just posted some info for Protection in another thread (link
) but wanted to make sure we got the message across to Holy as well.
We’ve gotten a lot of feedback from the Holy community that there’s too much of a difference between fights where you’re allowed to stand in melee and fights where you cannot. Seal of Insight is a large part of that problem. By removing the mana gains from SoI, we can balance Holy’s mana appropriately. We don’t think the overall impact will be too large, but just to be sure, we’re planning to buff
up to 15% for slightly stronger mana-on-demand.
As I mentioned in the other thread, the Charred Glyph
changes are largely due to how exceedingly powerful the glyph has become for Protection tanks. We do think it will still be useful in some situations, but we also recognize that many Paladins simply like the idea of healing through melee attacks, and that’s something we may explore more fully in the future. If we do, however, it will most likely not be through a glyph.
In regards to the more general concerns about Holy throughput, we do still plan to buff Holy elsewhere to make up for the changes to
. We’re still discussing exactly what those changes will be (which is why you haven’t seen them yet), but to give a bit of insight, we’re not very likely to buff spells like Beacon of Light
. When we do make changes, they’ll probably be to spells like Flash of Light
, Holy Light
, Light of Dawn
, and Guardian of Ancient Kings.
Again, please keep in mind that the PTR is a development environment, which quite often means you’ll see incomplete parts of overall changes as work continues. We really appreciate constructive and precise feedback about your concerns – letting us know exactly what is or isn’t working is a lot more effective than hyperbole. Thanks!