
Edit 2/23:
Every week Wowhead posts a list of the datamined changes from each alpha/beta update, but the cumulative cha2nges guide will allow you to see a full comparison of spell changes between the live version of Legion and the current Battle for Azeroth build, to better keep up with how the classes are evolving.
Click here to see the Class Changes in Battle for Azeroth Guide
As part of this ongoing project, we've gone through the spell data from every update, compiling all class-related spell and talent tree changes between Legion and now, updated with each new build, so you can easily see the current state of the class all in one place.
We've now updated the guide to incorporate anything new from 26095!
Our Talent calculator is now updated!
Talent Calculator
Includes Retribution Changes
Retribution Paladins have a new Mastery:
NEW
Increases all Holy damage done by 13.0%.
Vengeance Demon Hunters have a new talent:
NEW
Enemies struck by Soul Cleave deal 8% less damage to you for 4 sec.
Tier 7 Talent, in place of
Coming Soon
Demonology Warlocks have a new talent:
NEW
Sacrificed Souls
Each Soul Shard spent reduces the cooldown of Demon Commander by 1.0 sec.
Now level 90 Talent
There are also several new Retribution talents such as:
NEW
Consumes up to 3 Holy Power to increase your damage done and Haste by 10%.
Lasts 15 sec per Holy Power consumed.
Tier 7 Talent, in place of
Wake of Ashes
NEW
Templar's Verdict increases the damage of your next Templar's Verdict within 6 sec by 15%.
Tier 1 Talent, in place of
Live
BFA
26095 Coverage:
Mythic Keystone Customization
Mag'har Orc Allied Race Jokes and Flirts
Class Changes Including Retribution Paladin
Holy Light Animation
Male Vulpera Customization Options
Alpha Development Notes
New Creature Models
New Items, NPCs, Quests
Loch Modan & Wetlands Quests
Complete the Loch Modan and Wetlands storylines.
Now Account Wide Progress
Westfall & Duskwood Quests
Complete the Westfall and Duskwood storylines.
Now Account Wide Progress
Get Hek'd
EarnFind 4 boons of Jani in each zone of Zandalar.
The Dark Heart of Nazmir
Complete the Nazmir storylines listed below.
Class Tools
Blood
Talents
Honor Talents
Artifact Calc
Frost
Talents
Honor Talents
Artifact Calc
Unholy
Talents
Honor Talents
Artifact Calc
Specialization (4)
Blood Boil
Deals (49.14% of Attack power) Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 0 health from the target over 24 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.49140.4914)
Death's Caress
Reach out with necrotic tendrils, dealing (14.742% of Attack power) Shadow damage and applying Blood Plague to your target.
Blood Plague
A shadowy disease that drains 0 health from the target over 24 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.147420.14742)
Heart Strike
Instantly strike the target and 1 other nearby enemy, causing (31.05%24.219% of Attack power) Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
Generates
Heartbreaker
5
5 bonus Runic Power
Heartbreaker
plus 2 Runic Power per additional enemy struck
Effect #2 School Damage
Value: 0 (AP mod: 0.31050.24219)
Marrowrend
Smash the target, dealing (48.15%37.557% of Attack power) Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by 50% of your Strength, and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Effect #2 School Damage
Value: 0 (AP mod: 0.48150.37557)
Talents (1)
Frostscythe
A sweeping attack that strikes all enemies in front of you for (16.2%12.636% of Attack power) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.1620.12636)
Specialization (2)
Outbreak
Deals (8.19% of Attack power) Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague.
Virulent Plague
A disease that deals Shadow damage over 21 sec. It erupts when the infected target dies, dealing (17.3628% of Attack power) Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.08190.0819)
Scourge Strike
An unholy strike that deals (27.28%21.2784% of Attack power) Physical damage and (14.26%11.1228% of Attack power)% Shadow damage, and causes 1 Festering Wound to burst.
Effect #3 School Damage
Value: 0 (AP mod: 0.27280.212784)
Talents (1)
Clawing Shadows
Deals (34.72%27.0816% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
Effect #2 School Damage
Value: 0 (AP mod: 0.34720.270816)
Spells (2)
Death Strike
Focuses dark power into a strike
Frost
with both weapons, that deals a total of (1 + 0%)
Blood and Unholy
that deals 1
Physical damage and heals you for 30% of all damage taken in the last 5 sec, minimum 10% of maximum health.
Effect #2 School Damage
Value: 0 (AP mod: 0.59520.464256)
Rune of Razorice
Affixes your weapon with a rune that causes (1.35%1.053% of Attack power)% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
Honor Talents (1)
Necrotic Strike
A vicious strike that deals (21.08%16.4424% of Attack power) Plague damage, and converts 1 Festering Wound into a Necrotic Wound, absorbing the next (900 / 100 * Attack power) healing received by the target.
Effect #3 School Damage
Value: 0 (AP mod: 0.21080.164424)
Class Tools
Havoc
Talents
Honor Talents
Artifact Calc
Vengeance
Talents
Honor Talents
Artifact Calc
Specialization (1)
Demon's Bite
Quickly attack for (58.05%45.279% of Attack power) Physical damage.
Generates 20 to 30 Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.58050.45279)
Talents (4)
Essence Break
Slash an enemy for (68.85%53.703% of Attack power) Physical damage, and increase the damage your Chaos Strike deals to them by 40% for 8 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.68850.53703)
Fel Barrage
Unleash a torrent of Fel energy over 3 sec, inflicting Chaos damage to all enemies within 8 yds.
Cast Time changed from Instant to Channeled
Fel Eruption
Impales the target for (32.76% of Attack power) Chaos damage and stuns them for 4 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.32760.3276)
Felblade
Havoc:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 50 Fury.
Vengeance:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Shear has a chance to reset the cooldown of Felblade.
Generates 30 Pain.
Specialization (4)
Metamorphosis
Transform to demon form for 15 sec, increasing current and maximum health by 30% and Armor by 100%.and greatly empowering your Shear ability.
Generates 7 Pain every 1 sec.
Shear
Shears an enemy for (51.75%40.365% of Attack power) Physical damage, and shatters a Lesser Soul Fragment from your target.
Generates 10 Pain.
Effect #2 School Damage
Value: 0 (AP mod: 0.51750.40365)
Soul Cleave
Viciously strike all enemies in front of you for (1%41.85% of Attack power) Physical damage and heal yourself for (58.5%75% of Attack power).
Consumes up to 32 Soul Fragments within 25 yds.
Effect #4 Heal
Value: 0 (AP mod: 0.5850.75)
Throw Glaive
Throw a demonic glaive at the target, dealing (20.25%15.795% of Attack power) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat.
Effect #2 School Damage
Value: 0 (AP mod: 0.20250.15795)
Talents (6)
Burning Alive
Every 52 sec, your Fiery Brand deals (407.371% of Attack power) Fire damage and spreads to one nearby enemy.
Coming Soon
This talent has been imprisoned by the Wardens and will be released soon!
Removed
Fel Devastation
Unleash the fel within you, damaging enemies directly in front of you for Fire damage over 2 sec. Causing damage also heals you for up to health.
Felblade
Havoc:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 50 Fury.
Vengeance:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Shear has a chance to reset the cooldown of Felblade.
Generates 30 Pain.
Fracture
Rapidly slash your target for 68.85%53.703% of Attack power)% + (136.8%106.704% of Attack power)%] Physical damage, and shatter 2 Lesser Soul Fragments from them.
Generates 25 Pain.
NEW
Enemies struck by Soul Cleave deal 8% less damage to you for 4 sec.
Tier 7 Talent, in place of
Coming Soon
Spells (2)
Blade Dance
Strike all nearby enemies for 9%7.02% of Attack power)% + (25.2%19.656% of Attack power)%] Physical damage, and increase your chance to dodge by 100% for 1 sec.
Throw Glaive
Throw a demonic glaive at the target, dealing 0 Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards.
Effect #2 School Damage
Value: 0 (AP mod: 0.42750.33345)
Class Tools
Balance
Talents
Honor Talents
Artifact Calc
Feral
Talents
Honor Talents
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Guardian
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization (4)
Ferocious Bite
Finishing move that causes Physical damage per combo point and consumes up to
Feral (Level 40)
12.5
25 additional Energy to increase damage by up to 100%.
Feral (Level 66)
When used on targets below 25% health
Ferocious Bite will also refresh the duration of your Rip on your target
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Effect #1 School Damage
Value: 1 (AP mod: 0.98280.9828)
Maim
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : (7.99%6.2322% of Attack power)% damage, 1 sec
2 points: (16.15%12.597% of Attack power)% damage, 2 sec
3 points: (24.14%18.8292% of Attack power)% damage, 3 sec
4 points: (32.3%25.194% of Attack power)% damage, 4 sec
5 points: (40.46%31.5588% of Attack power)% damage, 5 sec
Rake
Rake the target for (18.225% of Attack power) Bleed damage and an additional (77.805% of Attack power) Bleed damage over 15 sec.
Feral (Level 54)
Reduces the target's movement speed by 20% for 12 sec
Feral (Level 25)
While stealthed, Rake will also stun the target for 4 sec, and deal 100% increased damage
Awards 1 combo point.
Effect #1 School Damage
Value: 1 (AP mod: 0.182250.18225)
Shred
Shred the target, causing 38.0562% of Attack power) * ((min(Level - 1, 19) * 18 + 353) / 695)] Physical damage to the target.
Feral (Level 44)
Deals 20% increased damage against bleeding targets
Feral (Level 56)
While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike
Awards 1 combo point.
Effect #3 School Damage
Value: 0 (AP mod: 0.48790.380562)
Talents (1)
Brutal Slash
Strikes all nearby enemies with a massive slash, inflicting (69.36%54.1008% of Attack power) Physical damage.
Awards 1 combo point.
Effect #3 School Damage
Value: 0 (AP mod: 0.69360.541008)
Specialization (2)
Mangle
Mangle the target for (56.33%43.9374% of Attack power) Physical damage.
Guardian (Level 44)
Deals 20% additional damage against bleeding targets
Generates 8 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.56330.439374)
Maul
Maul the target for (109.65%85.527% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 1.09650.85527)
Talents (1)
Pulverize
A devastating blow that consumes 2 stacks of your Thrash on the target to deal (124.27%96.9306% of Attack power) Physical damage, and reduces all damage you take by 9% for 20 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.24270.969306)
Spells (2)
Strength of the Wild
Maul the target for (28.9%22.542% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.2890.22542)
Thrash
Strikes all nearby enemies, dealing (6.2244% of Attack power) Bleed damage and an additional (4.212% of Attack power) Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times.
Generates 5 Rage.
Effect #1 School Damage
Value: 1 (AP mod: 0.0622440.062244)
Honor Talents (3)
Deep Roots
Damage no longer cancels your Entangling Roots.Increases the amount of damage required to cancel Entangling Roots by 50%.
Your Healing TouchRegrowth automatically applies one of your missing healing over time spells to the target. If all of them are present, Healing TouchRegrowth critically heals.
Strength of the Wild
Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%.
You also learn:
Enraged Maul
Maul the target for (28.9%22.542% of Attack power) Physical damage.
Class Tools
Beast Mastery
Talents
Honor Talents
Artifact Calc
Marksmanship
Talents
Honor Talents
Artifact Calc
Survival
Talents
Honor Talents
Artifact Calc
Specialization (2)
Cobra Shot
A quick shot causing 35.36%27.5808% of Attack power) * ((min(Level - 1, 19) * 12 + 112) / 340)] Physical damage.
Reduces the cooldown of Kill Command by 1 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.35360.275808)
Multi-Shot
Fires several missiles, hitting your current target and all enemies within 8 yards for (14.04%10.9512% of Attack power) Physical damage
Beast Mastery (Level 50)
and triggering Beast Cleave
Effect #2 School Damage
Value: 0 (AP mod: 0.14040.109512)
Talents (2)
Barrage
Rapidly fires a spray of shots for 3 sec, dealing an average of 18.2%14.196% of Attack power)% * 10] Physical damage to all enemies in front of you. Usable while moving.
Chimaera Shot
A two-headed shot that hits your primary target and another nearby target, dealing (101.4%79.092% of Attack power)% Nature damage to one and (101.4%79.092% of Attack power)% Frost damage to the other.
Generates 10 Focus for each target hit.
Specialization (6)
Aimed Shot
A powerful aimed shot that deals Physical damage. Damage increased by 50% against a target you have not yet damaged.
Effect #2 School Damage
Value: 0 (AP mod: 1.431.1154)
Bursting Shot
Fires an explosion of bolts at all enemies in front of you, knocking them back,snaring them by 50% for 4 sec, and dealing (6.76%5.2728% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.06760.052728)
Multi-Shot
Fires several missiles, hitting your current target and all enemies within 8 yards for (26.52%20.6856% of Attack power) Physical damage
Effect #2 School Damage
Value: 0 (AP mod: 0.26520.206856)
Arcane Shot
A quick shot that causes (19.24%15.0072% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.19240.150072)
Rapid Fire
Shoot a stream of arrows at your target, dealing (5.72%4.4616% of Attack power)% Physical damage every 0.3 sec for 3 sec.
Each shot generates 3 Focus.
Usable while moving.
Steady Shot
A steady shot that causes (19.24%15.0072% of Attack power) Physical damage.
Usable while moving.
Generates 10 Focus.
Effect #2 School Damage
Value: 0 (AP mod: 0.19240.150072)
Talents (2)
Barrage
Rapidly fires a spray of shots for 3 sec, dealing an average of 18.2%14.196% of Attack power)% * 10] Physical damage to all enemies in front of you. Usable while moving.
Piercing Shot
A powerful shot which deals 109.2%85.176% of Attack power)%] Physical damage to the target and up to (109.2%85.176% of Attack power)% Physical damage to all enemies between you and the target.
Effect #2 School Damage
Value: 0 (AP mod: 0.7280.56784)
Effect #4 School Damage
Value: 0 (AP mod: 1.0920.85176)
Specialization (4)
Harpoon
Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
Cooldown changed from 30 sec cooldown to 30 sec recharge
Charges changed from None to 1 Charges
Raptor Strike
A vicious slash dealing (80.6%62.868% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.8060.62868)
Serpent Sting
Fire a poison-tipped arrow at an enemy, dealing (26.04%20.3112% of Attack power) Nature damage instantly and an additional (95.004% of Attack power) damage over 12 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.26040.203112)
Wildfire Bomb
Hurl a bomb at the target, exploding for (15.6% of Attack power) Fire damage and coating them in wildfire, scorching themselves and nearby enemies for 15.6%20% of Attack power) * (6)] Fire damage over 6 sec.
Talents (7)
Arctic Bola
Throw an icy bola at an enemy, inflicting (126.48%98.6544% of Attack power) Frost damage and reducing their movement speed by 30% for 5 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.26480.986544)
Removed
Butchery
Strike all nearby enemies in a flurry of strikes, inflicting (74.4%58.032% of Attack power) Physical damage to each.
Effect #1 School Damage
Value: 0 (AP mod: 0.7440.58032)
Cooldown changed from 30 sec recharge to 15 sec recharge
Chakrams
Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (105.4% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again as they return.again.
Your primary target takes 100% increased damage.
Coming Soon
We're on the hunt for something awesome to go here!
Now requires Level 100, up from 15
Tier 7 Talent, in place of
Primal Instincts
Flanking Strike
When you Kill Command you will also strike the enemy for (62%48.36% of Attack power)% Physical damage and generate 105 Focus, if you are within melee range.
Mongoose Bite
A brutal attack that deals (63.24%49.3272% of Attack power) Physical damage and grants you Mongoose Fury.
Mongoose Fury
Increases the damage of Mongoose Bite by 20% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
Effect #1 School Damage
Value: 0 (AP mod: 0.63240.493272)
Primal Instincts
Harpoon increases the Critical Strike chance of your abilities by 15% for 10 sec.
Disengage increases your Haste by 15% for 10 sec.
Removed
Spells (3)
Glaive Toss
Effect #1 School Damage
Value: 1 (AP mod: 0.0851760.085176)
Glaive Toss
Effect #1 School Damage
Value: 1 (AP mod: 0.0851760.085176)
Mend Pet
Heals your pet for 25%35% of its total health over 10 sec.
Honor Talents (1)
Sniper Shot
Take a sniper's stance, firing a well-aimed shot dealing 0 Physical damage.
Increases the range of all shots by 40% for 15 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.23760.965328)
Class Tools
Arcane
Talents
Honor Talents
Artifact Calc
Fire
Talents
Honor Talents
Artifact Calc
Frost
Talents
Honor Talents
Artifact Calc
Specialization (1)
Clearcasting
For each 1% of your maximum0 mana you spend, you have a 2.5%1% chance to gain Clearcasting, making your next Arcane Missiles or Arcane Explosion cost no mana.free.
Cost changed from None to 1.0% of base mana
Cast Time changed from None to Instant
Talents (1)
Rule of Threes
When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 0%100%.
Talents (1)
Frigid Winds
All of your chilling effects reducesreduce the target's movement speed by an additional 15%.
Spells (1)
Arcane Intellect
Infuses the target with brilliance, increasing their Intellect by 10% for 1 hour.
If target is in your party or raid, all party and raid members will be affected.
Range changed from 30 yd range to 40 yd range
Talents (2)
Mirror Image
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Rune of Power
Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds.Max 2 charges.
Class Tools
Brewmaster
Talents
Honor Talents
Artifact Calc
Mistweaver
Talents
Honor Talents
Artifact Calc
Windwalker
Talents
Honor Talents
Artifact Calc
Specialization (2)
Breath of Fire
Breathe fire on targets in front of you, causing (23.751% of Attack power) Fire damage.
Targets affected by Keg Smash will also burn, taking (19.656% of Attack power) Fire damage and dealing 5% reduced damage to you for 12 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.237510.23751)
Keg Smash
Smash a keg of brew on the target, dealing (85.995% of Attack power) damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec.
Reduces the remaining cooldown on your Brews by 4 sec.
Effect #2 School Damage
Value: 1 (AP mod: 0.859950.85995)
Specialization (2)
Fists of Fury
Pummels all targets in front of you, dealing damage over 4 sec to your primary target and damage over 4 sec to other targets. Can be channeled while moving.
Effect #5 School Damage
Value: 0 (AP mod: 0.941850.94185)
Flying Serpent Kick
Soar forward through the air at high speed for 2 sec.
If used again while active, you will land, dealing (8.78918%8.7892% of Attack power) damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec.
Talents (3)
Fist of the White Tiger
Strike your target with the technique of the White Tiger, dealing 112.5%87.75% of Attack power) + (112.5%87.75% of Attack power)%] Physical damage to your target while generating 3 Chi.
Effect #1 School Damage
Value: 0 (AP mod: 1.1250.8775)
Invoke Xuen, the White Tiger
Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (4.095%35% of Attack power) Nature damage.
Wind Strikes
When you use Fists of Fury, you next 3 Tiger Palm attacks release a gust of wind that deals (67.5%52.65% of Attack power)% Physical damage to all enemies 8 yards in front of you.
Spells (5)
Blackout Kick
Brewmaster, Mistweaver:
Kick with a blast of Chi energy, dealing (76.9369% of Attack7700 / 10000 * Spell power) Physical damage.
Windwalker:
Kick with a blast of Chi energy, dealing (76.9369% of Attack power) Physical damage.
Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used.7700 / 10000 *) Physical damage.
Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used.
Effect #1 School Damage
Value: 7700
Chi Wave
A wave of Chi energy flows through friends and foes, dealing (14.2015% of Attack power) Nature damage or (24.57% of Attack power) healing. Bounces up to 7 times to targets within 25 yards.
Effect #1 Heal
Value: 0 (AP mod: 0.24570.2457)
Flying Serpent Kick
Soar forward through the air at high speed for 2 sec.
If used again while active, you will land, dealing (8.78918%8.7892% of Attack power) damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.08789180.087892)
Gift of the Ox
When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for (81.9% of Attack power).
Effect #1 Heal
Value: 0 (AP mod: 0.8190.819)
Healing Sphere
When you kill an enemy, you summon a Healing Sphere, healing you for (196.56% of Attack power) when you walk through it.
When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it.
Effect #1 Heal
Value: 0 (AP mod: 1.96561.9656)
Class Tools
Holy
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Retribution
Talents
Honor Talents
Artifact Calc
Specialization (1)
Blessing of Protection
Places a blessing on a party or raid member, protecting them from all physical attacks for 10 sec. Cannotsec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Talents (1)
Cavalier
Divine Steed now has 2 charges.
Now requires Level 75, up from 60
Tier 5 Talent, in place of
,
,
Unbreakable Spirit
Specialization (3)
Blessing of Protection
Places a blessing on a party or raid member, protecting them from all physical attacks for 10 sec. Cannotsec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Hammer of the Righteous
Hammers the current target for (17.1%13.338% of Attack power)% Physical damage.
Protection (Level 14)
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (11.16%8.7048% of Attack power)% Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (11.16%8.7048% of Attack power)% Holy damage
Effect #1 School Damage
Value: 0 (AP mod: 0.1710.13338)
Shield of the Righteous
Slams targets in front of you with your shield, causing (32.76% of Attack power) Holy damage, and increasing your Armor by 250% of your Strength for 5 sec.
Protection
While you are standing in your Consecration, Shield of the Righteous' effects are increased by 20%
Effect #1 School Damage
Value: 1 (AP mod: 0.32760.3276)
Talents (1)
Cavalier
Divine Steed now has 2 charges.
Now requires Level 75, up from 60
Tier 5 Talent, in place of
,
,
Unbreakable Spirit
Specialization (9)
Blade of Justice
Strikes an enemy with the Blade of Justice, dealing 158.72%240% of Attack power) * ((max(0, min(Level - 16, 4)) * 12 + 352) / 400)] Physical damage.
Generates 2 Holy Power.
Effect #2 School Damage
Value: 0 (AP mod: 1.58722.4)
Cooldown changed from 12 sec cooldown to 10.5 sec cooldown
Blessing of Protection
Places a blessing on a party or raid member, protecting them from all physical attacks for 10 sec. Cannotsec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Divine Storm
Unleashes a whirl of divine energy, dealing (51.46%50% of Attack power)% Holy damage to all nearby enemies.
Judgment
Judgment increases damage taken from your Holy Power spenders by 10% for 8 sec.
15 sec.
REMOVED
Increases Judgment damage by 35.0%, and causes Judgment to increase damage taken from your Holy Power spenders by 14.0% for 8 sec.
NEW
Increases all Holy damage done by 13.0%.
Retribution Aura
When any party or raid member within 40 yardsyds dies, you gain 20% increased damage done and 30% reduced damage taken for 2010 sec.
Retribution Paladin
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Effect #7 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 4460%
Affected Spells:
Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 1350%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 114160%
Affected Spells:
Templar's Verdict
A powerful weapon strike that deals 130.2%115% of Attack power)% * ((max(0, min(Level - 10, 10)) * 11 + 290) / 400)] Holy damage.
Talents (21)
Blade of Wrath
Your auto attacks have a chance to reset the cooldown of Blade of Justice.
Now requires Level 30, down from 60
Procs per minute changed from 3 to 3.5
Tier 2 Talent, in place of
Zeal
Cavalier
Divine Steed now has 2 charges.
Now requires Level 75, up from 60
Tier 5 Talent, in place of
,
,
Unbreakable Spirit
Consecration
Consecrates the land beneath you, causing 1210] Holy damage over 1210 sec to enemies who enter the area.area.
Generates 1 Holy Power.
Now requires Level 60, up from 15
Cooldown changed from 12 sec cooldown to 15 sec cooldown
Tier 4 Talent, in place of
Blade of Wrath
Crusade
Increases your damage done and Haste by 3.0%3% for 20 sec.
Each Holy Power spent during Crusade increases damage done and Haste by an additional 3.0%.
Maximum 15 stacks.3%.
Maximum 10 stacks.
Divine Hammer
Divine Hammers spin around you, damaging enemies within 8 yds for of Attack power)%] Holy damage over 9 sec.
Generates 2 Holy Power.
Removed
NEW
Divine Storm has a 50% chance to refund 1 Holy Power if it hits 3 or more enemies.
Tier 4 Talent, in place of
A hammer slowly falls from the sky, dealing (353.808% of Attack power) Holy damage after 7 sec.Deliver an execution sentence, dealing (140% of Attack power) Holy damage.
Your Holy damage done against the target is increased by 25% for 10 sec.
Tier 1 Talent, in place of
Consecration
Eye for an Eye
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for (45.26%35.3028% of Attack power)% Physical damage. Lasts 10 sec.
Final Verdict
Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
Removed, replaced with Greater Judgment
Fist of Justice
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.52 sec.
Greater Judgment
Your Judgment ability hits 2 additional nearby enemies, andJudgment always deals a critical strike against targets above 50% health.60% health.
Now requires Level 15, down from 30
Tier 1 Talent, in place of
Final Verdict
Hammer of Wrath
Hurls a magical hammer that strikes an enemy for (60% of Spell130% of Attack power) Holy damage. Only usable on enemies that have 20% or less health.less than 20% health or during
Crusade
Crusade
Avenging Wrath.
Generates 1 Holy Power.
Effect #1 School Damage
Value: 1 (AP mod: 01.3)
Now a Retribution Talent
Now requires Level 30, down from 38
Cost changed from 3.0% of base mana to None
NEW
Consumes up to 3 Holy Power to increase your damage done and Haste by 10%.
Lasts 15 sec per Holy Power consumed.
Tier 7 Talent, in place of
Wake of Ashes
Justicar's Vengeance
A weapon strike that deals (163.8%127% of Attack power) Holy damage and restores health equal to the damage done.
Deals 100%50% additional damage and healing when used against a stunned target.
NEW
Templar's Verdict increases the damage of your next Templar's Verdict within 6 sec by 15%.
Tier 1 Talent, in place of
Fires of Justice
Reduces the cooldown of Crusader Strike by 1.01 sec and gives it a 15% chance to reduce the cost of your next Holy Power spender by 1.
Name changed from The Fires of Justice to Fires of Justice
REMOVED
Blade of Justice critical strikes now deal 3 times normal damage.
Wake of Ashes
Lash out at your enemies, dealing (163.8%140% of Attack power)% Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec.
Demon and Undead enemies are also stunned for 5 sec.
Generates 5 Holy Power.
Effect #1 School Damage
Value: 1 (AP mod: 1.6381.4)
Now requires Level 60, down from 100
Tier 4 Talent, in place of
Divine Hammer
Heal yourself and up to 54 friendly targets within 15 yards for (300%30 yards for (400% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 34)
Zeal
Strike the target for (94.86%73.9908% of Attack power) Physical damage.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Effect #2 School Damage
Value: 0 (AP mod: 0.94860.739908)
Removed, replaced with Blade of Wrath
Spells (3)
Divine Shield
Protects you from all damage and spells for 8 sec. Cannot
Cannot be used if you have Forbearance. Causes Forbearance for 30 sec.
Judgment
Retribution:
Judges the target, dealing (75% of Spell power) Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 secdamage
Generates 1 Holy Power.
Cooldown changed from 10 sec recharge to 12 sec recharge
Lay on Hands
Heals a friendly target for an amount equal to your maximum health. Cannothealth.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Honor Talents (2)
Neurotoxin
Stabs the target with your off-hand weapon, causing (10.54%8.2212% of Attack power) Nature damage, and applies a deadly neurotoxin for 10 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown.
Effect #1 School Damage
Value: 0 (AP mod: 0.10540.082212)
Strength of the Wild
Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%.
You also learn:
Enraged Maul
Maul the target for (28.9%22.542% of Attack power) Physical damage.
Class Tools
Discipline
Talents
Honor Talents
Artifact Calc
Holy
Talents
Honor Talents
Artifact Calc
Shadow
Talents
Honor Talents
Artifact Calc
Specialization (1)
Shadow Word: Pain
Discipline:
A word of darkness that causes (7.5%15% of Spell power) Shadow damage instantly, and an additional (78.75%105% of Spell power) Shadow damage over 14 sec.
Shadow:
A word of darkness that causes (7.5%15% of Spell power) Shadow damage instantly, and an additional (78.75%105% of Spell power) Shadow damage over 14 sec.
Generates 4 Insanity.
Effect #1 School Damage
Value: 1 (SP mod: 0.0750.15)
Specialization (5)
Mastery: Madness
Increases the damage of your Shadow Word: Pain, Vampiric Touch,
Shadow Word: Void
Shadow Word: Void
Mind Blast, Mind Flay, Mind Sear, Void Eruption, and Void Bolt by 11.2%.9.6%.
Mind Blast
Blasts the target's mind for (150%120% of Spell power) Shadow damage.
Shadow (Level 20)
Generates 12 Insanity.
Effect #1 School Damage
Value: 0 (SP mod: 1.51.2)
Shadow Word: Pain
Discipline:
A word of darkness that causes (7.5%15% of Spell power) Shadow damage instantly, and an additional (78.75%105% of Spell power) Shadow damage over 14 sec.
Shadow:
A word of darkness that causes (7.5%15% of Spell power) Shadow damage instantly, and an additional (78.75%105% of Spell power) Shadow damage over 14 sec.
Generates 4 Insanity.
Effect #1 School Damage
Value: 1 (SP mod: 0.0750.15)
Void Bolt
For the duration of Voidform, your Void Eruption ability is replaced by Void Bolt:
Void Bolt
40 yd rangeInstant4.5 sec cooldownRequires Priest
Requires level 20Sends a bolt of pure void energy at the enemy, causing (105%120% of Spell power) Shadow damage
Shadow (Level 36)
and extending the duration of Shadow Word: Pain and Vampiric Touch on all nearby targets by 2.0 sec
Requires Voidform.
Generates 16 Insanity.
Void Eruption
Releases an explosive blast of pure void energy, activating Voidform and causing 112.5%90% of Spell power) * 2] Shadow damage to all enemies within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt.
Requires 90 Insanity to activate.
Cooldown changed from 1.5 sec cooldown to None
Talents (3)
San'layn
Reduces the cooldown of Vampiric Embrace by 45 sec and increases its healing done by 25%.
Shadow Crash
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (112.5%125% of Spell power) Shadow damage to all targets within 8 yards.
Generates 20 Insanity.
Shadow Word: Void
Blasts the target with a word of void for (175%130% of Spell power) Shadow damage.
Shadow (Level 20)
Generates 15 Insanity.
Effect #1 School Damage
Value: 1 (SP mod: 1.751.3)
Class Tools
Assassination
Talents
Honor Talents
Artifact Calc
Outlaw
Talents
Honor Talents
Artifact Calc
Subtlety
Talents
Honor Talents
Artifact Calc
Specialization (5)
Envenom
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : 12.285%15% of Attack power) * 1] damage, 2 sec
2 points: 12.285%15% of Attack power) * 2] damage, 3 sec
3 points: 12.285%15% of Attack power) * 3] damage, 4 sec
4 points: 12.285%15% of Attack power) * 4] damage, 5 sec
5 points: 12.285%15% of Attack power) * 5] damage, 6 sec
Deeper Stratagem
6 points: 12.285%15% of Attack power) * 6] damage, 7 sec
Effect #1 School Damage
Value: 1 (AP mod: 0.122850.15)
Garrote
Garrote the enemy, causing (73.71%117% of Attack power) Bleed damage over 18 sec.
Assassination (Level 42)
Silences the target for 3 sec when used from Stealth
Awards 1 combo point.
Mutilate
Attack with both weapons, dealing a total of 37.82%29.4996% of Attack power)% + (37.82%29.4996% of Attack power)%] Physical damage.
Awards 2 combo point.
Sinister Strike
An instant strike that causes (27.9%21.762% of Attack power) Physical damage.
Awards 1 combo point.
Effect #3 School Damage
Value: 0 (AP mod: 0.2790.21762)
Venomous Wounds
You regain
Venom Rush
12
77 Energy each time your
Internal Bleeding
Garrote, Rupture, or Internal Bleeding
Garrote or Rupture deal Bleed damage to a poisoned target.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Talents (3)
Crimson Tempest
Finishing move that slashes at all enemies within 10 yards, dealing (16.38% of Attack power) Physical damage and causing victims to bleed for additional damage over 12 sec:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Deeper Stratagem
6 points: damage
Blindside
Exploits the vulnerability of foes with less than 30% health, causing (74.4%58.032% of Attack power) Physical damage to the target.
Mutilate has a 35% chance to make your next Dispatch free and usable on any target, regardless of their health.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.7440.58032)
Toxic Blade
Stab your enemy with a toxic poisoned blade, dealing (84.32%65.7696% of Attack power) Nature damage.
The damage of your poisons against the target is increased by 30% for 9 sec.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.84320.657696)
Specialization (7)
Ambush
Ambush the target, causing (25% of Spell power + 122.4%95.472% of Attack power) Physical damage.
Awards 2 combo point.
Effect #2 School Damage
Value: 0 (SP mod: 0.25) (AP mod: 1.2240.95472)
Grappling Hook
Launch a grappling hook and pull yourself to the target location.
Now requires Level 22, down from 70
Mastery: Main Gauche
Your main-hand attacks have a 17.6% chance to trigger an attack with your off-hand that deals (31.95%24.921% of Attack power)% Physical damage.
Riposte
Grants 100% chance to parry for 10 sec, and each time you parry an attack you will riposte the target for (0%19.8% of Attack power) Physical damage. Cannot occur more often than once per 1 sec.
Dispatch
Lunging finishing move that causes damage per combo point and has increased range:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Deeper Stratagem
6 points: damage
Range changed from 5 yd range to Melee Range
Sinister Strike
Viciously slash an enemy, causing Physical damage.
Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free.
Awards 1 combo point each time it strikes.
Effect #3 School Damage
Value: 0 (AP mod: 0.58050.45279)
Talents (3)
Ghostly Strike
Strikes an enemy with your cursed weapon, dealing (38.25%29.835% of Attack power) Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.38250.29835)
Killing Spree
Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of 61.2%47.736% of Attack power)% * 6 + 0% * 6] Physical damage.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
Loaded Dice
Activating Adrenaline Rush causes your next
Slice and Dice
Slice and Dice to be 30% more effective
RollRoll the Bones to grant at least two matches.
Specialization (2)
Backstab
Stab the target, causing 52.7%41.106% of Attack power) * ((max(0, min(Level - 10, 10)) * 11 + 260) / 370)] Physical damage. Damage increased by 20% when you are behind your target.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.5270.41106)
Shadowstrike
Strike the target, dealing (89.59%69.8802% of Attack power) Physical damage.
Subtlety (Level 42)
While Stealth is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage
Awards 2 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.89590.698802)
Talents (2)
Death from Above
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.
Effect #2 School Damage
Value: 1 (AP mod: 0.57330.5733)
Gloomblade
Punctures your target with your shadow-infused blade for (60.45%47.151% of Attack power) Shadow damage, bypassing armor.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.60450.47151)
Spells (5)
Deadly Poison
Poisoned weapons have a chance to deal (4.914% of Attack power) Nature damage to a target already affected by Deadly Poison.
Effect #1 School Damage
Value: 0 (AP mod: 0.049140.04914)
Main Gauche
A vicious attack that deals (31.95%24.921% of Attack power)% Physical damage with your off-hand.
Effect #2 School Damage
Value: 0 (AP mod: 0.31950.24921)
Mutilate
Instantly attacks for (37.82%29.4996% of Attack power) Physical damage. Awards 2 combo points.damage.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.37820.294996)
Mutilate
Instantly attacks for (37.82%29.4996% of Attack power) Physical damage. Awards 2 combo points.damage.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.37820.294996)
Name changed from Mutilate Off-Hand to Mutilate
Wound Poison
Coats a weapon with poison that lasts for 1 hour.
Each strike has a 30% chance of poisoning the enemy, which instantly inflicts (2.1294% of Attack power) Nature damage and reduces the effect of healing received for 12 sec.
Effect #1 School Damage
Value: 12 (AP mod: 0.0212940.021294)
Honor Talents (2)
Neurotoxin
Stabs the target with your off-hand weapon, causing (10.54%8.2212% of Attack power) Nature damage, and applies a deadly neurotoxin for 10 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown.
Effect #1 School Damage
Value: 0 (AP mod: 0.10540.082212)
Deals (52.7%41.106% of Attack power) Physical damage, and reduces the target's movement speed by 70% for 4 sec.
Cannot be blocked, dodged or parried.
Effect #1 School Damage
Value: 0 (AP mod: 0.5270.41106)
Class Tools
Elemental
Talents
Honor Talents
Artifact Calc
Enhancement
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization (7)
Chain Lightning
Hurls a lightning bolt at the enemy, dealing (30% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Generates 43 Maelstrom per target hit.
Earth Shock
Instantly shocks the target with concussive force, causing (20%125% of Spell power) Nature damage.and up to 400 additional Nature damage based on Maelstrom spent.
Consumes up to 75 Maelstrom when cast.
Effect #1 School Damage
Value: 0 (SP mod: 0.21.25)
Cooldown changed from 6 sec cooldown to None
Earthquake
Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.1875 * 6) Physical damage over 126 sec and sometimes knocking down enemies.
Cost changed from 0 Maelstrom, plus 30 per sec to 75
Cast Time changed from 2.5 sec cast to Instant
Cooldown changed from 15 sec cooldown to None
REMOVED
Each target hit by Chain Lightning increases the damage of your next Earthquake by 20% and reduces the cast time of your next Earthquake by 20%.
REMOVED
When you Earth Shock a target, every 25 Maelstrom you have, up to 75, will cause the target to take an additional 100% damage from Lightning Bolt.
Lava Burst
Hurls molten lava at the target, dealing (53.125% of Spell power) Fire damage.
Elemental and Restoration (Level 20)
Lava Burst will always critically strike if the target is affected by Flame Shock
Generates 12 Maelstrom. 8 Maelstrom.
Lightning Bolt
Hurls a bolt of lightning at the target, dealing (50.3125% of Spell power) Nature damage.
Elemental (Level 10)
Generates 8 Maelstrom.6 Maelstrom.
Talents
Aftershock
Your spells refund 30% of all Maelstrom spent on them.
Now requires Level 60, up from 30
Tier 4 Talent, in place of
Echo of the Elements
Echo of the Elements
Now requires Level 45, down from 90
Tier 3 Talent, in place of
Spirit Wolf
,
Spirit Wolf
Unlimited Power
Increases the bonus damage of Lightning Bolt from Fulmination by 20%.The cooldown of your
Storm Elemental
Storm
Fire Elemental is reduced by 30 sec.
Name changed from Electric Discharge to Elemental Attunement
Earth Shield
Protects the target with an earthen shield, healing them for (22% of Spell power) when they take damage. 9 charges. This heal can only occur once every few seconds.
Now Level 30 down from 60 for Elemental
Elemental Blast
Harnesses the raw power of the elements, dealing (181.25% of Spell power) Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.
Now requires Level 45, down from 60
Tier 3 Talent, in place of
Earthgrab Totem
Master of the Elements
Lightning Bolt has a 10% chance to cause your Earth Shock to not consume any Maelstrom for 5 sec. Lava Burst has a chance to cause Frost Shock to deal 20% increased damage for 5 sec.Casting Lava Burst increases the damage of your next Nature or Frost spell by 20%.
Name changed from Elemental Mastery to Master of the Elements
Now requires Level 90, up from 30
Tier 6 Talent, in place of
Liquid Magma Totem
High Voltage
Lightning Bolt and Chain Lightning can now cause a second Elemental Overload.
Icefury
Hurls frigid ice at the target, dealing (225% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage.
Generates 24 Maelstom.15 Maelstom.
Now a level 45 Elemental Talent
Liquid Magma Totem
Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing (22% of Spell power) Fire damage to all enemies within 8 yards.
Now requires Level 60, down from 90
Tier 4 Talent, in place of
Elemental Blast
Volcanic Rage
Erupt a volcano under your target's location, causing (250% of Spell power) Fire damage to all enemies within 8 and applying Flame Shock to all targets hit for 12.0 sec.
Removed
Specialization (6)
Crash Lightning
Electrocutes all enemies in front of you, dealing (18%14.04% of Attack power) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 0% Nature damage to all targets in front of you.
Effect #1 School Damage
Value: 0 (AP mod: 0.180.1404)
Flametongue
Scorches your target, dealing (24.57% of Attack power) Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to (0.044 * Attack power) Fire damage, based on weapon speed.
Effect #2 School Damage
Value: 1 (AP mod: 0.24570.2457)
Frostbrand
Chills your target, dealing (15.1515% of Attack power) Frost damage and reducing the target's movement speed by 50% for 3 sec, and enhances your weapons with frost for 16 sec, causing each weapon attack to reduce the target's movement speed by 50% for 3 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.1515150.151515)
Lava Lash
Charges your off-hand weapon with lava and burns your target, dealing (119.25%93.015% of Attack power) Fire damage.
Effect #1 School Damage
Value: 0 (AP mod: 1.19250.93015)
Stormstrike
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 114.75%89.505% of Attack power)% + (25% of Spell power + 114.75%89.505% of Attack power)%] Physical damage.
Windfury Weapon
Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing (15.3%11.934% of Attack power)% Physical damage each.
Talents
Earthen Spike
Summons an Earthen Spike under an enemy, dealing (225.225% of Attack power) Physical damage and increasing Physical and Nature damage you deal to the target by 30% for 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 2.252252.25225)
Forceful Winds
Drop a Windfury Totem at your side, enhancing the next 20 auto-attacks of all allies within 20 yards to deal an additional 33.75%26.325% of Attack power)% * 2] Physical damage to the target.
Specialization (1)
Lava Burst
Hurls molten lava at the target, dealing (53.125% of Spell power) Fire damage.
Elemental and Restoration (Level 20)
Lava Burst will always critically strike if the target is affected by Flame Shock
Generates 12 Maelstrom. 8 Maelstrom.
Talents (1)
Echo of the Elements
Now requires Level 45, down from 90
Tier 3 Talent, in place of
Spirit Wolf
,
Spirit Wolf
Spells (10)
Earthquake
Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.1875 * 6) Physical damage over 126 sec and sometimes knocking down enemies.
Stormstrike
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 114.75%89.505% of Attack power)% + (25% of Spell power + 114.75%89.505% of Attack power)%] Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 1.14750.89505)
Stormstrike Off-Hand
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 114.75%89.505% of Attack power)% + (25% of Spell power + 114.75%89.505% of Attack power)%] Physical damage.
Effect #1 School Damage
Value: 0 (SP mod: 0.25) (AP mod: 1.14750.89505)
Windfury Attack
Effect #2 School Damage
Value: 0 (AP mod: 0.1530.11934)
Windfury Attack
Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing (15.3%11.934% of Attack power)% Physical damage each.
Effect #2 School Damage
Value: 0 (AP mod: 0.1530.11934)
Windlash
A massive gust of air that deals 15.3% of Attack power100 Physical damage.
REMOVED Effect #1 School Damage
Value: 0 (AP mod: 0.153)
Windlash Off-Hand
A massive gust of air that deals 15.3% of Attack power100 Physical damage.
REMOVED Effect #1 School Damage
Value: 0 (AP mod: 0.153)
Windstrike
Hurl a staggering blast of wind at an enemy, dealing a total of 114.75%89.505% of Attack power)% + (114.75%89.505% of Attack power)%] Physical damage, bypassing armor.
Effect #1 School Damage
Value: 0 (AP mod: 1.14750.89505)
Windstrike
Hurl a staggering blast of wind at an enemy, dealing a total of 114.75%89.505% of Attack power)% + (114.75%89.505% of Attack power)%] Physical damage, bypassing armor.
Windstrike Off-Hand
Hurl a staggering blast of wind at an enemy, dealing a total of 114.75%89.505% of Attack power)% + (114.75%89.505% of Attack power)%] Physical damage, bypassing armor.
Effect #1 School Damage
Value: 0 (AP mod: 1.14750.89505)
Talents (2)
Spirit Wolf
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
Now a Elemental/Enhancement/Restoration Talent
Now requires Level 30, down from 45 for Elemental
Tier 2 Talent, in place of
Aftershock
,
Ancestral Guidance
,
Gust of Wind
Static Charge
Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
Now a Elemental/Enhancement/Restoration
Now requires Level 30, down from 45 for Elemental
Tier 2 Talent, in place of
Volcanic Rage
,
Wind Rush Totem
,
Wind Rush Totem
Honor Talents (1)
Windfury Totem
Summons a Windfury Totem with 5 health at the target destination for 1 min. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown.
Windfury Totem enchants all allies' weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing (15.3%11.934% of Attack power)% Physical damage.
Class Tools
Affliction
Talents
Honor Talents
Artifact Calc
Demonology
Talents
Honor Talents
Artifact Calc
Destruction
Talents
Honor Talents
Artifact Calc
Specialization (2)
Mastery: Potent Afflictions
Increases damage done by Agony, Corruption
Siphon Life
Siphon Life
and Unstable Affliction by 25%).25.0%.
REMOVED
Your Felhunter's Shadow Bite deals 50% increased damage for each of your Affliction damage over time effects on the target.
Talents (1)
NEW
This talent has been lost in the nether but will be found soon!
Tier 6 Talent, in place of
Nightfall
Specialization (1)
Demonbolt
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to Shadowflame damage on impact to all enemies within 8 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 4 Wild Imps, based on Soul Shards consumed.Send the fiery soul of a Wild Imp at the enemy, causing (62% of Spell power) Fire damage.
Demonology
Generates 2 Soul Shards.
Talents (12)
Bilescourge Bombers
Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground, dealing (120% of Attack power) Shadow damage to all enemies within 010 yards.
Name changed from Biliescourge Bombers to Bilescourge Bombers
Cost changed from None to 2 Soul Shards
Cooldown changed from 1.5 min cooldown to 30 sec cooldown
Demonic Calling
ShadowboltShadowbolt
Demonology (Level 22)
and Soulfire have
<br /> has a 20% chance to make your next Call Dreadstalkers cost no Soul Shards.
Demonic Consumption
Your Demon Commander now destroys and absorbs the remaining power of all of your Wild Imps to empower himself.
Cast Time changed from 1.5 sec cast to None
Demonic Strength
Infuse your Felguard with demonic power, increasing all damage it deals by 100% and causing it to use a bonus attack every 5 sec for 20 sec.
Soul Strike
Felguard deals 50% increased damage, and the cooldown of Felstorm is reduced by 5000%.Command your Felguard to smash its enemy with a Fel Strike, dealing (100% of Attack power) Physical damage.
Name changed from Demonic Strength to Fel Strike
Cast Time changed from None to Instant
Range changed from 100 yd range to 50 yd range
Cooldown changed from None to 10 sec cooldown
Grimoire of Synergy
Damage done by you or your demon has a chance to grant the other one 10% increased damage for 15 sec.
Removed
Inner Demons
Imp Swarm is now a passive ability that summons one Wild Imp every 10 sec.
Every time this summons a Wild Imp, you have a 20% chance to also a summon an additional Demon to fight for you for until cancelled.15 sec.
Nether Portal
Tear open a portal to the Twisting Nether for 20 sec. Every time you spend Soul Shards, you will also command demons from the Nether to come out and fight for you.
Cost changed from 5 Soul Shards to 3 Soul Shards
From the Shadows
Molten Core now makes Soulfire instant cast.
Name changed from Overloaded to Raging Imps
Power Siphon
Instantly sacrifice up to 4 Wild Imps to generate 4 charges of Molten Core.
Cooldown changed from None to 1 min cooldown
NEW
Sacrificed Souls
Each Soul Shard spent reduces the cooldown of Demon Commander by 1.0 sec.
Now level 90 Talent
Summon Vilefiend
Summon a Vilefiend to fight for you for the next 15 sec.
Class Tools
Arms
Talents
Honor Talents
Artifact Calc
Fury
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Specialization (13)
Bladestorm
Become an unstoppable storm of destructive force, striking all targets within 8 yards for 43.4%33.852% of Attack power)%] Physical damage over 6 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Colossus Smash
Smashes the enemy's armor, dealing 0 Physical damage, and increasing damage you deal to them by 30% for 10 sec.
Effect #2 School Damage
Value: 0 (AP mod: 1.3021.01556)
Deep Wounds
Mortal Strike, and ExecuteExecute, and Bladestorm inflict Deep Wounds, causing (46.8%53.82% of Attack power) Bleed damage over 3 sec.
Execute
Attempts to finish off a foe, causing up to of Attack power)%] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Arms (Level 28)
If your foe survives, they take 25% more damage from your next Mortal Strike. Stacks up to 2 times
Executioner's Precision
If your foe survives, they take 25% more damage from your next Mortal Strike. Stacks up to 2 times
Cost changed from 10 Rage to 20 Rage
Execute
Execute causes the target to take 25% more damage from your next Mortal Strike, stacking up to 2 times.
Hamstring
Maims the enemy for (21.7%16.926% of Attack power) Physical damage, reducing movement speed by 50% for 15 sec.
Effect #3 School Damage
Value: 0 (AP mod: 0.2170.16926)
Mastery: Deep Wounds
Deep Wounds damage is increased by 8.0%, dealing (46.8%53.82% of Attack power) Bleed damage over 3 sec.
Striking an enemy with Mortal Strike
Cleave
Cleave
or Execute, Execute, or Bladestorm inflicts Deep Wounds.
Mortal Strike
A vicious strike that deals (111.6%87.048% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 25% for 10 sec.
Effect #3 School Damage
Value: 0 (AP mod: 1.1160.87048)
Overpower
Overpower the enemy, critically striking them for 49.6%38.688% of Attack power) * 2] Physical damage. Cannot be blocked, dodged, or parried.
Increases the damage of your next Mortal Strike or Execute by 20%, stacking up to 2 times.
Effect #2 School Damage
Value: 0 (AP mod: 0.4960.38688)
Slam
Slams an opponent, causing (71.3%55.614% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.7130.55614)
Tactician
You have a 0.75%0.90% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower.
Victory Rush
Strikes the target, causing (32.76% of Attack power) damage and healing you for 30% of your maximum health.
Only usable within 20 sec after you kill an enemy that yields experience or honor.
Effect #2 School Damage
Value: 0 (AP mod: 0.32760.3276)
Whirlwind
Unleashes a whirlwind of steel, striking
Fervor of Battle
your primary target for 14.88%11.6064% of Attack power)%) * 3] Physical damage, and all other
all enemies within 8 yards for 14.88%11.6064% of Attack power)%] Physical damage.
Talents (9)
Cleave
Strikes all enemies in front of you with a sweeping attack for (62%48.36% of Attack power) Physical damage, inflicting Deep Wounds.
Effect #1 School Damage
Value: 0 (AP mod: 0.620.4836)
Cost changed from 10 Rage to 20 Rage
Coming Soon
This talent is not yet implemented.Despite all our rage, this talent's just NYI on the page.
Now a placeholder Arms lvl 75 Talent
Dreadnaught
Overpower has 2 charges, and it increases the damage of your next Mortal Strike or Execute by an additional 20%10%.
Impending Victory
Instantly attack the target, causing (39.312% of Attack power) damage and healing you for 15% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.
Effect #2 School Damage
Value: 1 (AP mod: 0.393120.39312)
Mortal Combo
Mortal Strike increases the damage of your next melee ability by 15%.Overpower, Slam, or Execute by 15%.
Rend
Wounds the target, causing (29.76%23.2128% of Attack power) Physical damage instantly and an additional (81.12% of Attack power) Bleed damage over 8 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.29760.232128)
Skullsplitter
Bash an enemy's skull, dealing (86.8%67.704% of Attack power) Physical damage.
Generates 30 Rage.
Effect #1 School Damage
Value: 0 (AP mod: 0.8680.67704)
Unbridled Wrath
Ravager
Ravager
Bladestorm and Whirlwind critical strikes generate 1 Rage.
Removed, replacement talent unknown
Warbreaker
Smash the ground and shatter the armor of all enemies within 8 yds, dealing (155%120.9% of Attack power) Physical damage and increasing damage you deal to them by 30% for 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.551.209)
Specialization (5)
Bloodthirst
Assault the target in a bloodthirsty craze, dealing 55.18%43.0404% of Attack power) * ((max(0, min(Level - 10, 10)) * 8 + 137) / 217)] Physical damage and restoring 4% of your health.
Generates 10 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.55180.430404)
Execute
Attempt to finish off a wounded foe, causing 84.32%65.7696% of Attack power) + (84.32%65.7696% of Attack power)%] Physical damage. Only usable on enemies that have less than 20% health.
Effect #2 School Damage
Value: 0 (AP mod: 0.84320.657696)
Furious Slash
Aggressively strike with your off-hand weapon for 64.48%50.2944% of Attack power) * ((max(0, min(Level - 10, 10)) * 10 + 171) / 271)] Physical damage.
Fury (Level 22)
Increases your Bloodthirst critical strike chance by 20% until it next deals a critical strike, stacking up to 6 times
Effect #3 School Damage
Value: 0 (AP mod: 0.64480.502944)
Raging Blow
A mighty blow with both weapons that deals a total of 34.72%27.0816% of Attack power)% + (34.72%27.0816% of Attack power)%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage.
Whirlwind
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Fury (Level 55)
Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% damage
Talents (2)
Bladestorm
Become an unstoppable storm of destructive force, striking all targets within 8 yards
Fury
with both weapons for 43.4%33.852% of Attack power)% + (26.04%20.3112% of Attack power)%)] Physical damage
for (7 * 0%) Physical damage over 6 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Impending Victory
Instantly attack the target, causing (39.312% of Attack power) damage and healing you for 15% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.
Effect #2 School Damage
Value: 1 (AP mod: 0.393120.39312)
Specialization (6)
Vanguard
A tanking combat stance that increases Stamina by 30%, reduces damage taken by 10%.and generates 3 Rage whenever you are hit by a melee attack.
Cooldown changed from 1.5 sec cooldown to None
Devastate
A direct strike, dealing 42.3%32.994% of Attack power) * ((max(0, min(Level - 12, 8)) * 8.5 + 241) / 309)] Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.4230.32994)
Revenge
Swing in a wide arc, dealing (45.864% of Attack power) damage to all enemies in front of you.
Your successful dodges and parries cause your next Revenge to become free.
Effect #1 School Damage
Value: 1 (AP mod: 0.458640.45864)
Shield Slam
Slams the target with your shield, causing (80.7206% of Attack power) Physical damage.
Protection (Level 34)
Devastate, Thunder Clap, and Revenge have a 30% chance to reset the cooldown of Shield Slam
Generates 15 Rage.
Effect #1 School Damage
Value: 1 (AP mod: 0.8072060.807206)
Thunder Clap
Blasts all enemies within 8 yards for (39.312% of Attack power) damage
Thunderstruck
rooting them for 1 sec and reducing their movement speed by 20% for 10 sec
and reduces their movement speed by 20% for 10 sec.
Generates 5 Rage.
Effect #1 School Damage
Value: 1 (AP mod: 0.393120.39312)
Victory Rush
Strikes the target, causing (32.76% of Attack power) damage and healing you for 30% of your maximum health.
Only usable within 20 sec after you kill an enemy that yields experience or honor.
Effect #2 School Damage
Value: 0 (AP mod: 0.32760.3276)
Talents (2)
Devastator
Your auto attacks deal an additional 42.3%32.994% of Attack power)% * ((max(0, min(Level - 12, 8)) * 8.5 + 241) / 309)] Physical damage generate 2 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam.
Impending Victory
Instantly attack the target, causing (39.312% of Attack power) damage and healing you for 15% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.
Effect #2 School Damage
Value: 1 (AP mod: 0.393120.39312)
Spells (9)
Bladestorm
You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for (43.4%33.852% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.4340.33852)
Bladestorm Off-Hand
You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for (26.04%20.3112% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.26040.203112)
Execute Off-Hand
Attempt to finish off a wounded foe, causing 84.32%65.7696% of Attack power) + (84.32%65.7696% of Attack power)%] Physical damage. Only usable on enemies that have less than 20% health.
Effect #2 School Damage
Value: 0 (AP mod: 0.84320.657696)
Heroic Leap
Leap through the air toward a target location, slamming down with destructive force to deal (10.2211% of Attack power) Physical damage to all enemies within 8 yards
Protection
and resetting the remaining cooldown on Taunt
Effect #1 School Damage
Value: 1 (AP mod: 0.1022110.102211)
Heroic Throw
Throws your weapon at the enemy, causing (10.54%8.2212% of Attack power) Physical damage. Generates high threat.
Effect #2 School Damage
Value: 0 (AP mod: 0.10540.082212)
Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 0% Physical damage and generates 5 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.620.4836)
Raging Blow
A mighty blow with both weapons that deals a total of 34.72%27.0816% of Attack power)% + (34.72%27.0816% of Attack power)%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.34720.270816)
Raging Blow
A mighty blow with both weapons that deals a total of 34.72%27.0816% of Attack power)% + (34.72%27.0816% of Attack power)%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.34720.270816)
Whirlwind Off-Hand
Arms, Protection:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Fury:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.07440.058032)
Honor Talents (1)
Shield Bash
Bash the target with your shield dealing 1 Physical damage and reducing their damage done by 15%. If the target is casting, the cooldown is instantly reset.
Generates 3 Rage.
Effect #1 School Damage
Value: 1 (AP mod: 3.1983.198)
Item - Death Knight T17 Frost 4P Bonus
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Item - Death Knight T21 Frost 4P Bonus
When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing 15.75%12.285% of Attack power)% * 3] Frost damage.
Kul Tiran Crafting
Permanantly enchants gloves to increase the speed of crafting items from primary professions of Kul Tiras and Zandalar.
Name changed from Ocho Crafting to Kul Tiran Crafting
Swift Hearthing
Permanantly enchants gloves to increase the speed of your hearthstone cast while in Kul Tiras or Zandalar.
Name changed from Ocho Hearthing to Kul Tiran Hearthing
Kul Tiran Herbalism
Permanantly enchants gloves to increase the speed of herb gathering on Kul Tiras and Zandalar.
Name changed from Ocho Herbalism to Kul Tiran Herbalism
Kul Tiran Mining
Permanantly enchants gloves to increase the speed of mining on Kul Tiras and Zandalar.
Name changed from Ocho Mining to Kul Tiran Mining
Kul Tiran Skinning
Permanantly enchants gloves to increase the speed of skinning on Kul Tiras and Zandalar.
Name changed from Ocho Skinning to Kul Tiran Skinning
Kul Tiran Surveying
Permanantly enchants gloves to increase the speed of archaeological surveying on Kul Tiras and Zandalar.
Name changed from Ocho Surveying to Kul Tiran Surveying
Coastal Surge
Permanently enchant a weapon to sometimes proc an extra heal on your targetincrease mana regeneration for until cancelled. Greatly reduced materials.
Name changed from Weapon Enchant - Bonus Healing (NEEDS NAME) to Weapon Enchant - Tidal Surge
Coastal Surge
Permanently enchant a weapon to sometimes proc an extra heal on your target.increase mana regeneration for until cancelled.
Name changed from Weapon Enchant - Bonus Healing (NEEDS NAME) to Weapon Enchant - Tidal Surge
Coastal Surge
Permanently enchant a weapon to sometimes proc an extra heal on your target. Reduced materials.increase mana regeneration for until cancelled. Reduced materials.
Name changed from Weapon Enchant - Bonus Healing (NEEDS NAME) to Weapon Enchant - Tidal Surge
Siphoning
Permanently enchant a weapon to increase your Leech by 7. Reduced materials.
Name changed from Weapon Enchant - Leech (NEEDS NAME) to Weapon Enchant - Siphoning
Siphoning
Permanently enchant a weapon to increase your Leech by 7. Greatly reduced materials.
Name changed from Weapon Enchant - Leech (NEEDS NAME) to Weapon Enchant - Siphoning
Siphoning
Permanently enchant a weapon to increase your Leech by 7.
Name changed from Weapon Enchant - Leech (NEEDS NAME) to Weapon Enchant - Siphoning
Gale-Force Striking
Permanently enchant a weapon to proc an extra attack on a melee attack.aura which increases your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities.
Name changed from Weapon Enchant - Melee Attack Proc (NEEDS NAME) to Weapon Enchant - Stormstriking
Gale-Force Striking
Permanently enchant a weapon to proc an extra attack on a melee attack. Reduced materials.aura which increases your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities.
Reduced materials.
Name changed from Weapon Enchant - Melee Attack Proc (NEEDS NAME) to Weapon Enchant - Stormstriking
Gale-Force Striking
Permanently enchant a weapon to proc an extra attack on a melee attack. Greatly reduced materials.aura which increases your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities.
Greatly reduced materials.
Name changed from Weapon Enchant - Melee Attack Proc (NEEDS NAME) to Weapon Enchant - Stormstriking
Torrent of Elements
Permanently enchant a weapon to proc a spell on casting a spell. Reduced materials.an aura which increases your elemental spell damage by 20%.
Reduced materials.
Name changed from Weapon Enchant - Spell Attack Proc (NEEDS NAME) to Weapon Enchant - Torrent of Elements
Torrent of Elements
Permanently enchant a weapon to proc a spell on casting a spell. Greatly reduced materials.an aura which increases your elemental spell damage by 20%.
Greatly reduced materials.
Name changed from Weapon Enchant - Spell Attack Proc (NEEDS NAME) to Weapon Enchant - Torrent of Elements
Torrent of Elements
Permanently enchant a weapon to proc a spell on casting a spell.an aura which increases your elemental spell damage by 20%.
Name changed from Weapon Enchant - Spell Attack Proc (NEEDS NAME) to Weapon Enchant - Torrent of Elements
NEW
Permanantly enchants gloves to increase the speed of crafting items from primary professions of Kul Tiras and Zandalar.
NEW
Permanantly enchants gloves to increase the speed of your hearthstone cast while in Kul Tiras or Zandalar.
NEW
Permanantly enchants gloves to increase the speed of herb gathering on Kul Tiras and Zandalar.
NEW
Permanantly enchants gloves to increase the speed of mining on Kul Tiras and Zandalar.
NEW
Permanantly enchants gloves to increase the speed of skinning on Kul Tiras and Zandalar.
NEW
Permanantly enchants gloves to increase the speed of archaeological surveying on Kul Tiras and Zandalar.
Kraken's Eye of Agility
Cut a agi gem.Kraken's Eye of Agility.
Name changed from Cut AGI Gem to Kraken's Eye of Agility
Versatile Kyanite
Cut a ver gem.Versatile Kyanite.
Name changed from Cut Blue Gem - VER to Versatile Kyanite
Versatile Royal Quartz
Cut a ver gem.Versatile Royal Quartz.
Name changed from Cut Blue Gem - VER to Versatile Royal Quartz
Straddling Viridium
Cut a green gem.Straddling Viridium.
Name changed from Cut Green Gem to Straddling Viridium
Kraken's Eye of Intellect
Cut a int gem.Kraken's Eye of Intellect.
Name changed from Cut INT Gem to Kraken's Eye of Intellect
Deadly Amberblaze
Cut a crit gem.Deadly Amberblaze.
Name changed from Cut Orange Gem - CRIT to Deadly Amberblaze
Deadly Solstone
Cut a crit gem.Deadly Solstone.
Name changed from Cut Orange Gem - CRIT to Deadly Solstone
Masterful Tidal Amethyst
Cut a mas gem.Masterful Tidal Amethyst.
Name changed from Cut Purple Gem - MAS to Masterful Tidal Amethyst
Masterful Kubiline
Cut a mas gem.Masterful Kubiline.
Name changed from Cut Purple Gem - MAS to Masterful Kubiline
Natant Rubellite
Cut a xp gem.an Insightful Rubellite.
Name changed from Cut Red Gem - XP to Insightful Rubellite
Kraken's Eye of Strength
Cut a str gem.Kraken's Eye of Strength.
Name changed from Cut STR Gem to Kraken's Eye of Strength
Quick Owlseye
Cut a has gem.Quick Owlseye.
Name changed from Cut Yellow Gem - HAS to Quick Owlseye
Quick Golden Beryl
Cut a has gem.Quick Golden Beryl.
Name changed from Cut Yellow Gem - HAS to Quick Golden Beryl
Amberblaze Loop
Greatly reduces the materials required to craft a CRI max level ring.an Amberblaze Loop.
Name changed from Jewelcrafting - CRI Ring - Max level (NEEDS NAME) to Amberblaze Loop
Amberblaze Loop
Craft a CRI max level ring.an Amberblaze Loop.
Name changed from Jewelcrafting - CRI Ring - Max level (NEEDS NAME) to Amberblaze Loop
Amberblaze Loop
Reduces the materials required to craft a CRI max level ring.an Amberblaze Loop.
Name changed from Jewelcrafting - CRI Ring - Max level (NEEDS NAME) to Amberblaze Loop
Owlseye Loop
Craft a HAS max level ring.an Owlseye Loop.
Name changed from Jewelcrafting - HAS Ring - Max level (NEEDS NAME) to Owlseye Loop
Owlseye Loop
Reduces the materials required to craft a HAS max level ring.an Owlseye Loop.
Name changed from Jewelcrafting - HAS Ring - Max level (NEEDS NAME) to Owlseye Loop
Owlseye Loop
Greatly reduces the materials required to craft a HAS max level ring.an Owlseye Loop.
Name changed from Jewelcrafting - HAS Ring - Max level (NEEDS NAME) to Owlseye Loop
Tidal Amethyst Loop
Craft a MAS max level ring.Tidal Amethyst Loop.
Name changed from Jewelcrafting - MAS Ring - Max level (NEEDS NAME) to Tidal Amethyst Loop
Tidal Amethyst Loop
Reduces the materials required to craft a MAS max level ring.Tidal Amethyst Loop.
Name changed from Jewelcrafting - MAS Ring - Max level (NEEDS NAME) to Tidal Amethyst Loop
Tidal Amethyst Loop
Greatly reduces the materials required to craft a MAS max level ring.Tidal Amethyst Loop.
Name changed from Jewelcrafting - MAS Ring - Max level (NEEDS NAME) to Tidal Amethyst Loop
Royal Quartz Loop
Craft a VER max level ring.Royal Quartz Loop.
Name changed from Jewelcrafting - VER Ring - Max level (NEEDS NAME) to Royal Quartz Loop
Royal Quartz Loop
Greatly reduces the materials required to craft a VER max level ring.Royal Quartz Loop.
Name changed from Jewelcrafting - VER Ring - Max level (NEEDS NAME) to Royal Quartz Loop
Royal Quartz Loop
Reduces the materials required to craft a VER max level ring.Royal Quartz Loop.
Name changed from Jewelcrafting - VER Ring - Max level (NEEDS NAME) to Royal Quartz Loop
Laribole Staff of Alacrity
Craft a AGI max level staff.Laribole Staff of Alacrity.
Name changed from Jewelcrafting Staff - AGI - Max-level (NEEDS NAME) to Laribole Staff of Alacrity
Laribole Staff of Alacrity
Reduces the materials required to craft a AGI max level staff.Laribole Staff of Alacrity.
Name changed from Jewelcrafting Staff - AGI - Max-level (NEEDS NAME) to Laribole Staff of Alacrity
Laribole Staff of Alacrity
Greatly reduces the materials required to craft a AGI max level staff.Laribole Staff of Alacrity.
Name changed from Jewelcrafting Staff - AGI - Max-level (NEEDS NAME) to Laribole Staff of Alacrity
Scarlet Diamond Staff of Intuition
Reduces the materials required to craft a INT max level staff.Scarlet Diamond Staff of Intuition.
Name changed from Jewelcrafting Staff - INT - Max-level (NEEDS NAME) to Scarlet Diamond Staff of Intuition
Scarlet Diamond Staff of Intuition
Greatly reduces the materials required to craft a INT max level staff.Scarlet Diamond Staff of Intuition.
Name changed from Jewelcrafting Staff - INT - Max-level (NEEDS NAME) to Scarlet Diamond Staff of Intuition
Scarlet Diamond Staff of Intuition
Craft a INT max level staff.Scarlet Diamond Staff of Intuition.
Name changed from Jewelcrafting Staff - INT - Max-level (NEEDS NAME) to Scarlet Diamond Staff of Intuition
Acid Spit
The Worm spits acid at the target, slowing movement by 50% for 6 sec.
Claw
Claw the enemy, dealing (14.28%11.1384% of Attack power)% of normal melee damage.
Claw
Claw the enemy, dealing (14.28%11.1384% of Attack power)% of normal melee damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.14280.111384)
Cleaver
Hack at the enemy, dealing (14.28%11.1384% of Attack power)% of normal melee damage.
Cleaver
Hack at the enemy, dealing (14.28%11.1384% of Attack power)% of normal melee damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.14280.111384)
NEW
When used, your pet will miraculously return to life with full health.
REMOVED
Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.
Feast
The devilsaur feasts on a nearby Humanoid or Beast corpse within 5 yards, healing it for 20% of its maximum health and restoring 20 focus over 6 sec.
Felstorm
The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for (34%26.52% of Attack power)% weapon damage every sec for 5 sec. The Felguard cannot take any other action during Felstorm.
Gnaw
Bite and tear at a target's limbs, stunning it for 1 sec and dealing damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.01360.010608)
Gnaw
Unholy:
Bite and tear at a target's limbs, dealing light damage and stunning for 1 sec.
Dark Transformation: Strike an enemy with a smashing attack, dealing (14.28%11.1384% of Attack power)% of normal melee damage and stunning for 2 sec.
Legion Strike
A sweepingstrong attack that does (68% of Attack power)% of the Felguard's weapon damage to all enemies in front of itits enemy, and reduces the effectiveness of any healing the victim receives by 10% for 6 sec.
(Right - Click to toggle)
Molten Hide
When the core hound takes melee attacks, it infuses its hide with molten lava, causing 0 to 2 Fire damage to all further melee attackers for 10 sec. Molten Hide can only activate every 60 sec.
Monstrous Bite
The Devilsaur ferociously bites the enemy, causing the Mortal Wounds effect.
Mortal Wounds
Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
Monstrous Blow
Strike an enemy with a smashing attack, dealing (14.28%11.1384% of Attack power)% of normal melee damage and stunning for 2 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.14280.111384)
Mortal Cleave
A sweeping attack that does (27.54%21.4812% of Attack power)% of the Wrathguard's weapon damage to all enemies in front of it, and reduces the effectiveness of any healing received by 10% for 6 sec.
(Right - Click to toggle)
Effect #1 School Damage
Value: 0 (AP mod: 0.27540.214812)
The Stag soothes the enemy target, removing 1 Enrage and 1 Magic effect.
The Nether Ray focuses a blast of nether energy at the enemy target, removing 1 Enrage and 1 Magic effect.
Powerful Smash
Unholy:
Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.
Dark Transformation: Strike an enemy with a smashing attack, dealing (14.28%11.1384% of Attack power)% of normal melee damage and stunning for 2 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.14280.111384)
Pursuit
Charge an enemy, instantly causing (17%13.26% of Attack power)% weapon damage and increasing the Felguard's movement speed by 30% for 8 sec.
Auto-Cast:
Use anytime the Felguard's target is further than 8 yards away.
(Right - Click to toggle)
Effect #1 School Damage
Value: 0 (AP mod: 0.170.1326)
Pursuit
The Felguard charges an enemy, causing (17%13.26% of Attack power)% weapon damage and increasing its movement speed by 30% for 8 sec.
Auto-Cast:
Use anytime the Felguard's target is further than 8 yards away.
(Right - Click to toggle)
The Moth vibrates its wings, scattering tranquil dust over the enemy target, removing 1 Enrage and 1 Magic effect.
Smash
Unholy:
Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.
Dark Transformation: Strike an enemy with a smashing attack, dealing (14.28%11.1384% of Attack power)% of normal melee damage and stunning for 2 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.01360.010608)
Smash
Unholy:
Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.
Dark Transformation: Strike an enemy with a smashing attack, dealing (14.28%11.1384% of Attack power)% of normal melee damage and stunning for 2 sec.
The Bat emits a sonic pulse towards the enemy target, removing 1 Enrage and 1 Magic effect.
The Spirit Beast blasts the enemy target, removing 1 Enrage and 1 Magic effect.
The Sporebat emits a could of imbued spores around the enemy target, removing 1 Enrage and 1 Magic effect.
Sweeping Claws
Rakes an enemy with deformed claws, dealing 80% of normal damage as Shadow to the target and nearby enemies.
Effect #2 School Damage
Value: 0 (AP mod: 0.09180.071604)
Vile Gas
Hack at the enemy, dealing (14.28%11.1384% of Attack power)% of normal melee damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.05780.045084)
Wind Gust
Conjures a gust of wind that deals (15% of Spell power) Nature damage to an enemy.and generates 10 Maelstrom for the Shaman.
Wrathstorm
The Wrathguard recklessly swings its weapon, striking all nearby targets within 8 yards for (34%26.52% of Attack power)% weapon damage every 1 sec for 5 sec. The Wrathguard cannot perform any other abilities during Wrathstorm.
Bleed Them Dry
Legion sorcerers use demon blood in their foul rituals. Relieve them of their supply.
Now requires 96 Resources, up from 8
Dark Premonition
The Talgathi vessel above Kil'jaeden's Terrace ensures the Legion's control over the area. Find a way to dismantle it.
Now requires 8 Resources, down from 176
Entreat the Fallen
Before they turned to fel, the eredar were masters of the arcane. Explore the Praetorium in search of lost magic.
Now requires 8 Resources, down from 176
Fate of the Fallen
Annihilan Fanatics are attempting to recover Aggonar's remains to hasten his reconstruction. Disrupt their efforts.
Now requires 176 Resources, up from 88
Overwhelming Odds
Two massive fel cannons are wearing down the Vindicaar's shields. Disable them!
Now requires 96 Resources, up from 8
The Big Guns
The Legion sends supplies from Nath'raxas Hold through the Black Gorge to the Shattered Fields. Confiscate or destroy their next shipment.
Now requires 176 Resources, up from 88
Blood of a Titan
Our scouts report that the Legion is experimenting with the properties of Sargeras' own blood, in order to bolster their armies. We should send our champions to acquire the blood for ourselves.
Now requires 144 Resources, down from 250
Aimed Shot
An aimed shot that inflicts 600% of weapon damage as Physical.
Aimed Shot
An aimed shot deals 7125 to 7875 damage and reduces healing done to that target by 50%. Lasts 6 sec.
Aimed Shot
An aimed shot that inflicts 300% of weapon damage as Physical.
Aimed Shot
An aimed shot that deals heavy damage.
Aimed Shot
Aims a precise shot at an enemy, inflicting significant additional damage.
Aimed Shot
An aimed shot that inflicts 400% of weapon damage as Physical.
Aimed Shot
An aimed shot deals 12350 to 13650 damage and reduces healing done to that target by 50%. Lasts 6 sec.
Aimed Shot
An aimed shot that increases ranged damage by 0.
Aimed Shot
An aimed shot that increases ranged damage by 200.
Aimed Shot
An aimed shot that deals 175% ranged weapon damage.
Aimed Shot
An aimed shot that increases ranged damage by 1080.
Aimed Shot
An aimed shot that increases ranged damage by 0.
Aimed Shot
An aimed shot that increases ranged damage by 8333.
Aimed Shot
Aims a precise shot at an enemy, inflicting significant additional damage.
Fires a spray of arrows, hitting your current target and all enemies within 8 yards for Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.26520.206856)
Bear Trap
A bear trap locks onto the first enemy that approaches, rooting them and causing 150 Bleed damage per 2 sec for 5 sec. Damage caused may interrupt the effect.
Charge
Charge to an enemy, dealing (11.466% of Attack power) Physical damage, rooting it for 1 sec
Warbringer
and stunning it for until cancelled
Generates 20 Rage.
Effect #2 School Damage
Value: 1 (AP mod: 0.114660.11466)
Chi Burst
Hurls a torrent of Chi energy up to 40 yds forward, dealing (65.52% of Attack power) Nature damage to all enemies, and (67.5675% of Attack power) healing to the Monk and all allies in its path.
Brewmaster
Casting Chi Burst does not prevent avoiding attacks
Windwalker
Chi Burst generates 1 Chi per enemy target damaged
Effect #1 School Damage
Value: 0 (AP mod: 0.65520.6552)
Claw
Claw the enemy, dealing (14.28%11.1384% of Attack power)% of normal melee damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.14280.111384)
Disengage
You attempt to disengage from the target, leaping backwards. Must be facing the target.
Disengage
You attempt to disengage from the target, leaping backwards. Must be facing the target.
Disengage
You attempt to disengage from the target, leaping backwards. Must be facing the target.
Disengage
You attempt to disengage from the target, leaping backwards. Must be facing the target.
Fel Trap
A bear trap locks onto the first enemy that approaches, rooting them and causing 100 Bleed damage per 1 sec for 2 sec. Damage caused may interrupt the effect.
Felstorm
The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for (34%26.52% of Attack power)% weapon damage every sec for 5 sec. The Felguard cannot take any other action during Felstorm.
Effect #1 School Damage
Value: 0 (AP mod: 0.340.2652)
Fire Breath
Targets in a cone in front of the caster take Fire damage over 3 sec.
Flame Breath
Targets in a cone in front of the caster take Fire damage over 3 sec.
Flame Breath
Targets in a cone in front of the caster take 300 Fire damage over 3 sec.
Flame Breath
Targets in a cone in front of the caster take 66 Fire damage over 3 sec.
Forbearance
Cannot be affected by Divine Shield, Hand of Protection, or Lay on Hands for 30 sec.
Frozen Ammo
Arms your ranged weapon with exotic ammunition that lasts for until cancelled. Each autoshot deals (2.6%2.028% of Attack power)% additional Frost damage and reduces the target's movement speed by 30% for 4 sec.
Frozen Ammo
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (2.6%2.028% of Attack power)% additional Frost damage and reduces the target's movement speed by 30% for 4 sec.
Gargoyle Strike
Inflicts Plague (Nature and Shadow) damage to an enemy.
Effect #1 School Damage
Value: 1 (AP mod: 0.229320.22932)
Giant's Bane
An aimed shot that deals 500% weapon damage and reduces healing taken by 50% for 6 sec.
Hammer of the Righteous
Hammer the current target for (17.1%13.338% of Attack power)% weapon damage, causing a wave of light that hits all targets within 8 yards for (11.16%8.7048% of Attack power)%.
Harpoon
Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
Harpoon
Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
Heart Strike
Instantly strike the target and 1 other nearby enemy, causing (34.2%26.676% of Attack power) Physical damage, and reducing enemies' movement speed by 50% for 8 sec.
Generates 5 bonus Runic Power
Heartbreaker
plus 2 Runic Power per additional enemy struck
Effect #2 School Damage
Value: 0 (AP mod: 0.3420.26676)
Immolation Aura
Engulf yourself in flames, instantly causing 407 to 4730 Fire damage to enemies within 80 yards and radiating 92 to 108 Fire damage every sec. Lasts 6 sec.
Kunchong Trap
A trap locks onto the first enemy that approaches, rooting them and causing 2% of the target's maximum health as Physical damage per 1 sec for 5 sec.
Mend Pet
Heals your pet 28.6% of Spell power27 health every second while you focus. Lasts 10 sec.
Mutilate
Instantly attacks with both weapons for (37.82%29.4996% of Attack power)% weapon damage with each weapon. Awards 0 combo point.
Razorice
Affixes your weapon with a rune that causes (1.35%1.053% of Attack power)% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
Scatter Shot
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect.
Silencing Shot
A shot that deals 7200 damage and silences the target for 3 sec.
Skulker Shot
A shot that causes Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.0850.0663)
Smolderwing Fire Breath
Cosmetic fire breath spell.
Stomp
Dire Beast
When your Dire Beasts charge in they will stomp the ground
When you cast Dire Frenzy, your pet stomps the ground, dealing Physical damage to all nearby enemies.
Effect #1 School Damage
Value: 1 (AP mod: 0.393120.39312)
Val'kyr Strike
Inflicts Shadow damage to an enemy.
Effect #1 School Damage
Value: 0 (AP mod: 0.360360.36036)
Windfury Totem
Summons a Windfury Totem with 5 health at the target destination for 1 min. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown.
Windfury Totem enchants all allies' weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing (15.3%11.934% of Attack power)% Physical damage.
Wrathstorm
The Wrathguard recklessly swings its weapon, striking all nearby targets within 8 yards for (34%26.52% of Attack power)% weapon damage every 1 sec for 5 sec. The Wrathguard cannot perform any other abilities during Wrathstorm.
Effect #1 School Damage
Value: 0 (AP mod: 0.22440.175032)
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A Murder of Crows
Deals (26.5356% of Attack power) physical damage.
Effect #1 School Damage
Value: 1 (AP mod: 0.2653560.265356)
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NEW
NEW
NEW
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When your hit points are reduced below 33% of your maximum HP, gain 385 Armor for 12 sec. Additional melee strikes reduce this value by 23.
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PH
Absorbing Lifeforce
Raise this dagger over a crocolisk corpse to absorb its remaining life essence.
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Raise this dagger over a crocolisk corpse to absorb its remaining life essence.
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Explodes upon death, inflicting 4387 to 4613 Shadow damage to all players. This effect grants Vol'zith the Whisperer energy if the manifestation reaches it.
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Explodes upon death, inflicting 4387 to 4613 Shadow damage to all players. This effect grants Vol'zith the Whisperer energy if the manifestation reaches it.
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Shale Spit
Spits a glob of acid at an enemy, inflicting 45005000 Nature damage.
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NEW
Activated
The heart's defenses in this quadrant are reenabled, inflicting 10450 to 11550 Nature damage to all players and creating a field that will inflict Nature damage to all players standing in it.
Activated
The heart's defenses in this quadrant are reenabled, inflicting 10450 to 11550 Nature damage to all players and creating a field that will inflict Nature damage to all players standing in it.
NEW Effect #2 School Damage
Value: 10449
Activated
The heart's defenses in this quadrant are reenabled, inflicting 10450 to 11550 Nature damage to all players and creating a field that will inflict Nature damage to all players standing in it.
NEW Effect #2 School Damage
Value: 10449
Activated
The heart's defenses in this quadrant are reenabled, inflicting 10450 to 11550 Nature damage to all players and creating a field that will inflict Nature damage to all players standing in it.
NEW Effect #2 School Damage
Value: 10449
NEW
Add the Bolstering affix to a Mythic Keystone.
NEW
Add the Bursting affix to a Mythic Keystone.
NEW
Add the Explosive affix to a Mythic Keystone.
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Add the Fortified affix to a Mythic Keystone.
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Add the Grievous affix to a Mythic Keystone.
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Add the Necrotic affix to a Mythic Keystone.
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Add the Quaking affix to a Mythic Keystone.
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Add the Raging affix to a Mythic Keystone.
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Add the Sanguine affix to a Mythic Keystone.
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Add the Skittish affix to a Mythic Keystone.
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Add the Teeming affix to a Mythic Keystone.
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Add the Tyrannical affix to a Mythic Keystone.
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Add the Volcanic affix to a Mythic Keystone.
Aimed Shot
An aimed shot that increases ranged damage by 3333 and reduces healing taken by 50% for 6 sec.
Aimed Shot
A powerful aimed shot that deals 0 Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 1.59121.24114)
Aimed Shot
An aimed shot that increases ranged damage by 8333.
Aimed Shot Copy
A powerful aimed shot that deals 255% ranged weapon damage.
Modified (Ranged weapon max base damage) Base (Ranged weapon min base damage) Mod Exp ({Ranged weapon max base damage}) Base Exp ({Ranged weapon min base damage})
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When you heal an ally fully, you have a chance to heal an ally within 8 yards of that ally for up to 154, depending on the amount of excess healing.
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Ambush
Ambush the target, causing (25% of Spell power + 89.59%69.8802% of Attack power) Physical damage.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (SP mod: 0.25) (AP mod: 0.89590.698802)
Frenzied Regeneration
Increases Critical Hit chance on all attacks by 1000%.Heals you for 40% of maximum health over 10 sec.
Annihilation
Slice your target for (0% + 0%) Chaos damage. Critical strikes refund 0 Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.6030.47034)
Annihilation
Slice your target for (0% + 0%) Chaos damage. Critical strikes refund 0 Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.9630.75114)
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Arcane Haste
Increases movement speed by 15% for 15 seconds.
NEW
Arcane Reconstruction
Heals your pet 28.6% of Spell power19 health every second while you focus. Lasts 10 sec.
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Arcane Shot
A quick shot that causes (53.04%41.3712% of Attack power) Arcane damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.53040.413712)
Arctic Torrent
Unleash a flurry of waterbolts, striking the target 3 times for a total of (3800 to 42004625 to 5375 * 3) Frost damage. Each hit reduces the target's movement speed by 3800 to 4200%4625 to 5375% for 5 sec.
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Templar's Verdict and Divine Storm each have a 20% chance to make the other free.
Snow Orb
Deals Frost damage and slows the target for 6 sec.
Blizzard
Frost Patch
A patch of ice deals Frost damage and reduces movement speed.
Snow Orb
Aspect of the Spirit Hunter
The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for until cancelled. Only one Aspect can be active at a time.
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Sister Solena emits a dreadful aura, reducing healing done by 50%.
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Sister Solena emits a dreadful aura, reducing healing done by 50%.
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Sister Malady emits a dreadful aura, inflicting 769 Shadow damage every 1 sec. This effect stacks. Stacks are removed when moving.
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Sister Malady emits a dreadful aura, inflicting 769 Shadow damage every 1 sec. This effect stacks. Stacks are removed when moving.
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Sister briar wraps herself in a thorny aura, inflicting 750 Physical damage every time she is struck.
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Sister briar wraps herself in a thorny aura, inflicting 750 Physical damage every time she is struck.
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Sister briar wraps herself in a thorny aura, inflicting 750 Physical damage every time she is struck.
Avalanche
While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing (8.19% of Attack power) Frost damage.
Effect #1 School Damage
Value: 1 (AP mod: 0.08190.0819)
Avenger's Shield
Hurls your shield at an enemy target, dealing (64.1277% of Attack power) Holy damage, interrupting and silencing the target for 3 sec, and then jumping to 2 additional nearby enemies.
Effect #1 School Damage
Value: 0 (AP mod: 0.6412770.641277)
NEW
Increases all damage done by 0% and all healing done by 35% for 20 sec.
NEW
Wakes up a sleeping peon.
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PH
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When you take damage, you have a chance to gain Azerite Veins, healing you for 19 every 3 sec. This effect is removed when you are fully healed.
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Stab the target, causing (25% of Spell power + 38.75%30.225% of Attack power) Physical damage. Awards 1 combo point.
Effect #2 School Damage
Value: 0 (SP mod: 0.25) (AP mod: 0.38750.30225)
Barrage
Rapidly fires a spray of shots for 3 sec, dealing an average of 18.2%14.196% of Attack power)% * 10] Physical damage to all enemies in front of you. Usable while moving.
Effect #2 School Damage
Value: 0 (AP mod: 0.1820.14196)
Barrel Through
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Lets forth an empowering roar, increasing haste.
Craft a Battle-Scroll of Agility.
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Death Barrier
Bear Trap
A bear trap locks onto the first enemy that approaches, rooting them and causing 100 Bleed damage per 1 sec for 2 sec. Damage caused may interrupt the effect.
Beat Da Drums
Play the Drum of Spirits.
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The Vilefiend spits a ball of bile at its target, dealing (68% of Attack power) Nature damage and an additional (20% of Attack power) Nature damage every 2 sec for 10 sec.
NEW
The Bilge Rats sure know how to party! Drinking their brew inflicts temporary inebriation.
NEW
Bilge Rat Regalia
Donning the regalia of a Cutwater CorsairBilge Rat immediately ingratiates you with their crew.
Bilescourge Bombers
Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground, dealing (120% of Attack power) Shadow damage to all enemies within 010 yards.
Bilescourge Bombers
Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground, dealing (120% of Attack power) Shadow damage to all enemies within 010 yards.
Bird of Prey
Heal for 80.6%62.868% of Attack power)% * .1]
Blackout Kick
Brewmaster, Mistweaver:
Kick with a blast of Chi energy, dealing (76.9369% of Attack7700 / 10000 * Spell power) Physical damage.
Windwalker:
Kick with a blast of Chi energy, dealing (76.9369% of Attack power) Physical damage.
Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used.7700 / 10000 *) Physical damage.
Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used.
Blade Dance
Strike all nearby enemies for 9%7.02% of Attack power)% + (25.2%19.656% of Attack power)%] Physical damage, and increase your chance to dodge by 100% for 1 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.090.0702)
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Strike all nearby enemies for Physical damage, and increase your chance to dodge by 100% for 1 sec.
Blade Dance
Fury:
Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for 43.4%33.852% of Attack power)% + (26.04%20.3112% of Attack power)%)] Physical damage over 6 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
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Strike all nearby enemies for Physical damage, and increase your chance to dodge by 100% for 1 sec.
Blade Dance
Strike all nearby enemies for 9%7.02% of Attack power)% + (25.2%19.656% of Attack power)%] Physical damage, and increase your chance to dodge by 100% for 1 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.2520.19656)
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Strike all nearby enemies for Physical damage, and increase your chance to dodge by 100% for 1 sec.
NEW
You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 1387 to 1613 Physical damage.
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In a whirlwind of steel you attack all enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.
NEW
Instantly Whirlwind all nearby targets and for the next 6 sec you will perform a whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities.
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Become an unstoppable storm of destructive force, striking all targets within 8 yards for Physical damage over 6 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Blazing Barrier
Shields you for 1 min, absorbing 5333 damage. Melee attacks against you cause the attacker to take 740 to 860 Fire damage.
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Increases Physical damage dealt by 50% but reduces movement speed by 75%.
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Being interrupted causes a Blowback, creating a tornado at a nearby location.
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Your damaging abilities have a chance to apply Blinding Mists to all targets within 8 yards, reducing the damage dealt by their next 3 melee hits by 39.
Blood Feast
Heals you for 31.05%24.219% of Attack power)% * 0.25].
Blood Geyser
A geyser of corrupted blood inflicts 8550 to 9450 Shadow damage to all players within 1 yards. Affected players gain a stack of Lingering Infection.
NEW Effect #1 School Damage
Value: 4579
NEW Effect #1 School Damage
Value: 11499
NEW Effect #1 School Damage
Value: 8549
NEW Effect #1 School Damage
Value: 6109
NEW
The Spawn of G'huun burrows into it's target, inflicting 1000 Plague damage every 2 sec for 20 sec.
Upon removal, 2 Spawn of G'huun erupt from the afflicted player.
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Blood Strike
Savagely strike for (16.2%12.636% of Attack power) Physical damage, reducing the target's movement speed by 30% for 8 sec.
Generates 5 bonus Runic Power.
Effect #3 School Damage
Value: 0 (AP mod: 0.1620.12636)
Bloodbolt
Hurl a glob of blood at an enemy, dealing (4.914% of Attack power) damage to them and (2.457% of Attack power) damage to nearby enemies. All affected targets are infected with Blood Plague.
Blood Plague
A shadowy disease that drains 0 health from the target over 24 sec.
Replaces Death's Caress.
Effect #1 School Damage
Value: 1 (AP mod: 0.049140.04914)
Effect #2 School Damage
Value: 0 (AP mod: 0.024570.02457)
NEW
Increases haste by 30% for all party and raid members for 30 sec.
Allies receiving this effect will become Exhausted and unable to benefit from Bloodlust or Time Warp again for 10 min.
Blow Dart
Shoots a blow dart at the enemy, dealing (10.54%8.2212% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.10540.082212)
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Creates a Blowback at a nearby location. The Blowback inflicts 175500 to 184500 Nature damage, knocking the target back that come in contact with it.
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Inflicts 175500 to 184500 Nature damage, knocking the target back that come in contact with the Blowback.
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Interrupts while affected by Blessing of the Tempest create a Blowback at a nearby location which inflicts 175500 to 184500 Nature damage and knocks back enemies that come in contact with it.
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Ominous Clouds begin to boil ominously when players stray too close, summoning a Guardian of Yogg-Saron.
NEW
Assault an area, dealing a great deal of damage to enemy units and structures.
Deals bonus damage to Siege Towers and the Gates of Stromgarde.
NEW
Bonestorm
A whirl of bone and gore batters nearby enemies, dealing (15.2334% of Attack power) Shadow damage every 1 sec, and healing you for 2% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.
Effect #1 School Damage
Value: 0 (AP mod: 0.1523340.152334)
Coastal Surge
Grants a proc which hasthe imbiber's helpful spells a chance to cast an additional healing spell upon casting a heal.put a short heal over time buff on their target. Lasts 10 sec.
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Bot AI Follow Advert
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Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 92 and move Bracing Chill to a nearby ally (up to 6 times).
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Breath of Talador
A gust of wind propels you forward. Can only be used in Draenor.
Breathing Fire
Targets in a cone in front of the caster take Fire damage over until cancelled.
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Brined
NEW
Brined
NEW
Your abilities have a chance to inflict Choking Brine, dealing damage over 6 seconds. If the target dies with Choking Brine it splashes to all targets within 8 yds.
NEW
Bristling Power
Grant yourself an application of the Power of the Storm. Each application increases the damage you deal by 2%your damage and healing by 2% and your health by 1%.and increasing your movement speed by 5%.
Stackable up to 10 times.
Stackable up to 10 times.
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Inflicts Physical damage every 0.5 sec for 6 sec.
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Inflicts Physical damage every 0.5 sec for 6 sec.
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Burns the ground, inflicting 33250 to 36750 Fire damage to players within 10 and creating a patch of Burning Ground.
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Deals Fire damage.
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Inflicts 12500 Fire damage every 2 sec. to any players inside a patch of Burning Ground.
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Burning souls peel off of the Soulbound Goliath, attacking nearby players for 13 sec.
Burrow
Merektha burrows through floor, inflicting 18500 to 21500 Physical damage to any players caught in her path. Victims are knocked back.
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Bursting Shot
Fires an explosion of bolts at all enemies in front of you, knocking them back,snaring them by 50% for 4 sec, and dealing (6.76%5.2728% of Attack power) Physical damage.
Bursting Shot
Fires an explosion of bolts at all enemies in front of you, knocking them back,snaring them by 50% for 4 sec, and dealing (6.76%5.2728% of Attack power) Physical damage.
Bursting Shot
Fires an explosion of bolts at all enemies in front of you, knocking them back,snaring them by 50% for 4 sec, and dealing (6.76%5.2728% of Attack power) Physical damage.
Bursting Shot
Fires an explosion of bolts at all enemies in front of you, knocking them back,snaring them by 50% for 4 sec, and dealing (6.76%5.2728% of Attack power) Physical damage.
Bursting Sores
Festering Wounds deal 50% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer (14.742% of Attack power) Shadow damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.147420.14742)
Eye Beam Stalker Transform
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G'huun calls all pools of corruption back to him over 12 sec.
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Calls upon the spirits of the dead to serve Bwonsamdi.
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Call of the Storm
Blessed with the Call of the Storm. Increasing the damage you deal by 200%100%, your health by 100%50%, and increasing your movement speed by 50%.
All nearby friendly troops and players also deal more damage and have increased health.
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Calls the darkness from the abyss, creating a Manifestation of the Deep every 1 sec for 5 sec.
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Shoots at an enemy, inflicting Physical damage.
Command a ghost ship crew to barrage the target area with cannonballs doing Physical damage over 2 sec and slowing enemies by 50% for 1.50 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.262080.26208)
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Carve
A sweeping attack that strikes all enemies in front of you for (54.56%42.5568% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.54560.425568)
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Carves the flesh of an enemy, inflicting 8000 Shadow damage every 1 sec for 6 sec.
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Hurls a lightning bolt at the enemy, dealing 4000 Nature damage and then jumping to additional nearby enemies. Affects up to 3 total targets.
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Chakrams
Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (105.4% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again as they return.again.
Your primary target takes 100% increased damage.
REMOVED Effect #2 School Damage
Value: 0 (AP mod: 1.054)
REMOVED
Chakrams
Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (105.4% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again as they return.again.
Your primary target takes 100% increased damage.
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Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (105.4% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again.
Your primary target takes 100% increased damage.
Chakrams Missile
Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (105.4% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again as they return.again.
Your primary target takes 100% increased damage.
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Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (105.4% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again.
Your primary target takes 100% increased damage.
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Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (105.4% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again.
Your primary target takes 100% increased damage.
Chaos Blades
Attack with pure Fel power, dealing Chaos damage equal to (38.25%29.835% of Attack power)% off-hand weapon damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.38250.29835)
Chaos Blades
Attack with pure Fel power, dealing Chaos damage equal to (38.25%29.835% of Attack power)% weapon damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.38250.29835)
Chaos Strike
Slice your target for (0% + 0%) Chaos damage. Chaos Strike has a 40% chance to refund 20 Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.46350.36153)
Chaos Strike
Slice your target for (0% + 0%) Chaos damage. Chaos Strike has a 40% chance to refund 20 Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.7380.57564)
Eye Beam
Eye Beam
Eye Beam
The Eye of C'Thun penetrates the soul of the target, dealing 9750 to 1025013455 to 14145 Nature damage and leaping to any nearby allies for increased damage.
Charged Bolt
Hurls a bolt of lightning at the target, dealing 2242 to 2358 Nature damage and stunning the target for 10 sec sec.11700 to 12300 Nature damage.
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Check if part 5 quests have been accepted
Chi Orbit
Every 5 sec, an orb of energy forms, and rotates around you until it impacts an enemy, dealing (24.57% of Attack power) damage to all nearby enemies. Maximum 4 orbs.
Effect #1 School Damage
Value: 0 (AP mod: 0.24570.2457)
The Crane soothes the enemy target, removing 1 Enrage and 1 Magic effect.
Chimaera Shot
A two-headed shot that hits your primary target and another nearby target, dealing (101.4%79.092% of Attack power)% Nature damage to one and (101.4%79.092% of Attack power)% Frost damage to the other.
Generates 10 Focus for each target hit.
Chimaera Shot
A two-headed shot that hits your primary target and another nearby target, dealing (101.4%79.092% of Attack power)% Nature damage to one and (101.4%79.092% of Attack power)% Frost damage to the other.
Generates 10 Focus for each target hit.
Effect #2 School Damage
Value: 0 (AP mod: 1.0140.79092)
Chimaera Shot
A two-headed shot that hits your primary target and another nearby target, dealing (101.4%79.092% of Attack power)% Nature damage to one and (101.4%79.092% of Attack power)% Frost damage to the other.
Generates 10 Focus for each target hit.
Chimaera Shot
A two-headed shot that hits your primary target and another nearby target, dealing (101.4%79.092% of Attack power)% Nature damage to one and (101.4%79.092% of Attack power)% Frost damage to the other.
Generates 10 Focus for each target hit.
Effect #2 School Damage
Value: 0 (AP mod: 1.0140.79092)
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Chomp
Deal 59550 to 69206 Physical damage to all enemies in a 1015 yd cone.
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Claw nearby enemies, inflicting 60000 to 100000 Physical damage across multiple targets.
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Claw the target for 45000 to 75000 Physical damage.
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Upon entering a room, the Red Queen begins a countdown to performing a full cleansing purge of all living matter within the space.
Once the room has been purged it inflicts 30000 Fire damage every 1 sec to players within.
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Upon entering a room, the Red Queen begins a countdown to performing a full cleansing purge of all living matter within the space.
Once the room has been purged it inflicts 30000 Fire damage every 1 sec to players within.
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Ropes a cannon, Allowing you to pull it for 5 minutes
Sandstorm
Quaking Ground
Frost Patch
A patch of ice deals Frost damage and reduces movement speed.
Quaking Spike
Deals Nature damage and knocks the target back.
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Clearcasting
For each 1% of your maximum0 mana you spend, you have a 2.5%1% chance to gain Clearcasting, making your next Arcane Missiles or Arcane Explosion cost no mana.free.
Strikes all enemies in front of you with a sweeping attack for (62%48.36% of Attack power) Physical damage, inflicting Deep Wounds.
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Spreads a vile, clinging corruption to players within 10 yds, inflicting 9750 to 10250 Nature damage and an additional 5000 Nature damage every 1 sec for 5 sec.
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Pay respects.
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Marks the desired location for an artillery strike.
Cobra Shot
A quick shot that causes (21.84%17.0352% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.21840.170352)
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Smash the enemy, dealing 1 Physical damage and reducing the Rage cost of your abilities by 100% for 8 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.620.4836)
Smashes the enemy's armor, dealing 1 Physical damage, and increasing damage you deal to them by 20% for 6 sec.
Also resets the cooldown of Mortal Strike.
Effect #2 School Damage
Value: 0 (AP mod: 0.42160.328848)
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Your heals have a chance to grant the target 15 additional healing every 2 sec for 12 sec. This effect doubles every 2 sec.
Conflagration
Sets an enemy aflame, inflicting 1425 to 15752850 to 3150 Fire damage every 1 and confusing it for 5 sec.
Consume Corruption
Consumes a Corruption Corpuscle, healing the Trash Chimaera for 0% and granting 10 Energy.Fetid Devourer for 10% and granting 20 Energy.
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The Forgotten Denizen tears a fragment from the minds of all players, inflicting 7800 to 8200 Shadow damage to them and restoring health to the caster.
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The Forgotten Denizen tears a fragment from the minds of all players, inflicting 7800 to 8200 Shadow damage to them and restoring health to the caster.
Consume Soul
Consume a Soul Fragment, healing you for (348.075% of Attack power) health.
Effect #1 Heal
Value: 0 (AP mod: 3.480753.48075)
Contagion
Inflicts 15000 Nature damage to all players.
NEW Effect #1 School Damage
Value: 8030
NEW Effect #1 School Damage
Value: 20300
NEW Effect #1 School Damage
Value: 15000
NEW Effect #1 School Damage
Value: 10700
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Flanking Strike
When you Kill Command you will also strike the enemy for (62%48.36% of Attack power)% Physical damage and generate 105 Focus, if you are within melee range.
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Corruption Pulse
Inflicts 975 to 10259750 to 10250 Shadow damage to all enemies, damage increased with each cast.pulse.
Corruptor's Pact
N'Zoth's power courses through you, increasing your damage, healing, and absorption effects by 25%. You are susceptiblevulnerable to N'Zoth's influence and coming into contact with a Corruption Orban Orb of Corruption will consume you.
Orb of Corruption
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One of your abilities is improved, based on the weapon you are wielding:
Maces allow you to cast Victory Rush without killing an enemy, and killing an enemy will reset its cooldown.
Arms (Level 36)
Swords reduce the cooldown of Die by the Sword by 30 sec, and you will counterattack all melees against you while it is active
Fury and Protection
Sword bonus unlocked at Level 36.
Arms and Fury (Level 70)
Axes and Polearms reduce the cooldown of Rallying Cry and Intimidating Shout by 20%, and increase their duration by 50%
Protection
Axe and Polearm bonus unlocked at Level 70.
Effect #2 School Damage
Value: 0 (AP mod: 0.620.4836)
Crackling Tiger Lightning
Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (4.095%35% of Attack power) Nature damage.
Effect #1 School Damage
Value: 1 (AP mod: 0.040950.35)
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Crash Lightning
Electrocutes all enemies in front of you, dealing (18%14.04% of Attack power) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 0% Nature damage to all targets in front of you.
Crash Lightning
Electrocutes all enemies in front of you, dealing (18%14.04% of Attack power) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 0% Nature damage to all targets in front of you.
Effect #2 School Damage
Value: 0 (AP mod: 0.22950.17901)
Crashing Storm
Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for Nature damage over 6 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.0212940.021294)
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Creep Tendrils
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Cremation Torch
Ceremoniously burn a Zandalari corpse.ceremoniously.
Putrid Blood
G'huun's presence corrupts nearby players, inflicting 0975 to 1025 Shadow damage every 51.5 sec. This affect intensifies every 8 sec.
Putrid Blood
G'huun's presence corrupts nearby players, inflicting 0975 to 1025 Shadow damage every 51.5 sec. This affect intensifies every 8 sec.
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Inflicts 19000 to 21000 Physical damage to enemies in a cone in front of the caster.
Finishing move that slashes at all enemies within 10 yards, dealing (16.38% of Attack power) Physical damage and causing victims to bleed for additional damage over 12 sec:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Deeper Stratagem
6 points: damage
Crusader Strike
Holy, Protection:
An instant strike that causes (21.08%16.4424% of Attack power) Physical damage
Retribution:
An instant strike that causes (21.08%16.4424% of Attack power) Physical damage and grants 1 Holy Power
Effect #2 School Damage
Value: 0 (AP mod: 0.21080.164424)
Crusader Strike
Strike the target for Physical damage.
Retribution (Level 10)
Generates 1 Holy Power
Effect #2 School Damage
Value: 0 (AP mod: 0.60760.473928)
Crusader's Fire
An instant strike that causes (14.26%11.1228% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.14260.111228)
Crusader's Shield
Hurls a holy shield at the enemy, dealing 92 to 108 Holy damage. Stunning them and then jumping to additional nearby enemies. Affects 2 total targets.
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Slams bubble encased enemies into the ground, inflicting Frost damage.
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When you take damage greater than 10% of your maximum health you gain 231 Armor for 6 sec.
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Dashes to a player, inflicting 229077 to 253192 Physical damage to targets within 5 yds. Players struck are left bleeding for 118350 Physical damage every 2 sec for 12 sec.
Blade Surge leaves behind an image of Advisor Melandrus.
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Dashes to a player, inflicting 229077 to 253192 Physical damage to targets within 5 yds. Players struck are left bleeding for 118350 Physical damage every 2 sec for 12 sec.
Blade Surge leaves behind an image of Advisor Melandrus.
Dan's Steam Tank Form
Shapeshift into a bear, increasing melee attack power by 60003, armor contribution from items by 0%, and Stamina by 55%. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Dan's Steam Tank Form (Self)
Shapeshift into a bear, increasing melee attack power by 60003, armor contribution from items by 0%, and Stamina by 55%. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
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Increases the damage taken and damage done of all creatures, including players, within 15 yards of the caster by 50%.
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Increases the damage taken and damage done of all creatures, including players, within 15 yards of the caster by 50%.
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The Spawn of G'huun fixates upon a random player and moves towards them, increasing in speed over time. Upon reaching the target the Spawn of G'huun burrows into the target, making it a Blood Host.
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The Spawn of G'huun fixates upon a random player and moves towards them, increasing in speed over time. Upon reaching the target the Spawn of G'huun burrows into the target, making it a Blood Host.
Void Bolt
Launches a volley of Shadow energy towards all players, inflicting 14625 to 15375 Shadow damage.an enemy, inflicting 9750 to 10250 Shadow damage and an additional 7800 to 8200 Shadow damage every 2 for 20 sec.
NEW
This machine requires a pilot.
Putrid Paroxysm
Inflicts 1440012000 Nature damage every 2 sec. for 6 sec.
Death Coil
Fire a blast of unholy energy, causing Shadow damage to an enemy target or healing a friendly Undead target.
Effect #1 School Damage
Value: 0 (AP mod: 0.3646190.364619)
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A torrent of death energy is focused on the player, stunning them and inflicting 90% of maximum health in Shadow damage over 5 sec.
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A torrent of death energy is focused on the player, stunning them and inflicting 90% of maximum health in Shadow damage over 5 sec.
Death Strike Off-Hand
Focuses dark power into a strike
Frost
with both weapons, that deals a total of (1 + 0%)
Blood and Unholy
that deals 1
Physical damage and heals you for 30% of all damage taken in the last 5 sec, minimum 10% of maximum health.
Effect #2 School Damage
Value: 0 (AP mod: 0.38250.29835)
Death Sweep
Strike all nearby enemies for 14.85%11.583% of Attack power)% + (44.55%34.749% of Attack power)%] Physical damage, and increase your Dodge chance by 100% for 1 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.44550.34749)
Death Sweep
Strike all nearby enemies for 14.85%11.583% of Attack power)% + (44.55%34.749% of Attack power)%] Physical damage, and increase your Dodge chance by 100% for 1 sec.
Death Sweep
Strike all nearby enemies for 14.85%11.583% of Attack power)% + (44.55%34.749% of Attack power)%] Physical damage, and increase your Dodge chance by 100% for 1 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.14850.11583)
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Inflicts 7312 to 7688 Plague damage to all players, consuming up to 10 energy upon a successful cast.
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When you cast a heal on an ally, heals to that same ally are increased by 39, up to 231 for 6 sec.
Deep Wounds
Deep Wounds damage is increased by 8.0%, dealing (46.8%53.82% of Attack power) Bleed damage over 3 sec.
Striking an enemy with Mortal Strike
Cleave
Cleave
or Execute, Execute, or Bladestorm inflicts Deep Wounds.
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Remnants of Corruption have been removed via the Defense Grid.
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Passing through the Defense Grid inflicts 11700 to 12300 Arcane damage to all players and increases damage taken from Defense Grid by 100% for 6 sec. This effect stacks.
Additionally, a Remnant of Corruption is summoned after 3 sec.
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Excess power from the defensive wards surrounding the heart of Sethraliss inflict Nature damage to any players standing in their area of effect.
Demon Blades
Inflicts 0 Shadow damage and generates 12 to 20 Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.07650.05967)
Demon Rend
A quick attack that causes 45.9%35.802% of Attack power) * 0.7] Physical damage and generates 20 to 30 Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.4590.35802)
Demonic Calling
Demonology:
Shadowbolt hasand Soulfire have a 20% chance to make your next Call Dreadstalkers cost no Soul Shards.
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Your Demon Commander now destroys and absorbs the remaining power of all of your Wild Imps to empower himself.
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Your Demon Commander now destroys and absorbs the remaining power of all of your Wild Imps to empower himself.
Demonic Trample
You enter Metamorphosis, moving at 200% increased speed for 8 sec, knocking down all enemies in your path and dealing 1 Physical damage.
During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks.
Effect #1 School Damage
Value: 1 (AP mod: 0.1031940.103194)
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Reduces damage done by 50% and movement speed by 50%. Lasts until the target is healed above 90% health.
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Destroy a Faithless suppression gate.
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Bombards enemy structure inflicting Siege Damage.
Devastator
Your auto attacks deal an additional 42.3%32.994% of Attack power)% * ((max(0, min(Level - 12, 8)) * 8.5 + 241) / 309)] Physical damage generate 2 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam.
Effect #1 School Damage
Value: 0 (AP mod: 0.4230.32994)
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Frenzy
Causes your pet to enter a frenzy, performing a flurry of attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.24440.190632)
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Diseased Crunch
Bites the target with diseased fangs, inflicting 25003000 Nature damage
Disengage
You attempt to disengage from the target, leaping backwards. Must be facing the target.
Disengage
You attempt to disengage from combat, leaping backwards.
Blindside
Exploits the vulnerability of foes with less than 30% health, causing (74.4%58.032% of Attack power) Physical damage to the target.
Mutilate has a 35% chance to make your next Dispatch free and usable on any target, regardless of their health.
Awards 1 combo point.
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Divine Hammer
Divine Hammers spin around you, damaging enemies within 8 yds for of Attack power)%] Holy damage over 9 sec.
Generates 2 Holy Power.
Effect #1 School Damage
Value: 0 (AP mod: 0.1240.14)
Divine Storm
A whirl of divine energy, dealing (29.14%22.7292% of Attack power) Holy damage to all enemies within 8 yds.
Effect #1 School Damage
Value: 0 (AP mod: 0.29140.227292)
Effect #3 Heal
Value: 1 (AP mod: 0.24570.2457)
Divine Storm
Unleashes a whirl of divine energy, dealing (51.46%50% of Attack power)% Holy damage to all nearby enemies.
Effect #1 School Damage
Value: 0 (AP mod: 0.51460.5)
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Templar's Verdict and Divine Storm each have a 20% chance to make the other free.
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Divine Storm has a 50% chance to refund 1 Holy Power if it hits 3 or more enemies.
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Divine Storm has a 50% chance to refund 1 Holy Power if it hits 3 or more enemies.
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Throw a fiery ball that causes 1 Fire damage.
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Dragon Roar (Test)
Let loose a bone-shattering roar, dealing (52.7%41.106% of Attack power) damage to all enemies within 12 yards and slowing them by 70% for 6 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.5270.41106)
Dragonsfire Grenade
Hurls a dragonsfire grenade at the target that explodes into flames, inflicting Fire damage over 6 sec and reducing movement speed by 30%. The volatile flames on the target also scorch nearby enemies.
Effect #3 School Damage
Value: 0 (AP mod: 0.425880.42588)
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Prepares the target for mummification by draining their fluids, inflicting 10000 Nature damage every 2 sec. for 8 sec. If the effect lasts the full duration, it applies Dessication to the target.
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Shoots at an enemy, inflicting Physical damage.
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You've dropped the orb!
Drums of the Maelstrom
Increases Haste by 25% for all party and raid members. Lasts 40 sec.
Allies receiving this effect will become Exhausted and be unable to benefit from Bloodlust, Heroism or Time Warp again for 10 min.
NEW
Master of the Elements
Lightning Bolt has a 10% chance to cause your Earth Shock to not consume any Maelstrom for 5 sec. Lava Burst has a chance to cause Frost Shock to deal 20% increased damage for 5 sec.Casting Lava Burst increases the damage of your next Nature or Frost spell by 20%.
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The caster shatters the very earth itself, causing periodic eruptions that deal 2775 to 3225 damage, dazing and knocking enemies back.
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The caster shatters the very earth itself, causing periodic eruptions that deal 2775 to 3225 damage, dazing and knocking enemies back.
Earth Shattering
NEW Effect #1 School Damage
Value: 0
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The caster shatters the very earth itself, causing periodic eruptions that deal 2775 to 3225 damage, dazing and knocking enemies back.
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Causes the earth within 8 yards of the target location to tremble and break, inflicting 8325 to 9675 Physical damage every 1 sec. to players in the area.
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Causes the earth within 8 yards of the target location to tremble and break, inflicting 8325 to 9675 Physical damage every 1 sec. to players in the area.
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Causes the earth within 8 yards of the target location to tremble and break, inflicting 8325 to 9675 Physical damage every 1 sec. to players in the area.
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Causes the earth within 8 yards of the target location to tremble and break, inflicting 8325 to 9675 Physical damage every 1 sec. to players in the area.
Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.1875 * 6) Physical damage over 126 sec and sometimes knocking down enemies.
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Surging Mist
A fast and efficient spell, healing the target for (32.76% of Attack power).
Effect #1 Heal
Value: 0 (AP mod: 0.32760.3276)
Electrical Charge
Inflicts 19900 to 201009950 to 10050 Nature damage to all enemies within 4 yards of the impact, stunning them for 4 sec.
NEW Effect #1 School Damage
Value: 18099
NEW Effect #1 School Damage
Value: 12899
NEW Effect #1 School Damage
Value: 9949
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The victim has been electrocuted too many times. They are stunned for 5 sec.
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The caster electrocutes the victim for 5550 to 6450 Nature damage and leaves them vulnerable to future electrocutions. If the victim is hit again before this effect fades, they will be stunned for 10 sec.
Potion of Replenishment
Grants the imbiber's helpful spells a chance to put a short heal over time buff on their target. Lasts 1 min.Puts the imbiber in an elevated state of focus where they can restore up to (778 * 10) mana over 10 sec, but they are defenseless until their focus is broken.
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Rushes forward, trampling anything in front of the caster.
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PH
Enhanced Weapons
You imbue your weapons with the power of wind and fire.
Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing (15.3%11.934% of Attack power)% Physical damage.
Each of your off-hand weapon attacks causes up to (0.149 * Attack power) additional Fire damage, based on weapon speed.
Enraged Maim
You deal (34.68%27.0504% of Attack power) Physical damage and incapacitate the target for 5 sec.
Enraged Mangle
Balance, Guardian, Restoration:
Mangle the target for (78.69%61.3782% of Attack power) Physical damage Deals 20% additional damage against bleeding targets.
Feral:
Mangle the target for (78.69%61.3782% of Attack power) Physical damage, reducing the target's movement speed by 20% for 12 sec Deals 20% additional damage against bleeding targets.
Effect #2 School Damage
Value: 0 (AP mod: 0.78690.613782)
Enraged Mangle
Balance, Guardian, Restoration:
Mangle the target for (78.69%61.3782% of Attack power) Physical damage Deals 20% additional damage against bleeding targets.
Feral:
Mangle the target for (78.69%61.3782% of Attack power) Physical damage, reducing the target's movement speed by 20% for 12 sec Deals 20% additional damage against bleeding targets.
NEW
Enticing Essence
Releases pheromones, drawing the Trash ChimeraFetid Devourer to consume the Corruption Corpuscle.
NEW
NEW
Entombs the target within one of the crypts inside the chamber, preparing them for the Mummification Ritual.
NEW
The siren's song prevents targets from moving or taking action.
REMOVED
Each target hit by Chain Lightning increases the damage of your next Earthquake by 20% and reduces the cast time of your next Earthquake by 20%.
Epidemic
Causes each of your Virulent Plagues within 100 yds to flare up, dealing (16.38% of Attack power) Shadow damage to the infected enemy, and an additional (3.4398% of Attack power) Shadow damage to all other enemies near them.
Effect #2 School Damage
Value: 0 (AP mod: 0.0343980.034398)
NEW
NEW
NEW
NEW
Avatar of Sethraliss
The avatar is shielded from all healing until
NEW
When used, your pet will miraculously return to life with full health.
NEW
Your pet cannot use Eternal Guardian.
Event - Treadward Appears
NEW
NEW
NEW
Mortal Strike and Execute hit 2 additional nearby target for 50% damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.42160.328848)
Attempt to finish off a wounded foe, causing 84.32%65.7696% of Attack power) + (84.32%65.7696% of Attack power)%] Physical damage. Only usable on enemies that have less than 20% health.
If your foe survives, you become Enraged for 6 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.84320.657696)
Execute
Attempts to finish off a foe, causing up to of Attack power)%] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Arms (Level 28)
If your foe survives, they take 25% more damage from your next Mortal Strike. Stacks up to 2 times
Executioner's Precision
If your foe survives, they take 25% more damage from your next Mortal Strike. Stacks up to 2 times
Effect #1 School Damage
Value: 0 (AP mod: 0.4030.806)
Attempt to finish off a wounded foe, causing 84.32%65.7696% of Attack power) + (84.32%65.7696% of Attack power)%] Physical damage. Only usable on enemies that have less than 20% health.
Generates 20 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.84320.657696)
Attempt to finish off a foe, causing up to of Attack power)%] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
If your foe survives, your next Mortal Strike against them deals 30% increased damage. Stacks up to 2 times.
Attempt to finish off a wounded foe, causing 84.32%65.7696% of Attack power) + (84.32%65.7696% of Attack power)%] Physical damage. Only usable on enemies that have less than 20% health.
Grants a charge of Raging Blow.
Effect #2 School Damage
Value: 0 (AP mod: 0.84320.657696)
Attempt to finish off a wounded foe, causing 84.32%65.7696% of Attack power) + (84.32%65.7696% of Attack power)%] Physical damage. Only usable on enemies that have less than 25% health.
Effect #2 School Damage
Value: 0 (AP mod: 0.84320.657696)
Execute
Attempts to finish off a foe, causing (34.1%26.598% of Attack power) Physical damage, and consuming up to 30 additional Rage to deal up to 34.1%26.598% of Attack power) * 3] additional damage. Only usable on enemies that have less than 5% health.
If your foe survives, 30% of the Rage spent is refunded.
Effect #2 School Damage
Value: 0 (AP mod: 0.3410.26598)
Attempt to finish off a wounded foe, causing 84.32%65.7696% of Attack power) + (84.32%65.7696% of Attack power)%] Physical damage. Only usable on enemies that have less than 20% health.
Effect #2 School Damage
Value: 0 (AP mod: 0.70060.546468)
NEW
Deliver an execution sentence, dealing (140% of Attack power) Holy damage.
Your Holy damage done against the target is increased by 25% for 10 sec.
Executioner's Precision
Attempts to finish off a foe, causing up to of Attack power)%] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Arms (Level 28)
If your foe survives, they take 25% more damage from your next Mortal Strike. Stacks up to 2 times
Executioner's Precision
If your foe survives, they take 25% more damage from your next Mortal Strike. Stacks up to 2 times
Exotic Munitions
Allows you to modify your ranged weapon to use exotic munitions:
Incendiary Ammo
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (3.64%2.8392% of Attack power)% additional Fire damage to all enemies within 8 yards of the initial target.
Poisoned Ammo
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (6.02784% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.
Frozen Ammo
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (2.6%2.028% of Attack power)% additional Frost damage and reduces the target's movement speed by 30% for 4 sec.
Only one exotic munition can be active at one time.
Explode
Explosive Wrath Totem
Throw an Explosive Wrath Totem dealing Fire damage to all enemies in 10 yds.
Eye for an Eye
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for (45.26%35.3028% of Attack power)% Physical damage. Lasts 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.45260.353028)
NEW
NEW
NEW
NEW
Faster Crafting
Allows for faster crafting of items from primary professions of Kul Tiras and Zandalar.
Swift Hearthing
Allows you to use your hearthstone faster while in Kul Tiras or Zandalar.
Fate's Fortune
Wipes out all enemies with the power of fortune, which always beats rock, paper, and scissors.
Fate's Rock
Smashes all nearby enemies with the power of rock, which always beats scissors.
Fate's Scissor
Slices all nearby enemies with the power of scissors, which always beats paper.
Fel Barrage
At your command, unleash Fel, inflicting Chaos damage to your target and nearby enemies over 2 sec.
Your damaging abilities have a chance to reduce the cooldown of Fel Barrage by 5 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.393120.39312)
NEW
Unleash the fel within you, damaging enemies directly in front of you for Fire damage over 2 sec. Causing damage also heals you for up to health.
0.2000
10.0000
(15.561% of Attack power)
Fel Lance
While in demon form, your auto-attack is now 40 yard ranged Chaos damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.1530.11934)
Fel Lance
While in demon form, your auto-attack is now 40 yard ranged Chaos damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.1530.11934)
REMOVED
Strike the target for Physical damage.
NEW
Command your Felguard to smash its enemy with a Fel Strike, dealing (100% of Attack power) Physical damage.
Felblade
Havoc:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 50 Fury.
Vengeance:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Shear has a chance to reset the cooldown of Felblade.
Generates 30 Pain.
Effect #2 School Damage
Value: 0 (AP mod: 0.8550.6669)
Felblade
Havoc:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 50 Fury.
Vengeance:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Shear has a chance to reset the cooldown of Felblade.
Generates 30 Pain.
Feral Lunge
Lunge at your enemy as a ghostly wolf, biting them to deal (32.76% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.32760.3276)
Ferocious Bite
Finishing move that causes damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
Feral (Level 20)
When used on targets below 25% health, Ferocious Bite will also refresh the duration of your Rip on your target
Critical strike chance doubled against bleeding targets.
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Effect #1 School Damage
Value: 1 (AP mod: 0.65520.6552)
NEW
Festering Wound
A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (17.3628% of Attack power) Shadow damage and generating 3 Runic Power.
Effect #1 School Damage
Value: 0 (AP mod: 0.1736280.173628)
Fetid Frenzy
At 50% Health, Trash ChimaeraFetid Devourer frenzies, increasing damage dealt by 25% and damage taken by 50%.
Fiery Ordnance
NEW
Shoots at an enemy, inflicting Fire damage.
Filthy Tricks
Vanish deals 1 Shadow damage to all enemies within 8 yards, and disorients them for 2 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.65520.6552)
NEW
Deals Fire damage to the target.
Fire Breath
Targets in a cone in front of the caster take Fire damage over until cancelled.
Fire Empowered Fetish
Unleash the fire mojo within this fetish to ignite the tar around Zul'Ajin. Could be useful to put it on an arrow one day.
Firebomb
Releases a burning bomb, inflicting 2312 to 2688 Fire damage to enemies within 10 yards.
Firestick
Deals fire damage to Dreadtick LatcherLatchers and nests in a cone in front of the caster every second for 3 seconds.
NEW
Deals fire damage to Dreadtick Latchers and nests in a cone in front of the caster every second for 3 seconds.
NEW
NEW
NEW
NEW
NEW
Fist of the White Tiger
Strike your target with the technique of the White Tiger, dealing 112.5%87.75% of Attack power) + (112.5%87.75% of Attack power)%] Physical damage to your target while generating 3 Chi.
Fist of the White Tiger
Strike your target with the technique of the White Tiger, dealing 112.5%87.75% of Attack power) + (112.5%87.75% of Attack power)%] Physical damage to your target while generating 3 Chi.
Effect #1 School Damage
Value: 0 (AP mod: 1.1250.8775)
Fixate
A Qiraji Warrior has setsets its attention on an enemy. Lasts 15 sec or until it strikes its target.
Fixate
A Qiraji Warrior has setsets its attention on an enemy. Lasts until cancelled.15 sec or until it strikes its target.
NEW
NEW
Pay respects.
NEW
Sears the target with fire, inflicting 55500 to 64500 Fire damage over 15 sec.
Flames
Targets in a cone in front of the caster take 14.3% of Spell power) * 3300 Fire damage over until cancelled.
Flames
Targets in a cone in front of the caster take 6000 Fire damage over 3 sec.
NEW
Inflicts Fire damage to enemies in a cone in front of the caster.
Flanking Strike
When you Kill Command you will also strike the enemy for (62%48.36% of Attack power)% Physical damage and generate 105 Focus, if you are within melee range.
Effect #1 School Damage
Value: 0 (AP mod: 0.620.4836)
Flare
Exposes all hidden and invisible enemies within 10 yards of the targeted area for 1 min.
NEW
NEW
Increases the melee attack speed of the caster by 50% for 8 sec.
Flying Serpent Kick
Soar forward through the air at high speed for 2 sec.
If used again while active, you will land, dealing (8.78918%8.7892% of Attack power) damage to all enemies within 8 yards, and slowing them by 70% for 4 sec.
Flying Serpent Kick
Land yourself, dealing (8.78918%8.7892% of Attack power) damage to all enemies within 8 yards, and slowing them by 70% for 4 sec.
NEW
The caster is intently focused on their current action. Any interaction with this creature will cause it to attack.
NEW
NEW
Summons a Fracking Totem which stuns an enemy for 15 sec sec.
Fracking Totem
PlaceSummons a Fracking Totem which stuns your current target for until cancelled. Can only be used on Earthragers.an enemy for 15 sec sec.
NEW
Summons a Fracking Totem which stuns an enemy for 15 sec sec.
Fracture
Brutally slam your target for 68.85%53.703% of Attack power)% + (136.8%106.704% of Attack power)%] Physical damage, and shatter two Lesser Soul Fragments from them.
Effect #1 School Damage
Value: 0 (AP mod: 1.3681.06704)
Fracture
Brutally slam your target for 68.85%53.703% of Attack power)% + (136.8%106.704% of Attack power)%] Physical damage, and shatter two Lesser Soul Fragments from them.
Effect #1 School Damage
Value: 0 (AP mod: 0.68850.53703)
Brutally slam your target for 68.85%53.703% of Attack power)% + (136.8%106.704% of Attack power)%] Physical damage, and shatter two Lesser Soul Fragments from them.
Francesco Test - Aura
Fire a blast of unholy energy, causing Shadow damage to an enemy target or healing a friendly Undead target.
Effect #1 School Damage
Value: 0 (AP mod: 0.3646190.364619)
Freezing Death
When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing 15.75%12.285% of Attack power)% * 3] Frost damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.15750.12285)
REMOVED
Lightning Bolt has a 10% chance to cause your Earth Shock to not consume any Maelstrom for 5 sec. Lava Burst has a chance to cause Frost Shock to deal 20% increased damage for 5 sec.
Frost Strike
Instantly strike the enemy with your off-hand weapon, causing (42.75%33.345% of Attack power) Frost damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.42750.33345)
Frost Strike Off-Hand
Instantly strike the enemy with your off-hand weapon, causing (42.75%33.345% of Attack power) Frost damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.42750.33345)
Frozen Ammo
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (2.6%2.028% of Attack power)% additional Frost damage and reduces the target's movement speed by 30% for 4 sec.
Frozen Ammo
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (2.6%2.028% of Attack power)% additional Frost damage and reduces the target's movement speed by 30% for 4 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.0260.02028)
Frozen Runeblade
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Effect #1 School Damage
Value: 0 (AP mod: 0.0450.0351)
Frozen Runeblade
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Effect #1 School Damage
Value: 0 (AP mod: 0.0450.0351)
Frozen Runeblade
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Frozen Runeblade Visual
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Fulmination
Each target hit by Chain Lightning increases the damage of your next Earthquake by 20% and reduces the cast time of your next Earthquake by 20%.Instantly shocks the target with concussive force, causing (125% of Spell power) Nature damage.
NEW
Furious Slash
Strike quickly for 31.62%24.6636% of Attack power) * ((max(0, min(Level - 10, 10)) * 10 + 171) / 271)] Physical damage.
Increases the critical strike chance of Bloodthirst by 25%, stacking up to 4 times.
Effect #2 School Damage
Value: 0 (AP mod: 0.31620.246636)
Furious Slash
Strike quickly for 37.82%29.4996% of Attack power) *] Physical damage.
Generates 5 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.37820.294996)
Fury of Air
Creates a vortex of wind 8 yards around you, dealing (6.2244% of Attack power) Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.0622440.062244)
For the Horde!
Your blood boils in the heat of battle, increasing damage dealt by 20%100% and healing done by 10%100% for 2 min.
Ping
Your blood boils in the heat of battle, increasing damage dealt by 20%100% and healing done by 10%100% for 2 min.
NEW
Channels the fierce power of the winds, inflicting 4387 to 4613 Nature damage to all players every 1 sec for 4 sec.
NEW
Channels the fierce power of the winds, inflicting 4387 to 4613 Nature damage to all players every 1 sec for 4 sec.
Eye Beam Stalker Transform
NEW
G'huun unleashes a wave of terror, causing all players to flee in fear for 3 sec.
NEW
NEW
Gestate
NEW Effect #1 School Damage
Value: 1340
NEW Effect #1 School Damage
Value: 3390
NEW Effect #1 School Damage
Value: 2510
NEW Effect #1 School Damage
Value: 1790
NEW
NEW
Brined
NEW
Give your Proudmoore Charger a burst of speed.
Gift of the Ox
When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for (81.9% of Attack power).
Effect #1 Heal
Value: 0 (AP mod: 1.22851.2285)
NEW
Give a weapon to target vulpera slave.
NEW
Give a weapon to target vulpera slave.
NEW
Give a weapon to target vulpera slave.
Glacial Advance
Summon glacial spikes from the ground that advance forward, damaging enemies near their eruption point for (61.425% of Attack power) frost damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.614250.61425)
Glacial Advance
Summon glacial spikes from the ground that advance forward, damaging enemies near their eruption point for (61.425% of Attack power) frost damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.614250.61425)
NEW
Iron
Gain 50 Warfront Gold.
NEW
NEW
Upon reaching full energy, Vol'zith the Whisperer pulls all players into a sunken realm, sealing them away and drowning them until they defeat the shadowy denizens within and rescue their allies.
NEW
NEW
Upon reaching full energy, Vol'zith the Whisperer pulls all players into a sunken realm, sealing them away and drowning them until they defeat the shadowy denizens within and rescue their allies.
NEW
Grease Gun
Shoot the current threat target for 4275 to 4725 Physical damage.6270 to 6930 Physical damage.
NEW
Shoot the current threat target for 6270 to 6930 Physical damage.
Greater Pyroblast
Hurls an immense fiery boulder that causes 13875 to 16125 Fire damage.
NEW
Opens up a tear to Gorak Tul's realm, which casts Death Lens at a random enemy.
NEW
NEW
Hadotoxin
A potent toxin courses through your veins, inflicting Nature damage every 1 sec. for 15 sec.15000 Nature damage over 15 sec.
This effect stacks; but can be dispelled.
Hailstorm
Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal 0% Frost damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.0450.0351)
Hammer of the Righteous
Hammer the current target for (17.1%13.338% of Attack power)% weapon damage. If empowered by Holy Well it also causes a wave of light that hits all targets within 8 yards for (11.16%8.7048% of Attack power)%.
Hammer of the Righteous
Holy, Retribution:
Hammers the current target for (17.1%13.338% of Attack power)% Physical damage.
Protection:
Hammers the current target for (17.1%13.338% of Attack power)% Physical damage.
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (11.16%8.7048% of Attack power)% Holy damage.
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (11.16%8.7048% of Attack power)% Holy damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.11160.087048)
Harpoon
Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
Hatch
The embryo within the egg is beginning to hatch. When complete, a snake will emerge and attack the players.
NEW
The embryo within the egg is beginning to hatch. When complete, a snake will emerge and attack the players.
NEW
The embryo within the egg is beginning to hatch. When complete, a snake will emerge and attack the players.
Hatchet Toss
Tosses a hatchet at an enemy, dealing (1.638% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.016380.01638)
NEW
NEW
The Vilefiend rams its bladed head into the target, dealing (68% of Attack power) Physical damage.
NEW
NEW
Heal
A slow casting spell that heals a single target for up to 4844162 to 4838 hit points.
Healing Sphere
When you kill an enemy, you summon a Healing Sphere, healing you for (196.56% of Attack power) when you walk through it.
When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it.
Effect #1 Heal
Value: 1 (AP mod: 1.96561.9656)
NEW
A quick surge of healing energy that restores 13 to 17 of a friendly target's health.
Healing Wave
Calls upon Nature magic to heal an ally 4168 to 4832 hit points.
NEW
Heart of Iron
Increases Versatility by 185 for 20 sec.
Heartbreaker
Instantly strike the target and 1 other nearby enemy, causing (31.05%24.219% of Attack power) Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
Generates
Heartbreaker
5
5 bonus Runic Power
Heartbreaker
plus 2 Runic Power per additional enemy struck
Hearthstation
Set up the Hearthstation.
Cooldown reduced during Feast of Winter Veil.
Hemorrhage
Rips a gushing wound in the target, dealing (10.54%8.2212% of Attack power) Physical damage and increasing Bleed damage from your abilities on the target by 25% for 20 sec.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.10540.082212)
NEW
Throw your weapon at the enemy, causing Physical damage.
NEW
NEW
The avatar is shielded from all healing until this hex is removed.
NEW
Hi-Explosive Trap
Hurls a fire trap to the target location that explodes when an enemy approaches, causing (57.33% of Attack power) Fire damage and knocking all enemies away. Trap will exist for 1 min.
Effect #1 School Damage
Value: 0 (AP mod: 0.57330.5733)
NEW
Deals 500 Physical damage to the enemy target.
NYI - Damage increased by caster's missing health.
NEW
Inflicts 585000 to 615000 Physical damage to enemies in front of the caster and reduces movement speed by 70% for 10 sec.
NEW
NEW
NEW
An empty mug, ready to be filled with swill.
Holy Blast
Blasts the target with Holy energy, causing (65.52% of Attack power) Holy damage to an enemy.
Effect #1 School Damage
Value: 1 (AP mod: 0.65520.6552)
NEW
Blasts the target with Holy energy, causing Holy damage to an enemy.
NEW
Heals the friendly target for 9250 to 10750.
Honey Buzzed
Consume to get buzzed on honey!
Grants 5%100% bonus to movement speed for 15 sec while in the Honey Bee Farm.
NEW
NEW
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells for 15 sec.
NEW
Hungering Glaive
Strike an enemy with a glaive of fel energy, dealing (147.42% of Attack power) Chaos damage and weakening them to your Demon's Bite.
For 12 sec, Demon's Bite will generate the maximum amount of Fury and deal 200% increased damage against them.
Effect #1 School Damage
Value: 0 (AP mod: 1.47421.4742)
Hungering Glaive
Strike an enemy with a glaive of fel energy, dealing (147.42% of Attack power) Chaos damage
Effect #1 School Damage
Value: 0 (AP mod: 1.47421.4742)
Plague Bomb
A pool of blood forms, erupting for 14250 to 15750 Shadow damage to players within 6 yards after 8 sec.
If no players are hit by the eruption, it instead inflicts 17100 to 18900 Shadow damage to all players.
NEW Effect #1 School Damage
Value: 7649
NEW Effect #1 School Damage
Value: 19299
NEW Effect #1 School Damage
Value: 14299
NEW Effect #1 School Damage
Value: 10199
Plague Bomb
A pool of blood forms, erupting for 14250 to 15750 Shadow damage to players within 6 yards after 8 sec.
If no players are hit by the eruption, it instead inflicts 17100 to 18900 Shadow damage to all players.
NEW Effect #1 School Damage
Value: 9149
NEW Effect #1 School Damage
Value: 23099
NEW Effect #1 School Damage
Value: 17099
NEW Effect #1 School Damage
Value: 12199
NEW
NEW
Shields the caster for 1 min, absorbing damage.
NEW
Blasts an enemy with a jet of icy cold spritzer, inflicting 2500 Frost damage every 1 sec for 3 sec.
NEW
Raise your shield, blocking every melee attack against you for 3 sec. Also charges your shield with fiery energy, causing you to counter blocked attacks with a fiery blast that deals 0 Fire damage and knocks the attacker back.
NEW
Raise your shield, blocking every melee attack against you for until cancelled. Also charges your shield with fiery energy, causing you to counter blocked attacks with a fiery blast that deals 1850 to 2150 Fire damage and knocks the attacker back.
Illidan's Grasp
Throw the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing (10.3194% of Attack power) Shadow damage.
Effect #1 School Damage
Value: 1 (AP mod: 0.1031940.103194)
Image of Aegwynn
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
NEW
Burns nearby enemies for (24.57% of Attack power) Fire damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.24570.2457)
Immolation Aura
Engulf yourself in flames, instantly causing (24.57% of Attack power) Fire damage to enemies within 8 yards and radiating (9.1728% of Attack power) Fire damage every sec. Lasts 10 sec.
Generates 80 Fury over 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.24570.2457)
NEW
Incendiary Ammo
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (3.64%2.8392% of Attack power)% additional Fire damage to all enemies within 8 yards of the initial target.
Incendiary Ammo
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (3.64%2.8392% of Attack power)% additional Fire damage to all enemies within 8 yards of the initial target.
Effect #1 School Damage
Value: 0 (AP mod: 0.03640.028392)
Infected Wound
All healing taken is decreased by 40%20%.
Inhale Vapors
Takes a whiff of a potent Azerite-based stimulant, increasing Physical damage inflicted by 30% for 15 sec.
An instant shot that causes (21.84%17.0352% of Attack power) Physical damage and increases the damage your pet and guardians deal by 0% for until cancelled.
Effect #2 School Damage
Value: 0 (AP mod: 0.21840.170352)
NEW
This machine is expensive.
NEW
NEW
The guardian strikes their target for 9750 to 10250 Nature damage, creating a connection between the victim's life force and that of the Avatar of Sethraliss.
NEW
The Heart's defenses have tapped into your life force. Healing you receive is copied to the Avatar of Sethraliss.
NEW
NEW
NEW
Iron
Gain 21 Warfront Gold.
NEW
Peons provide a slow, steady trickle of Iron to your War Chest.
NEW
NEW
Item - Death Knight T17 Frost 4P Bonus
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Item - Death Knight T17 Frost 4P Driver
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Item - Death Knight T17 Frost 4P Driver
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Item - Death Knight T21 Frost 4P Bonus
When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing 15.75%12.285% of Attack power)% * 3] Frost damage.
REMOVED
Your healing spells have a chance to grant 9 Intellect for 10 sec.
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Jagged Mandible
The Qiraji Warrior's melee attacks maim the target, inflicting 2925 to 30754875 to 5125 Physical damage every 23 sec and reducing movement speed by 50% for 20 sec.
20% for 15 sec. This effect stacks.
Solstone Ring
Craft a CRI level upSolstone Ring.
Golden Beryl Ring
Craft a HAS level up ring.Golden Beryl Ring.
Kubiline Ring
Craft a MAS level upKubiline Ring.
Kyanite Ring
Craft a VER level upKyanite Ring.
Viridium Staff of Alacrity
Craft a AGI level up staff.Viridium Staff of Alacrity.
Rubellite Staff of Intuition
Craft a INT level up staff.Rubellite Staff of Intuition.
Judgment
Retribution:
Judges the target, dealing (75% of Spell power) Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 secdamage
Generates 1 Holy Power.
Judgment
Retribution:
Judges the target and 3 other nearby enemy dealing 2 Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 sec
Retribution:
Judges the target, dealing (75% of Spell power) Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 secdamage
Generates 1 Holy Power.
Judgment
Retribution:
Judges the target, dealing (75% of Spell power) Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 secdamage
Generates 1 Holy Power.
Judgment
Retribution:
Judges the target, dealing (75% of Spell power) Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 secdamage
Generates 1 Holy Power.
Retribution:
Judges the target, dealing (75% of Spell power) Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 secdamage
Generates 1 Holy Power.
Retribution:
Judges the target, dealing (75% of Spell power) Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 secdamage
Generates 1 Holy Power.
Effect #1 School Damage
Value: 1 (AP mod: 0.32760.3276)
Causes (34.25% of Spell power) Holy damage to the target and all enemies within 8 yards. All affected targets take 0% increased damage from your Holy Power generators and spenders for 815 sec.
Judgment Strike
Strike the target for (24.8%19.344% of Attack power) Physical damage. Each strike with Crusader's Justice reduces the remaining cooldown of your Judgment by 2 sec.
Generates 1 Holy Power.
Effect #2 School Damage
Value: 0 (AP mod: 0.2480.19344)
Jump
Command your Proudmoore Charger to jump over an obstacle.
NEW
Jumps.
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Throws a frosty Kaja'cola to a nearby ally, healing them for 5% of maximum health every 2 sec for %d.
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Throws a frosty Kaja'cola to a nearby ally, healing them for 5% of maximum health every 2 sec for %d.
Kali Test Spell
Beep boop
REMOVED Effect #1 School Damage
Value: 0
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Pay respects.
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Killing Spree
Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of 61.2%47.736% of Attack power)% * 6 + 0% * 6] Physical damage.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
Effect #3 School Damage
Value: 0 (AP mod: 0.6120.47736)
Killing Spree
Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of 61.2%47.736% of Attack power)% * 6 + 0% * 6] Physical damage.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
Effect #2 School Damage
Value: 0 (AP mod: 0.6120.47736)
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Pay respects.
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Lacerate
Tears a bleeding wound in the target, dealing Physical damage over 18 sec.
Generates 36 Focus over 18 sec.
REMOVED
Tears a bleeding wound in the target, dealing Physical damage over 18 sec.
Generates 36 Focus over 18 sec.
Lacerate
Tears a bleeding wound in the target, dealing 158.034%202.608% of Attack power) + (30.6634% of Attack power)] Physical damage over 12 sec.
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The laser blast deals 30% of the target's health.
Lava Beam
Unleashes a blast of superheated flame at the enemy, dealing (37.5% of Spell power) Fire damage and then jumping to additional nearby enemies. Damage is increased by 10% after each jump. Affects 3 total targets.
Generates 43 Maelstrom per target hit.
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Coarse Leather Barding
Prevents the player from being dazed while mounted in Kul Tiras or Zandalar for 2 hrs.
Duration is quadrupled for players trained in leatherworking.
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Grants the ability to swim quickly and siphon quilljet ink from Slippery Quilljets.
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The Sunken Denizen moves slowly and swings mighty attacks.
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Increases haste by 116 and avoidance by 23.
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Calls upon Holy magic to heal an ally.
Thunderstorm
Lightning is periodically striking nearby.
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Shocks the target with a bolt of lightning, inflicting 14800 to 17200 Nature damage.
Lightning Bolt
Blasts an enemy with lightning, inflicting Nature damage.
NEW
Inflicts 11875 to 13125 Nature damage.
Lightning Bolt
Elemental:
Hurls a bolt of lightning at the target, dealing (50.3125% of Spell power) Nature damage.
Generates 8 Maelstrom. 6 Maelstrom.
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Lightning Strike
Deals Nature damage.
Lightning Storm
Lil' Stinker
Whenever your Ghoul uses Claw, it exhales a gaseous cloud that damages nearby enemies for 6 seconds.
Effect #1 School Damage
Value: 0 (AP mod: 0.049140.04914)
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Your attacks and attacks made against you have a chance to trigger a spore to grow for 4 sec before bursting, dealing damage split among enemies within 8 yds.
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Loaded Dice
Activating Adrenaline Rush causes your next
Slice and Dice
Slice and Dice to be 30% more effective
RollRoll the Bones to grant at least two matches.
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Increases Critical Strike by 19
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Increases Critical Strike by 32
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Increases Haste by 19
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Increases Haste by 32
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Increases Mastery by 32
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Increases Mastery by 19
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These loose sparks inflict Nature damage to all players caught in their path.
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Love Boat
Summon your Love Boat on the water's surface within 20 yards.
Cooldown reduced during Love is in the Air.
Lunar Beam
Summons a beam of lunar light at your location, dealing Arcane damage and healing you for over 8 sec.
Effect #1 Heal
Value: 0 (AP mod: 0.49140.4914)
Effect #2 School Damage
Value: 0 (AP mod: 0.106470.10647)
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Blasts frontal enemies with a superheated machine gun.
Machine Gun
NEW
Unlocks access to Magni World Quests in Zandalar and Kul Tiras.
Maim
Effect #3 School Damage
Value: 0 (AP mod: 0.24140.188292)
Maim
Effect #3 School Damage
Value: 0 (AP mod: 0.16150.12597)
Maim
Effect #3 School Damage
Value: 0 (AP mod: 0.3230.25194)
Maim
Effect #3 School Damage
Value: 0 (AP mod: 0.40460.315588)
Maim
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : (7.99%6.2322% of Attack power)% damage, 1 sec
2 points: (16.15%12.597% of Attack power)% damage, 2 sec
3 points: (24.14%18.8292% of Attack power)% damage, 3 sec
4 points: (32.3%25.194% of Attack power)% damage, 4 sec
5 points: (40.46%31.5588% of Attack power)% damage, 5 sec
Maim
Effect #3 School Damage
Value: 0 (AP mod: 0.07990.062322)
Maim
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : (7.99%6.2322% of Attack power)% damage, 1 sec
2 points: (16.15%12.597% of Attack power)% damage, 2 sec
3 points: (24.14%18.8292% of Attack power)% damage, 3 sec
4 points: (32.3%25.194% of Attack power)% damage, 4 sec
5 points: (40.46%31.5588% of Attack power)% damage, 5 sec
Malodorous Miasma
The foul stench of the area sickens players, inflicting 4500 Nature damage to afflicted players every 1.5 sec. for 18 sec.
When this effect expires, it applies Retching ConvulsionsDeadly Disease to the affected player.
Time of Day
Mangle the target, inflicting Physical damage and additional Physical damage over 15 sec. This effect stacks.
REMOVED Effect #1 School Damage
Value: 138
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The caster forms a shield of shadows around itself, absorbing the next 500000 damage taken. While the absorb shield is active the caster is immune to interrupt and silence effects.
In addition, the caster's energy is refreshed to 100.
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Mark for Attack!
Command your hatchling to fight your current target.
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PH
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Signal which targets are safe for Lorash to attack.
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Filled with unending rage the caster slams their target, inflicting 19750 to 20250 Physical damage and knocking them back.
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Gale-Force Striking
Grants an aura which has a chance to proc an additional attack during melee combat.a buff which increases your attack speed by 0% for 10 sec.
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Calls upon the restorative tides to heal allies within 20 yds for 35% of their maximum health. The tides continue to restore another 5% every 2 sec for 8 sec.
Metamorphosis
Leap into the air and land with explosive force, dealing (32.76% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities, gaining 20% Leech, and 25% Haste.
Effect #2 School Damage
Value: 0 (AP mod: 0.32760.3276)
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Zol'thuum performs a series of powerful attacks.
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The Reinforcing Ward decreases all damage taken by 75%.
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Creates a Reinforcing Ward at the location which decreases damage taken by 75% while within the Ward.
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The Swiftness Ward increases Haste and movement speed by 25% and grants immunity to movement impairing effects.
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The Swiftness Ward increases Haste and movement speed by 25% and grants immunity to movement impairing effects.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Instantly dash to a friendly player and heal them for (275.184% of Attack power).
Effect #2 Heal
Value: 0 (AP mod: 2.751842.75184)
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Molten Gold
Priestess Alun'za agitates a pool of molten gold, splattering a player at random. The victim burns for 323 to 377925 to 1075 Fire damage every 3 sec for 30 sec.
Molten Gold
Priestess Alun'za agitates a pool of molten gold, splattering a player at random. The victim burns for 323 to 377925 to 1075 Fire damage every 3 sec for 30 sec.
Molten Gold
Priestess Alun'za agitates a pool of molten gold, splattering a player at random. The victim burns for 323 to 377925 to 1075 Fire damage every 3 sec for 30 sec.
Molten Gold
Priestess Alun'za agitates a pool of molten gold, splattering a player at random. The victim burns for 323 to 377925 to 1075 Fire damage every 3 sec for 30 sec.
Molten Hide
When the core hound takes melee attacks, it infuses its hide with molten lava, causing 0 to 2 Fire damage to all further melee attackers for 10 sec. Molten Hide can only activate every 60 sec.
Effect #1 School Damage
Value: -1 (AP mod: 0.08190.0819)
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Place hoofplates onto your mount, increasing speed while mounted in Kul Tiras or Zandalar by 20% for 2 hrs.
The effect's duration is quadrupled for blacksmiths.
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Place hoofplates onto your mount, increasing speed while mounted on Kul Tiras or Zandalar by 20% for until cancelled.
The effect's duration is quadrupled for blacksmiths.
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Place stirrups onto your mount, allowing you to interact while mounted in Kul Tiras or Zandalar for until cancelled.
The effect's duration is quadrupled for blacksmiths.
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Place stirrups onto your mount, allowing you to interact while mounted in Kul Tiras or Zandalar for 2 hrs.
The effect's duration is quadrupled for blacksmiths.
Mongoose Bite
Attempts to sever the target's limbs with a brutal attack that deals 0 Physical damage and grants you Mongoose Fury.
Mongoose Fury increases Mongoose Bite damage by 15%, stacking up to 2 times. Flanking Strike refreshes Mongoose Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.94860.739908)
Mongoose Bite
Replaces Raptor Strike.
A brutal attack that deals (63.24%49.3272% of Attack power) Physical damage and grants you Mongoose Fury.
Mongoose Fury
Increases the damage of Mongoose Bite by 20% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
Mongoose Bite
Attempts to sever the target's limbs with a brutal attack that deals 0 Physical damage and grants you Mongoose Fury.
Mongoose Fury increases Mongoose Bite damage by 50% for 14 sec, stacking up to 6 times. Successive attacks do not increase duration.
Effect #2 School Damage
Value: 0 (AP mod: 0.63240.493272)
Mongoose Fury
A brutal attack that deals (63.24%49.3272% of Attack power) Physical damage and grants you Mongoose Fury.
Mongoose Fury
Increases the damage of Mongoose Bite by 20% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
Moonfire
A quick beam of lunar light burns the enemy for (22.4815% of Attack power) Arcane damage and then an additional (122.4% of Attack power) Arcane damage over 14 sec.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.2248150.224815)
Mortal Combo
Mortal Strike increases the damage of your next melee ability by 15%.Overpower, Slam, or Execute by 15%.
A vicious strike that deals 114.7%89.466% of Attack power) * ((max(0, min(Level - 5, 15)) * 8 + 207) / 327)] Physical damage and reduces the effectiveness of healing on the target for 10 sec.
Effect #3 School Damage
Value: