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(Rogues)Peel the Onion - Strip players off an escort by sapping someone you feel is important to their team (i.e. A healer or an otherwise powerhouse player) or even sap the Flag Carrier himself to buy time for your team to arrive.
A decent beginning game strategy is to try to split up the enemy team by attacking and killing the straggler's at the start of the match. This makes it easier to drop their first flag carrier, as the whole team is not grouped up together.A good ice mage can make all the difference in the world with effective frost novas and sheeps, in assisting a flag carrier.Keep an eye for potential flag runners and kill them repeatedly. It demoralizes them, and they will want to leave! The same applies to all healers in general. (Sorry druids, but I love seeing you /AFK-ing from a WSG!)Treat your healers with love. Rogues; defending a good healer will make you a friend for life. We priests know you love our bubbles as much as we love you stun-locking rogues on us.
My two pennies worth...Get you raid window up so you can see what the other group is doing with regards to health etc...Try to stay in your 5 man group... you play that format every day... you are used to it... it works (most of the time... XD)Most mobile and/or most HP strong to be designated as FC... no point in being mobile if you can get pewpew'd down by mobile class in a few seconds...Healers to die first, melee kited until until ranged dead or fleed... kill order... healers/ranged/melee... any slowing techniques to me used on melee to keep the team away from pointless damage taking...Moar Dotz... if you see any enemy and you have dots available use them... because the next friendly player to engauge that enemy will have a slightly easier job...Silences and interupts... healers first... then get rid of locks and mages (IMO in that order... locks first) if you have a lock available in the combat group... that lock MUST banish the demon.Other forms of cc... As the healers are the first to die by the priority kill order CC on healer should only be used to mage the target easier to engauge... other than that you cc ranged then melee... In the long run the ranged will do the most damage with little risk to them selves so they are more confident in BG environment... take the confidence away... make them frustrated and they will not be as effective as the would be...Flag carriers are the primary target in either case... enemy or friendly... protect, heal, defend... if you have their flag they cannot plant your flag... having a hunter/kitty druid in the flag defend (either defending the flag room or the carrier) you will have a tactical advantage with tracking targets... also hunter must mark the enemy flag carrier with Hunters Mark, this will serve two purposes - One, marked target knows that they will be dieing soon... they is nothing more intimidating to a FC than knowing that a hunter has them in their sights -Two, you have a way of tracking the target if it is a feral druid or shammie (they can change form to beast so humanoid tracking becomes ineffective)Do not be scared of blowing CD's at stategically important times... if you almost took down the FC but didnt want to blow a CD because you might need it later then that is failbrew, if the FC is dead at your feet and you have returned the flag then Kudos to you...And finally, remember that all BG's are team games and not solo "im so imba that I work alone" events... same as arena matchs... well you dont have an option for 1'v'1 in arena but if you feel the need to prove yourself one on one then dual someone, please do not blight my battlegrounds with you stupidity...Thank you for you time..tl;dr version... work as a team and learn to bgpvp with your class...
ok i will tell some things in wsg get healer and tank combo to get flag and some more to help through midle field then if your flag is picked up all others than the 1 healer and tank should go for efc and fc shouldnt never stay in 1 place you should do this first go to roof when many of opposite team attacks jump downand run to gy it helps if there is just coming ress for others then just run place like midle floor and again if many attacks just run back to gy and remember allways when there is only 2 stay near corners they are very useful agaist casters. then there is couple place you can go like near horde gy there is house just put on slowfall and mount and jump on it tadah! place where no melee gets to only broblem is range then there is trick to get in alliance side on tunnels start if you jump carefully you can get in midle level that is good spot for fc but its bit too far from flag room so i dont suggest this place too much alltought it gives nice los protection in alliance side at doorways there is holes where you can go in if you put your back in wall no1 can see you if they dont look there and then there is BIG stumps where you can just jump on to from sides they are too pretty neat places if rogue is following you and he doesnt know how to get there you can just wait till help gets to you allso1 more place from horde place near ramp there is litle cliff near wall, walk up it and run to corner and sit/lie down if done correctly no1 can see you from down if flag goes `inside`the wall. there is couple of glitches i will not tell cause they are real cheating like (how to mount with flag) i dont myself use that glitch anymore it is just cheating so i see it as bad as speed hackkameli 80 lvl dk, zenku 80 lvl warrior agamaggan euEDIT putted chars and server
Charge directly into your opponents' initial rush with a few friends; even if you lose the ensuing mêlée, your offensive team will be that much further ahead of theirs.
Xoriouz - Emeriss EUIf you are going for kills and still want to help your team ALWAYS fight at the following spots:a) Tunnelb) Graveyardc) Flag Roomd) RampAs a Flag Carrier, don't keep going the same way, random your way of running! Basic ways of running:a) Through tunnel and in a straight line to your own tunnel (Quick, but you die alot this way).b) Pick the ramp and go by the edge of the map.c) Make a circle around the graveyard and follow the edge of the map.Let Tanks take the flags, if there are no tanks, let a Druid/shaman/healer/plate wearer take the flag, they are much more resistant to dmg or/and have a speed increase.Never go out in the field alone, there might be rogues watching you or the opposite faction might gang up on you, multiple people are stronger as one!Pick your targets.Don't go Rambo-rush into the first target you see, pick your targets, are you an arms warrior? Don't go into that DK when there's a healer next to him!
Know the class you are about to attack and what ablilities they will use when they try to run away. Also, run with the flag carrier. If you stop and attack one person out of the other 9 people chasing you then you are not smart and may cost your side the game.
When your PUG stuck in midfield forever, run around the fighting and go for the flag by yourself; a 1 in 10 chance of making it out alive is better than a 0 in 10 chance of getting inside at all.Lorinall of Greymane (US)