I miss flying... blizzard should fire most of their developers, and re-employ the old ones.
No flying VS Acrheology.... are you serious? PPL need more time IRL! , stop wasting our time running arround at 220 speed. Ports are also faster will you delete it to?Archeology achievements in Draenor are hard to do, SO HARD that even the most veteran players are saying that its abuse and a pain in the butt ! why?5 reasons why:1) You have to get to the zone.... without flying it's to long and tedious farm.2) Most dig sites is crawling with mobs ; like for instance in frosfireridge I got 1 shoted by wolfes....It really anoying.3) Aint flat, full of bumps+canyon here+ get up down up again+ have to mount and waste time...4) You don't get often a requirement done its laim to dig 7 dig sites and still no requirement done on an achievement.I sincerly hope they won't do anymore archeology dig sites in the near future without flying I'm already fed up in Draneor xpac!With all those changes patch from patch , xpac to xpac all those stupid decisions they make to the game I find myself less inclined to play and debase myself on bad concepts.KILL WPVP**********************************************IT'S AS BAD AS A BULLY CAN GET***No honor in it*********Don't protect WPVP coz it's a bad concept to begin with : ganking 20 vs 1 , ganking low lvl alts, pve gear better to gank in WPVP why the hell my full pvp gear is for then? pvp is good for bg arenas scrap WPVP AND PVP servers. We should all be RP-PVE servers.
Quite frankly, all the complaints about not being able to fly are reminding me of whenever Facebook changes their settings. Five million people will bark about how they hate the new look, and swear they will never use FB again, and so many people are going to leave, etc... but then no one leaves and everyone gets used to the changes.WoW has plenty of ways to get around Draenor. While flying would be nice, it is my personal opinion that it is largely unnecessary.
Now everytime an NPC in Draenor says "Keep your feet on the ground" I just want to punch them in the face for reminding me I will always have to other than the dictated flight points...
The whole "finding the cave up on the hill" thing worked for Skyrim because the environments had interesting terrain. It's just frustrating and not so rewarding in Spires of Arak.I don't know if WoWs day are numbered, but my days of playing it are. I'm not adverse to change, but they're taking out fun stuff and replacing with stuff that isn't very interesting. I think the real creative talent in WoW dev has moved on, and what's left is the ones whose only talent is knowing whose to brown nose.The lack of consistency suggests lack of attention to details and lack of professionalism. They're going through the motions to get paid.
Lack of flying poses some interesting questions. The thing I'm most concerned about is the why. Not 'why are the devs not including it.' I want to know, if this is something that's never going to happen in Draenor (though I still hold out hope that we'll get it when the next expac comes out, to make alt-levelling easier in content we've already seen) what's the in-game reason for this?In Pandaria, we were at least given the reason that the mists stopped us from flying. And that was cool. But I personally haven't seen anything in-game that tells me that I can't fly, or gives me a reason why. I'm not a RP'er, but I do play for the story, and I'd like to know if there's going to be something included now that there's been a decision not to include something we (and our characters) would be expecting.
The treasures take you one day to find them all, then you're stuck and not motivated to walk on foot anywhere in Draenor. Slaves bring you everything, and you nourish your exploration spirit between mine, herb garden and salvage yard. It's not about arguments, but facts: people are just sitting in their Garrisons, waiting for raids and not willing to go outside for any reason - mats, dailies, archaeology or whatever else. Flights could have brought back the "immersion" and "exploration spirit" the developers are trying to achieve. It's fascinating how they don't understand this. If Blizzard wanted us to explore the world and said "caves", the decision could be making a proper questline through "treasures" to the flight book. EVERYONE would find paths, circle mountains and do whatever exploration they are talking about.
I myself am a casual player and for people like me flying is not only a quality-of-life factor when playing WoW but also makes up a significant part of the attraction.In my personal view (no facts to support it) I would expect the less-casual (player who go on Mythic raids etc.) fraction of the player base to be easier convinced of non-flying compared to the casual base. I would though also expect that from a revenue perspective the casual player-base is a) the bigger one and b) more prepared to spend money on shop-mounts or tokens which is a nice additional revenue stream.Having said that: From a commercial perspective I would advice Blizzard to re-evaluate that decision of no-flying quite carefully as it could ultimately be quite detrimental to the commercial success of WoW.I believe an approach where flying is only enabled once the next expansion is released would counter both the (valid) immersion/exploration concerns by in parallel still keeping it attractive for casual player.But again, that's just me and I am sure the Blizzard Marketing and Commercial teams will factor all this in when they make their final decision.
That's for 1 Blood. Minimum quantity needed when it's used as a reagent is 15. That's 750 Primal Spirits. You telling me that your level 3 mine and herb garden can reliably give you that number of spirits in, say, a week?I get the point. What I want to stress is that there are people who are actually interested to herb and mine in the outdoors once in a while.