1. All artifact traits are active in PvP, including Arenas and Rated Battlegrounds. 'All traits' means everything, including any and all points placed in Concordance of the Legionfall. Nothing is disabled.Oh boy. This might rustle some jimmies. It's almost at the edge of tolerable to have Paragon traits that grant power in (competitive) PvE as is since it makes players feel forced to grind despite Blizzard's insistence that the power per AP is lower (which to be fair is probably true). It's better that this is happening while everyone is on a somewhat even playing field instead of arbitrarily enabling 20 traits when the gap between players was larger (some players completed their artifacts, others were still working towards trait 35) but this gap issue may arise once again and having players feel forced to grind more than the base gameplay already demands seems like a bad way to retain players.Also, Concordance of the Legionfall might risk causing an imbalance in itself since it procs a large stat increase, which benefits some specs disproportionately.
So basically... \rBRM monks got rekt? \r:\/ \rMy most favourite spec \rIdk what exactly they doing to them in 7.25 \rBut it smells bad \rStagger amount now have cap \rRip :( \/cri
I like the fact they are looking at mistweaver! I'm not really shocked they are thinking of adding a cooldown seeing as most mistweavers i see spam it as if it's just like most raid heals. \r\rYou almost never use it twice is a row! you want to give people that buff so your mastery hits more! following it with few Vivify's! weave your spells people, you're not called a mistspammer
This close to April 1st, I'm not believing a word that comes out of their feed. >:(
I hope they really intend to fix the fact energy feels worthless on a brewmaster and half the talents are bad (wtb back the days when rushing jade wind, summon celestial xuen \/ niuzao, chi wave etc. were worth picking).
@Sanket021No, just stop. Shut up.No complaining about something you don't know anything about.Just wait and *!@#ing see. For all you know they might be stronger after the changes then they were before.We don't need baseless crying over something that isn't even on PTR yet.You have the right to cry once you thouroughly tested out their changes on the PTR and you can give constructive feedback to them while you're at it.
1. All artifact traits are active in PvP, including Arenas and Rated Battlegrounds. 'All traits' means everything, including any and all points placed in Concordance of the Legionfall. Nothing is disabled.Oh boy. This might rustle some jimmies. It's almost at the edge of tolerable to have Paragon traits that grant power in (competitive) PvE as is since it makes players feel forced to grind despite Blizzard's insistence that the power per AP is lower (which to be fair is probably true). It's better that this is happening while everyone is on a somewhat even playing field instead of arbitrarily enabling 20 traits when the gap between players was larger (some players completed their artifacts, others were still working towards trait 35) but this gap issue may arise once again and having players feel forced to grind more than the base gameplay already demands seems like a bad way to retain players.Also, Concordance of the Legionfall might risk causing an imbalance in itself since it procs a large stat increase, which benefits some specs disproportionately.I'd argue that Concordance of the Legionfall is way too expensive to be worth grinding all 50 points in that trait to be relevant. It's probably going to be similar to ilvl in the sense that the stat gap is there, but no one notices it.You will be "forced" to get the new gold dragon trait, and maybe the traits that got a 4th point added to them. But I really doubt anything beyond that will be required.
You're right. Brewmasters are too good. Bears are fine tho.\rc:
You're right. Brewmasters are too good. Bears are fine tho.\rc:\r\rSeriously. Bears really needed the buff in 7.2 to be a competitive choice for tank, too. \/s
EXACTLY. The AP grind continues...
The current idea is that the Stagger bar that the UI shows is the cap, which matches up with your health bar, since that'll be the most understandable and intuitive. Then, however much of a buff to max health is needed to make that balanced.\r\rExample, with 80% Stagger, 33% Armor for convenient numbers:\r\rHP: 100\/100 ~ Stagger: 0\/100\r\rTake a hit for 30, armor reduces that to 20, then stagger takes 16, and 4 goes through to HP.\rHP: 96\/100 ~ Stagger: 16\/100\r\rTime passes and 8 of the Stagger damage goes over into HP.\rHP: 88\/100 ~ Stagger: 8\/100\r\rThen you take a big hit for 60, armor reduces that to 40, then stagger takes 32, and 8 goes through to HP.\rHP: 80\/100 ~ Stagger: 40\/100\r\rYou quickly Purify 50% of that.\rHP: 80\/100 ~ Stagger: 20\/100\r\rThen you take a *massive* hit for 210 (something cheesy), armor reduces that to 140. Stagger would take 112, but there's only room for 80 in your Stagger bar. So Stagger takes 80, and 60 goes through to HP.\rHP: 20\/100 ~ Stagger: 100\/100\r\rTL;DR: The Stagger bar on your UI is now representative of your maximum stagger pool, and any overflow damage continues on into your HP bar.\r\r\rJust to put my below comments into context i main MW and have done since the start of legion, im currently 8\/10 mythic with multiple kills being Brewmaster as well. currently i have anywhere from 907 equipped - 910 equipped when i play and i have recieved a lot of 75%+ rankings including rank 1 damage for MW on star augur. \r\rNot to be a @#$% but as a mythic raider its already hard to justify why to take a Brewmaster over a Guardian druid as Guardian's just are the best tanks with no downside. Brewmasters are one of the most complex classes to play right now and making this change from the math displayed above means that we will start getting 1 shot by bosses like mythic Tichondrius. so far we dont really know how this will effect us but from first glance it looks awful. could take us from 2nd best tank to one of the worst but again we wont know till we can test but it doesnt look good. \r\rAdditionally At the moment its hard to play as a mistweaver as while we received a defensive cd in 7.2 (which was amazing and very needed) we still have no raid utility, revival is only hitting for like 500k non crit which when dps have 3.8mil - 4.2mil hp and Bear's have 8mil hp isnt really a big deal. aside from that we have nothing to give the raid. we have no ability to reduce the damage people take our only cd we can give people is cacoon which when compared to sac, Ironbark, Guardian and even disc priest bubble its pretty bad. to go with no utility we also get out preformed hps wise by druids, paladins, holy priests and most of the time disc priests (depending on setup)
Guardian's just are the best tanks with no downside. Brewmasters are one of the most complex classes to play right now and making this change from the math displayed above means that we will start getting 1 shot by bosses like mythic Tichondrius. so far we dont really know how this will effect us but from first glance it looks awful. could take us from 2nd best tank to one of the worst but again we wont know till we can test but it doesnt look good.\rCouldn't agree more with those words\r\rAdditionally At the moment its hard to play as a mistweaver as while we received a defensive cd in 7.2 (which was amazing and very needed) we still have no raid utility, revival is only hitting for like 500k non crit which when dps have 3.8mil - 4.2mil hp and Bear's have 8mil hp isnt really a big deal. aside from that we have nothing to give the raid. we have no ability to reduce the damage people take our only cd we can give people is cacoon which when compared to sac, Ironbark, Guardian and even disc priest bubble its pretty bad. to go with no utility we also get out preformed hps wise by druids, paladins, holy priests and most of the time disc priests (depending on setup)\rThere my friend I have to disagree with you. Having played and mained a Disc priest through Legion from 7.0 'till 7.1.5, I can tell you that Disc Priests are way below a good MW monk. I swapped to MW monk for the simple reason that they can output double the HPS Discs do with half the effort needed and 75% less mana.\rYou're saying there that Revival hits for 500k non crit, that I assume is the raw damage not counting Yu'lon's Keystone Trait: Blessings of Yu'lon as it would heal a total of 650k of everyone, a raw 13M instant healing. To compare it with a disc you would require at least 13 attonements and a perfect wrath hit to heal that much which happens once every 100 wipes or more.\rMonks have Vivify that when cast on top of Essence font makes you heal 500k of 3 players and its a smart healing spell, meaning it won't hit some topped SPriest with 300k VT shielding like attonements love to do when you use the 75k PW:R to try (and fail) to apply attonement on that DPS that is yellowed already. If its not for the 1.5M vivify hits, try the 6 target Essence font spell that will heal everyone they hit for 300k over the entire duration (1.2M healing).\rNow to compare on a disc priest's efforts, you would require rapture with 12 PW:S to target as much players that might receive damage as you can hoping that you don't tag the ones that will receive the damage (which most of the time on RNG bosses such as Il'gynoth or Gul'dan's bonds you miss) and penance the boss for a grand total of 650k healing. You toss 2 vivify and they do the same job costing 1\/3 of the mana you spent as disc doing way less overhealing.\rAlso not accounting legendaries on that math as MW's legos are way better overall than all of disc ones combined (except for the belt which is the only specific one worthy). If you happen to have the almighty trinket (Velen's Future Sight), your Revival can do near-zero overhealing that would toss your HPS across the board.
While i agree with pretty much everything you said if you take note of what i said above Disc's will out preform monks (Depending on setup) now by that i mean if a raid team has 2 boomys which isnt a bad setup then both of those giving innervate to the Disc priest is the best choice as they are able to consume the most and output the most amount of healing within innervates time period. if you don't have this setup and you have no boomy's and no innervates then yes a disc will fall behind a MW monk no argument but raid teams at my level only take disc priest if they have the right setup unless the disc priest is like 100%.This post was never to compare 1 healer to another it was just to point out that MW have little to no raid utility while still being low on the hps meters. i wouldnt mind having low raid utility if i was outhealing most classes but i don't. i also don't mind being bottom of the healing table if i have good raid utility like a resto shaman. Monk have neither top healing nor top utility. Holy priest, Holy paladins and resto druid have better utility and hps than MW monk. Shamans usually have lower hps but have way higher utility. Disc priests are odd, they fall massively behind on hps without innervate but if they get 1 or 2 they can easily top the table while maintaining a good raid utility with bubble and pain sup.
For healing priests:\r\rSo after the nerf in discipline in the pre patch before legion (they took our beloved shield), that made all of us go holy, they are thinking about nerf the healing prayer! Oh God \r\rPls blizzard dont do it. \r\rI should have made a resto druid like all said.
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