Thanks for the case study. Gold making is a fun and legitimate part of the game. Too many people complain about it on here or Reddit because they seem to conflate it with long hours of farming or gathering. They also seem to think the existence of tokens invalidates the whole process which is absurd. Crafting is one of the most efficient ways to earn gold and figuring out what markets work on your server is always fun (atleast to me). Pretty much everything sells and some old crafts can be particularly lucrative.
Thanks for sharing your knowledge and even more thanks for structuring your text in such a good readable way! (dyslexian here ^^)
This "Sushi Sort" sure looks interesting as I am missing a sort-button on my guild bank for some time now.But with the last release over three years ago it looks abandoned.And at least according to the comments on Curseforge it mostly stopped working three years ago.An addon to not only sort by Name but for example by Exansion and then by Name would be sweet.Or by Armor type first.
So with these add ons, what is the expected gold generated everyday? 10k? 100k? given that no Mythic pluses or raids are sold to peeps
thx for the great blog again. case studies are always very usefull imhoAn Addon to add to bagmods Arkinventory. personally i been using this for years. like adibags you can sort on tsm groups.
Thank you all for your comments and feedback! I've updated the article with a few more Addons as suggested on the stream.
I'd like to add some thought of mine in relation to Avisara's comment here. Gone are the days of near universally profitable professions. Wrath, Cata, and MoP had shuffles that remained fairly healthy. WoD made universal a phenomenon I've called the cascade effect, which we first saw in 4.2 during the Firelands patch, where the Molten Front dropped elemental materials ubiquitously enough (but in small quanitities) that rampant undercuts quickly crashed that market. Garrisons did similarly for ore and herbs, and the mission table dealt a decisive blow to profession-based goldmaking. Legion wasn't as bad, but the mission tables were still a viable source of 90k/month per toon of pure profit once you reached fully upgraded followers. BfA has moved away from mission table gold, but on the whole, it has felt like a recession of an expansion in terms of goldmaking. A lot of crafts sell for less than materials costs.Gems aren't what they were. Glyphs aren't what they were. M+ offers viable gearing options off lockout that out-compete crafted BoEs. So when we see people complaining about goldmaking, if we're trying to understand what they mean - it's generally that the meta of goldmaking has changed from the way they found enjoyable.I could go on about the days before TSM and snatch lists and realtime scanning and sniping and TUJ and tokens - but just look at this article - so you wanna make gold and buy a brutosaur? First, let's find a server where that's even possible - Boom. Right there. Step 1. It's different. A lot of servers just aren't viable - and that's new.For a lot of those servers that aren't viable - that's not a constant problem. Mine is dead right now in terms of AH profitability, but sees an influx at expansion launches where I can clear 5-6M in a month. How? Where did all that gold go? Well, I bought tokens and spent em on a 5-boxing experiment. Where did it come from? Well, frankly, based on all the GMs on my server that I've talked to - from tokens. Tokens have a non-negligible impact on server economies. That's not good or bad - it's just the way it is.As optimized GPM strategies have waltzed around from professions to phone apps to mboxing over the past decade, and as the informatics available (namely AH-compilation exports) have glitched (wowuction) or stopped (TUJ)or have become obfuscated by profession ranks, the inconsistency has introduced some legitimate confusion. I agree that professions and figuring out what's profitable on your server are fun - but as this article demonstrates in its opening - many servers simply aren't profitable in this current state of the game.