|Warrior: Commander Ag'troz, Commander To'karg, Commander Knucklecrusher:|
- Titanic Thunderclap: Slams the ground, dealing 125000 damage to nearby enemies, knocking them back, reducing their damage dealt by 33%, and reducing their movement speed by 20%.
- Disrupting Bellow: Interrupts all spellcasting within 45 yards and prevents any spell in that school from being cast for 8 sec.
- Bladehail: Inflicts 15000 damage on enemies within X yards, and increases caster's Physical damage dealt by X%
Goblin: Speegle Blasttorch, Laz Madwire, Hoff Greasegun
- Rocket Boost: Charges towards a targetted enemy. Inflicts 150000 Fire damage and knocks back any enemies impacted during the charge.
- Molotov Barrage: Lobs flaming cocktails at up to 5 targets. The cocktails leave a flame patch on the ground, inflicting 75000 Fire damage each 1 sec. to anyone standing in a patch.
- Throw Dynamite: Inflicts Fire damage to all enemies in a selected area.
Rogue: Ruskan Goreblade, Greska the Scorned, Kar Greyskull
- Fan of Knives: Instantly whirl around, releasing a spray of knives at all enemies within 45 yards, inflicting 95000 Physical damage.
- Venom Bombs: Lobs poisonous bombs at up to 5 nearby targets. The bombs leave behind a cloud of Airborne Toxin, inflicting 75000 Nature damage each 1 sec. to anyone standing in the cloud.
- Hemorrhagic Shadowstep: Attempts to step through the shadows and reappears behind an enemy, inflicting 100000 Physical damage immediately and causing the taret to bleed for 30 sec.
- Ricochet Axe: Throws a weapon, inflicting 136445 to 158572 Physical damage on the primary target and bouncing to targets within 10 yards.
Shaman: Wavebinder Se'sha, Jessina the Blazing, Ruka the Earthshaper
- Ominous Bolt: Hurls a corrupted lightning bolt, inflicting 157250 to 182750 Nature damage.
- Dark Twister: Creates a Dark Twister, inflicting 250000 Physical damage to any targets it touches and knocking them into the air.
- Crackling Fury: Inflicts 149157 to 173344 Nature damage to a primary target, and jumps to $X1 targets within 10 yards, doubling damage with each jump.
- Ruin: Creates an area of ruinous earth, inflicting 50000 Nature damage every 1 sec. to units caught within the area of effect and slowing their movement speed by 30%
- Undertow Totem: Summons an Undertow Totem that draws in enemies within 45 yards.