You might want to mention that if you run the ISBN of "Before the Storm", you can see its original title was "Lightning Crashes."
"All I ever wanted was to study"
I'm predicting it'll be Jaina vs Sylvanis in a match of "who can turn heel the fastest".My money's on Sylvanis.
With all the water mounts introduced this xpac, as well as a few other clues. Pretty sure we will be looking at a new Vashj'ir.
You obviously have a pretty bad idea of what the general perception of Vash'jir was and currently is. I know LOADS of people, including myself, who consider Vash'jir as their favorite zone in WoW, ever. Vash'jir is a perfect example of an underwater zone done right. Don't push your thalassophobia on the rest of us. lol
Hmm, since the title of the book is Before the Storm, I wonder if the Expansion will be called World of Warcraft: Storms of Rage. Nah, I don't think they'd be cheesy like that.
How about we just wait a week :P
So, here's my speculation: The Silithus Scar will be a source of new power (since its titan blood just the same as the well of eternity) and Jaina (Kul Tiras), Zandalar, Dark Iron Dwarves, the Nerubians (absent for awhile), and other factions will be warring for control of this power. Some lawful neutral party (like the Dragons) will take control of the new well, but each of factions looking for power will gain some amount of titan blood for their use. This expansion will be full of war with each of these factions attacking, us thwarting them, and taking the blood back from them... all while the real enemy plays the slow game, which will probably either be Azshara (and the naga), Anduin (or other twist betrayal), or the Black Empire again. I could be wrong, but just be fun. Don't repeat cataclysm or wod.
Vashj'ir was, aesthetically, a very interesting zone. But the game mechanics, camera, and movement are not really well designed for three dimensional movement or combat. It works, but it's pretty clunky at best for anything more than travel -- which is probably partly why the walking-on-the-ocean-floor mechanic was introduced in Cataclysm.I imagine any future underwater zones will mostly keep us on land, as far as the mechanics and gameplay goes, with the aesthetic and travel between areas taking advantage of being underwater. Think weighed down to the bottom, or spending most of the time in sealed domes, caves, etc.
what do you mean by "KEY ART"? i can't find this picture anywhere
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